################################################### # Visualization of detector geometry and events ################################################### /tracking/storeTrajectory 1 /tracking/verbose 0 /vis/scene/create /vis/scene/add/volume WorldVisible # adding custom scene primitives after world volume will make them shine # brighter which is most important for rendering inner crystal highligts /cexmc/vis/registerScenePrimitives # this will make whole scene smooth /cexmc/vis/markTargetCenter # Create a scene handler for Qt OpenGL graphics /vis/open OGLSQt 600x600-0+0 /vis/ogl/set/transparency true # draw scene /vis/viewer/zoom 2.0 /vis/viewer/set/viewpointThetaPhi 60 45 deg /vis/viewer/set/style surface /vis/viewer/set/culling density /vis/viewer/set/edge true /vis/viewer/set/auxiliaryEdge false /vis/viewer/set/lightsMove cam /vis/viewer/set/hiddenMarker false /vis/geometry/set/forceWireframe vWorldVisible 0 true /vis/geometry/set/forceWireframe vCalorimeter 0 true /vis/geometry/set/forceWireframe vCrystalRow 0 true /vis/geometry/set/colour all 0 ! ! ! 0.5 /vis/geometry/set/colour vCrystal 0 0.9 0.7 0.7 0.2 /vis/geometry/set/colour vMonitor -1 0.4 1.0 0.6 0.2 /vis/geometry/set/colour vVetoCounter 0 0.4 1.0 0.6 0.2 /vis/geometry/set/colour vMonitorBack -1 0.4 1.0 0.6 0.0 /vis/geometry/set/colour vTargetOuterCover -1 0.2 0.8 0.6 0.2 /vis/geometry/set/colour vTarget 0 0.4 1.0 0.6 0.2 /vis/geometry/set/colour vInnerCuprumRing 0 0.8 0.5 0.0 0.3 /vis/geometry/set/colour vTargetColumn 0 0.8 0.7 0.7 0.5 /vis/geometry/set/colour vTargetInnerColumn 0 0.8 0.7 0.7 0.5 /vis/geometry/set/colour vOuterFerrumRing 0 0.8 0.7 0.7 0.5 /vis/geometry/set/colour vInnerFerrumRing 0 0.8 0.7 0.7 0.5 /vis/geometry/set/colour vTargetWindow 0 0.8 0.7 0.7 0.5 /vis/geometry/set/colour vTargetWindowCap 0 0.8 0.7 0.7 0.5 /cexmc/vis/setColour ic 1.0 1.0 0.0 0.16 /cexmc/vis/setColour rl 0.8 0.2 0.4 /vis/modeling/trajectories/create/drawByParticleID /vis/modeling/trajectories/select drawByParticleID-0 /vis/modeling/trajectories/drawByParticleID-0/setRGBA gamma 0.8 0.8 1.0 1 /vis/modeling/trajectories/drawByParticleID-0/setRGBA neutron 0.5 0.5 0.2 1 /vis/modeling/trajectories/drawByParticleID-0/setRGBA pi- 1.0 0.0 0.0 1 /vis/modeling/trajectories/drawByParticleID-0/setRGBA e- 0.3 0.3 0.8 1 /vis/modeling/trajectories/drawByParticleID-0/setRGBA e+ 0.8 0.3 0.3 1 #/vis/scene/add/trajectories #/vis/scene/add/hits #/vis/scene/add/axes /vis/viewer/flush /vis/scene/endOfEventAction accumulate 10