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2025-12-05 08:54:02 +01:00

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#
# Macro file for visualisation
#
# Sets some default verbose
# and initializes the graphic.
#
/control/verbose 2
/run/verbose 2
/tracking/verbose 0
#
/action/IAEAphspReader/fileName phsp/test
/action/IAEAphspWriter/namePrefix psf_z
/action/IAEAphspWriter/zphsp 20. cm
#
/my_phys/setList QGSP_BIC_HP_EMZ
#
/run/initialize
#
/run/setCut 0.1 mm
#
/IAEAphspReader/translate 0 0 -70.0 cm
/IAEAphspReader/verbose 0
#
###/gun/particle e-
###/gun/energy 6.0 MeV
###/my_beam/DX 2.0 cm
###/my_beam/DY 2.0 cm
###/my_beam/verbose 1
#
# Use this open statement to create an OpenGL view:
/vis/open OGL 600x600-0+0
#
# Use this open statement to create a .prim file suitable for
# viewing in DAWN:
#/vis/open DAWNFILE
#
# Use this open statement to create a .heprep file suitable for
# viewing in HepRApp:
#/vis/open HepRepFile
#
# Use this open statement to create a .wrl file suitable for
# viewing in a VRML viewer:
#/vis/open VRML2FILE
#
# Disable auto refresh and quieten vis messages whilst scene and
# trajectories are established:
/vis/viewer/set/autoRefresh false
/vis/verbose errors
#
# Draw geometry:
/vis/drawVolume
#
# Specify view angle:
/vis/viewer/set/viewpointThetaPhi -90. 0.
#
# Specify zoom value:
/vis/viewer/zoom 1.4
#
# Specify style (surface or wireframe):
#/vis/viewer/set/style wireframe
#
# Draw coordinate axes:
#/vis/scene/add/axes 0 0 0 1 m
#
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
#
# Draw hits at end of event:
#/vis/scene/add/hits
#
# To draw only gammas:
#/vis/filtering/trajectories/create/particleFilter
#/vis/filtering/trajectories/particleFilter-0/add gamma
#
# To invert the above, drawing all particles except gammas,
# keep the above two lines but also add:
#/vis/filtering/trajectories/particleFilter-0/invert true
#
# Many other options are available with /vis/modeling and /vis/filtering.
# For example, to select colour by particle ID:
#/vis/modeling/trajectories/create/drawByParticleID
#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
#
# To superimpose all of the events from a given run:
/vis/scene/endOfEventAction accumulate
#
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings
#
# For file-based drivers, use this to create an empty detector view:
#/vis/viewer/flush
#
# ------------------------
# Launch a couple of runs to illustrate recording of IAEAphsp files
#
/run/beamOn 50
#
/run/beamOn 100