100 lines
3.8 KiB
C++
100 lines
3.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef PrimaryGeneratorAction_h
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#define PrimaryGeneratorAction_h 1
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "globals.hh"
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class G4Event;
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class G4ParticleGun;
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class G4IAEAphspReader;
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class PrimaryGeneratorMessenger;
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class DetectorConstruction;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
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class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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// The constructor defines a ParticleGun object, which allows
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// shooting a beam of particles through the experimental set-up.
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// It also needs a pointer to G4IAEAphspReader object in case we need to
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// read particles from an IAEAphsp file
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PrimaryGeneratorAction(const G4int threads);
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//The destructor. It deletes the ParticleGun.
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virtual ~PrimaryGeneratorAction() override;
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//Generates the primary event via the ParticleGun method,
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// and from the IAEA phase-space file.
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void GeneratePrimaries(G4Event* anEvent) override;
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//Get/Set methods
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inline void SetKinE(const G4double val) { fKinE = val; };
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inline void SetDE(const G4double val) { fDE = val; };
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inline void SetX0(const G4double val) { fX0 = val;};
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inline void SetY0(const G4double val) { fY0 = val;};
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inline void SetZ0(const G4double val) { fZ0 = val;};
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inline void SetDX(const G4double val) { fDX = val;};
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inline void SetDY(const G4double val) { fDY = val;};
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inline void SetDZ(const G4double val) { fDZ = val;};
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inline void SetVerbose(const G4int val) { fVerbose = val;};
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void SetIAEAphspReader(const G4String filename);
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inline G4int GetVerbose() const { return fVerbose; }
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inline G4IAEAphspReader* GetIAEAphspReader() const {return fIAEAphspReader;}
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private:
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// Phase space reader
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G4IAEAphspReader* fIAEAphspReader = nullptr;
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G4int fThreads;
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G4String fIAEAphspReaderName;
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G4int fVerbose;
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PrimaryGeneratorMessenger* fMessenger;
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G4ParticleGun* fParticleGun;
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G4int fCounter;
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G4double fKinE, fDE;
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G4double fX0, fY0, fZ0;
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G4double fDX, fDY, fDZ;
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};
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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#endif
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