// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // -------------------------------------------------------------------- // GEANT 4 class header file // // // FastAerosolSolid // // Class description: // // A FastAerosolSolid is a collection of fDroplet solids // with positions set randomly by FastAerosol in a // volume given by a bulk shape given by FastAerosol member // // The FastAerosol member fCloud handles the optimization // (finding nearest droplet, populating the cloud) needed for // efficient simulations. // // This class is heavily based on system solids. // // Author: A.Knaian (ara@nklabs.com), N.MacFadden (natemacfadden@gmail.com) // -------------------------------------------------------------------- #ifndef FastAerosolSolid_HH #define FastAerosolSolid_HH #include "FastAerosol.hh" #include "G4Polyhedron.hh" // rotations #include #include "G4RotationMatrix.hh" class FastAerosolSolid : public G4VSolid { public: FastAerosolSolid(const G4String& pName, FastAerosol* pCloud, G4VSolid* pDroplet, std::function pRotation); FastAerosolSolid(const G4String& pName, FastAerosol* pCloud, G4VSolid* pDroplet); ~FastAerosolSolid()=default; // Access functions inline G4double GetCubicVolume(); inline G4double GetSurfaceArea(); // Solid standard methods G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pmin, G4double& pmax) const; EInside Inside(const G4ThreeVector& p) const; G4ThreeVector SurfaceNormal(const G4ThreeVector& p) const; G4double DistanceToIn(const G4ThreeVector& p, const G4ThreeVector& v) const; G4double DistanceToIn(const G4ThreeVector& p) const; G4double DistanceToOut(const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm=G4bool(false), G4bool *validNorm=0, G4ThreeVector *n=0) const; G4double DistanceToOut(const G4ThreeVector& p) const; G4GeometryType GetEntityType() const; G4VSolid* Clone() const; std::ostream& StreamInfo(std::ostream& os) const; G4ThreeVector GetPointOnSurface() const; G4Polyhedron* GetPolyhedron () const; void DescribeYourselfTo(G4VGraphicsScene& scene) const; G4VisExtent GetExtent() const; G4Polyhedron* CreatePolyhedron() const; public: // without description FastAerosolSolid(__void__&); // // Fake default constructor for usage restricted to direct object // persistency for clients requiring preallocation of memory for // persistifiable objects. FastAerosolSolid(const FastAerosolSolid& rhs); FastAerosolSolid& operator=(const FastAerosolSolid& rhs); // Copy constructor and assignment operator. inline void SetStepLim(G4double newLim); private: inline void Initialize(); // // Reset relevant values to zero G4double fStepLim = DBL_MAX; // Maximum step length. Allows speed up in droplet search FastAerosol* fCloud; // FastAerosol which handles brunt of work G4VSolid* fDroplet; // Droplet shape G4VSolid* fBulk; // Aerosol bulk G4double fR = 0.0; // Droplet bounding radius G4double fVisDx, fVisDy, fVisDz; // Visual extent G4double fCubicVolume = 0.0; // Cubic volume of all droplets G4double fSurfaceArea = 0.0; // Surface area of all droplets G4double farFromCloudDist; std::function fRotation; // rotation function protected: // without description mutable G4bool fRebuildPolyhedron; mutable G4Polyhedron* fpPolyhedron; }; #include "FastAerosolSolid.icc" #endif