Files
2016-06-09 16:46:55 +02:00

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###################################################
# Visualization of detector geometry and events
###################################################
/tracking/storeTrajectory 1
/tracking/verbose 0
/vis/scene/create
/vis/scene/add/volume WorldVisible
# adding custom scene primitives after world volume will make them shine
# brighter which is most important for rendering inner crystal highligts
/cexmc/vis/registerScenePrimitives
# this will make whole scene smooth
/cexmc/vis/markTargetCenter
# Create a scene handler for Qt OpenGL graphics
/vis/open OGLSQt 600x600-0+0
/vis/ogl/set/transparency true
# draw scene
/vis/viewer/zoom 2.0
/vis/viewer/set/viewpointThetaPhi 60 45 deg
/vis/viewer/set/style surface
/vis/viewer/set/culling density
/vis/viewer/set/edge true
/vis/viewer/set/auxiliaryEdge false
/vis/viewer/set/lightsMove cam
/vis/viewer/set/hiddenMarker false
/vis/geometry/set/forceWireframe vWorldVisible 0 true
/vis/geometry/set/forceWireframe vCalorimeter 0 true
/vis/geometry/set/forceWireframe vCrystalRow 0 true
/vis/geometry/set/colour all 0 ! ! ! 0.5
/vis/geometry/set/colour vCrystal 0 0.9 0.7 0.7 0.2
/vis/geometry/set/colour vMonitor -1 0.4 1.0 0.6 0.2
/vis/geometry/set/colour vVetoCounter 0 0.4 1.0 0.6 0.2
/vis/geometry/set/colour vMonitorBack -1 0.4 1.0 0.6 0.0
/vis/geometry/set/colour vTargetOuterCover -1 0.2 0.8 0.6 0.2
/vis/geometry/set/colour vTarget 0 0.4 1.0 0.6 0.2
/vis/geometry/set/colour vInnerCuprumRing 0 0.8 0.5 0.0 0.3
/vis/geometry/set/colour vTargetColumn 0 0.8 0.7 0.7 0.5
/vis/geometry/set/colour vTargetInnerColumn 0 0.8 0.7 0.7 0.5
/vis/geometry/set/colour vOuterFerrumRing 0 0.8 0.7 0.7 0.5
/vis/geometry/set/colour vInnerFerrumRing 0 0.8 0.7 0.7 0.5
/vis/geometry/set/colour vTargetWindow 0 0.8 0.7 0.7 0.5
/vis/geometry/set/colour vTargetWindowCap 0 0.8 0.7 0.7 0.5
/cexmc/vis/setColour ic 1.0 1.0 0.0 0.16
/cexmc/vis/setColour rl 0.8 0.2 0.4
/vis/modeling/trajectories/create/drawByParticleID
/vis/modeling/trajectories/select drawByParticleID-0
/vis/modeling/trajectories/drawByParticleID-0/setRGBA gamma 0.8 0.8 1.0 1
/vis/modeling/trajectories/drawByParticleID-0/setRGBA neutron 0.5 0.5 0.2 1
/vis/modeling/trajectories/drawByParticleID-0/setRGBA pi- 1.0 0.0 0.0 1
/vis/modeling/trajectories/drawByParticleID-0/setRGBA e- 0.3 0.3 0.8 1
/vis/modeling/trajectories/drawByParticleID-0/setRGBA e+ 0.8 0.3 0.3 1
#/vis/scene/add/trajectories
#/vis/scene/add/hits
#/vis/scene/add/axes
/vis/viewer/flush
/vis/scene/endOfEventAction accumulate 10