Import Geant4 10.4.1 source tree
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@@ -1,4 +1,4 @@
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$Id: History 105740 2017-08-16 13:05:44Z gcosmo $
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$Id: History 108502 2018-02-15 15:41:45Z gcosmo $
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-------------------------------------------------------------------
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=========================================================
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@@ -17,6 +17,9 @@ committal in the CVS repository !
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* Reverse chronological order (last date on top), please *
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----------------------------------------------------------
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12 February 18: V.Ivanchenko (empolar-V10-03-02)
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- G4StokesVector - moved static inline method to the source
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05 August 17: V.Ivanchenko (empolar-V10-03-01)
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03 August 17: V.Ivanchenko (empolar-V10-03-00)
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- G4PolarizedCompton, G4PolarizedGammaConversion, G4ePolarizedIonisation
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@@ -23,7 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4StokesVector.hh 68046 2013-03-13 14:31:38Z gcosmo $
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// $Id: G4StokesVector.hh 108502 2018-02-15 15:41:45Z gcosmo $
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//
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// GEANT4 Class header file
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//
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@@ -69,13 +69,14 @@ class G4StokesVector: public G4ThreeVector
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public:
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G4StokesVector();
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G4StokesVector(const G4ThreeVector & v);
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virtual ~G4StokesVector();
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public:
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~G4StokesVector() = default;
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G4bool IsZero() const;
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inline G4double p1() const { return x(); }
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inline G4double p2() const { return y(); }
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inline G4double p3() const { return z(); }
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inline G4bool IsZero() const { return *this==ZERO; }
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inline G4double Transverse() const { return perp(); }
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inline G4ThreeVector PolSqr() const {
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@@ -23,7 +23,7 @@
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4StokesVector.cc 96114 2016-03-16 18:51:33Z gcosmo $
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// $Id: G4StokesVector.cc 108502 2018-02-15 15:41:45Z gcosmo $
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//
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// GEANT4 Class file
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//
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@@ -64,9 +64,10 @@ G4StokesVector::G4StokesVector(const G4ThreeVector & v)
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{
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}
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G4StokesVector::~G4StokesVector()
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{
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}
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G4bool G4StokesVector::IsZero() const
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{
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return *this==ZERO;
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}
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void G4StokesVector::RotateAz(G4ThreeVector nInteractionFrame,
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G4ThreeVector particleDirection)
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