262 lines
9.5 KiB
C++
262 lines
9.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file B3/B3b/src/DetectorConstruction.cc
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/// \brief Implementation of the B3::DetectorConstruction class
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#include "DetectorConstruction.hh"
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#include "G4Box.hh"
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#include "G4LogicalVolume.hh"
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#include "G4MultiFunctionalDetector.hh"
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#include "G4NistManager.hh"
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#include "G4PSDoseDeposit.hh"
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#include "G4PSEnergyDeposit.hh"
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#include "G4PVPlacement.hh"
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#include "G4PhysicalConstants.hh"
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#include "G4RotationMatrix.hh"
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#include "G4SDManager.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4Transform3D.hh"
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#include "G4Tubs.hh"
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#include "G4VisAttributes.hh"
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namespace B3
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{
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DetectorConstruction::DetectorConstruction()
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{
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DefineMaterials();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void DetectorConstruction::DefineMaterials()
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{
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G4NistManager* man = G4NistManager::Instance();
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G4bool isotopes = false;
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G4Element* O = man->FindOrBuildElement("O", isotopes);
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G4Element* Si = man->FindOrBuildElement("Si", isotopes);
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G4Element* Lu = man->FindOrBuildElement("Lu", isotopes);
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auto LSO = new G4Material("Lu2SiO5", 7.4 * g / cm3, 3);
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LSO->AddElement(Lu, 2);
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LSO->AddElement(Si, 1);
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LSO->AddElement(O, 5);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume* DetectorConstruction::Construct()
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{
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// Gamma detector Parameters
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//
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G4double cryst_dX = 6 * cm, cryst_dY = 6 * cm, cryst_dZ = 3 * cm;
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G4int nb_cryst = 32;
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G4int nb_rings = 9;
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//
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G4double dPhi = twopi / nb_cryst, half_dPhi = 0.5 * dPhi;
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G4double cosdPhi = std::cos(half_dPhi);
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G4double tandPhi = std::tan(half_dPhi);
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//
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G4double ring_R1 = 0.5 * cryst_dY / tandPhi;
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G4double ring_R2 = (ring_R1 + cryst_dZ) / cosdPhi;
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//
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G4double detector_dZ = nb_rings * cryst_dX;
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//
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G4NistManager* nist = G4NistManager::Instance();
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G4Material* default_mat = nist->FindOrBuildMaterial("G4_AIR");
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G4Material* cryst_mat = nist->FindOrBuildMaterial("Lu2SiO5");
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//
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// World
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//
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G4double world_sizeXY = 2.4 * ring_R2;
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G4double world_sizeZ = 1.2 * detector_dZ;
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auto solidWorld =
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new G4Box("World", // its name
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0.5 * world_sizeXY, 0.5 * world_sizeXY, 0.5 * world_sizeZ); // its size
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auto logicWorld = new G4LogicalVolume(solidWorld, // its solid
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default_mat, // its material
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"World"); // its name
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auto physWorld = new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(), // at (0,0,0)
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logicWorld, // its logical volume
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"World", // its name
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nullptr, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// ring
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//
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auto solidRing = new G4Tubs("Ring", ring_R1, ring_R2, 0.5 * cryst_dX, 0., twopi);
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auto logicRing = new G4LogicalVolume(solidRing, // its solid
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default_mat, // its material
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"Ring"); // its name
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//
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// define crystal
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//
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G4double gap = 0.5 * mm; // a gap for wrapping
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G4double dX = cryst_dX - gap, dY = cryst_dY - gap;
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auto solidCryst = new G4Box("crystal", dX / 2, dY / 2, cryst_dZ / 2);
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auto logicCryst = new G4LogicalVolume(solidCryst, // its solid
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cryst_mat, // its material
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"CrystalLV"); // its name
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// place crystals within a ring
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//
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for (G4int icrys = 0; icrys < nb_cryst; icrys++) {
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G4double phi = icrys * dPhi;
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G4RotationMatrix rotm = G4RotationMatrix();
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rotm.rotateY(90 * deg);
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rotm.rotateZ(phi);
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G4ThreeVector uz = G4ThreeVector(std::cos(phi), std::sin(phi), 0.);
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G4ThreeVector position = (ring_R1 + 0.5 * cryst_dZ) * uz;
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G4Transform3D transform = G4Transform3D(rotm, position);
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new G4PVPlacement(transform, // rotation,position
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logicCryst, // its logical volume
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"crystal", // its name
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logicRing, // its mother volume
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false, // no boolean operation
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icrys, // copy number
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fCheckOverlaps); // checking overlaps
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}
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//
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// full detector
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//
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auto solidDetector = new G4Tubs("Detector", ring_R1, ring_R2, 0.5 * detector_dZ, 0., twopi);
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auto logicDetector = new G4LogicalVolume(solidDetector, // its solid
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default_mat, // its material
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"Detector"); // its name
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//
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// place rings within detector
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//
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G4double OG = -0.5 * (detector_dZ + cryst_dX);
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for (G4int iring = 0; iring < nb_rings; iring++) {
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OG += cryst_dX;
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new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(0, 0, OG), // position
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logicRing, // its logical volume
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"ring", // its name
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logicDetector, // its mother volume
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false, // no boolean operation
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iring, // copy number
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fCheckOverlaps); // checking overlaps
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}
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//
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// place detector in world
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//
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new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(), // at (0,0,0)
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logicDetector, // its logical volume
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"Detector", // its name
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logicWorld, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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//
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// patient
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//
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G4double patient_radius = 8 * cm;
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G4double patient_dZ = 10 * cm;
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G4Material* patient_mat = nist->FindOrBuildMaterial("G4_BRAIN_ICRP");
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auto solidPatient = new G4Tubs("Patient", 0., patient_radius, 0.5 * patient_dZ, 0., twopi);
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auto logicPatient = new G4LogicalVolume(solidPatient, // its solid
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patient_mat, // its material
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"PatientLV"); // its name
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//
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// place patient in world
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//
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new G4PVPlacement(nullptr, // no rotation
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G4ThreeVector(), // at (0,0,0)
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logicPatient, // its logical volume
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"Patient", // its name
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logicWorld, // its mother volume
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false, // no boolean operation
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0, // copy number
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fCheckOverlaps); // checking overlaps
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// Visualization attributes
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//
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logicRing->SetVisAttributes(G4VisAttributes::GetInvisible());
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logicDetector->SetVisAttributes(G4VisAttributes::GetInvisible());
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// Print materials
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G4cout << *(G4Material::GetMaterialTable()) << G4endl;
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// always return the physical World
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//
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return physWorld;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void DetectorConstruction::ConstructSDandField()
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{
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G4SDManager::GetSDMpointer()->SetVerboseLevel(1);
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// declare crystal as a MultiFunctionalDetector scorer
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//
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auto cryst = new G4MultiFunctionalDetector("crystal");
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G4SDManager::GetSDMpointer()->AddNewDetector(cryst);
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G4VPrimitiveScorer* primitiv1 = new G4PSEnergyDeposit("edep");
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cryst->RegisterPrimitive(primitiv1);
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SetSensitiveDetector("CrystalLV", cryst);
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// declare patient as a MultiFunctionalDetector scorer
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//
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auto patient = new G4MultiFunctionalDetector("patient");
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G4SDManager::GetSDMpointer()->AddNewDetector(patient);
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G4VPrimitiveScorer* primitiv2 = new G4PSDoseDeposit("dose");
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patient->RegisterPrimitive(primitiv2);
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SetSensitiveDetector("PatientLV", patient);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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} // namespace B3
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