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geant4/source/processes/electromagnetic/polarisation/include/G4StokesVector.hh
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//
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// $Id: G4StokesVector.hh 108502 2018-02-15 15:41:45Z gcosmo $
//
// GEANT4 Class header file
//
// File name: G4StokesVector
//
// Author: Andreas Schaelicke
//
// Creation date: 01.05.2005
//
// Modifications:
// 27-07-06 added some test routines (P.Starovoitov)
// 25-08-06 modified name of test routines (A.Schaelicke)
//
// Class Description:
//
// Provides Stokesvector representation employed in implementation of
// polarized processes.
//
// aim:
// - store three components of a stokesvector
// - distinguish between boson or fermion state (different transformations)
// - provide unique definition of reference frame (cf. G4PolarizationHelper)
//
#ifndef G4StokesVector_h
#define G4StokesVector_h 1
#include "G4ThreeVector.hh"
#include "G4RotationMatrix.hh"
class G4StokesVector: public G4ThreeVector
{
public:
// standard vectors:
static const G4StokesVector ZERO;
static const G4StokesVector P1;
static const G4StokesVector P2;
static const G4StokesVector P3;
static const G4StokesVector M1;
static const G4StokesVector M2;
static const G4StokesVector M3;
public:
G4StokesVector();
G4StokesVector(const G4ThreeVector & v);
~G4StokesVector() = default;
G4bool IsZero() const;
inline G4double p1() const { return x(); }
inline G4double p2() const { return y(); }
inline G4double p3() const { return z(); }
inline G4double Transverse() const { return perp(); }
inline G4ThreeVector PolSqr() const {
return G4ThreeVector(x()*x(),y()*y(),z()*z());
}
inline G4ThreeVector PolSqrt() const {
return G4ThreeVector(std::sqrt(x()),std::sqrt(y()),std::sqrt(z()));
}
G4ThreeVector PolError(const G4StokesVector & sum2, long n);
// Ratio of 3-vectors.
G4ThreeVector PolDiv( const G4StokesVector & );
inline void SetPhoton() { isPhoton=true; }
void RotateAz(G4ThreeVector nInteractionFrame,
G4ThreeVector particleDirection);
void InvRotateAz(G4ThreeVector nInteractionFrame,
G4ThreeVector particleDirection);
void RotateAz(G4double cosphi, G4double sinphi);
G4double GetBeta();
void DiceUniform();
void DiceP1();
void DiceP2();
void DiceP3();
void FlipP3();
private:
G4bool isPhoton;
};
#endif