Import Geant4 5.1.0 source tree
This commit is contained in:
@@ -21,8 +21,8 @@
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// ********************************************************************
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//
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//
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// $Id: G4NURBStubesector.cc,v 1.5 2001/07/11 10:01:08 gunter Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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// $Id: G4NURBStubesector.cc,v 1.6 2003/04/03 15:31:07 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-01 $
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//
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//
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// Olivier Crumeyrolle 12 September 1996
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@@ -31,207 +31,193 @@
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// OC 290896
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#include "G4NURBStubesector.hh"
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// for sqrt
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//#include <math.h>
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// cf cylinder
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// for G4std::ostrstream
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#include "g4std/strstream"
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G4NURBStubesector::G4NURBStubesector(G4double r, G4double R,
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G4double DZ, G4double PHI1, G4double PHI2)
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: G4NURBS( 2, 3, // linear along U, quadratic along V
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5, DecideNbrCtrlPts(PHI1, PHI2),
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// rectangle along U, required stuff along V
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// we must use a static function which
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// take the two angles because the
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// mother constructor is initialised
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// before everything
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Regular, // the knot vector along U will be generated
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RegularRep ) // circular like knot vector also
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{
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// check angles
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G4double deltaPHI = PHI2-PHI1;
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while (deltaPHI <= 0) { PHI2 += 2*M_PI; deltaPHI += 2*M_PI; };
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G4NURBStubesector::G4NURBStubesector(G4double r, G4double R, G4double DZ, G4double PHI1, G4double PHI2)
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:
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G4NURBS (
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2, 3, // linear along U, quadratic along V
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5, DecideNbrCtrlPts(PHI1, PHI2),
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// rectangle along U, required stuff along V
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// we must use a static function which
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// take the two angles because the
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// mother constructor is initialised
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// before everything
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Regular, // the knot vector along U will be generated
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RegularRep // circular like knot vector also
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)
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{
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G4int f = (int)floor(deltaPHI / (M_PI_2)); //number of pi/2 arcs
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// check angles
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G4double deltaPHI = PHI2-PHI1;
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while (deltaPHI <= 0) { PHI2 += 2*M_PI; deltaPHI += 2*M_PI; };
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const G4double mr = (r+R)/2;
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G4int f = (int)floor(deltaPHI / (M_PI_2)); //number of pi/2 arcs
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const G4double mr = (r+R)/2;
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const G4double cp1 = cos(PHI1);
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const G4double sp1 = sin(PHI1);
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const G4double cp2 = cos(PHI2);
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const G4double sp2 = sin(PHI2);
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// define control points
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CP(mpCtrlPts[ 0] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 1] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 2] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 3] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 4] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 5] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 6] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 7] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 8] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 9] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[10] , cp1*r, sp1*r, DZ, 1 );
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CP(mpCtrlPts[11] , cp1*R, sp1*R, DZ, 1 );
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CP(mpCtrlPts[12] , cp1*R, sp1*R, -DZ, 1 );
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CP(mpCtrlPts[13] , cp1*r, sp1*r, -DZ, 1 );
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CP(mpCtrlPts[14] , cp1*r, sp1*r, DZ, 1 );
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t_indCtrlPt i = 15;
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G4double srcAngle = PHI1;
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G4double deltaAngleo2;
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G4double destAngle = M_PI_2 + PHI1;
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for(; f > 0; f--)
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{
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// the first arc CP is already Done
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deltaAngleo2 = (destAngle - srcAngle) / 2;
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const G4double csa = cos(srcAngle);
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const G4double ssa = sin(srcAngle);
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const G4double tdao2 = tan(deltaAngleo2);
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// to calculate the intermediate CP :
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// rotate by srcAngle the (1, tdao2) point
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const t_Coord x = csa - ssa*tdao2;
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const t_Coord y = ssa + csa*tdao2;
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// weight of the CP
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const G4Float weight = (cos(deltaAngleo2));
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// initialization. postfix ++ because i initialized to 15
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CP(mpCtrlPts[i++], x*r, y*r, DZ, 1, weight);
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CP(mpCtrlPts[i++], x*R, y*R, DZ, 1, weight);
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CP(mpCtrlPts[i++], x*R, y*R, -DZ, 1, weight);
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CP(mpCtrlPts[i++], x*r, y*r, -DZ, 1, weight);
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CP(mpCtrlPts[i++], x*r, y*r, DZ, 1, weight);
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// end CP (which is the first CP of the next arc)
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const G4double cda = cos(destAngle);
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const G4double sda = sin(destAngle);
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CP(mpCtrlPts[i++], cda*r, sda*r, DZ, 1);
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CP(mpCtrlPts[i++], cda*R, sda*R, DZ, 1);
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CP(mpCtrlPts[i++], cda*R, sda*R, -DZ, 1);
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CP(mpCtrlPts[i++], cda*r, sda*r, -DZ, 1);
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CP(mpCtrlPts[i++], cda*r, sda*r, DZ, 1);
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// prepare next arc
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srcAngle = destAngle;
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destAngle += M_PI_2;
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};
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const G4double cp1 = cos(PHI1);
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const G4double sp1 = sin(PHI1);
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const G4double cp2 = cos(PHI2);
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const G4double sp2 = sin(PHI2);
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// f == 0, final Arc
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// could be handled in the loops
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// define control points
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CP(mpCtrlPts[ 0] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 1] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 2] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 3] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 4] , cp1*mr, sp1*mr, 0, 1 );
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destAngle = PHI2;
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deltaAngleo2 = (destAngle - srcAngle) / 2;
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const G4double csa = cos(srcAngle);
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const G4double ssa = sin(srcAngle);
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const G4double tdao2 = tan(deltaAngleo2);
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CP(mpCtrlPts[ 5] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 6] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 7] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 8] , cp1*mr, sp1*mr, 0, 1 );
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CP(mpCtrlPts[ 9] , cp1*mr, sp1*mr, 0, 1 );
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// to calculate the intermediate CP :
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// rotate by srcAngle the (1, tdao2) point
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const t_Coord x = csa - ssa*tdao2;
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const t_Coord y = ssa + csa*tdao2;
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CP(mpCtrlPts[10] , cp1*r, sp1*r, DZ, 1 );
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CP(mpCtrlPts[11] , cp1*R, sp1*R, DZ, 1 );
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CP(mpCtrlPts[12] , cp1*R, sp1*R, -DZ, 1 );
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CP(mpCtrlPts[13] , cp1*r, sp1*r, -DZ, 1 );
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CP(mpCtrlPts[14] , cp1*r, sp1*r, DZ, 1 );
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// weight of the CP
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const G4Float weight = (cos(deltaAngleo2));
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t_indCtrlPt i = 15;
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G4double srcAngle = PHI1;
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G4double deltaAngleo2;
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// initialization.
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CP(mpCtrlPts[i++], x*r, y*r, DZ, 1, weight);
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CP(mpCtrlPts[i++], x*R, y*R, DZ, 1, weight);
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CP(mpCtrlPts[i++], x*R, y*R, -DZ, 1, weight);
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CP(mpCtrlPts[i++], x*r, y*r, -DZ, 1, weight);
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CP(mpCtrlPts[i++], x*r, y*r, DZ, 1, weight);
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G4double destAngle = M_PI_2 + PHI1;
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// end CP
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const G4double cda = cos(destAngle);
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const G4double sda = sin(destAngle);
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CP(mpCtrlPts[i++], cda*r, sda*r, DZ, 1);
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CP(mpCtrlPts[i++], cda*R, sda*R, DZ, 1);
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CP(mpCtrlPts[i++], cda*R, sda*R, -DZ, 1);
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CP(mpCtrlPts[i++], cda*r, sda*r, -DZ, 1);
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CP(mpCtrlPts[i++], cda*r, sda*r, DZ, 1);
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for(; f > 0; f--)
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{
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// the first arc CP is already Done
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deltaAngleo2 = (destAngle - srcAngle) / 2;
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const G4double csa = cos(srcAngle);
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const G4double ssa = sin(srcAngle);
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const G4double tdao2 = tan(deltaAngleo2);
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/**/ if (i != (mtotnbrCtrlPts - 10) )
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{ G4cerr
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<< "\nERROR: G4NURBStubesector::G4NURBStubesector: wrong index,"
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<< i << " instead of " << (mtotnbrCtrlPts - 10)
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<< "\n\tIt sounds very strange. The tubesector won't be correct. Have a nice debuging!"
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<< G4endl;
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};
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// to calculate the intermediate CP :
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// rotate by srcAngle the (1, tdao2) point
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const t_Coord x = csa - ssa*tdao2;
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const t_Coord y = ssa + csa*tdao2;
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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// weight of the CP
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const G4Float weight = (cos(deltaAngleo2));
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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// initialization. postfix ++ because i initialized to 15
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CP(mpCtrlPts[i++], x*r, y*r, DZ, 1, weight);
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CP(mpCtrlPts[i++], x*R, y*R, DZ, 1, weight);
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CP(mpCtrlPts[i++], x*R, y*R, -DZ, 1, weight);
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CP(mpCtrlPts[i++], x*r, y*r, -DZ, 1, weight);
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CP(mpCtrlPts[i++], x*r, y*r, DZ, 1, weight);
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// possible to put a DZ DZ -DZ -DZ DZ column to scratch to a line instead of a point
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// end CP (which is the first CP of the next arc)
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const G4double cda = cos(destAngle);
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const G4double sda = sin(destAngle);
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CP(mpCtrlPts[i++], cda*r, sda*r, DZ, 1);
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CP(mpCtrlPts[i++], cda*R, sda*R, DZ, 1);
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CP(mpCtrlPts[i++], cda*R, sda*R, -DZ, 1);
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CP(mpCtrlPts[i++], cda*r, sda*r, -DZ, 1);
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CP(mpCtrlPts[i++], cda*r, sda*r, DZ, 1);
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// creating the nurbs identity
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mpwhoami = new char [200];
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G4std::ostrstream tmpstr(mpwhoami, 200);
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tmpstr << "Tubs" << " \tPHI1=" << PHI1 << " ; PHI2=" << PHI2 << '\0';
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// could be more sophisticated, reallocating
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// mpwhoami to the exact length
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}
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// prepare next arc
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srcAngle = destAngle;
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destAngle += M_PI_2;
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}
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// f == 0, final Arc
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// could be handled in the loops
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G4Visible & G4NURBStubesector::operator = (const G4Visible &right) {
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destAngle = PHI2;
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deltaAngleo2 = (destAngle - srcAngle) / 2;
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const G4double csa = cos(srcAngle);
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const G4double ssa = sin(srcAngle);
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const G4double tdao2 = tan(deltaAngleo2);
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// to calculate the intermediate CP :
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// rotate by srcAngle the (1, tdao2) point
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const t_Coord x = csa - ssa*tdao2;
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const t_Coord y = ssa + csa*tdao2;
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// weight of the CP
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const G4Float weight = (cos(deltaAngleo2));
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// initialization.
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CP(mpCtrlPts[i++], x*r, y*r, DZ, 1, weight);
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CP(mpCtrlPts[i++], x*R, y*R, DZ, 1, weight);
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CP(mpCtrlPts[i++], x*R, y*R, -DZ, 1, weight);
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CP(mpCtrlPts[i++], x*r, y*r, -DZ, 1, weight);
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CP(mpCtrlPts[i++], x*r, y*r, DZ, 1, weight);
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// end CP
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const G4double cda = cos(destAngle);
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const G4double sda = sin(destAngle);
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CP(mpCtrlPts[i++], cda*r, sda*r, DZ, 1);
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CP(mpCtrlPts[i++], cda*R, sda*R, DZ, 1);
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CP(mpCtrlPts[i++], cda*R, sda*R, -DZ, 1);
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CP(mpCtrlPts[i++], cda*r, sda*r, -DZ, 1);
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CP(mpCtrlPts[i++], cda*r, sda*r, DZ, 1);
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if (i != (mtotnbrCtrlPts - 10) )
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{
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G4cerr << "\nERROR: G4NURBStubesector::G4NURBStubesector: wrong index,"
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<< i << " instead of " << (mtotnbrCtrlPts - 10)
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<< "\n\tThe tubesector won't be correct."
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<< G4endl;
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}
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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CP(mpCtrlPts[i++] , cp2*mr, sp2*mr, 0, 1);
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// possible to put a DZ DZ -DZ -DZ DZ column to scratch
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// to a line instead of a point
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// creating the nurbs identity
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mpwhoami = new char [200];
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G4std::ostrstream tmpstr(mpwhoami, 200);
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tmpstr << "Tubs" << " \tPHI1=" << PHI1 << " ; PHI2=" << PHI2 << '\0';
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// could be more sophisticated, reallocating
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// mpwhoami to the exact length
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}
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G4Visible & G4NURBStubesector::operator = (const G4Visible &right)
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{
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return G4Visible::operator = (right);
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}
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G4VVisPrim & G4NURBStubesector::operator = (const G4VVisPrim &right) {
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G4VVisPrim & G4NURBStubesector::operator = (const G4VVisPrim &right)
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{
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return G4VVisPrim::operator = (right);
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}
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const char* G4NURBStubesector::Whoami() const
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{
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return mpwhoami;
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}
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const char* G4NURBStubesector::Whoami() const
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{
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return mpwhoami;
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}
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G4NURBStubesector::~G4NURBStubesector()
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{
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if (mpwhoami) { delete [] mpwhoami; mpwhoami = NULL; };
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}
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G4NURBStubesector::~G4NURBStubesector()
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{
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if (mpwhoami) { delete [] mpwhoami; mpwhoami = 0; }
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}
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G4NURBStubesector::t_inddCtrlPt
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G4NURBStubesector::DecideNbrCtrlPts(G4double PHI1, G4double PHI2)
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{
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// check angles
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G4double deltaPHI = PHI2-PHI1;
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while (deltaPHI <= 0) { PHI2 += 2*M_PI; deltaPHI += 2*M_PI; }
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G4double k = deltaPHI / (M_PI_2);
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G4NURBStubesector::t_inddCtrlPt G4NURBStubesector::DecideNbrCtrlPts(G4double PHI1, G4double PHI2)
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{
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// check angles
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G4double deltaPHI = PHI2-PHI1;
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while (deltaPHI <= 0) { PHI2 += 2*M_PI; deltaPHI += 2*M_PI; };
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G4double k = deltaPHI / (M_PI_2);
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// G4cerr << " k " << k << G4endl;
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// G4cerr << " fk " << floor(k) << G4endl;
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// G4cerr << " ifk " << ((int)(floor(k))) << G4endl;
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// G4cerr << " n " << (2*((int)(floor(k))) + 7) << G4endl;
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// G4cerr << " k " << k << G4endl;
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// G4cerr << " fk " << floor(k) << G4endl;
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// G4cerr << " ifk " << ((int)(floor(k))) << G4endl;
|
||||
// G4cerr << " n " << (2*((int)(floor(k))) + 7) << G4endl;
|
||||
|
||||
return ( 2*((int)(floor(k))) + 7 );
|
||||
}
|
||||
return ( 2*((int)(floor(k))) + 7 );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user