125 lines
4.5 KiB
C++
125 lines
4.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file PrimaryGeneratorSource.hh
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/// \brief Header file for Primary Generator Source class for Molecular DNA simulation
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#ifndef MOLECULAR_PRIMARY_GENERATORSOURCE_HH
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#define MOLECULAR_PRIMARY_GENERATORSOURCE_HH
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#include "G4ParticleDefinition.hh"
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#include "G4ParticleTable.hh"
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#include "G4ThreeVector.hh"
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#include <fstream>
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#include <list>
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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// - Abstract PrimaryGeneratorSource
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// - pure virtual functions
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// - Implementations:
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// - PrimaryGeneratorSourceGRASCSV
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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// Class to handle Primary objects
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class Primary
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{
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public:
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// Primary class constructor
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Primary() { ; }
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// Primary class destructor
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~Primary() = default;
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void SetName(const G4String& name) { fName = name; }
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void SetName(G4int PDGnum)
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{
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if (PDGnum != 0) {
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G4ParticleTable* pTable = G4ParticleTable::GetParticleTable();
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G4ParticleDefinition* particle = pTable->FindParticle(PDGnum);
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fName = particle->GetParticleName();
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}
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else {
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fName = "";
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}
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}
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G4String GetName() const { return fName; }
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void SetPosition(const G4ThreeVector& position) { fPosition = position; }
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G4ThreeVector GetPosition() const { return fPosition; }
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void SetMomentum(const G4ThreeVector& momentum) { fMomentum = momentum; }
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G4ThreeVector GetMomentum() const { return fMomentum; }
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void SetMomentumDirection(const G4ThreeVector& momentumDir) { fMomentumDir = momentumDir; }
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G4ThreeVector GetMomentumDirection() const { return fMomentumDir; }
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void SetEnergy(const G4double& energy) { fEnergy = energy; }
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G4double GetEnergy() const { return fEnergy; }
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G4ParticleDefinition* GetParticleDefinition()
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{
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G4ParticleTable* pTable = G4ParticleTable::GetParticleTable();
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G4ParticleDefinition* particle = pTable->FindParticle(fName.data());
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return particle;
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}
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void Print()
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{
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G4cout << " *** " << fName << " *** " << G4endl;
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G4cout << " * Position: " << fPosition << G4endl;
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G4cout << " * Momentum Direction: " << fMomentumDir << G4endl;
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G4cout << " * Energy: " << fEnergy << G4endl;
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G4cout << " *** *** ***" << G4endl;
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}
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private:
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G4String fName;
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G4ThreeVector fPosition;
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G4ThreeVector fMomentum;
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G4ThreeVector fMomentumDir;
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G4double fEnergy;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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class PrimaryGeneratorSource
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{
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public:
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// PrimaryGeneratorSource class destructor
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virtual ~PrimaryGeneratorSource() = default;
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// Define Primary class within PrimaryGeneratorSource
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virtual Primary* GetPrimary() = 0;
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virtual void SetBufferSize(G4int) = 0;
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virtual void SetnParticles(G4int) = 0;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#endif
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