// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file HadNucIneEvents.cc /// \brief Main program of the ProcessLevel/FinalState example // // Author: A. Ribbon, 8 November 2020 // Modified: G. Hugo, 8 December 2022 // //------------------------------------------------------------------------ // // HadNucIneEvents // /// This program is an adaptation of Hadr09 example. /// It offers all Hadr09 features, and adds the possibility of /// accessing hadron-nucleus inelastic interactions final states from FLUKA. /// /// With respect to the Hadr09 example, /// the program also adds the possibility of plotting the final state: /// all encountered secondaries spectra are automatically plotted, /// as well as the residual nuclei distributions. /// All plots (created via the G4 analysis manager) can be dumped /// to any of the usually supported formats (e.g. ROOT format), /// but also in a Flair-compatible format. /// /// The final states (i.e. secondary particles) produced by /// hadron-nuclear inelastic collisions are handled by HadronicGenerator. /// /// The use of the class Hadronic Generator is very simple: /// the constructor needs to be invoked only once - specifying the name /// of the "physics case" to consider ("CFLUKAHI" will be /// considered as default if the name is not specified) - and then one /// method needs to be called at each collision, specifying the type of /// collision (hadron, energy, direction, material) to be simulated. /// The class HadronicGenerator is expected to work also in a /// multi-threaded environment with "external" threads (i.e. threads /// that are not necessarily managed by Geant4 run-manager): /// each thread should have its own instance of the class. /// /// See the string "***LOOKHERE***" below for the setting of parameters /// of this example: the "physics case", the set of possibilities from /// which to sample the projectile /// a list of hadrons is possible from which to sample at each collision), /// the kinetic energy of the projectile (which can be sampled within /// an interval), whether the direction of the projectile is fixed or /// sampled at each collision, the target material (a list of materials /// is possible, from which the target material can be sampled at each /// collision, and then from this target material, the target nucleus /// will be chosen randomly by Geant4 itself), and whether to print out /// some information or not and how frequently. /// Once a well-defined type of hadron-nucleus /// inelastic collision has been chosen, the method /// HadronicGenerator::GenerateInteraction /// returns the secondaries produced by that interaction (in the form /// of a G4VParticleChange object). /// /// Here by default, an already well-defined type of hadron-nucleus /// inelastic collision is selected /// (specific hadron, at a given kinetic energy and direction, /// on a specific material). /// The initial random seed is not set randomly, /// so that results are reproducible from one simulation to the next. /// /// Use: build/HadNucIneEvents // //------------------------------------------------------------------------ //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #include "CLHEP/Random/Randomize.h" #include "CLHEP/Random/Ranlux64Engine.h" #include "FinalStateHistoManager.hh" #include "HadronicGenerator.hh" #include "G4GenericIon.hh" #include "G4IonTable.hh" #include "G4Material.hh" #include "G4NistManager.hh" #include "G4ParticleTable.hh" #include "G4PhysicalConstants.hh" #include "G4ProcessManager.hh" #include "G4SystemOfUnits.hh" #include "G4UnitsTable.hh" #include "G4VParticleChange.hh" #include "G4ios.hh" #include "globals.hh" #include #include //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4int main(G4int argc, char** argv) { G4cout << "=== Test of the HadronicGenerator ===" << G4endl; // See the HadronicGenerator class for the possibilities and meaning of the "physics cases". // ( In short, it is the name of the Geant4 hadronic model used for the simulation of // the collision, with the possibility of having a transition between two models in // a given energy interval, as in physics lists. ) //***LOOKHERE*** PHYSICS CASE G4String namePhysics = "CFLUKAHI"; // const G4String namePhysics = "FTFP_BERT"; // const G4String namePhysics = "FTFP_BERT_ATL"; // const G4String namePhysics = "QGSP_BERT"; // const G4String namePhysics = "QGSP_BIC"; // const G4String namePhysics = "FTFP_INCLXX"; // const G4String namePhysics = "FTFP"; // const G4String namePhysics = "QGSP"; // const G4String namePhysics = "BERT"; // const G4String namePhysics = "BIC"; // const G4String namePhysics = "IonBIC"; // const G4String namePhysics = "INCL"; // The kinetic energy of the projectile will be sampled randomly, with flat probability // in the interval [minEnergy, maxEnergy]. G4double minEnergy = 7. * CLHEP::TeV; //***LOOKHERE*** HADRON PROJECTILE MIN Ekin G4double maxEnergy = 7. * CLHEP::TeV; //***LOOKHERE*** HADRON PROJECTILE MAX Ekin G4int numCollisions = 100000; //***LOOKHERE*** NUMBER OF COLLISIONS // const G4int numCollisions = 100; // DEBUG // IMPORTANT - TESTING ONLY: // OVERWRITES DEFAULT PHYSICS CASE AND NUMBER OF EVENTS std::vector args(argv, argv + argc); if (args.size() == 2 && args[1] == "--test") { namePhysics = G4String("FTFP_BERT"); numCollisions = 10; } // Enable or disable the print out of this program: if enabled, the number of secondaries // produced in each collisions is printed out; moreover, once every "printingGap" // collisions, the list of secondaries is printed out. const G4bool isPrintingEnabled = true; //***LOOKHERE*** PRINT OUT ON/OFF const G4int printingGap = 100; //***LOOKHERE*** GAP IN PRINTING // Vector of Geant4 names of hadron projectiles: one of this will be sampled randomly // (with uniform probability) for each collision, when the projectile is not an ion. // Note: comment out the corresponding line in order to exclude a particle. std::vector vecProjectiles; //***LOOKHERE*** POSSIBLE HADRON PROJECTILES // vecProjectiles.push_back( "pi-" ); // Note: vecProjectiles.push_back( "pi0" ); // Excluded because too short-lived // vecProjectiles.push_back( "pi+" ); // vecProjectiles.push_back( "kaon-" ); // vecProjectiles.push_back( "kaon+" ); // vecProjectiles.push_back( "kaon0L" ); // vecProjectiles.push_back( "kaon0S" ); // Note: vecProjectiles.push_back( "eta" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "eta_prime" ); // Excluded because too short-lived vecProjectiles.push_back("proton"); // vecProjectiles.push_back( "neutron" ); // vecProjectiles.push_back( "deuteron" ); // vecProjectiles.push_back( "triton" ); // vecProjectiles.push_back( "He3" ); // vecProjectiles.push_back( "alpha" ); // vecProjectiles.push_back( "lambda" ); // vecProjectiles.push_back( "sigma-" ); // Note: vecProjectiles.push_back( "sigma0" ); // Excluded because too short-lived // vecProjectiles.push_back( "sigma+" ); // vecProjectiles.push_back( "xi-" ); // vecProjectiles.push_back( "xi0" ); // vecProjectiles.push_back( "omega-" ); // vecProjectiles.push_back( "anti_proton" ); // vecProjectiles.push_back( "anti_neutron" ); // vecProjectiles.push_back( "anti_lambda" ); // vecProjectiles.push_back( "anti_sigma-" ); // Note: vecProjectiles.push_back( "anti_sigma0" ); // Excluded because too short-lived // vecProjectiles.push_back( "anti_sigma+" ); // vecProjectiles.push_back( "anti_xi-" ); // vecProjectiles.push_back( "anti_xi0" ); // vecProjectiles.push_back( "anti_omega-" ); // vecProjectiles.push_back( "anti_deuteron" ); // vecProjectiles.push_back( "anti_triton" ); // vecProjectiles.push_back( "anti_He3" ); // vecProjectiles.push_back( "anti_alpha" ); // Charm and bottom hadrons // vecProjectiles.push_back( "D+" ); // vecProjectiles.push_back( "D-" ); // vecProjectiles.push_back( "D0" ); // vecProjectiles.push_back( "anti_D0" ); // vecProjectiles.push_back( "Ds+" ); // vecProjectiles.push_back( "Ds-" ); // Note: vecProjectiles.push_back( "etac" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "J/psi" ); // Excluded because too short-lived // vecProjectiles.push_back( "B+" ); // vecProjectiles.push_back( "B-" ); // vecProjectiles.push_back( "B0" ); // vecProjectiles.push_back( "anti_B0" ); // vecProjectiles.push_back( "Bs0" ); // vecProjectiles.push_back( "anti_Bs0" ); // vecProjectiles.push_back( "Bc+" ); // vecProjectiles.push_back( "Bc-" ); // Note: vecProjectiles.push_back( "Upsilon" ); // Excluded because too short-lived // vecProjectiles.push_back( "lambda_c+" ); // vecProjectiles.push_back( "anti_lambda_c+" ); // Note: vecProjectiles.push_back( "sigma_c+" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "anti_sigma_c+" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "sigma_c0" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "anti_sigma_c0" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "sigma_c++" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "anti_sigma_c++" ); // Excluded because too short-lived // vecProjectiles.push_back( "xi_c+" ); // vecProjectiles.push_back( "anti_xi_c+" ); // vecProjectiles.push_back( "xi_c0" ); // vecProjectiles.push_back( "anti_xi_c0" ); // vecProjectiles.push_back( "omega_c0" ); // vecProjectiles.push_back( "anti_omega_c0" ); // vecProjectiles.push_back( "lambda_b" ); // vecProjectiles.push_back( "anti_lambda_b" ); // Note: vecProjectiles.push_back( "sigma_b+" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "anti_sigma_b+" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "sigma_b0" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "sigma_b0" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "sigma_b-" ); // Excluded because too short-lived // Note: vecProjectiles.push_back( "anti_sigma_b-" ); // Excluded because too short-lived // vecProjectiles.push_back( "xi_b0" ); // vecProjectiles.push_back( "anti_xi_b0" ); // vecProjectiles.push_back( "xi_b-" ); // vecProjectiles.push_back( "anti_xi_b-" ); // vecProjectiles.push_back( "omega_b-" ); // vecProjectiles.push_back( "anti_omega_b-" ); G4ParticleDefinition* projectileNucleus = nullptr; G4GenericIon* gion = G4GenericIon::GenericIon(); gion->SetProcessManager(new G4ProcessManager(gion)); G4ParticleTable* partTable = G4ParticleTable::GetParticleTable(); G4IonTable* ions = partTable->GetIonTable(); partTable->SetReadiness(); ions->CreateAllIon(); ions->CreateAllIsomer(); //***LOOKHERE*** HADRON (false) OR ION (true) PROJECTILE ? const G4bool isProjectileIon = false; if (isProjectileIon) { minEnergy = 40.0 * 13.0 * CLHEP::GeV; //***LOOKHERE*** ION PROJECTILE MIN Ekin maxEnergy = 40.0 * 13.0 * CLHEP::GeV; //***LOOKHERE*** ION PROJECTILE MAX Ekin G4int ionZ = 18, ionA = 40; //***LOOKHERE*** ION PROJECTILE (Z, A) projectileNucleus = partTable->GetIonTable()->GetIon(ionZ, ionA, 0.0); } // Vector of Geant4 NIST names of materials: one of this will be sampled randomly // (with uniform probability) for each collision and used as target material. // Note: comment out the corresponding line in order to exclude a material; // or, vice versa, add a new line to extend the list with another material. std::vector vecMaterials; //***LOOKHERE*** : NIST TARGET MATERIALS // vecMaterials.push_back( "G4_H" ); // vecMaterials.push_back( "G4_He" ); // vecMaterials.push_back( "G4_Be" ); vecMaterials.push_back("G4_C"); // vecMaterials.push_back( "G4_Al" ); // vecMaterials.push_back( "G4_Si" ); // vecMaterials.push_back( "G4_Sc" ); // vecMaterials.push_back( "G4_Ar" ); // vecMaterials.push_back( "G4_Fe" ); // vecMaterials.push_back( "G4_Cu" ); // vecMaterials.push_back( "G4_W" ); // vecMaterials.push_back( "G4_Pb" ); const G4int numProjectiles = vecProjectiles.size(); const G4int numMaterials = vecMaterials.size(); G4cout << G4endl << "================= Configuration ==================" << G4endl << "Model: " << namePhysics << G4endl << "Ekin: [ " << minEnergy / CLHEP::GeV << " , " << maxEnergy / CLHEP::GeV << " ] GeV" << G4endl << "Number of collisions: " << numCollisions << G4endl << "Number of hadron projectiles: " << numProjectiles << G4endl << "Number of materials: " << numMaterials << G4endl << "IsIonProjectile: " << (projectileNucleus != nullptr ? "true \t" : "false") << (projectileNucleus != nullptr ? projectileNucleus->GetParticleName() : G4String("")) << G4endl << "===================================================" << G4endl << G4endl; CLHEP::Ranlux64Engine defaultEngine(1234567, 4); CLHEP::HepRandom::setTheEngine(&defaultEngine); //***LOOKHERE*** RANDOM ENGINE START SEED // G4int seed = time( NULL ); // CLHEP::HepRandom::setTheSeed( seed ); // G4cout << G4endl << " Initial seed = " << seed << G4endl << G4endl; // Set up histo manager. auto histoManager = FinalStateHistoManager(); histoManager.Book(); // Instanciate the HadronicGenerator providing the name of the "physics case" HadronicGenerator* theHadronicGenerator = new HadronicGenerator(namePhysics); //**************************************************************************** if (theHadronicGenerator == nullptr) { G4cerr << "ERROR: theHadronicGenerator is NULL !" << G4endl; return 1; } else if (!theHadronicGenerator->IsPhysicsCaseSupported()) { G4cerr << "ERROR: this physics case is NOT supported !" << G4endl; return 2; } // Start timing auto start = std::chrono::high_resolution_clock::now(); // Loop over the collisions G4double rnd1, rnd2, rnd3, rnd4, rnd5, rnd6, normalization, projectileEnergy; G4VParticleChange* aChange = nullptr; for (G4int i = 0; i < numCollisions; ++i) { histoManager.BeginOfEvent(); // Draw some random numbers to select the hadron-nucleus interaction: // projectile hadron, projectile kinetic energy, projectile direction, and target material. rnd1 = CLHEP::HepRandom::getTheEngine()->flat(); rnd2 = CLHEP::HepRandom::getTheEngine()->flat(); rnd3 = CLHEP::HepRandom::getTheEngine()->flat(); rnd4 = CLHEP::HepRandom::getTheEngine()->flat(); rnd5 = CLHEP::HepRandom::getTheEngine()->flat(); rnd6 = CLHEP::HepRandom::getTheEngine()->flat(); // Sample the projectile kinetic energy projectileEnergy = minEnergy + rnd1 * (maxEnergy - minEnergy); if (projectileEnergy <= 0.0) projectileEnergy = minEnergy; // Sample the projectile direction normalization = 1.0 / std::sqrt(rnd2 * rnd2 + rnd3 * rnd3 + rnd4 * rnd4); //***LOOKHERE*** IF true THEN SMEAR DIRECTION const G4bool isOnSmearingDirection = false; //***LOOKHERE*** ELSE USE THIS FIXED DIRECTION G4ThreeVector aDirection = G4ThreeVector(0.0, 0.0, 1.0); if (isOnSmearingDirection) { aDirection = G4ThreeVector(normalization * rnd2, normalization * rnd3, normalization * rnd4); } // Sample the projectile hadron from the vector vecProjectiles G4int index_projectile = std::trunc(rnd5 * numProjectiles); G4String nameProjectile = vecProjectiles[index_projectile]; G4ParticleDefinition* projectile = partTable->FindParticle(nameProjectile); if (projectileNucleus) { nameProjectile = projectileNucleus->GetParticleName(); projectile = projectileNucleus; } // Sample the target material from the vector vecMaterials // (Note: the target nucleus will be sampled by Geant4) G4int index_material = std::trunc(rnd6 * numMaterials); G4String nameMaterial = vecMaterials[index_material]; G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(nameMaterial); if (material == nullptr) { G4cerr << "ERROR: Material " << nameMaterial << " is not found !" << G4endl; return 3; } if (isPrintingEnabled) { G4cout << "\t Collision " << i << " ; projectile=" << nameProjectile; if (projectileNucleus) { G4cout << " ; Ekin[MeV]/nucleon=" << projectileEnergy / static_cast(std::abs(projectileNucleus->GetBaryonNumber())); } else { G4cout << " ; Ekin[MeV]=" << projectileEnergy; } G4cout << " ; direction=" << aDirection << " ; material=" << nameMaterial; } // Call here the "hadronic generator" to get the secondaries produced by the hadronic collision aChange = theHadronicGenerator->GenerateInteraction( projectile, projectileEnergy, /* ********************************************** */ aDirection, material); G4int nsec = aChange ? aChange->GetNumberOfSecondaries() : 0; G4bool isPrintingOfSecondariesEnabled = false; if (isPrintingEnabled) { G4cout << G4endl << "\t --> #secondaries=" << nsec << " ; impactParameter[fm]=" << theHadronicGenerator->GetImpactParameter() / fermi << " ; #projectileSpectatorNucleons=" << theHadronicGenerator->GetNumberOfProjectileSpectatorNucleons() << " ; #targetSpectatorNucleons=" << theHadronicGenerator->GetNumberOfTargetSpectatorNucleons() << " ; #NNcollisions=" << theHadronicGenerator->GetNumberOfNNcollisions() << G4endl; if (i % printingGap == 0) { isPrintingOfSecondariesEnabled = true; G4cout << "\t \t List of produced secondaries: " << G4endl; } } // Loop over produced secondaries and eventually print out some information. for (G4int j = 0; j < nsec; ++j) { const G4DynamicParticle* sec = aChange->GetSecondary(j)->GetDynamicParticle(); if (isPrintingOfSecondariesEnabled) { G4cout << "\t \t \t j=" << j << "\t" << sec->GetDefinition()->GetParticleName() << "\t p=" << sec->Get4Momentum() << " MeV" << G4endl; } // Store each secondary. histoManager.ScoreSecondary(sec); delete aChange->GetSecondary(j); } if (aChange) aChange->Clear(); histoManager.EndOfEvent(); } histoManager.EndOfRun(); G4cout << G4endl << " Final random number = " << CLHEP::HepRandom::getTheEngine()->flat() << G4endl; const auto stop = std::chrono::high_resolution_clock::now(); const auto diff = stop - start; const auto time = static_cast(std::chrono::duration_cast(diff).count()) / 1e6; G4cout << G4endl; G4cout << "Processed " << numCollisions << " events (collisions) in " << std::scientific << time << " seconds." << " Average: " << std::defaultfloat << (time * 1E3 / numCollisions) << " ms / event." << G4endl; G4cout << G4endl; G4cout << "=== End of test ===" << G4endl; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......