133 lines
4.9 KiB
C++
133 lines
4.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// gpaterno, October 2025
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//
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/// \file SensitiveDetectorHit.hh
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/// \brief Definition of the SensitiveDetectorHit class
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#ifndef SensitiveDetectorHit_h
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#define SensitiveDetectorHit_h 1
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#include "G4VHit.hh"
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#include "G4THitsCollection.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Transform3D.hh"
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#include "G4RotationMatrix.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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/// SensitiveDetectorHit class.
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class G4AttDef;
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class G4AttValue;
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class SensitiveDetectorHit : public G4VHit
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{
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public:
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SensitiveDetectorHit() = default;
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~SensitiveDetectorHit() override = default;
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SensitiveDetectorHit(const SensitiveDetectorHit &right) = default;
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SensitiveDetectorHit& operator=(const SensitiveDetectorHit &right) = default;
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int operator==(const SensitiveDetectorHit &right) const;
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inline void *operator new(size_t);
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inline void operator delete(void *aHit);
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void Draw() override;
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const std::map<G4String,G4AttDef>* GetAttDefs() const override;
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std::vector<G4AttValue>* CreateAttValues() const override;
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void Print() override;
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inline void SetTrackID(G4int z) {fTrackID = z;}
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inline G4int GetTrackID() const {return fTrackID;}
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inline void SetTrackIDP(G4int z) {fTrackIDP = z;}
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inline G4int GetTrackIDP() const {return fTrackIDP;}
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inline void SetTime(G4double t) {fTime = t;}
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inline G4double GetTime() const {return fTime;}
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inline void SetPos(G4ThreeVector xyz) {fPos = xyz;}
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inline G4ThreeVector GetPos() const {return fPos;}
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inline void SetMom(G4ThreeVector xyz) {fMom = xyz;}
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inline G4ThreeVector GetMom() const {return fMom;}
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inline void SetEnergy(G4double energy) {fEnergy = energy;}
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inline G4double GetEnergy() const {return fEnergy;}
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inline void SetType(G4int type) {fType = type;}
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inline G4int GetType() const {return fType;}
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inline void SetParticle(G4String particle) {fParticle = particle;}
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inline G4String GetParticle() const {return fParticle;}
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inline void SetWeight(G4double weight) {fWeight = weight;}
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inline G4double GetWeight() const {return fWeight;}
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inline void SetDetID(G4int did) {fDetID = did;}
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inline G4int GetDetID() const {return fDetID;}
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private:
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G4int fTrackID = -1;
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G4int fTrackIDP = -1;
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G4double fTime = 0;
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G4ThreeVector fPos = G4ThreeVector(0., 0., 0.);
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G4ThreeVector fMom = G4ThreeVector(0., 0., 0.);
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G4double fEnergy = 0.;
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G4int fType = -11;
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G4String fParticle = "";
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G4double fWeight = -1;
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G4int fDetID = -1;
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};
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using SensitiveDetectorHitsCollection = G4THitsCollection<SensitiveDetectorHit>;
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extern G4ThreadLocal G4Allocator<SensitiveDetectorHit>* SensitiveDetectorHitAllocator;
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inline void* SensitiveDetectorHit::operator new(size_t)
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{
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if (!SensitiveDetectorHitAllocator) SensitiveDetectorHitAllocator =
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new G4Allocator<SensitiveDetectorHit>;
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return (void *) SensitiveDetectorHitAllocator->MallocSingle();
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}
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inline void SensitiveDetectorHit::operator delete(void* aHit)
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{
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SensitiveDetectorHitAllocator->FreeSingle((SensitiveDetectorHit*) aHit);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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