Import Geant4 11.3.0.beta source tree

This commit is contained in:
Gabriele Cosmo
2024-06-28 13:08:51 +02:00
parent f7b23877ed
commit e58e650b32
5232 changed files with 239416 additions and 244360 deletions
@@ -28,8 +28,9 @@
/// \brief Implementation of the B3b::ActionInitialization class
#include "ActionInitialization.hh"
#include "RunAction.hh"
#include "PrimaryGeneratorAction.hh"
#include "RunAction.hh"
#include "StackingAction.hh"
using namespace B3;
@@ -55,5 +56,4 @@ void ActionInitialization::Build() const
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
} // namespace B3b
@@ -29,21 +29,20 @@
#include "DetectorConstruction.hh"
#include "G4NistManager.hh"
#include "G4Box.hh"
#include "G4Tubs.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4RotationMatrix.hh"
#include "G4Transform3D.hh"
#include "G4SDManager.hh"
#include "G4MultiFunctionalDetector.hh"
#include "G4VPrimitiveScorer.hh"
#include "G4PSEnergyDeposit.hh"
#include "G4NistManager.hh"
#include "G4PSDoseDeposit.hh"
#include "G4VisAttributes.hh"
#include "G4PSEnergyDeposit.hh"
#include "G4PVPlacement.hh"
#include "G4PhysicalConstants.hh"
#include "G4RotationMatrix.hh"
#include "G4SDManager.hh"
#include "G4SystemOfUnits.hh"
#include "G4Transform3D.hh"
#include "G4Tubs.hh"
#include "G4VisAttributes.hh"
namespace B3
{
@@ -63,14 +62,14 @@ void DetectorConstruction::DefineMaterials()
G4bool isotopes = false;
G4Element* O = man->FindOrBuildElement("O" , isotopes);
G4Element* O = man->FindOrBuildElement("O", isotopes);
G4Element* Si = man->FindOrBuildElement("Si", isotopes);
G4Element* Lu = man->FindOrBuildElement("Lu", isotopes);
auto LSO = new G4Material("Lu2SiO5", 7.4 * g / cm3, 3);
LSO->AddElement(Lu, 2);
LSO->AddElement(Si, 1);
LSO->AddElement(O , 5);
LSO->AddElement(O, 5);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -79,44 +78,45 @@ G4VPhysicalVolume* DetectorConstruction::Construct()
{
// Gamma detector Parameters
//
G4double cryst_dX = 6*cm, cryst_dY = 6*cm, cryst_dZ = 3*cm;
G4double cryst_dX = 6 * cm, cryst_dY = 6 * cm, cryst_dZ = 3 * cm;
G4int nb_cryst = 32;
G4int nb_rings = 9;
//
G4double dPhi = twopi/nb_cryst, half_dPhi = 0.5*dPhi;
G4double dPhi = twopi / nb_cryst, half_dPhi = 0.5 * dPhi;
G4double cosdPhi = std::cos(half_dPhi);
G4double tandPhi = std::tan(half_dPhi);
//
G4double ring_R1 = 0.5*cryst_dY/tandPhi;
G4double ring_R2 = (ring_R1+cryst_dZ)/cosdPhi;
G4double ring_R1 = 0.5 * cryst_dY / tandPhi;
G4double ring_R2 = (ring_R1 + cryst_dZ) / cosdPhi;
//
G4double detector_dZ = nb_rings*cryst_dX;
G4double detector_dZ = nb_rings * cryst_dX;
//
G4NistManager* nist = G4NistManager::Instance();
G4Material* default_mat = nist->FindOrBuildMaterial("G4_AIR");
G4Material* cryst_mat = nist->FindOrBuildMaterial("Lu2SiO5");
G4Material* cryst_mat = nist->FindOrBuildMaterial("Lu2SiO5");
//
// World
//
G4double world_sizeXY = 2.4*ring_R2;
G4double world_sizeZ = 1.2*detector_dZ;
G4double world_sizeXY = 2.4 * ring_R2;
G4double world_sizeZ = 1.2 * detector_dZ;
auto solidWorld = new G4Box("World", // its name
0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
auto solidWorld =
new G4Box("World", // its name
0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
auto logicWorld = new G4LogicalVolume(solidWorld, // its solid
default_mat, // its material
"World"); // its name
default_mat, // its material
"World"); // its name
auto physWorld = new G4PVPlacement(nullptr, // no rotation
G4ThreeVector(), // at (0,0,0)
logicWorld, // its logical volume
"World", // its name
nullptr, // its mother volume
false, // no boolean operation
0, // copy number
fCheckOverlaps); // checking overlaps
G4ThreeVector(), // at (0,0,0)
logicWorld, // its logical volume
"World", // its name
nullptr, // its mother volume
false, // no boolean operation
0, // copy number
fCheckOverlaps); // checking overlaps
//
// ring
@@ -124,38 +124,38 @@ G4VPhysicalVolume* DetectorConstruction::Construct()
auto solidRing = new G4Tubs("Ring", ring_R1, ring_R2, 0.5 * cryst_dX, 0., twopi);
auto logicRing = new G4LogicalVolume(solidRing, // its solid
default_mat, // its material
"Ring"); // its name
default_mat, // its material
"Ring"); // its name
//
// define crystal
//
G4double gap = 0.5*mm; //a gap for wrapping
G4double gap = 0.5 * mm; // a gap for wrapping
G4double dX = cryst_dX - gap, dY = cryst_dY - gap;
auto solidCryst = new G4Box("crystal", dX / 2, dY / 2, cryst_dZ / 2);
auto logicCryst = new G4LogicalVolume(solidCryst, // its solid
cryst_mat, // its material
"CrystalLV"); // its name
cryst_mat, // its material
"CrystalLV"); // its name
// place crystals within a ring
//
for (G4int icrys = 0; icrys < nb_cryst ; icrys++) {
G4double phi = icrys*dPhi;
G4RotationMatrix rotm = G4RotationMatrix();
rotm.rotateY(90*deg);
for (G4int icrys = 0; icrys < nb_cryst; icrys++) {
G4double phi = icrys * dPhi;
G4RotationMatrix rotm = G4RotationMatrix();
rotm.rotateY(90 * deg);
rotm.rotateZ(phi);
G4ThreeVector uz = G4ThreeVector(std::cos(phi), std::sin(phi),0.);
G4ThreeVector position = (ring_R1+0.5*cryst_dZ)*uz;
G4Transform3D transform = G4Transform3D(rotm,position);
G4ThreeVector uz = G4ThreeVector(std::cos(phi), std::sin(phi), 0.);
G4ThreeVector position = (ring_R1 + 0.5 * cryst_dZ) * uz;
G4Transform3D transform = G4Transform3D(rotm, position);
new G4PVPlacement(transform, //rotation,position
logicCryst, //its logical volume
"crystal", //its name
logicRing, //its mother volume
false, //no boolean operation
icrys, //copy number
fCheckOverlaps); // checking overlaps
new G4PVPlacement(transform, // rotation,position
logicCryst, // its logical volume
"crystal", // its name
logicRing, // its mother volume
false, // no boolean operation
icrys, // copy number
fCheckOverlaps); // checking overlaps
}
//
@@ -164,71 +164,71 @@ G4VPhysicalVolume* DetectorConstruction::Construct()
auto solidDetector = new G4Tubs("Detector", ring_R1, ring_R2, 0.5 * detector_dZ, 0., twopi);
auto logicDetector = new G4LogicalVolume(solidDetector, // its solid
default_mat, // its material
"Detector"); // its name
default_mat, // its material
"Detector"); // its name
//
// place rings within detector
//
G4double OG = -0.5*(detector_dZ + cryst_dX);
for (G4int iring = 0; iring < nb_rings ; iring++) {
G4double OG = -0.5 * (detector_dZ + cryst_dX);
for (G4int iring = 0; iring < nb_rings; iring++) {
OG += cryst_dX;
new G4PVPlacement(nullptr, // no rotation
G4ThreeVector(0, 0, OG), // position
logicRing, // its logical volume
"ring", // its name
logicDetector, // its mother volume
false, // no boolean operation
iring, // copy number
fCheckOverlaps); // checking overlaps
G4ThreeVector(0, 0, OG), // position
logicRing, // its logical volume
"ring", // its name
logicDetector, // its mother volume
false, // no boolean operation
iring, // copy number
fCheckOverlaps); // checking overlaps
}
//
// place detector in world
//
new G4PVPlacement(nullptr, // no rotation
G4ThreeVector(), // at (0,0,0)
logicDetector, // its logical volume
"Detector", // its name
logicWorld, // its mother volume
false, // no boolean operation
0, // copy number
fCheckOverlaps); // checking overlaps
G4ThreeVector(), // at (0,0,0)
logicDetector, // its logical volume
"Detector", // its name
logicWorld, // its mother volume
false, // no boolean operation
0, // copy number
fCheckOverlaps); // checking overlaps
//
// patient
//
G4double patient_radius = 8*cm;
G4double patient_dZ = 10*cm;
G4double patient_radius = 8 * cm;
G4double patient_dZ = 10 * cm;
G4Material* patient_mat = nist->FindOrBuildMaterial("G4_BRAIN_ICRP");
auto solidPatient = new G4Tubs("Patient", 0., patient_radius, 0.5 * patient_dZ, 0., twopi);
auto logicPatient = new G4LogicalVolume(solidPatient, // its solid
patient_mat, // its material
"PatientLV"); // its name
patient_mat, // its material
"PatientLV"); // its name
//
// place patient in world
//
new G4PVPlacement(nullptr, // no rotation
G4ThreeVector(), // at (0,0,0)
logicPatient, // its logical volume
"Patient", // its name
logicWorld, // its mother volume
false, // no boolean operation
0, // copy number
fCheckOverlaps); // checking overlaps
G4ThreeVector(), // at (0,0,0)
logicPatient, // its logical volume
"Patient", // its name
logicWorld, // its mother volume
false, // no boolean operation
0, // copy number
fCheckOverlaps); // checking overlaps
// Visualization attributes
//
logicRing->SetVisAttributes (G4VisAttributes::GetInvisible());
logicDetector->SetVisAttributes (G4VisAttributes::GetInvisible());
logicRing->SetVisAttributes(G4VisAttributes::GetInvisible());
logicDetector->SetVisAttributes(G4VisAttributes::GetInvisible());
// Print materials
G4cout << *(G4Material::GetMaterialTable()) << G4endl;
//always return the physical World
// always return the physical World
//
return physWorld;
}
@@ -245,7 +245,7 @@ void DetectorConstruction::ConstructSDandField()
G4SDManager::GetSDMpointer()->AddNewDetector(cryst);
G4VPrimitiveScorer* primitiv1 = new G4PSEnergyDeposit("edep");
cryst->RegisterPrimitive(primitiv1);
SetSensitiveDetector("CrystalLV",cryst);
SetSensitiveDetector("CrystalLV", cryst);
// declare patient as a MultiFunctionalDetector scorer
//
@@ -253,10 +253,9 @@ void DetectorConstruction::ConstructSDandField()
G4SDManager::GetSDMpointer()->AddNewDetector(patient);
G4VPrimitiveScorer* primitiv2 = new G4PSDoseDeposit("dose");
patient->RegisterPrimitive(primitiv2);
SetSensitiveDetector("PatientLV",patient);
SetSensitiveDetector("PatientLV", patient);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
} // namespace B3
+1 -1
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@@ -61,4 +61,4 @@ void PhysicsList::SetCuts()
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
} // namespace B3
@@ -29,13 +29,10 @@
#include "PrimaryGeneratorAction.hh"
#include "G4RunManager.hh"
#include "G4Event.hh"
#include "G4ChargedGeantino.hh"
#include "G4IonTable.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4IonTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4ChargedGeantino.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
@@ -47,17 +44,16 @@ namespace B3
PrimaryGeneratorAction::PrimaryGeneratorAction()
{
G4int n_particle = 1;
fParticleGun = new G4ParticleGun(n_particle);
fParticleGun = new G4ParticleGun(n_particle);
// default particle kinematic
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4ParticleDefinition* particle
= particleTable->FindParticle("chargedgeantino");
G4ParticleDefinition* particle = particleTable->FindParticle("chargedgeantino");
fParticleGun->SetParticleDefinition(particle);
fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
fParticleGun->SetParticleEnergy(1*eV);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.));
fParticleGun->SetParticleEnergy(1 * eV);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -69,39 +65,36 @@ PrimaryGeneratorAction::~PrimaryGeneratorAction()
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
void PrimaryGeneratorAction::GeneratePrimaries(G4Event* event)
{
G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition();
if (particle == G4ChargedGeantino::ChargedGeantino()) {
//fluorine
// fluorine
G4int Z = 9, A = 18;
G4double ionCharge = 0.*eplus;
G4double excitEnergy = 0.*keV;
G4double ionCharge = 0. * eplus;
G4double excitEnergy = 0. * keV;
G4ParticleDefinition* ion
= G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
G4ParticleDefinition* ion = G4IonTable::GetIonTable()->GetIon(Z, A, excitEnergy);
fParticleGun->SetParticleDefinition(ion);
fParticleGun->SetParticleCharge(ionCharge);
}
// randomized position
//
///G4double x0 = 0*cm, y0 = 0*cm, z0 = 0*cm;
///G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm;
G4double x0 = 4*cm, y0 = 4*cm, z0 = 4*cm;
G4double dx0 = 1*cm, dy0 = 1*cm, dz0 = 1*cm;
x0 += dx0*(G4UniformRand()-0.5);
y0 += dy0*(G4UniformRand()-0.5);
z0 += dz0*(G4UniformRand()-0.5);
fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
/// G4double x0 = 0*cm, y0 = 0*cm, z0 = 0*cm;
/// G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm;
G4double x0 = 4 * cm, y0 = 4 * cm, z0 = 4 * cm;
G4double dx0 = 1 * cm, dy0 = 1 * cm, dz0 = 1 * cm;
x0 += dx0 * (G4UniformRand() - 0.5);
y0 += dy0 * (G4UniformRand() - 0.5);
z0 += dz0 * (G4UniformRand() - 0.5);
fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
//create vertex
// create vertex
//
fParticleGun->GeneratePrimaryVertex(anEvent);
fParticleGun->GeneratePrimaryVertex(event);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
} // namespace B3
+29 -33
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@@ -29,13 +29,12 @@
#include "Run.hh"
#include "G4RunManager.hh"
#include "G4Event.hh"
#include "G4SDManager.hh"
#include "G4HCofThisEvent.hh"
#include "G4THitsMap.hh"
#include "G4RunManager.hh"
#include "G4SDManager.hh"
#include "G4SystemOfUnits.hh"
#include "G4THitsMap.hh"
namespace B3b
{
@@ -44,54 +43,52 @@ namespace B3b
void Run::RecordEvent(const G4Event* event)
{
if ( fCollID_cryst < 0 ) {
fCollID_cryst
= G4SDManager::GetSDMpointer()->GetCollectionID("crystal/edep");
//G4cout << " fCollID_cryst: " << fCollID_cryst << G4endl;
if (fCollID_cryst < 0) {
fCollID_cryst = G4SDManager::GetSDMpointer()->GetCollectionID("crystal/edep");
// G4cout << " fCollID_cryst: " << fCollID_cryst << G4endl;
}
if ( fCollID_patient < 0 ) {
fCollID_patient
= G4SDManager::GetSDMpointer()->GetCollectionID("patient/dose");
//G4cout << " fCollID_patient: " << fCollID_patient << G4endl;
if (fCollID_patient < 0) {
fCollID_patient = G4SDManager::GetSDMpointer()->GetCollectionID("patient/dose");
// G4cout << " fCollID_patient: " << fCollID_patient << G4endl;
}
G4int evtNb = event->GetEventID();
if (evtNb%fPrintModulo == 0) {
if (evtNb % fPrintModulo == 0) {
G4cout << G4endl << "---> end of event: " << evtNb << G4endl;
}
//Hits collections
// Hits collections
//
G4HCofThisEvent* HCE = event->GetHCofThisEvent();
if(!HCE) return;
if (!HCE) return;
//Energy in crystals : identify 'good events'
// Energy in crystals : identify 'good events'
//
const G4double eThreshold = 500*keV;
const G4double eThreshold = 500 * keV;
G4int nbOfFired = 0;
auto evtMap = static_cast<G4THitsMap<G4double>*>(HCE->GetHC(fCollID_cryst));
std::map<G4int,G4double*>::iterator itr;
for (itr = evtMap->GetMap()->begin(); itr != evtMap->GetMap()->end(); itr++) {
G4double edep = *(itr->second);
for (auto& mapElement : (*evtMap->GetMap())) {
auto edep = *(mapElement.second);
if (edep > eThreshold) nbOfFired++;
///G4int copyNb = (itr->first);
///G4cout << G4endl << " cryst" << copyNb << ": " << edep/keV << " keV ";
// auto copyNb = mapElement.first;
// G4cout << "\n cryst" << copyNb << ": " << edep/keV << " keV ";
}
if (nbOfFired == 2) fGoodEvents++;
//Dose deposit in patient
// Dose deposit in patient
//
G4double dose = 0.;
evtMap = static_cast<G4THitsMap<G4double>*>(HCE->GetHC(fCollID_patient));
for (itr = evtMap->GetMap()->begin(); itr != evtMap->GetMap()->end(); itr++) {
///G4int copyNb = (itr->first);
dose = *(itr->second);
for (auto& mapElement : (*evtMap->GetMap())) {
dose += *(mapElement.second);
// auto copyNb = mapElement.first;
// G4cout << "\n patient" << copyNb << ": " << G4BestUnit(dose,"Dose");
}
fSumDose += dose;
fStatDose += dose;
@@ -101,16 +98,15 @@ void Run::RecordEvent(const G4Event* event)
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Run::Merge(const G4Run* aRun)
void Run::Merge(const G4Run* run)
{
const Run* localRun = static_cast<const Run*>(aRun);
const Run* localRun = static_cast<const Run*>(run);
fGoodEvents += localRun->fGoodEvents;
fSumDose += localRun->fSumDose;
fStatDose += localRun->fStatDose;
G4Run::Merge(aRun);
fSumDose += localRun->fSumDose;
fStatDose += localRun->fStatDose;
G4Run::Merge(run);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
} // namespace B3b
+34 -43
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@@ -28,13 +28,15 @@
/// \brief Implementation of the B3b::RunAction class
#include "RunAction.hh"
#include "Run.hh"
#include "PrimaryGeneratorAction.hh"
#include "PrimaryGeneratorAction.hh"
#include "Run.hh"
#include "G4ParticleGun.hh"
#include "G4Run.hh"
#include "G4RunManager.hh"
#include "G4UnitsTable.hh"
#include "G4SystemOfUnits.hh"
#include "G4UnitsTable.hh"
using namespace B3;
@@ -45,23 +47,25 @@ namespace B3b
RunAction::RunAction()
{
//add new units for dose
// add new units for dose
//
const G4double milligray = 1.e-3*gray;
const G4double microgray = 1.e-6*gray;
const G4double nanogray = 1.e-9*gray;
const G4double picogray = 1.e-12*gray;
const G4double milligray = 1.e-3 * gray;
const G4double microgray = 1.e-6 * gray;
const G4double nanogray = 1.e-9 * gray;
const G4double picogray = 1.e-12 * gray;
new G4UnitDefinition("milligray", "milliGy" , "Dose", milligray);
new G4UnitDefinition("microgray", "microGy" , "Dose", microgray);
new G4UnitDefinition("nanogray" , "nanoGy" , "Dose", nanogray);
new G4UnitDefinition("picogray" , "picoGy" , "Dose", picogray);
new G4UnitDefinition("milligray", "milliGy", "Dose", milligray);
new G4UnitDefinition("microgray", "microGy", "Dose", microgray);
new G4UnitDefinition("nanogray", "nanoGy", "Dose", nanogray);
new G4UnitDefinition("picogray", "picoGy", "Dose", picogray);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4Run* RunAction::GenerateRun()
{ return new Run; }
{
return new Run;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
@@ -69,7 +73,7 @@ void RunAction::BeginOfRunAction(const G4Run* run)
{
G4cout << "### Run " << run->GetRunID() << " start." << G4endl;
//inform the runManager to save random number seed
// inform the runManager to save random number seed
G4RunManager::GetRunManager()->SetRandomNumberStore(false);
}
@@ -86,48 +90,35 @@ void RunAction::EndOfRunAction(const G4Run* run)
const auto generatorAction = static_cast<const PrimaryGeneratorAction*>(
G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction());
G4String partName;
if (generatorAction)
{
G4ParticleDefinition* particle
= generatorAction->GetParticleGun()->GetParticleDefinition();
if (generatorAction) {
G4ParticleDefinition* particle = generatorAction->GetParticleGun()->GetParticleDefinition();
partName = particle->GetParticleName();
}
//results
// results
//
const Run* b3Run = static_cast<const Run*>(run);
G4int nbGoodEvents = b3Run->GetNbGoodEvents();
G4double sumDose = b3Run->GetSumDose();
G4double sumDose = b3Run->GetSumDose();
G4StatAnalysis statDose = b3Run->GetStatDose();
//print
// print
//
if (IsMaster())
{
G4cout
<< G4endl
<< "--------------------End of Global Run-----------------------"
<< G4endl
<< " The run was " << nofEvents << " events ";
if (IsMaster()) {
G4cout << G4endl << "--------------------End of Global Run-----------------------" << G4endl
<< " The run was " << nofEvents << " events ";
}
else
{
G4cout
<< G4endl
<< "--------------------End of Local Run------------------------"
<< G4endl
<< " The run was " << nofEvents << " "<< partName;
else {
G4cout << G4endl << "--------------------End of Local Run------------------------" << G4endl
<< " The run was " << nofEvents << " " << partName;
}
statDose /= gray;
G4cout
<< "; Nb of 'good' e+ annihilations: " << nbGoodEvents << G4endl
<< " Total dose in patient : " << G4BestUnit(sumDose, "Dose") << G4endl
<< " Total dose in patient : " << statDose << " Gy" << G4endl
<< "------------------------------------------------------------" << G4endl
<< G4endl;
G4cout << "; Nb of 'good' e+ annihilations: " << nbGoodEvents << G4endl
<< " Total dose in patient : " << G4BestUnit(sumDose, "Dose") << G4endl
<< " Total dose in patient : " << statDose << " Gy" << G4endl
<< "------------------------------------------------------------" << G4endl << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
} // namespace B3b
+9 -9
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@@ -29,26 +29,26 @@
#include "StackingAction.hh"
#include "G4Track.hh"
#include "G4NeutrinoE.hh"
#include "G4Track.hh"
namespace B3
{
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4ClassificationOfNewTrack
StackingAction::ClassifyNewTrack(const G4Track* track)
G4ClassificationOfNewTrack StackingAction::ClassifyNewTrack(const G4Track* track)
{
//keep primary particle
// keep primary particle
if (track->GetParentID() == 0) return fUrgent;
//kill secondary neutrino
if (track->GetDefinition() == G4NeutrinoE::NeutrinoE()) return fKill;
else return fUrgent;
// kill secondary neutrino
if (track->GetDefinition() == G4NeutrinoE::NeutrinoE())
return fKill;
else
return fUrgent;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}
} // namespace B3