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2019-04-17 10:39:02 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// --------------------------------------------------------------
// GEANT 4 - Underground Dark Matter Detector Advanced Example
//
// For information related to this code contact: Alex Howard
// e-mail: alexander.howard@cern.ch
// --------------------------------------------------------------
// Comments
//
// Underground Advanced
// by A. Howard and H. Araujo
// (27th November 2001)
//
// DetectorConstruction header
// --------------------------------------------------------------
#ifndef DMXScintHit_h
#define DMXScintHit_h 1
#include "G4VHit.hh"
#include "G4THitsCollection.hh"
#include "G4Allocator.hh"
#include "G4ThreeVector.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
class DMXScintHit : public G4VHit
{
public:
DMXScintHit();
~DMXScintHit();
DMXScintHit(const DMXScintHit&);
const DMXScintHit& operator=(const DMXScintHit&);
G4bool operator==(const DMXScintHit&) const;
inline void* operator new(size_t);
inline void operator delete(void*);
void Draw();
void Print();
public:
void SetEdep (G4double de) { edep = de; };
void SetPos (G4ThreeVector xyz) { pos = xyz; };
void SetParticle (G4String name) { particleName = name; };
void SetParticleEnergy (G4double e1) { particleEnergy = e1; };
void SetTime (G4double t2) { time = t2; };
G4double GetEdep() { return edep; };
G4ThreeVector GetPos() { return pos; };
G4String GetParticle() { return particleName;};
G4double GetParticleEnergy() { return particleEnergy;};
G4double GetTime() { return time; };
private:
G4double edep;
G4ThreeVector pos;
G4double time;
G4String particleName;
G4double particleEnergy;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
typedef G4THitsCollection<DMXScintHit> DMXScintHitsCollection;
extern G4ThreadLocal G4Allocator<DMXScintHit> *DMXScintHitAllocator;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline void* DMXScintHit::operator new(size_t)
{
if (!DMXScintHitAllocator)
DMXScintHitAllocator = new G4Allocator<DMXScintHit>;
return (void*) DMXScintHitAllocator->MallocSingle();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline void DMXScintHit::operator delete(void* aHit)
{
DMXScintHitAllocator->FreeSingle((DMXScintHit*) aHit);
}
#endif