// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // gpaterno, October 2025 // /// \file EventAction.hh /// \brief Definition of the EventAction class // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #ifndef EventAction_h #define EventAction_h 1 #include "G4UserEventAction.hh" #include "globals.hh" #include #include #include #include "Run.hh" #include "G4RunManager.hh" class RunAction; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... /// Event action class. Used to score the energy deposited per event in some /// important volumes (radiator, converter and spheres of a granluar traget). class EventAction : public G4UserEventAction { public: EventAction(); ~EventAction() override = default; void BeginOfEventAction(const G4Event* event) override; void EndOfEventAction(const G4Event* event) override; //custom methods inline void SetVerbose(G4int val) {fVerboseLevel = val;} inline G4int GetVerbose() const {return fVerboseLevel;} G4int GetEventID() const { return G4RunManager::GetRunManager()->GetCurrentEvent()->GetEventID(); } void AddEdepRad(G4double val) {fEdepRad += val;} void AddEdepConv(G4double val) {fEdepConv += val;} void AddEdepInSpheres(G4int, G4double); private: G4int fSensitiveDetector_ID = -1; G4int fVerboseLevel = 0; G4double fEdepRad = 0.; G4double fEdepConv = 0.; G4int fNSpheres = 0.; std::map fEdepSpheres; }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif