90 lines
3.2 KiB
C++
90 lines
3.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// gpaterno, October 2025
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//
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/// \file EventAction.hh
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/// \brief Definition of the EventAction class
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#ifndef EventAction_h
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#define EventAction_h 1
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#include "G4UserEventAction.hh"
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#include "globals.hh"
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#include <iostream>
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#include <fstream>
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#include <map>
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#include "Run.hh"
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#include "G4RunManager.hh"
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class RunAction;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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/// Event action class. Used to score the energy deposited per event in some
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/// important volumes (radiator, converter and spheres of a granluar traget).
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class EventAction : public G4UserEventAction
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{
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public:
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EventAction();
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~EventAction() override = default;
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void BeginOfEventAction(const G4Event* event) override;
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void EndOfEventAction(const G4Event* event) override;
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//custom methods
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inline void SetVerbose(G4int val) {fVerboseLevel = val;}
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inline G4int GetVerbose() const {return fVerboseLevel;}
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G4int GetEventID() const {
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return G4RunManager::GetRunManager()->GetCurrentEvent()->GetEventID();
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}
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void AddEdepRad(G4double val) {fEdepRad += val;}
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void AddEdepConv(G4double val) {fEdepConv += val;}
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void AddEdepInSpheres(G4int, G4double);
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private:
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G4int fSensitiveDetector_ID = -1;
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G4int fVerboseLevel = 0;
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G4double fEdepRad = 0.;
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G4double fEdepConv = 0.;
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G4int fNSpheres = 0.;
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std::map<G4int,G4double> fEdepSpheres;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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