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geant4/examples/advanced/HGCal_testbeam/include/PrimaryGeneratorAction.hh
2021-12-10 16:15:15 +00:00

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//
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#ifndef PRIMARYGENERATORACTION_HH
#define PRIMARYGENERATORACTION_HH
#include "G4String.hh"
#include "G4VUserPrimaryGeneratorAction.hh"
#include "CLHEP/Units/SystemOfUnits.h"
class G4ParticleGun;
class G4Event;
class G4Box;
class PrimaryGeneratorMessenger;
#ifdef WITHROOT
#include <RtypesCore.h>
class TFile;
class TTreeReader;
template <typename T> class TTreeReaderValue;
#endif
/**
* @brief Primary generator
*
* Primary generator action.
*
* By default particle gun is used. It can be controlled with standard UI
* commands (/gun/) and with additional ones introduced by the messenger.
* "/HGCalTestbeam/generator/momentumSpread <VALUE>" to change constant
* particle energy to Gaussian distribution with sigma expressed in units of the
* initial energy (e.g. value 0.05 means sigma of 0.05 * E).
* By default it equals to 0 and constant energy value is used.
* "/HGCalTestbeam/generator/beamSpread <none/Gaussian/flat>" to define type of
* beam position spread. By default none is used.
* "/HGCalTestbeam/generator/beamSpreadX <SIZE>" to define size of beam spread
* along x axis. It is sigma of a Gaussian distribution, or half-width of a
* flat distribution.
* "/HGCalTestbeam/generator/beamSpreadY <SIZE>" to define size of beam spread
* along y axis. It is sigma of a Gaussian distribution, or half-width of a
* flat distribution.
* "/HGCalTestbeam/generator/fBeamZ0 <POSITION>" to define beam position along z
* axis. By default edge of the world volume is used.
*
* If installation was done with ROOT package (CMake was able to locate it),
* an additional option of input read from the ROOT file is enabled.
* It can be activated with "/HGCalTestbeam/generator/fReadInputFile true".
* "/HGCalTestbeam/generator/fPathInputFile <FILE>" sets the path to the input
* file.
* "/HGCalTestbeam/generator/startFromEvent <N>" allows to start simulation from
* Nth event.
* Please note that in current implementation input from file needs to be
* executed in a non-multithreaded mode (or with 1 thread).
*
*/
class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction {
public:
PrimaryGeneratorAction();
virtual ~PrimaryGeneratorAction();
virtual void GeneratePrimaries(G4Event *);
const G4ParticleGun *GetParticleGun() const { return fParticleGun; }
#ifdef WITHROOT
/// Open input file with list of particles
void OpenInput();
/// Set flag indicating that particles should be read from file
inline void SetIfUseInputFiles(G4bool aUseInputFiles) {
fReadInputFile = aUseInputFiles;
};
/// Set the flag indicating that particles should be read from file
inline G4bool GetIfUseInputFiles() { return fReadInputFile; }
/// Set the path to the input file
inline void SetInputFiles(G4String aInputFiles) {
fPathInputFile = aInputFiles;
};
/// Get the path to the input file
inline G4String GetInputFiles() const { return fPathInputFile; }
/// Set ID of the first event to be read for the simulation
inline void SetStartFromEvent(G4int aStartFromEvent) {
fStartFromEvent = aStartFromEvent;
};
/// Get ID of the first event to be read for the simulation
inline G4int GetStartFromEvent() const { return fStartFromEvent; }
#endif
/// Set sigma of the Gaussian distribution for the momentum spread
/// @param[in] aMomentumSpread sigma of Gaussian distribution expressed in
/// units of initial energy (e.g. 0.05 means sigma = 0.05 * E)
inline void SetMomentumSpread(G4double aMomentumSpread) {
fMomentumGaussianSpread = aMomentumSpread;
};
/// Get sigma of the Gaussian distribution for the momentum spread
inline G4double GetMomentumSpread() const { return fMomentumGaussianSpread; }
/// Set type of beam position spread
/// @param[in] aType Type of beam position spread: "none", "Gaussian" or
/// "flat". By default "none" is used.
inline void SetBeamSpreadType(G4String aType) {
if (aType == "none")
fBeamType = eNone;
if (aType == "Gaussian")
fBeamType = eGaussian;
if (aType == "flat")
fBeamType = eFlat;
}
/// Get type of beam position spread
inline G4String GetBeamSpreadType() const {
switch (fBeamType) {
case eNone:
return "none";
break;
case eGaussian:
return "Gaussian";
break;
case eFlat:
return "flat";
break;
}
return "";
}
/// Set size of beam position spread along X axis
/// @param[in] aBeamSpreadX Size of beam position spread. Sigma for Gaussian
/// distribution or half-width of flat distribution.
inline void SetBeamSpreadX(G4double aBeamSpreadX) {
fSigmaBeamX = aBeamSpreadX;
}
/// Get size of beam position spread along X axis
inline G4double GetBeamSpreadX() const { return fSigmaBeamX; }
/// Set size of beam position spread along Y axis
/// @param[in] aBeamSpreadY Size of beam position spread. Sigma for Gaussian
/// distribution or half-width of flat distribution.
inline void SetBeamSpreadY(G4double aBeamSpreadY) {
fSigmaBeamY = aBeamSpreadY;
}
/// Get size of beam position spread along Y axis
inline G4double GetBeamSpreadY() const { return fSigmaBeamY; }
/// Set initial beam position along Z axis
/// By default edge of world volume is used
inline void SetBeamZ0(G4double aBeamZ0) { fBeamZ0 = aBeamZ0; }
/// Get initial beam position along Z axis
inline G4double GetBeamZ0() const { return fBeamZ0; }
private:
/// Pointer to the particle gun
G4ParticleGun *fParticleGun;
/// Pointer to the world volume for initial beam position
G4Box *fEnvelopeBox;
/// Pointer to the messenger with custom UI commands
PrimaryGeneratorMessenger *fMessenger;
/// enum describing the beam position spread in transverse plane
enum eBeamType { eNone, eGaussian, eFlat };
/// Type of beam position spread in transverse dimension
eBeamType fBeamType = eBeamType::eNone;
/// Size of beam position spread along X axis
/// Sigma for Gaussian, and half-width for flat distribution
G4double fSigmaBeamX = 0;
/// Size of beam position spread along Y axis
/// Sigma for Gaussian, and half-width for flat distribution
G4double fSigmaBeamY = 0;
/// Initial beam position along Z axis
G4double fBeamZ0 = -999 * CLHEP::m;
/// Sigma of Gaussian momentum spread
G4double fMomentumGaussianSpread = 0;
#ifdef WITHROOT
/// Flag indicating if primaries should be read from file instead of using
/// the particle gun
G4bool fReadInputFile = false;
/// Path to the input file
G4String fPathInputFile = "";
/// ID of the first event in the file to be used in this simulation
G4int fStartFromEvent = 0;
/// Counter of event
G4int fEventCounter = -1;
/// Pointer to the input file
TFile *fInputFile = nullptr;
/// Pointer to the tree containing particles
TTreeReader *fHgcalReader = nullptr;
/// Reader of event ID
TTreeReaderValue<Float_t> *fHgcalEventId;
/// Reader of particle PDG
TTreeReaderValue<Float_t> *fHgcalPdgId;
/// Reader of particle X position (in mm)
TTreeReaderValue<Float_t> *fHgcalPosX;
/// Reader of particle Y position (in mm)
TTreeReaderValue<Float_t> *fHgcalPosY;
/// Reader of particle Z position (in mm)
// TTreeReaderValue<Float_t> *fHgcalPosZ;
/// Reader of particle X momentum (in MeV)
TTreeReaderValue<Float_t> *fHgcalMomX;
/// Reader of particle Y momentum (in MeV)
TTreeReaderValue<Float_t> *fHgcalMomY;
/// Reader of particle Z momentum (in MeV)
TTreeReaderValue<Float_t> *fHgcalMomZ;
#endif
};
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#endif