116 lines
3.9 KiB
C++
116 lines
3.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file DriftChamberHit.hh
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/// \brief Definition of the B5::DriftChamberHit class
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#ifndef B5DriftChamberHit_h
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#define B5DriftChamberHit_h 1
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#include "G4VHit.hh"
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#include "G4Allocator.hh"
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#include "G4THitsCollection.hh"
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#include "G4Threading.hh"
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#include "G4ThreeVector.hh"
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#include "globals.hh"
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#include <map>
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#include <vector>
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class G4AttDef;
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class G4AttValue;
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namespace B5
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{
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/// Drift chamber hit
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///
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/// It records:
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/// - the layer ID
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/// - the particle time
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/// - the particle local and global positions
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class DriftChamberHit : public G4VHit
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{
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public:
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DriftChamberHit() = default;
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DriftChamberHit(G4int layerID);
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DriftChamberHit(const DriftChamberHit& right) = default;
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~DriftChamberHit() override = default;
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DriftChamberHit& operator=(const DriftChamberHit& right) = default;
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G4bool operator==(const DriftChamberHit& right) const;
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inline void* operator new(size_t);
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inline void operator delete(void* aHit);
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void Draw() override;
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const std::map<G4String, G4AttDef>* GetAttDefs() const override;
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std::vector<G4AttValue>* CreateAttValues() const override;
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void Print() override;
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void SetLayerID(G4int z) { fLayerID = z; }
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G4int GetLayerID() const { return fLayerID; }
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void SetTime(G4double t) { fTime = t; }
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G4double GetTime() const { return fTime; }
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void SetLocalPos(G4ThreeVector xyz) { fLocalPos = xyz; }
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G4ThreeVector GetLocalPos() const { return fLocalPos; }
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void SetWorldPos(G4ThreeVector xyz) { fWorldPos = xyz; }
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G4ThreeVector GetWorldPos() const { return fWorldPos; }
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private:
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G4int fLayerID = -1;
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G4double fTime = 0.;
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G4ThreeVector fLocalPos;
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G4ThreeVector fWorldPos;
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};
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using DriftChamberHitsCollection = G4THitsCollection<DriftChamberHit>;
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extern G4ThreadLocal G4Allocator<DriftChamberHit>* DriftChamberHitAllocator;
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inline void* DriftChamberHit::operator new(size_t)
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{
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if (!DriftChamberHitAllocator) {
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DriftChamberHitAllocator = new G4Allocator<DriftChamberHit>;
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}
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return (void*)DriftChamberHitAllocator->MallocSingle();
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}
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inline void DriftChamberHit::operator delete(void* aHit)
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{
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DriftChamberHitAllocator->FreeSingle((DriftChamberHit*)aHit);
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}
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} // namespace B5
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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