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geant4/examples/advanced/fastAerosol/include/FastAerosolSolid.hh
2023-06-30 09:09:57 +02:00

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//
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//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// FastAerosolSolid
//
// Class description:
//
// A FastAerosolSolid is a collection of fDroplet solids
// with positions set randomly by FastAerosol in a
// volume given by a bulk shape given by FastAerosol member
//
// The FastAerosol member fCloud handles the optimization
// (finding nearest droplet, populating the cloud) needed for
// efficient simulations.
//
// This class is heavily based on system solids.
//
// Author: A.Knaian (ara@nklabs.com), N.MacFadden (natemacfadden@gmail.com)
// --------------------------------------------------------------------
#ifndef FastAerosolSolid_HH
#define FastAerosolSolid_HH
#include "FastAerosol.hh"
#include "G4Polyhedron.hh"
// rotations
#include <functional>
#include "G4RotationMatrix.hh"
class FastAerosolSolid : public G4VSolid
{
public:
FastAerosolSolid(const G4String& pName, FastAerosol* pCloud,
G4VSolid* pDroplet,
std::function<G4RotationMatrix (G4ThreeVector)> pRotation);
FastAerosolSolid(const G4String& pName, FastAerosol* pCloud,
G4VSolid* pDroplet);
~FastAerosolSolid()=default;
// Access functions
inline G4double GetCubicVolume();
inline G4double GetSurfaceArea();
// Solid standard methods
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pmin, G4double& pmax) const;
EInside Inside(const G4ThreeVector& p) const;
G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const;
G4double DistanceToIn(const G4ThreeVector& p,
const G4ThreeVector& v) const;
G4double DistanceToIn(const G4ThreeVector& p) const;
G4double DistanceToOut(const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=G4bool(false),
G4bool *validNorm=0, G4ThreeVector *n=0) const;
G4double DistanceToOut(const G4ThreeVector& p) const;
G4GeometryType GetEntityType() const;
G4VSolid* Clone() const;
std::ostream& StreamInfo(std::ostream& os) const;
G4ThreeVector GetPointOnSurface() const;
G4Polyhedron* GetPolyhedron () const;
void DescribeYourselfTo(G4VGraphicsScene& scene) const;
G4VisExtent GetExtent() const;
G4Polyhedron* CreatePolyhedron() const;
public: // without description
FastAerosolSolid(__void__&);
//
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
FastAerosolSolid(const FastAerosolSolid& rhs);
FastAerosolSolid& operator=(const FastAerosolSolid& rhs);
// Copy constructor and assignment operator.
inline void SetStepLim(G4double newLim);
private:
inline void Initialize();
//
// Reset relevant values to zero
G4double fStepLim = DBL_MAX; // Maximum step length. Allows speed up in droplet search
FastAerosol* fCloud; // FastAerosol which handles brunt of work
G4VSolid* fDroplet; // Droplet shape
G4VSolid* fBulk; // Aerosol bulk
G4double fR = 0.0; // Droplet bounding radius
G4double fVisDx, fVisDy, fVisDz; // Visual extent
G4double fCubicVolume = 0.0; // Cubic volume of all droplets
G4double fSurfaceArea = 0.0; // Surface area of all droplets
G4double farFromCloudDist;
std::function<G4RotationMatrix (G4ThreeVector)> fRotation;
// rotation function
protected: // without description
mutable G4bool fRebuildPolyhedron;
mutable G4Polyhedron* fpPolyhedron;
};
#include "FastAerosolSolid.icc"
#endif