363 lines
14 KiB
Markdown
363 lines
14 KiB
Markdown
\page ExampleB5 Example B5
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Example B5 implements a double-arm spectrometer with wire chambers,
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hodoscopes and calorimeters. Event simulation and collection are
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enabled, as well as event display and analysis.
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## GEOMETRY
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The spectrometer consists of two detector arms
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(see B5::DetectorConstruction). One arm provides
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position and timing information of the incident particle while the
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other collects position, timing and energy information of the particle
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after it has been deflected by a magnetic field centered at the
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spectrometer pivot point.
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- First arm: box filled with air, also containing:
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- 1 hodoscope (15 vertical strips of plastic scintillator)
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- 1 drift chamber (5 horizontal argon gas layers with a
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"virtual wire" at the center of each layer)
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- Second arm: box filled with air, also containing:
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- 1 hodoscope (25 vertical strips of plastic scintillator)
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- 1 drift chamber (5 horizontal argon gas layers with a
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"virtual wire" at the center of each layer)
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- 1 electromagnetic calorimeter:
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a box sub-divided along x,y and z
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axes into cells of CsI
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- 1 hadronic calorimeter:
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a box sub-divided along x,y, and z axes
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into cells of lead, with a layer of
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plastic scintillator placed at the center
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of each cell
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- Magnetic field region: air-filled cylinder which contains
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the field (see B5::MagneticField)
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The maximum step limit in the magnetic field region is also set
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via the G4UserLimits class in a similar way as in Example B2
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(see \ref B2_s6 in B2 example documentation).
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The rotation angle of the second arm and the magnetic field value
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can be set via the interactive commands defined using the G4GenericMessenger
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class.
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## PHYSICS
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This example uses the reference hadronic physics list, FTFP_BERT,
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and also adds the G4StepLimiter process.
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## ACTION INITALIZATION
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B5::ActionInitialization class
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instantiates and registers to Geant4 kernel all user action classes.
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While in sequential mode the action classes are instatiated just once,
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via invoking the method:
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B5::ActionInitialization::Build()
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in multi-threading mode the same method is invoked for each thread worker
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and so all user action classes are defined thread-local.
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A run action class is instantiated both thread-local
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and global that's why its instance is created also in the method
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B5::ActionInitialization::BuildForMaster()
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which is invoked only in multi-threading mode.
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## PRIMARY GENERATOR
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The primary generator action class employs the G4ParticleGun.
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The primary kinematics consists of a single particle which is
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is sent in the direction of the first spectrometer arm.
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The type of the particle and its several properties can be changed
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via the G4 built-in commands of the G4ParticleGun class or
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this example command defined using the G4GenericMessenger class.
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## EVENT
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An event consists of the generation of a single particle which is
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transported through the first spectrometer arm. Here, a scintillator
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hodoscope records the reference time of the particle before it passes
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through a drift chamber where the particle position is measured.
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Momentum analysis is performed as the particle passes through a magnetic
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field at the spectrometer pivot and then into the second spectrometer
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arm. In the second arm, the particle passes through another hodoscope
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and drift chamber before interacting in the electromagnetic calorimeter.
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Here it is likely that particles will induce electromagnetic showers.
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The shower energy is recorded in a three-dimensional array of CsI
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crystals. Secondary particles from the shower, as well as primary
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particles which do not interact in the CsI crystals, pass into the
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hadronic calorimeter. Here, the remaining energy is collected in a
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three-dimensional array of scintillator-lead sandwiches.
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Several aspects of the event may be changed interactively by the user:
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- angle of the second spectrometer arm
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- strength of magnetic field
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- initial particle type
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- initial momentum and angle
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- momentum and angle spreads
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- type of initial particle may be randomized
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The initial particle type can be changed using the G4ParticleGun command:
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```
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/gun/particle particleName
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```
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The UI commands specific to this example are available in /B5 command
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directory:
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```
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/B5/detector/armAngle angle unit
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/B5/field/value field unit
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/B5/generator/momentum value unit
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/B5/generator/sigmaMomentum value unit
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/B5/generator/sigmaAngle value unit
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/B5/generator/randomizePrimary [true|false]
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```
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They are implemented in
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- B5::DetectorConstruction::DefineCommands(),
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- B5::MagneticField::DefineCommands() and
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- B5::PrimaryGeneratorAction::DefineCommands() methods
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using G4GenericMessenger class.
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In first execution of B5::EventAction::BeginOfEventAction()
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the hits collections identifiers are saved in data members of the class
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and used in B5::EventAction::EndOfEventAction() for accessing
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the hists collections and filling the accounted information in defined
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histograms and ntuples and printing its summary in a log file.
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The frequency of printing can be tuned with the built-in command
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```
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/run/printProgress frequency
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```
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## DETECTOR RESPONSE
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All the information required to simulate and analyze an event is
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recorded in hits. This information is recorded in the following
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sensitive detectors:
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- hodoscope:
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- particle time
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- strip ID, position and rotation
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- see B5::HodoscopeSD, B5::HodoscopeHit
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- drift chamber:
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- particle time
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- particle position
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- layer ID
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- see B5::DriftChamberSD, B5::DriftChamberHit classes
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- electromagnetic calorimeter:
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- energy deposited in cell
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- cell ID, position and rotation
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- see B5::EmCalorimeterSD, B5::EmCalorimeterHit classes
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- hadronic calorimeter:
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- energy deposited in cell
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- cell column ID and row ID, position and rotation
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- see B5::HadCalorimeterSD, B5::HadCalorimeterHit classes
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The hit classes include methods GetAttDefs and CreateAttValues to define
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and then fill extra "HepRep-style" Attributes that the visualization system
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can use to present extra information about the hits.
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For example, if you pick a B5::HadCalorimeterHit in a viewer instrumented for picking,
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you will be shown the hit's "Hit Type", "Column ID", "Row ID",
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"Energy Deposited" and "Position".
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These attributes are essentially arbitrary extra pieces of information
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(integers, doubles or strings) that are carried through the visualization.
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Each attribute is defined once in G4AttDef object and then is filled for
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each hit in a G4AttValue object.
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These attributes can also be used by commands to filter which hits are drawn:
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/vis/filtering/hits/drawByAttribute
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Detector Geometry and trajectories also carry HepRep-style attributes,
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but these are filled automatically in the base classes.
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HepRep is further described at the
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<a href="https://web.archive.org/web/20240702104514/https://www.slac.stanford.edu/~perl/heprep/"> HepRep Home Page </a>.
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## ANALYSIS
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The analysis tools are used to accumulate statistics.
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Histograms and an ntuple are created in B5::RunAction::RunAction()
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constructor for the following quantities:
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- 1D histograms:
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- Number of hits in Chamber 1
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- Number of hits in Chamber 2
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- 2D histograms:
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- Drift Chamber 1 X vs Y positions
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- Drift Chamber 2 X vs Y positions
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- Ntuple:
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- Number of hits in Chamber 1
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- Number of hits in Chamber 2
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- Total energy deposit in EM calorimeter
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- Total energy deposit in Hadronic calorimeter
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- Time of flight in Hodoscope 1
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- Time of flight in Hodoscope 2
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- Vector of energy deposits in EM calorimeter cells
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- Vector of energy deposits in Hadronic calorimeter cells
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The histograms and ntuple are saved in two output files in a default
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(Root) file format.
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Another file format (for example xml) can be selected either by
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changing the generic analysis manager default file type:
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```
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analysisManager->SetDefaultFileType("xml");
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```
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or by providing the file names with the extension:
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```
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analysisManager->SetFileName("B5.xml");
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analysisManager->SetNtupleFileName(0, "B5ntuple.xml");
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```
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When running in multi-threading mode, the histograms and ntuple accumulated
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on threads are automatically merged in a single output file.
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## PLOTTING:
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This example comes with a commented plotter.mac that shows how to use the
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plotting coming with some of the visualization drivers (for example the
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ToolsSG ones) to see the histograms. In it you will see how to activate
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the vis driver (create a "scene handler"), create a viewer, create a scene
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containing a plotter model object, create plotting "regions" (here 2x2
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regions) and attach the histograms to each region. When done, each
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run beamOn should display at end the content of the histograms.
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In the second part of plotter.mac, is shown various ways to customize the
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regions, for example changing the bins color, the axis labels fonts, etc...
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This could be done by using default embedded styles, defining styles with commands,
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or setting up directly parameters of the various parts of a plot by using a
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dedicated command.
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By default the fonts used are the Hershey vectorial ones that do not need
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an extra package, but you can use some freetype fonts if building with the
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cmake flag -DGEANT4_USE_FREETYPE=ON. Two embedded ttf fonts comes with the
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ToolsSG plotting: roboto_bold (some open source kind of the Microsoft arialbd)
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and lato_regular (close to an helvetica). You can use your own .ttf files by
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using the TOOLS_FONT_PATH environment variable to specify the directory where
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they could be found.
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<hr>
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The following paragraphs are common to all basic examples
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## VISUALISATION
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The visualization manager is set via the G4VisExecutive class
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in the main () function in exampleB5.cc.
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The initialisation of the drawing is done via a set of /vis/ commands
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in the macro vis.mac. This macro is automatically read from
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the main function when the example is used in interactive running mode.
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By default, vis.mac opens the default viewer (/vis/open).
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This chooses a graphics system (in order of priority):
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- by argument in G4VisExecutive construction.
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- by environment variable, G4VIS_DEFAULT_DRIVER.
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- by information in ~/.g4session.
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- by mode (batch/interactive) and if interactive, by your build flags.
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The user can change the initial viewer
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- with environment variable G4VIS_DEFAULT_DRIVER. The format is
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```
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<graphics-system> [<window-size-hint>]
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```
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Set this, e.g:
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- (bash) export G4VIS_DEFAULT_DRIVER=TSG
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- (tcsh) setenv G4VIS_DEFAULT_DRIVER OI
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- The window-size-hint can optionally be added, e.g:
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- (bash) export G4VIS_DEFAULT_DRIVER="RayTracerQt 1000x1000-0+0"
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- on the command line, precede the app invocation, e.g:
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- ```
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G4VIS_DEFAULT_DRIVER=Vtk ./<application-name>
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```
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- with ~/.g4session.
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For other suggestions for G4VIS_DEFAULT_DRIVER (see list of registered
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graphics systems printed at the start):
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- DAWNFILE: to create a .prim file suitable for viewing in DAWN.
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- VRML2FILE: to create a .wrl file suitable for viewing in a VRML viewer.
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- "TSG_OFFSCREEN 1200x1200": to create an image file with TSG.
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- See the tsg_offscreen.mac in examples/basic/B5 for more commands
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to change the file format, file name, picture size, etc.
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See "Choosing a graphics viewer" in the Application Guide for details.
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Of course you can change the viewer by editing the /vis/open line in vis.mac.
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Also, after the initial viewer opens, you may open a different viewer by typing
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on the command line, e.g:
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```
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/vis/open DAWNFILE
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```
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or
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```
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/vis/open RayTraceQt
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```
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(if you are using the Qt GUI).
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The view parameters of the existing viewer are copied.
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The DAWNFILE and similar drivers are always available
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(since they require no external libraries), but the OGL driver requires
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that the Geant4 libraries have been built with the OpenGL option.
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Since 11.1, the TSG visualization driver can also produce the "offscrean"
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file output in png, jpeg, gl2ps formats without drawing on the screen.
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It can be controlled via UI commands provided in '/vis/tsg' which are
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demonstrated in the tsg_offscreen.mac macro in example B5.
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For more information on visualization, including information on how to
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install and run DAWN, OpenGL and TSG see the visualization tutorials,
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for example,\n
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- <a href="http://geant4.slac.stanford.edu/Presentations/vis/G4OpenGLTutorial/G4OpenGLTutorial.html">
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OpenGL Tutorial </a>
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- <a href="http://geant4.slac.stanford.edu/Presentations/vis/G4DAWNTutorial/G4DAWNTutorial.html">
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DAWN Tutorial </a>
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The tracks are automatically drawn at the end of each event, accumulated
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for all events and erased at the beginning of the next run.
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## USER INTERFACES
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The user command interface is set via the G4UIExecutive class
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in the main () function in exampleB5.cc
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The selection of the user command interface is then done automatically
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according to the Geant4 configuration or it can be done explicitly via
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the third argument of the G4UIExecutive constructor (see exampleB4a.cc).
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The gui.mac macros are provided in examples B2, B4 and B5. This macro
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is automatically executed if Geant4 is built with any GUI session.
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It is also possible to customise the icons menu bar which is
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demonstrated in the icons.mac macro in example B5.
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## HOW TO RUN
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- Execute exampleB5 in the 'interactive mode' with visualization
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```
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% exampleB5
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and type in the commands from run1.mac line by line:
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Idle> /control/verbose 2
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Idle> /tracking/verbose 1
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Idle> /run/beamOn 10
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Idle> ...
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Idle> exit
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```
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or
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```
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Idle> /control/execute run1.mac
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....
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Idle> exit
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```
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- Execute exampleB5 in the 'batch' mode from macro files
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(without visualization)
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```
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% exampleB5 run2.mac
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% exampleB5 exampleB5.in > exampleB5.out
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```
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