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2025-12-05 08:54:02 +01:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
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// ********************************************************************
//
// gpaterno, October 2025
//
/// \file EventAction.hh
/// \brief Definition of the EventAction class
//
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
#ifndef EventAction_h
#define EventAction_h 1
#include "G4UserEventAction.hh"
#include "globals.hh"
#include <iostream>
#include <fstream>
#include <map>
#include "Run.hh"
#include "G4RunManager.hh"
class RunAction;
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/// Event action class. Used to score the energy deposited per event in some
/// important volumes (radiator, converter and spheres of a granluar traget).
class EventAction : public G4UserEventAction
{
public:
EventAction();
~EventAction() override = default;
void BeginOfEventAction(const G4Event* event) override;
void EndOfEventAction(const G4Event* event) override;
//custom methods
inline void SetVerbose(G4int val) {fVerboseLevel = val;}
inline G4int GetVerbose() const {return fVerboseLevel;}
G4int GetEventID() const {
return G4RunManager::GetRunManager()->GetCurrentEvent()->GetEventID();
}
void AddEdepRad(G4double val) {fEdepRad += val;}
void AddEdepConv(G4double val) {fEdepConv += val;}
void AddEdepInSpheres(G4int, G4double);
private:
G4int fSensitiveDetector_ID = -1;
G4int fVerboseLevel = 0;
G4double fEdepRad = 0.;
G4double fEdepConv = 0.;
G4int fNSpheres = 0.;
std::map<G4int,G4double> fEdepSpheres;
};
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#endif