68 lines
2.7 KiB
C++
68 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// TETSteppingAction.hh
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//
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// Author: Haegin Han
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// Reference: ICRP Publication 145. Ann. ICRP 49(3), 2020.
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// Geant4 Contributors: J. Allison and S. Guatelli
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//
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#ifndef TETSteppingAction_h
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#define TETSteppingAction_h 1
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#include "G4UserSteppingAction.hh"
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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#include "G4Step.hh"
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#include "G4RunManager.hh"
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#include "G4UnitsTable.hh"
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class G4LogicalVolume;
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// *********************************************************************
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// With very low probability, because of the internal bug of G4TET, the
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// particles can be stuck in the vertices of tetrahedrons. This
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// UserSteppingAction class was written to slightly move these stuck
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// particles.
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// -- UserSteppingAction: Slightly move the stuck particles.
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// *********************************************************************
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class TETSteppingAction : public G4UserSteppingAction
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{
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public:
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explicit TETSteppingAction();
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virtual ~TETSteppingAction() = default;
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virtual void UserSteppingAction(const G4Step*) override;
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private:
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G4double fKCarTolerance;
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G4int fStepCounter;
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G4bool fCheckFlag;
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};
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#endif
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