Import Geant4 2.0.0 source tree
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// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4RayTracerSceneHandler.hh,v 1.2 2000/02/28 15:19:49 johna Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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// John Allison 17th March 2000
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#ifndef G4RAYTRACERSCENEHANDLER_HH
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#define G4RAYTRACERSCENEHANDLER_HH
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#include "G4VSceneHandler.hh"
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class G4RayTracerSceneHandler: public G4VSceneHandler {
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public:
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G4RayTracerSceneHandler(G4VGraphicsSystem& system,
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const G4String& name = "");
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virtual ~G4RayTracerSceneHandler();
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void AddPrimitive(const G4Polyline&){}
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void AddPrimitive(const G4Text&){}
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void AddPrimitive(const G4Circle&){}
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void AddPrimitive(const G4Square&){}
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void AddPrimitive(const G4Polyhedron&){}
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void AddPrimitive(const G4NURBS&){}
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void AddPrimitive(const G4Polymarker&){}
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void AddThis(const G4Box&){}
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void AddThis(const G4Cons&){}
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void AddThis(const G4Tubs&){}
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void AddThis(const G4Trd&){}
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void AddThis(const G4Trap&){}
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void AddThis(const G4Sphere&){}
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void AddThis(const G4Para&){}
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void AddThis(const G4Torus&){}
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void AddThis(const G4Polycone&){}
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void AddThis(const G4Polyhedra&){}
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void AddThis(const G4VSolid&){}
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static G4int GetSceneCount();
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private:
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static G4int fSceneIdCount; // Counter for RayTracer scene handlers.
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static G4int fSceneCount; // No. of extanct scenes.
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};
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#endif
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