154 lines
5.1 KiB
C++
154 lines
5.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// --------------------------------------------------------------------
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// GEANT 4 class header file
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//
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//
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// FastAerosolSolid
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//
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// Class description:
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//
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// A FastAerosolSolid is a collection of fDroplet solids
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// with positions set randomly by FastAerosol in a
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// volume given by a bulk shape given by FastAerosol member
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//
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// The FastAerosol member fCloud handles the optimization
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// (finding nearest droplet, populating the cloud) needed for
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// efficient simulations.
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//
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// This class is heavily based on system solids.
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//
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// Author: A.Knaian (ara@nklabs.com), N.MacFadden (natemacfadden@gmail.com)
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// --------------------------------------------------------------------
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#ifndef FastAerosolSolid_HH
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#define FastAerosolSolid_HH
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#include "FastAerosol.hh"
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#include "G4Polyhedron.hh"
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// rotations
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#include <functional>
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#include "G4RotationMatrix.hh"
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class FastAerosolSolid : public G4VSolid
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{
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public:
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FastAerosolSolid(const G4String& pName, FastAerosol* pCloud,
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G4VSolid* pDroplet,
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std::function<G4RotationMatrix (G4ThreeVector)> pRotation);
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FastAerosolSolid(const G4String& pName, FastAerosol* pCloud,
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G4VSolid* pDroplet);
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~FastAerosolSolid()=default;
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// Access functions
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inline G4double GetCubicVolume();
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inline G4double GetSurfaceArea();
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// Solid standard methods
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pmin, G4double& pmax) const;
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EInside Inside(const G4ThreeVector& p) const;
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G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const;
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G4double DistanceToIn(const G4ThreeVector& p,
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const G4ThreeVector& v) const;
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G4double DistanceToIn(const G4ThreeVector& p) const;
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G4double DistanceToOut(const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=G4bool(false),
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G4bool *validNorm=0, G4ThreeVector *n=0) const;
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G4double DistanceToOut(const G4ThreeVector& p) const;
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G4GeometryType GetEntityType() const;
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G4VSolid* Clone() const;
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std::ostream& StreamInfo(std::ostream& os) const;
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G4ThreeVector GetPointOnSurface() const;
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G4Polyhedron* GetPolyhedron () const;
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void DescribeYourselfTo(G4VGraphicsScene& scene) const;
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G4VisExtent GetExtent() const;
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G4Polyhedron* CreatePolyhedron() const;
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public: // without description
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FastAerosolSolid(__void__&);
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//
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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FastAerosolSolid(const FastAerosolSolid& rhs);
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FastAerosolSolid& operator=(const FastAerosolSolid& rhs);
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// Copy constructor and assignment operator.
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inline void SetStepLim(G4double newLim);
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private:
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inline void Initialize();
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//
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// Reset relevant values to zero
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G4double fStepLim = DBL_MAX; // Maximum step length. Allows speed up in droplet search
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FastAerosol* fCloud; // FastAerosol which handles brunt of work
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G4VSolid* fDroplet; // Droplet shape
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G4VSolid* fBulk; // Aerosol bulk
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G4double fR = 0.0; // Droplet bounding radius
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G4double fVisDx, fVisDy, fVisDz; // Visual extent
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G4double fCubicVolume = 0.0; // Cubic volume of all droplets
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G4double fSurfaceArea = 0.0; // Surface area of all droplets
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G4double farFromCloudDist;
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std::function<G4RotationMatrix (G4ThreeVector)> fRotation;
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// rotation function
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protected: // without description
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mutable G4bool fRebuildPolyhedron;
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mutable G4Polyhedron* fpPolyhedron;
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};
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#include "FastAerosolSolid.icc"
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#endif
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