// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file DriftChamberHit.hh /// \brief Definition of the B5::DriftChamberHit class #ifndef B5DriftChamberHit_h #define B5DriftChamberHit_h 1 #include "G4VHit.hh" #include "G4Allocator.hh" #include "G4THitsCollection.hh" #include "G4Threading.hh" #include "G4ThreeVector.hh" #include "globals.hh" #include #include class G4AttDef; class G4AttValue; namespace B5 { /// Drift chamber hit /// /// It records: /// - the layer ID /// - the particle time /// - the particle local and global positions class DriftChamberHit : public G4VHit { public: DriftChamberHit() = default; DriftChamberHit(G4int layerID); DriftChamberHit(const DriftChamberHit& right) = default; ~DriftChamberHit() override = default; DriftChamberHit& operator=(const DriftChamberHit& right) = default; G4bool operator==(const DriftChamberHit& right) const; inline void* operator new(size_t); inline void operator delete(void* aHit); void Draw() override; const std::map* GetAttDefs() const override; std::vector* CreateAttValues() const override; void Print() override; void SetLayerID(G4int z) { fLayerID = z; } G4int GetLayerID() const { return fLayerID; } void SetTime(G4double t) { fTime = t; } G4double GetTime() const { return fTime; } void SetLocalPos(G4ThreeVector xyz) { fLocalPos = xyz; } G4ThreeVector GetLocalPos() const { return fLocalPos; } void SetWorldPos(G4ThreeVector xyz) { fWorldPos = xyz; } G4ThreeVector GetWorldPos() const { return fWorldPos; } private: G4int fLayerID = -1; G4double fTime = 0.; G4ThreeVector fLocalPos; G4ThreeVector fWorldPos; }; using DriftChamberHitsCollection = G4THitsCollection; extern G4ThreadLocal G4Allocator* DriftChamberHitAllocator; inline void* DriftChamberHit::operator new(size_t) { if (!DriftChamberHitAllocator) { DriftChamberHitAllocator = new G4Allocator; } return (void*)DriftChamberHitAllocator->MallocSingle(); } inline void DriftChamberHit::operator delete(void* aHit) { DriftChamberHitAllocator->FreeSingle((DriftChamberHit*)aHit); } } // namespace B5 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif