// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // TETSteppingAction.hh // // Author: Haegin Han // Reference: ICRP Publication 145. Ann. ICRP 49(3), 2020. // Geant4 Contributors: J. Allison and S. Guatelli // #ifndef TETSteppingAction_h #define TETSteppingAction_h 1 #include "G4UserSteppingAction.hh" #include "globals.hh" #include "G4ThreeVector.hh" #include "G4Step.hh" #include "G4RunManager.hh" #include "G4UnitsTable.hh" class G4LogicalVolume; // ********************************************************************* // With very low probability, because of the internal bug of G4TET, the // particles can be stuck in the vertices of tetrahedrons. This // UserSteppingAction class was written to slightly move these stuck // particles. // -- UserSteppingAction: Slightly move the stuck particles. // ********************************************************************* class TETSteppingAction : public G4UserSteppingAction { public: explicit TETSteppingAction(); virtual ~TETSteppingAction() = default; virtual void UserSteppingAction(const G4Step*) override; private: G4double fKCarTolerance; G4int fStepCounter; G4bool fCheckFlag; }; #endif