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//
/// \file HadNucIneEvents.cc
/// \brief Main program of the ProcessLevel/FinalState example
//
// Author: A. Ribbon, 8 November 2020
// Modified: G. Hugo, 8 December 2022
//
//------------------------------------------------------------------------
//
// HadNucIneEvents
//
/// This program is an adaptation of Hadr09 example.
/// It offers all Hadr09 features, and adds the possibility of
/// accessing hadron-nucleus inelastic interactions final states from FLUKA.
///
/// With respect to the Hadr09 example,
/// the program also adds the possibility of plotting the final state:
/// all encountered secondaries spectra are automatically plotted,
/// as well as the residual nuclei distributions.
/// All plots (created via the G4 analysis manager) can be dumped
/// to any of the usually supported formats (e.g. ROOT format),
/// but also in a Flair-compatible format.
///
/// The final states (i.e. secondary particles) produced by
/// hadron-nuclear inelastic collisions are handled by HadronicGenerator.
///
/// The use of the class Hadronic Generator is very simple:
/// the constructor needs to be invoked only once - specifying the name
/// of the "physics case" to consider ("CFLUKAHI" will be
/// considered as default if the name is not specified) - and then one
/// method needs to be called at each collision, specifying the type of
/// collision (hadron, energy, direction, material) to be simulated.
/// The class HadronicGenerator is expected to work also in a
/// multi-threaded environment with "external" threads (i.e. threads
/// that are not necessarily managed by Geant4 run-manager):
/// each thread should have its own instance of the class.
///
/// See the string "***LOOKHERE***" below for the setting of parameters
/// of this example: the "physics case", the set of possibilities from
/// which to sample the projectile
/// a list of hadrons is possible from which to sample at each collision),
/// the kinetic energy of the projectile (which can be sampled within
/// an interval), whether the direction of the projectile is fixed or
/// sampled at each collision, the target material (a list of materials
/// is possible, from which the target material can be sampled at each
/// collision, and then from this target material, the target nucleus
/// will be chosen randomly by Geant4 itself), and whether to print out
/// some information or not and how frequently.
/// Once a well-defined type of hadron-nucleus
/// inelastic collision has been chosen, the method
/// HadronicGenerator::GenerateInteraction
/// returns the secondaries produced by that interaction (in the form
/// of a G4VParticleChange object).
///
/// Here by default, an already well-defined type of hadron-nucleus
/// inelastic collision is selected
/// (specific hadron, at a given kinetic energy and direction,
/// on a specific material).
/// The initial random seed is not set randomly,
/// so that results are reproducible from one simulation to the next.
///
/// Use: build/HadNucIneEvents
//
//------------------------------------------------------------------------
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#include "CLHEP/Random/Randomize.h"
#include "CLHEP/Random/Ranlux64Engine.h"
#include "FinalStateHistoManager.hh"
#include "HadronicGenerator.hh"
#include "G4GenericIon.hh"
#include "G4IonTable.hh"
#include "G4Material.hh"
#include "G4NistManager.hh"
#include "G4ParticleTable.hh"
#include "G4PhysicalConstants.hh"
#include "G4ProcessManager.hh"
#include "G4SystemOfUnits.hh"
#include "G4UnitsTable.hh"
#include "G4VParticleChange.hh"
#include "G4ios.hh"
#include "globals.hh"
#include <chrono>
#include <iomanip>
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4int main(G4int argc, char** argv)
{
G4cout << "=== Test of the HadronicGenerator ===" << G4endl;
// See the HadronicGenerator class for the possibilities and meaning of the "physics cases".
// ( In short, it is the name of the Geant4 hadronic model used for the simulation of
// the collision, with the possibility of having a transition between two models in
// a given energy interval, as in physics lists. )
//***LOOKHERE*** PHYSICS CASE
G4String namePhysics = "CFLUKAHI";
// const G4String namePhysics = "FTFP_BERT";
// const G4String namePhysics = "FTFP_BERT_ATL";
// const G4String namePhysics = "QGSP_BERT";
// const G4String namePhysics = "QGSP_BIC";
// const G4String namePhysics = "FTFP_INCLXX";
// const G4String namePhysics = "FTFP";
// const G4String namePhysics = "QGSP";
// const G4String namePhysics = "BERT";
// const G4String namePhysics = "BIC";
// const G4String namePhysics = "IonBIC";
// const G4String namePhysics = "INCL";
// The kinetic energy of the projectile will be sampled randomly, with flat probability
// in the interval [minEnergy, maxEnergy].
G4double minEnergy = 7. * CLHEP::TeV; //***LOOKHERE*** HADRON PROJECTILE MIN Ekin
G4double maxEnergy = 7. * CLHEP::TeV; //***LOOKHERE*** HADRON PROJECTILE MAX Ekin
G4int numCollisions = 100000; //***LOOKHERE*** NUMBER OF COLLISIONS
// const G4int numCollisions = 100; // DEBUG
// IMPORTANT - TESTING ONLY:
// OVERWRITES DEFAULT PHYSICS CASE AND NUMBER OF EVENTS
std::vector<G4String> args(argv, argv + argc);
if (args.size() == 2 && args[1] == "--test") {
namePhysics = G4String("FTFP_BERT");
numCollisions = 10;
}
// Enable or disable the print out of this program: if enabled, the number of secondaries
// produced in each collisions is printed out; moreover, once every "printingGap"
// collisions, the list of secondaries is printed out.
const G4bool isPrintingEnabled = true; //***LOOKHERE*** PRINT OUT ON/OFF
const G4int printingGap = 100; //***LOOKHERE*** GAP IN PRINTING
// Vector of Geant4 names of hadron projectiles: one of this will be sampled randomly
// (with uniform probability) for each collision, when the projectile is not an ion.
// Note: comment out the corresponding line in order to exclude a particle.
std::vector<G4String> vecProjectiles; //***LOOKHERE*** POSSIBLE HADRON PROJECTILES
// vecProjectiles.push_back( "pi-" );
// Note: vecProjectiles.push_back( "pi0" ); // Excluded because too short-lived
// vecProjectiles.push_back( "pi+" );
// vecProjectiles.push_back( "kaon-" );
// vecProjectiles.push_back( "kaon+" );
// vecProjectiles.push_back( "kaon0L" );
// vecProjectiles.push_back( "kaon0S" );
// Note: vecProjectiles.push_back( "eta" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "eta_prime" ); // Excluded because too short-lived
vecProjectiles.push_back("proton");
// vecProjectiles.push_back( "neutron" );
// vecProjectiles.push_back( "deuteron" );
// vecProjectiles.push_back( "triton" );
// vecProjectiles.push_back( "He3" );
// vecProjectiles.push_back( "alpha" );
// vecProjectiles.push_back( "lambda" );
// vecProjectiles.push_back( "sigma-" );
// Note: vecProjectiles.push_back( "sigma0" ); // Excluded because too short-lived
// vecProjectiles.push_back( "sigma+" );
// vecProjectiles.push_back( "xi-" );
// vecProjectiles.push_back( "xi0" );
// vecProjectiles.push_back( "omega-" );
// vecProjectiles.push_back( "anti_proton" );
// vecProjectiles.push_back( "anti_neutron" );
// vecProjectiles.push_back( "anti_lambda" );
// vecProjectiles.push_back( "anti_sigma-" );
// Note: vecProjectiles.push_back( "anti_sigma0" ); // Excluded because too short-lived
// vecProjectiles.push_back( "anti_sigma+" );
// vecProjectiles.push_back( "anti_xi-" );
// vecProjectiles.push_back( "anti_xi0" );
// vecProjectiles.push_back( "anti_omega-" );
// vecProjectiles.push_back( "anti_deuteron" );
// vecProjectiles.push_back( "anti_triton" );
// vecProjectiles.push_back( "anti_He3" );
// vecProjectiles.push_back( "anti_alpha" );
// Charm and bottom hadrons
// vecProjectiles.push_back( "D+" );
// vecProjectiles.push_back( "D-" );
// vecProjectiles.push_back( "D0" );
// vecProjectiles.push_back( "anti_D0" );
// vecProjectiles.push_back( "Ds+" );
// vecProjectiles.push_back( "Ds-" );
// Note: vecProjectiles.push_back( "etac" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "J/psi" ); // Excluded because too short-lived
// vecProjectiles.push_back( "B+" );
// vecProjectiles.push_back( "B-" );
// vecProjectiles.push_back( "B0" );
// vecProjectiles.push_back( "anti_B0" );
// vecProjectiles.push_back( "Bs0" );
// vecProjectiles.push_back( "anti_Bs0" );
// vecProjectiles.push_back( "Bc+" );
// vecProjectiles.push_back( "Bc-" );
// Note: vecProjectiles.push_back( "Upsilon" ); // Excluded because too short-lived
// vecProjectiles.push_back( "lambda_c+" );
// vecProjectiles.push_back( "anti_lambda_c+" );
// Note: vecProjectiles.push_back( "sigma_c+" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "anti_sigma_c+" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "sigma_c0" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "anti_sigma_c0" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "sigma_c++" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "anti_sigma_c++" ); // Excluded because too short-lived
// vecProjectiles.push_back( "xi_c+" );
// vecProjectiles.push_back( "anti_xi_c+" );
// vecProjectiles.push_back( "xi_c0" );
// vecProjectiles.push_back( "anti_xi_c0" );
// vecProjectiles.push_back( "omega_c0" );
// vecProjectiles.push_back( "anti_omega_c0" );
// vecProjectiles.push_back( "lambda_b" );
// vecProjectiles.push_back( "anti_lambda_b" );
// Note: vecProjectiles.push_back( "sigma_b+" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "anti_sigma_b+" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "sigma_b0" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "sigma_b0" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "sigma_b-" ); // Excluded because too short-lived
// Note: vecProjectiles.push_back( "anti_sigma_b-" ); // Excluded because too short-lived
// vecProjectiles.push_back( "xi_b0" );
// vecProjectiles.push_back( "anti_xi_b0" );
// vecProjectiles.push_back( "xi_b-" );
// vecProjectiles.push_back( "anti_xi_b-" );
// vecProjectiles.push_back( "omega_b-" );
// vecProjectiles.push_back( "anti_omega_b-" );
G4ParticleDefinition* projectileNucleus = nullptr;
G4GenericIon* gion = G4GenericIon::GenericIon();
gion->SetProcessManager(new G4ProcessManager(gion));
G4ParticleTable* partTable = G4ParticleTable::GetParticleTable();
G4IonTable* ions = partTable->GetIonTable();
partTable->SetReadiness();
ions->CreateAllIon();
ions->CreateAllIsomer();
//***LOOKHERE*** HADRON (false) OR ION (true) PROJECTILE ?
const G4bool isProjectileIon = false;
if (isProjectileIon) {
minEnergy = 40.0 * 13.0 * CLHEP::GeV; //***LOOKHERE*** ION PROJECTILE MIN Ekin
maxEnergy = 40.0 * 13.0 * CLHEP::GeV; //***LOOKHERE*** ION PROJECTILE MAX Ekin
G4int ionZ = 18, ionA = 40; //***LOOKHERE*** ION PROJECTILE (Z, A)
projectileNucleus = partTable->GetIonTable()->GetIon(ionZ, ionA, 0.0);
}
// Vector of Geant4 NIST names of materials: one of this will be sampled randomly
// (with uniform probability) for each collision and used as target material.
// Note: comment out the corresponding line in order to exclude a material;
// or, vice versa, add a new line to extend the list with another material.
std::vector<G4String> vecMaterials; //***LOOKHERE*** : NIST TARGET MATERIALS
// vecMaterials.push_back( "G4_H" );
// vecMaterials.push_back( "G4_He" );
// vecMaterials.push_back( "G4_Be" );
vecMaterials.push_back("G4_C");
// vecMaterials.push_back( "G4_Al" );
// vecMaterials.push_back( "G4_Si" );
// vecMaterials.push_back( "G4_Sc" );
// vecMaterials.push_back( "G4_Ar" );
// vecMaterials.push_back( "G4_Fe" );
// vecMaterials.push_back( "G4_Cu" );
// vecMaterials.push_back( "G4_W" );
// vecMaterials.push_back( "G4_Pb" );
const G4int numProjectiles = vecProjectiles.size();
const G4int numMaterials = vecMaterials.size();
G4cout << G4endl << "================= Configuration ==================" << G4endl
<< "Model: " << namePhysics << G4endl << "Ekin: [ " << minEnergy / CLHEP::GeV << " , "
<< maxEnergy / CLHEP::GeV << " ] GeV" << G4endl
<< "Number of collisions: " << numCollisions << G4endl
<< "Number of hadron projectiles: " << numProjectiles << G4endl
<< "Number of materials: " << numMaterials << G4endl
<< "IsIonProjectile: " << (projectileNucleus != nullptr ? "true \t" : "false")
<< (projectileNucleus != nullptr ? projectileNucleus->GetParticleName() : G4String(""))
<< G4endl << "===================================================" << G4endl << G4endl;
CLHEP::Ranlux64Engine defaultEngine(1234567, 4);
CLHEP::HepRandom::setTheEngine(&defaultEngine);
//***LOOKHERE*** RANDOM ENGINE START SEED
// G4int seed = time( NULL );
// CLHEP::HepRandom::setTheSeed( seed );
// G4cout << G4endl << " Initial seed = " << seed << G4endl << G4endl;
// Set up histo manager.
auto histoManager = FinalStateHistoManager();
histoManager.Book();
// Instanciate the HadronicGenerator providing the name of the "physics case"
HadronicGenerator* theHadronicGenerator = new HadronicGenerator(namePhysics);
//****************************************************************************
if (theHadronicGenerator == nullptr) {
G4cerr << "ERROR: theHadronicGenerator is NULL !" << G4endl;
return 1;
}
else if (!theHadronicGenerator->IsPhysicsCaseSupported()) {
G4cerr << "ERROR: this physics case is NOT supported !" << G4endl;
return 2;
}
// Start timing
auto start = std::chrono::high_resolution_clock::now();
// Loop over the collisions
G4double rnd1, rnd2, rnd3, rnd4, rnd5, rnd6, normalization, projectileEnergy;
G4VParticleChange* aChange = nullptr;
for (G4int i = 0; i < numCollisions; ++i) {
histoManager.BeginOfEvent();
// Draw some random numbers to select the hadron-nucleus interaction:
// projectile hadron, projectile kinetic energy, projectile direction, and target material.
rnd1 = CLHEP::HepRandom::getTheEngine()->flat();
rnd2 = CLHEP::HepRandom::getTheEngine()->flat();
rnd3 = CLHEP::HepRandom::getTheEngine()->flat();
rnd4 = CLHEP::HepRandom::getTheEngine()->flat();
rnd5 = CLHEP::HepRandom::getTheEngine()->flat();
rnd6 = CLHEP::HepRandom::getTheEngine()->flat();
// Sample the projectile kinetic energy
projectileEnergy = minEnergy + rnd1 * (maxEnergy - minEnergy);
if (projectileEnergy <= 0.0) projectileEnergy = minEnergy;
// Sample the projectile direction
normalization = 1.0 / std::sqrt(rnd2 * rnd2 + rnd3 * rnd3 + rnd4 * rnd4);
//***LOOKHERE*** IF true THEN SMEAR DIRECTION
const G4bool isOnSmearingDirection = false;
//***LOOKHERE*** ELSE USE THIS FIXED DIRECTION
G4ThreeVector aDirection = G4ThreeVector(0.0, 0.0, 1.0);
if (isOnSmearingDirection) {
aDirection = G4ThreeVector(normalization * rnd2, normalization * rnd3, normalization * rnd4);
}
// Sample the projectile hadron from the vector vecProjectiles
G4int index_projectile = std::trunc(rnd5 * numProjectiles);
G4String nameProjectile = vecProjectiles[index_projectile];
G4ParticleDefinition* projectile = partTable->FindParticle(nameProjectile);
if (projectileNucleus) {
nameProjectile = projectileNucleus->GetParticleName();
projectile = projectileNucleus;
}
// Sample the target material from the vector vecMaterials
// (Note: the target nucleus will be sampled by Geant4)
G4int index_material = std::trunc(rnd6 * numMaterials);
G4String nameMaterial = vecMaterials[index_material];
G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(nameMaterial);
if (material == nullptr) {
G4cerr << "ERROR: Material " << nameMaterial << " is not found !" << G4endl;
return 3;
}
if (isPrintingEnabled) {
G4cout << "\t Collision " << i << " ; projectile=" << nameProjectile;
if (projectileNucleus) {
G4cout << " ; Ekin[MeV]/nucleon="
<< projectileEnergy
/ static_cast<G4double>(std::abs(projectileNucleus->GetBaryonNumber()));
}
else {
G4cout << " ; Ekin[MeV]=" << projectileEnergy;
}
G4cout << " ; direction=" << aDirection << " ; material=" << nameMaterial;
}
// Call here the "hadronic generator" to get the secondaries produced by the hadronic collision
aChange = theHadronicGenerator->GenerateInteraction(
projectile, projectileEnergy,
/* ********************************************** */ aDirection, material);
G4int nsec = aChange ? aChange->GetNumberOfSecondaries() : 0;
G4bool isPrintingOfSecondariesEnabled = false;
if (isPrintingEnabled) {
G4cout << G4endl << "\t --> #secondaries=" << nsec
<< " ; impactParameter[fm]=" << theHadronicGenerator->GetImpactParameter() / fermi
<< " ; #projectileSpectatorNucleons="
<< theHadronicGenerator->GetNumberOfProjectileSpectatorNucleons()
<< " ; #targetSpectatorNucleons="
<< theHadronicGenerator->GetNumberOfTargetSpectatorNucleons()
<< " ; #NNcollisions=" << theHadronicGenerator->GetNumberOfNNcollisions() << G4endl;
if (i % printingGap == 0) {
isPrintingOfSecondariesEnabled = true;
G4cout << "\t \t List of produced secondaries: " << G4endl;
}
}
// Loop over produced secondaries and eventually print out some information.
for (G4int j = 0; j < nsec; ++j) {
const G4DynamicParticle* sec = aChange->GetSecondary(j)->GetDynamicParticle();
if (isPrintingOfSecondariesEnabled) {
G4cout << "\t \t \t j=" << j << "\t" << sec->GetDefinition()->GetParticleName()
<< "\t p=" << sec->Get4Momentum() << " MeV" << G4endl;
}
// Store each secondary.
histoManager.ScoreSecondary(sec);
delete aChange->GetSecondary(j);
}
if (aChange) aChange->Clear();
histoManager.EndOfEvent();
}
histoManager.EndOfRun();
G4cout << G4endl << " Final random number = " << CLHEP::HepRandom::getTheEngine()->flat()
<< G4endl;
const auto stop = std::chrono::high_resolution_clock::now();
const auto diff = stop - start;
const auto time =
static_cast<G4double>(std::chrono::duration_cast<std::chrono::microseconds>(diff).count())
/ 1e6;
G4cout << G4endl;
G4cout << "Processed " << numCollisions << " events (collisions) in " << std::scientific << time
<< " seconds."
<< " Average: " << std::defaultfloat << (time * 1E3 / numCollisions) << " ms / event."
<< G4endl;
G4cout << G4endl;
G4cout << "=== End of test ===" << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......