285 lines
9.2 KiB
C++
285 lines
9.2 KiB
C++
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
|
|
// * subject to DEFCON 705 IPR conditions. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
// $Id$
|
|
//
|
|
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
//
|
|
// CHANGE HISTORY
|
|
// --------------
|
|
//
|
|
// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
|
|
// 12 October 2012, M Gayer, CERN
|
|
// New implementation reducing memory requirements by 50%,
|
|
// and considerable CPU speedup together with the new
|
|
// implementation of G4TessellatedSolid.
|
|
//
|
|
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
#include "G4QuadrangularFacet.hh"
|
|
#include "geomdefs.hh"
|
|
#include "Randomize.hh"
|
|
|
|
using namespace std;
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// !!!THIS IS A FUDGE!!! IT'S TWO ADJACENT G4TRIANGULARFACETS
|
|
// --- NOT EFFICIENT BUT PRACTICAL.
|
|
//
|
|
G4QuadrangularFacet::G4QuadrangularFacet (const G4ThreeVector &vt0,
|
|
const G4ThreeVector &vt1,
|
|
const G4ThreeVector &vt2,
|
|
const G4ThreeVector &vt3,
|
|
G4FacetVertexType vertexType)
|
|
{
|
|
G4ThreeVector e1, e2, e3;
|
|
|
|
SetVertex(0, vt0);
|
|
if (vertexType == ABSOLUTE)
|
|
{
|
|
SetVertex(1, vt1);
|
|
SetVertex(2, vt2);
|
|
SetVertex(3, vt3);
|
|
|
|
e1 = vt1 - vt0;
|
|
e2 = vt2 - vt0;
|
|
e3 = vt3 - vt0;
|
|
}
|
|
else
|
|
{
|
|
SetVertex(1, vt0 + vt1);
|
|
SetVertex(2, vt0 + vt2);
|
|
SetVertex(3, vt0 + vt3);
|
|
|
|
e1 = vt1;
|
|
e2 = vt2;
|
|
e3 = vt3;
|
|
}
|
|
G4double length1 = e1.mag();
|
|
G4double length2 = (GetVertex(2)-GetVertex(1)).mag();
|
|
G4double length3 = (GetVertex(3)-GetVertex(2)).mag();
|
|
G4double length4 = e3.mag();
|
|
|
|
G4ThreeVector normal1 = e1.cross(e2).unit();
|
|
G4ThreeVector normal2 = e2.cross(e3).unit();
|
|
|
|
bool isDefined = (length1 > kCarTolerance && length2 > kCarTolerance &&
|
|
length3 > kCarTolerance && length4 > kCarTolerance &&
|
|
normal1.dot(normal2) >= 0.9999999999);
|
|
|
|
if (isDefined)
|
|
{
|
|
fFacet1 = G4TriangularFacet (GetVertex(0),GetVertex(1),
|
|
GetVertex(2),ABSOLUTE);
|
|
fFacet2 = G4TriangularFacet (GetVertex(0),GetVertex(2),
|
|
GetVertex(3),ABSOLUTE);
|
|
|
|
G4TriangularFacet facet3 (GetVertex(0),GetVertex(1),GetVertex(3),ABSOLUTE);
|
|
G4TriangularFacet facet4 (GetVertex(1),GetVertex(2),GetVertex(3),ABSOLUTE);
|
|
|
|
G4ThreeVector normal12 = fFacet1.GetSurfaceNormal()
|
|
+ fFacet2.GetSurfaceNormal();
|
|
G4ThreeVector normal34 = facet3.GetSurfaceNormal()
|
|
+ facet4.GetSurfaceNormal();
|
|
G4ThreeVector normal = 0.25 * (normal12 + normal34);
|
|
|
|
fFacet1.SetSurfaceNormal (normal);
|
|
fFacet2.SetSurfaceNormal (normal);
|
|
|
|
G4ThreeVector vtmp = 0.5 * (e1 + e2);
|
|
fCircumcentre = GetVertex(0) + vtmp;
|
|
G4double radiusSqr = vtmp.mag2();
|
|
fRadius = std::sqrt(radiusSqr);
|
|
}
|
|
else
|
|
{
|
|
G4Exception("G4QuadrangularFacet::G4QuadrangularFacet()",
|
|
"GeomSolids0002", JustWarning,
|
|
"Length of sides of facet are too small or sides not planar.");
|
|
G4cerr << endl;
|
|
G4cerr << "P0 = " << GetVertex(0) << endl;
|
|
G4cerr << "P1 = " << GetVertex(1) << endl;
|
|
G4cerr << "P2 = " << GetVertex(2) << endl;
|
|
G4cerr << "P3 = " << GetVertex(3) << endl;
|
|
G4cerr << "Side lengths = P0->P1" << length1 << endl;
|
|
G4cerr << "Side lengths = P1->P2" << length2 << endl;
|
|
G4cerr << "Side lengths = P2->P3" << length3 << endl;
|
|
G4cerr << "Side lengths = P3->P0" << length4 << endl;
|
|
G4cerr << endl;
|
|
fRadius = 0.0;
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4QuadrangularFacet::~G4QuadrangularFacet ()
|
|
{
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4QuadrangularFacet::G4QuadrangularFacet (const G4QuadrangularFacet &rhs)
|
|
: G4VFacet(rhs)
|
|
{
|
|
fFacet1 = rhs.fFacet1;
|
|
fFacet2 = rhs.fFacet2;
|
|
fRadius = 0.0;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4QuadrangularFacet &
|
|
G4QuadrangularFacet::operator=(const G4QuadrangularFacet &rhs)
|
|
{
|
|
if (this == &rhs)
|
|
return *this;
|
|
|
|
fFacet1 = rhs.fFacet1;
|
|
fFacet2 = rhs.fFacet2;
|
|
fRadius = 0.0;
|
|
|
|
return *this;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4VFacet *G4QuadrangularFacet::GetClone ()
|
|
{
|
|
G4QuadrangularFacet *c = new G4QuadrangularFacet (GetVertex(0), GetVertex(1),
|
|
GetVertex(2), GetVertex(3),
|
|
ABSOLUTE);
|
|
return c;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4ThreeVector G4QuadrangularFacet::Distance (const G4ThreeVector &p)
|
|
{
|
|
G4ThreeVector v1 = fFacet1.Distance(p);
|
|
G4ThreeVector v2 = fFacet2.Distance(p);
|
|
|
|
if (v1.mag2() < v2.mag2()) return v1;
|
|
else return v2;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p,
|
|
G4double)
|
|
{
|
|
G4double dist = Distance(p).mag();
|
|
return dist;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4double G4QuadrangularFacet::Distance (const G4ThreeVector &p, G4double,
|
|
const G4bool outgoing)
|
|
{
|
|
G4double dist;
|
|
|
|
G4ThreeVector v = Distance(p);
|
|
G4double dir = v.dot(GetSurfaceNormal());
|
|
if ( ((dir > dirTolerance) && (!outgoing))
|
|
|| ((dir < -dirTolerance) && outgoing))
|
|
dist = kInfinity;
|
|
else
|
|
dist = v.mag();
|
|
return dist;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4double G4QuadrangularFacet::Extent (const G4ThreeVector axis)
|
|
{
|
|
G4double ss = 0;
|
|
|
|
for (G4int i = 0; i <= 3; ++i)
|
|
{
|
|
G4double sp = GetVertex(i).dot(axis);
|
|
if (sp > ss) ss = sp;
|
|
}
|
|
return ss;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4bool G4QuadrangularFacet::Intersect (const G4ThreeVector &p,
|
|
const G4ThreeVector &v,
|
|
G4bool outgoing,
|
|
G4double &distance,
|
|
G4double &distFromSurface,
|
|
G4ThreeVector &normal)
|
|
{
|
|
G4bool intersect =
|
|
fFacet1.Intersect(p,v,outgoing,distance,distFromSurface,normal);
|
|
if (!intersect) intersect =
|
|
fFacet2.Intersect(p,v,outgoing,distance,distFromSurface,normal);
|
|
if (!intersect)
|
|
{
|
|
distance = distFromSurface = kInfinity;
|
|
normal.set(0,0,0);
|
|
}
|
|
return intersect;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Auxiliary method to get a random point on surface
|
|
//
|
|
G4ThreeVector G4QuadrangularFacet::GetPointOnFace() const
|
|
{
|
|
G4ThreeVector pr = (G4RandFlat::shoot(0.,1.) < 0.5)
|
|
? fFacet1.GetPointOnFace() : fFacet2.GetPointOnFace();
|
|
return pr;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Auxiliary method for returning the surface area
|
|
//
|
|
G4double G4QuadrangularFacet::GetArea()
|
|
{
|
|
G4double area = fFacet1.GetArea() + fFacet2.GetArea();
|
|
return area;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4String G4QuadrangularFacet::GetEntityType () const
|
|
{
|
|
return "G4QuadrangularFacet";
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
G4ThreeVector G4QuadrangularFacet::GetSurfaceNormal () const
|
|
{
|
|
return fFacet1.GetSurfaceNormal();
|
|
}
|