Import Geant4 9.6.0 source tree
This commit is contained in:
@@ -25,18 +25,7 @@
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// ********************************************************************
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//
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//
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// $Id: G4QuadrangularFacet.cc,v 1.9 2010-09-23 10:27:25 gcosmo Exp $
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// GEANT4 tag $Name: not supported by cvs2svn $
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// MODULE: G4QuadrangularFacet.cc
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//
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// Date: 15/06/2005
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// Author: P R Truscott
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// Organisation: QinetiQ Ltd, UK
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// Customer: UK Ministry of Defence : RAO CRP TD Electronic Systems
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// Contract: C/MAT/N03517
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// $Id$
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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@@ -44,91 +33,105 @@
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// --------------
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//
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// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
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// 12 October 2012, M Gayer, CERN
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// New implementation reducing memory requirements by 50%,
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// and considerable CPU speedup together with the new
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// implementation of G4TessellatedSolid.
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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#include "G4QuadrangularFacet.hh"
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#include "globals.hh"
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#include "geomdefs.hh"
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#include "Randomize.hh"
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using namespace std;
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///////////////////////////////////////////////////////////////////////////////
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//
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// !!!THIS IS A FUDGE!!! IT'S TWO ADJACENT G4TRIANGULARFACETS
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// --- NOT EFFICIENT BUT PRACTICAL.
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//
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G4QuadrangularFacet::G4QuadrangularFacet (const G4ThreeVector Pt0,
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const G4ThreeVector vt1, const G4ThreeVector vt2,
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const G4ThreeVector vt3, G4FacetVertexType vertexType)
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: G4VFacet(), facet1(0), facet2(0)
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G4QuadrangularFacet::G4QuadrangularFacet (const G4ThreeVector &vt0,
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const G4ThreeVector &vt1,
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const G4ThreeVector &vt2,
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const G4ThreeVector &vt3,
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G4FacetVertexType vertexType)
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{
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P0 = Pt0;
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nVertices = 4;
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G4ThreeVector e1, e2, e3;
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SetVertex(0, vt0);
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if (vertexType == ABSOLUTE)
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{
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P.push_back(vt1);
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P.push_back(vt2);
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P.push_back(vt3);
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E.push_back(vt1 - P0);
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E.push_back(vt2 - P0);
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E.push_back(vt3 - P0);
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SetVertex(1, vt1);
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SetVertex(2, vt2);
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SetVertex(3, vt3);
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e1 = vt1 - vt0;
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e2 = vt2 - vt0;
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e3 = vt3 - vt0;
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}
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else
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{
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P.push_back(P0 + vt1);
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P.push_back(P0 + vt2);
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P.push_back(P0 + vt3);
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E.push_back(vt1);
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E.push_back(vt2);
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E.push_back(vt3);
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}
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SetVertex(1, vt0 + vt1);
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SetVertex(2, vt0 + vt2);
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SetVertex(3, vt0 + vt3);
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G4double length1 = E[0].mag();
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G4double length2 = (P[1]-P[0]).mag();
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G4double length3 = (P[2]-P[1]).mag();
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G4double length4 = E[2].mag();
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G4ThreeVector normal1 = E[0].cross(E[1]).unit();
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G4ThreeVector normal2 = E[1].cross(E[2]).unit();
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if (length1 <= kCarTolerance || length2 <= kCarTolerance ||
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length3 <= kCarTolerance || length4 <= kCarTolerance ||
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normal1.dot(normal2) < 0.9999999999)
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e1 = vt1;
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e2 = vt2;
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e3 = vt3;
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}
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G4double length1 = e1.mag();
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G4double length2 = (GetVertex(2)-GetVertex(1)).mag();
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G4double length3 = (GetVertex(3)-GetVertex(2)).mag();
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G4double length4 = e3.mag();
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G4ThreeVector normal1 = e1.cross(e2).unit();
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G4ThreeVector normal2 = e2.cross(e3).unit();
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bool isDefined = (length1 > kCarTolerance && length2 > kCarTolerance &&
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length3 > kCarTolerance && length4 > kCarTolerance &&
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normal1.dot(normal2) >= 0.9999999999);
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if (isDefined)
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{
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fFacet1 = G4TriangularFacet (GetVertex(0),GetVertex(1),
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GetVertex(2),ABSOLUTE);
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fFacet2 = G4TriangularFacet (GetVertex(0),GetVertex(2),
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GetVertex(3),ABSOLUTE);
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G4TriangularFacet facet3 (GetVertex(0),GetVertex(1),GetVertex(3),ABSOLUTE);
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G4TriangularFacet facet4 (GetVertex(1),GetVertex(2),GetVertex(3),ABSOLUTE);
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G4ThreeVector normal12 = fFacet1.GetSurfaceNormal()
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+ fFacet2.GetSurfaceNormal();
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G4ThreeVector normal34 = facet3.GetSurfaceNormal()
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+ facet4.GetSurfaceNormal();
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G4ThreeVector normal = 0.25 * (normal12 + normal34);
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fFacet1.SetSurfaceNormal (normal);
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fFacet2.SetSurfaceNormal (normal);
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G4ThreeVector vtmp = 0.5 * (e1 + e2);
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fCircumcentre = GetVertex(0) + vtmp;
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G4double radiusSqr = vtmp.mag2();
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fRadius = std::sqrt(radiusSqr);
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}
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else
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{
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G4Exception("G4QuadrangularFacet::G4QuadrangularFacet()",
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"InvalidSetup", JustWarning,
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"GeomSolids0002", JustWarning,
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"Length of sides of facet are too small or sides not planar.");
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G4cerr << G4endl;
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G4cerr << "P0 = " << P0 << G4endl;
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G4cerr << "P1 = " << P[0] << G4endl;
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G4cerr << "P2 = " << P[1] << G4endl;
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G4cerr << "P3 = " << P[2] << G4endl;
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G4cerr << "Side lengths = P0->P1" << length1 << G4endl;
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G4cerr << "Side lengths = P1->P2" << length2 << G4endl;
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G4cerr << "Side lengths = P2->P3" << length3 << G4endl;
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G4cerr << "Side lengths = P3->P0" << length4 << G4endl;
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G4cerr << G4endl;
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isDefined = false;
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geometryType = "G4QuadragularFacet";
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surfaceNormal = G4ThreeVector(0.0,0.0,0.0);
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}
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else
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{
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isDefined = true;
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geometryType = "G4QuadrangularFacet";
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facet1 = new G4TriangularFacet(P0,P[0],P[1],ABSOLUTE);
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facet2 = new G4TriangularFacet(P0,P[1],P[2],ABSOLUTE);
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surfaceNormal = normal1;
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G4ThreeVector vtmp = 0.5 * (E[0] + E[1]);
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circumcentre = P0 + vtmp;
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radiusSqr = vtmp.mag2();
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radius = std::sqrt(radiusSqr);
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for (size_t i=0; i<4; i++) I.push_back(0);
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G4cerr << endl;
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G4cerr << "P0 = " << GetVertex(0) << endl;
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G4cerr << "P1 = " << GetVertex(1) << endl;
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G4cerr << "P2 = " << GetVertex(2) << endl;
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G4cerr << "P3 = " << GetVertex(3) << endl;
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G4cerr << "Side lengths = P0->P1" << length1 << endl;
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G4cerr << "Side lengths = P1->P2" << length2 << endl;
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G4cerr << "Side lengths = P2->P3" << length3 << endl;
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G4cerr << "Side lengths = P3->P0" << length4 << endl;
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G4cerr << endl;
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fRadius = 0.0;
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}
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}
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@@ -136,12 +139,6 @@ G4QuadrangularFacet::G4QuadrangularFacet (const G4ThreeVector Pt0,
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//
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G4QuadrangularFacet::~G4QuadrangularFacet ()
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{
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delete facet1;
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delete facet2;
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P.clear();
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E.clear();
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I.clear();
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -149,49 +146,43 @@ G4QuadrangularFacet::~G4QuadrangularFacet ()
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G4QuadrangularFacet::G4QuadrangularFacet (const G4QuadrangularFacet &rhs)
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: G4VFacet(rhs)
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{
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facet1 = new G4TriangularFacet(*(rhs.facet1));
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facet2 = new G4TriangularFacet(*(rhs.facet2));
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fFacet1 = rhs.fFacet1;
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fFacet2 = rhs.fFacet2;
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fRadius = 0.0;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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const G4QuadrangularFacet &
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G4QuadrangularFacet::operator=(G4QuadrangularFacet &rhs)
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G4QuadrangularFacet &
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G4QuadrangularFacet::operator=(const G4QuadrangularFacet &rhs)
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{
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// Check assignment to self
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//
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if (this == &rhs) { return *this; }
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if (this == &rhs)
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return *this;
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// Copy base class data
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//
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G4VFacet::operator=(rhs);
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fFacet1 = rhs.fFacet1;
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fFacet2 = rhs.fFacet2;
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fRadius = 0.0;
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// Copy data
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//
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delete facet1; facet1 = new G4TriangularFacet(*(rhs.facet1));
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delete facet2; facet2 = new G4TriangularFacet(*(rhs.facet2));
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return *this;
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return *this;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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G4VFacet *G4QuadrangularFacet::GetClone ()
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{
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G4QuadrangularFacet *c =
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new G4QuadrangularFacet (P0, P[0], P[1], P[2], ABSOLUTE);
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G4VFacet *cc = 0;
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cc = c;
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return cc;
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G4QuadrangularFacet *c = new G4QuadrangularFacet (GetVertex(0), GetVertex(1),
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GetVertex(2), GetVertex(3),
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ABSOLUTE);
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return c;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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G4ThreeVector G4QuadrangularFacet::Distance (const G4ThreeVector &p)
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{
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G4ThreeVector v1 = facet1->Distance(p);
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G4ThreeVector v2 = facet2->Distance(p);
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G4ThreeVector v1 = fFacet1.Distance(p);
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G4ThreeVector v2 = fFacet2.Distance(p);
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if (v1.mag2() < v2.mag2()) return v1;
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else return v2;
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}
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@@ -199,68 +190,26 @@ G4ThreeVector G4QuadrangularFacet::Distance (const G4ThreeVector &p)
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///////////////////////////////////////////////////////////////////////////////
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//
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G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
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const G4double)
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{
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/*G4ThreeVector D = P0 - p;
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G4double d = E[0].dot(D);
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G4double e = E[1].dot(D);
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G4double s = b*e - c*d;
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G4double t = b*d - a*e;*/
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G4double dist = kInfinity;
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/*if (s+t > 1.0 || s < 0.0 || t < 0.0)
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{
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G4ThreeVector D0 = P0 - p;
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G4ThreeVector D1 = P[0] - p;
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G4ThreeVector D2 = P[1] - p;
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G4double d0 = D0.mag();
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G4double d1 = D1.mag();
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G4double d2 = D2.mag();
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dist = min(d0, min(d1, d2));
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if (dist > minDist) return kInfinity;
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}*/
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dist = Distance(p).mag();
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G4double)
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{
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G4double dist = Distance(p).mag();
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return dist;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
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const G4double, const G4bool outgoing)
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G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p, G4double,
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const G4bool outgoing)
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{
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/*G4ThreeVector D = P0 - p;
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G4double d = E[0].dot(D);
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G4double e = E[1].dot(D);
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G4double s = b*e - c*d;
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G4double t = b*d - a*e;*/
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G4double dist = kInfinity;
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/*if (s+t > 1.0 || s < 0.0 || t < 0.0)
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{
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G4ThreeVector D0 = P0 - p;
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G4ThreeVector D1 = P[0] - p;
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G4ThreeVector D2 = P[1] - p;
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G4double d0 = D0.mag();
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G4double d1 = D1.mag();
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G4double d2 = D2.mag();
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dist = min(d0, min(d1, d2));
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if (dist > minDist ||
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(D0.dot(surfaceNormal) > 0.0 && !outgoing) ||
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(D0.dot(surfaceNormal) < 0.0 && outgoing)) return kInfinity;
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}*/
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G4double dist;
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G4ThreeVector v = Distance(p);
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G4double dir = v.dot(surfaceNormal);
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if ((dir > dirTolerance && !outgoing) ||
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(dir <-dirTolerance && outgoing)) dist = kInfinity;
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else dist = v.mag();
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G4double dir = v.dot(GetSurfaceNormal());
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if ( ((dir > dirTolerance) && (!outgoing))
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|| ((dir < -dirTolerance) && outgoing))
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dist = kInfinity;
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else
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dist = v.mag();
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return dist;
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}
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@@ -268,70 +217,68 @@ G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
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//
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G4double G4QuadrangularFacet::Extent (const G4ThreeVector axis)
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{
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G4double s = P0.dot(axis);
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for (G4ThreeVectorList::iterator it=P.begin(); it!=P.end(); it++)
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{
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G4double sp = it->dot(axis);
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if (sp > s) s = sp;
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}
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G4double ss = 0;
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return s;
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for (G4int i = 0; i <= 3; ++i)
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{
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G4double sp = GetVertex(i).dot(axis);
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if (sp > ss) ss = sp;
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}
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return ss;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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G4bool G4QuadrangularFacet::Intersect (const G4ThreeVector &p,
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const G4ThreeVector &v, G4bool outgoing, G4double &distance,
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G4double &distFromSurface, G4ThreeVector &normal)
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const G4ThreeVector &v,
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G4bool outgoing,
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G4double &distance,
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G4double &distFromSurface,
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G4ThreeVector &normal)
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{
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G4bool intersect =
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facet1->Intersect(p,v,outgoing,distance,distFromSurface,normal);
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fFacet1.Intersect(p,v,outgoing,distance,distFromSurface,normal);
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if (!intersect) intersect =
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fFacet2.Intersect(p,v,outgoing,distance,distFromSurface,normal);
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if (!intersect)
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{
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intersect = facet2->Intersect(p,v,outgoing,distance,distFromSurface,normal);
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distance = distFromSurface = kInfinity;
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normal.set(0,0,0);
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}
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if (!intersect)
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{
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distance = kInfinity;
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distFromSurface = kInfinity;
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normal = G4ThreeVector(0.0,0.0,0.0);
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}
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return intersect;
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}
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////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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//
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// GetPointOnFace
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// Auxiliary method to get a random point on surface
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//
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// Auxiliary method for get a random point on surface
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G4ThreeVector G4QuadrangularFacet::GetPointOnFace() const
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{
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G4ThreeVector pr;
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if ( G4UniformRand() < 0.5 )
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{
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pr = facet1->GetPointOnFace();
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}
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else
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{
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pr = facet2->GetPointOnFace();
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}
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G4ThreeVector pr = (G4RandFlat::shoot(0.,1.) < 0.5)
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? fFacet1.GetPointOnFace() : fFacet2.GetPointOnFace();
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return pr;
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}
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////////////////////////////////////////////////////////////////////////
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//
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// GetArea
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///////////////////////////////////////////////////////////////////////////////
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//
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// Auxiliary method for returning the surface area
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//
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G4double G4QuadrangularFacet::GetArea()
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{
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if (!area) { area = facet1->GetArea() + facet2->GetArea(); }
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G4double area = fFacet1.GetArea() + fFacet2.GetArea();
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return area;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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G4String G4QuadrangularFacet::GetEntityType () const
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{
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return "G4QuadrangularFacet";
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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G4ThreeVector G4QuadrangularFacet::GetSurfaceNormal () const
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{
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return fFacet1.GetSurfaceNormal();
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}
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