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geant4/examples/advanced/ICRP110_HumanPhantoms/include/ICRP110PhantomNestedParameterisation.hh
2023-12-08 10:43:34 +01:00

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//
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//
//
// Code developed by:
// S.Guatelli, M. Large and A. Malaroda, University of Wollongong
//
// Code based on the extended example DICOM
//
#ifndef ICRP110PhantomNestedParameterisation_HH
#define ICRP110PhantomNestedParameterisation_HH
#include <vector>
#include <map>
#include "G4Types.hh"
#include "G4ThreeVector.hh"
#include "G4VTouchable.hh"
#include "G4VNestedParameterisation.hh"
class G4VPhysicalVolume;
class G4VSolid;
class G4Material;
class G4VisAttributes;
// CSG Entities which may be parameterised/replicated
class G4Box;
class G4Tubs;
class G4Trd;
class G4Trap;
class G4Cons;
class G4Sphere;
class G4Ellipsoid;
class G4Orb;
class G4Torus;
class G4Para;
class G4Polycone;
class G4Polyhedra;
class G4Hype;
/// Implements a G4VNestedParameterisation
class ICRP110PhantomNestedParameterisation : public G4VNestedParameterisation
{
public:
explicit ICRP110PhantomNestedParameterisation(const G4ThreeVector& voxelSize,
std::vector<G4Material*>& mat,
G4int fnX_ = 0, G4int fnY_ = 0, G4int fnZ_ = 0);
// the total number of voxels along X, Y and Z
// are initialised to zero
~ICRP110PhantomNestedParameterisation();
virtual G4Material* ComputeMaterial(G4VPhysicalVolume *currentVol,
const G4int repNo,
const G4VTouchable *parentTouch );
G4int GetNumberOfMaterials() const;
G4Material* GetMaterial(G4int idx) const;
G4int GetMaterialIndex( G4int copyNo) const;
void SetMaterialIndices( size_t* matInd ){ fMaterialIndices = matInd;}
// This method passes the information of the matID associated to each voxel
// from the DetectorConstruction to the NestedParameterisation class
void SetNoVoxel( G4int nx, G4int ny, G4int nz );
// This method passes the total number of voxels along X, Y and Z from
// the DetectorConstruction to the NestedParameterisation class
void ComputeTransformation(const G4int no,
G4VPhysicalVolume *currentPV) const;
// Additional standard Parameterisation methods,
// which can be optionally defined, in case solid is used.
void ComputeDimensions(G4Box &, const G4int,
const G4VPhysicalVolume *) const;
private: // Dummy declarations to get rid of warnings ...
void ComputeDimensions (G4Trd&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Trap&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Cons&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Sphere&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Ellipsoid&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Orb&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Torus&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Para&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Hype&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Tubs&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Polycone&, const G4int,
const G4VPhysicalVolume*) const {}
void ComputeDimensions (G4Polyhedra&, const G4int,
const G4VPhysicalVolume*) const {}
void ReadColourData();
using G4VNestedParameterisation::ComputeMaterial;
private:
G4double fdX,fdY,fdZ; // Half of the voxels along X, Y and Z
G4int fnX,fnY,fnZ; // Number of voxels along X, Y and Z
std::vector<G4Material*> fMaterials; // Vector with materials
size_t* fMaterialIndices; // Index of the material associated to each voxel
std::map<G4String,G4VisAttributes*> fColours;
};
#endif