Import Geant4 6.2.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-09 10:56:29 +02:00
parent 1d812b78b1
commit e083ffb441
1415 changed files with 111223 additions and 21207 deletions
+3 -2
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@@ -1,4 +1,4 @@
# $Id: GNUmakefile,v 1.4 2000/01/21 13:47:35 gcosmo Exp $
# $Id: GNUmakefile,v 1.5 2004/06/11 14:17:16 gcosmo Exp $
# ------------------------------------------------------------
# GNUmakefile for BREPS library. Gabriele Cosmo, 15/11/96.
# ------------------------------------------------------------
@@ -11,7 +11,8 @@ endif
include $(G4INSTALL)/config/architecture.gmk
CPPFLAGS += \
CPPFLAGS += -DG4GEOM_ALLOC_EXPORT
CPPFLAGS += \
-I$(G4BASE)/geometry/management/include \
-I$(G4BASE)/geometry/solids/Boolean/include \
-I$(G4BASE)/geometry/solids/CSG/include \
+2 -1
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@@ -1,4 +1,4 @@
# $Id: GNUmakefile,v 1.3 2002/01/10 15:34:27 gcosmo Exp $
# $Id: GNUmakefile,v 1.4 2004/06/11 14:17:17 gcosmo Exp $
# ----------------------------------------------------------------
# GNUmakefile for geometry/CSG library. Gabriele Cosmo, 16/11/96.
# ----------------------------------------------------------------
@@ -11,6 +11,7 @@ endif
include $(G4INSTALL)/config/architecture.gmk
CPPFLAGS += -DG4GEOM_ALLOC_EXPORT
CPPFLAGS += -I$(G4BASE)/intercoms/include \
-I$(G4BASE)/graphics_reps/include \
-I$(G4BASE)/global/management/include \
+8 -1
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@@ -1,5 +1,5 @@
$Id: History,v 1.45 2004/02/27 14:22:07 gcosmo Exp $
$Id: History,v 1.46 2004/05/13 14:52:28 gcosmo Exp $
-------------------------------------------------------------------
=========================================================
@@ -20,6 +20,13 @@ committal in the CVS repository !
* Reverse chronological order (last date on top), please *
----------------------------------------------------------
May 07, 2004 G.Cosmo geom-bool-V06-01-00
- Moved G4ReflectedSolid class to "management" module.
- Moved G4ReflectionFactory class to "volumes" module.
- Moved unit test for reflection to "volumes" module.
- Coworks with tags: geommng-V06-01-00, geomvol-V06-01-00 and
geomdiv-V06-01-00.
Feb 27, 2004 V.Grichine geom-bool-V06-00-00
- G4UnionSolid.cc, G4SubtractionSolid.cc: fix in debug printout for
SurfaceNomal().
@@ -1,151 +0,0 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ReflectedSolid.hh,v 1.8 2003/11/03 17:48:45 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-00-patch-01 $
//
//
// class G4ReflectedSolid
//
// Class description:
//
// A Reflected solid is a solid that has been shifted from its original
// frame of reference to a new one.
// History:
//
// 23.07.01 V.Grichine: created
// 15.02.02 V.Grichine: get/set methods for fPtr(Direct)Transform3D
//
// --------------------------------------------------------------------
#ifndef G4ReflectedSolid_HH
#define G4ReflectedSolid_HH
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4ReflectedSolid : public G4VSolid
{
public: // with description
G4ReflectedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform ) ;
// For use in instantiating a transient instance.
virtual ~G4ReflectedSolid() ;
// Virtual destructor.
public: // without description
// Includes all the methods that a solid requires.
EInside Inside( const G4ThreeVector& p ) const ;
G4bool CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
public: // with description
virtual G4GeometryType GetEntityType() const;
virtual const G4ReflectedSolid* GetReflectedSolidPtr() const;
virtual G4ReflectedSolid* GetReflectedSolidPtr();
// If the Solid is a "G4ReflectedSolid",
// return a self pointer else return 0.
G4VSolid* GetConstituentMovedSolid() const;
G4Transform3D GetTransform3D() const;
void SetTransform3D(G4Transform3D&);
G4Transform3D GetDirectTransform3D() const;
void SetDirectTransform3D(G4Transform3D&);
// Accessors methods.
std::ostream& StreamInfo(std::ostream& os) const;
public: // without description
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4Polyhedron* CreatePolyhedron () const ;
G4NURBS* CreateNURBS () const ;
// For creating graphical representations (ie for visualisation).
protected:
G4AffineTransform GetTransform() const;
void SetTransform(G4AffineTransform&);
G4AffineTransform GetDirectTransform() const;
void SetDirectTransform(G4AffineTransform&);
G4RotationMatrix GetFrameRotation() const;
void SetFrameRotation(const G4RotationMatrix&);
G4ThreeVector GetFrameTranslation() const;
void SetFrameTranslation(const G4ThreeVector&);
// Get/Set the rotation/translation, as applied to the
// frame of reference.
G4RotationMatrix GetObjectRotation() const;
void SetObjectRotation(const G4RotationMatrix&);
G4ThreeVector GetObjectTranslation() const;
void SetObjectTranslation(const G4ThreeVector&);
// Get/Set the rotation/translation, as applied to the object.
G4VSolid* fPtrSolid ;
G4AffineTransform* fPtrTransform ;
G4AffineTransform* fDirectTransform ;
G4Transform3D* fPtrTransform3D ;
G4Transform3D* fDirectTransform3D ;
private:
G4ReflectedSolid(const G4ReflectedSolid&);
G4ReflectedSolid& operator=(const G4ReflectedSolid&);
// Private copy constructor and assignment operator.
} ;
#endif
@@ -1,211 +0,0 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ReflectionFactory.hh,v 1.6 2003/11/03 17:48:45 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-00-patch-01 $
//
//
// class G4Reflection
//
// Class description:
//
// Class providing functions for volumes placements with a general
// transfomation that can contain reflection.
// Reflection is then applied to a solid: a new G4ReflectedSolid
// instance is created and is placed with a transformation containing
// pure rotation and translation only.
// The pair of constituent and reflected logical volumes is
// considered as a generalized logical volume that is addressed
// by user specifying the constituent logical volume.
//
// Decomposition of a general transformation that can include reflection
// in a "reflection-free" transformation:
//
// x(inM') = TG*x(inM) TG - general transformation
// = T*(R*x(inM)) T - "reflection-free" transformation
// = T* x(inReflM)
//
// Daughters transformation:
// When a volume V containing daughter D with transformation TD
// is placed in mother M with a general tranformation TGV,
// the TGV is decomposed. New reflected volume ReflV containing
// a new daughter ReflD with reflected transformation ReflTD is created:
//
// x(inV) = TD * x(inD);
// x(inM) = TGV * x(inV)
// = TV * R * x(inV)
// = TV * R * TD * x(inD)
// = TV * R*TD*R-1 * R*x(inD)
// = TV * ReflTD * x(inReflD)
// Author: Ivana Hrivnacova, 16.10.2001 (Ivana.Hrivnacova@cern.ch)
// --------------------------------------------------------------------
#ifndef G4_REFLECTION_FACTORY_HH
#define G4_REFLECTION_FACTORY_HH
#include "G4Types.hh"
#include "G4Transform3D.hh"
#include "geomdefs.hh"
#include <map>
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4VSolid;
typedef std::pair<G4VPhysicalVolume*,
G4VPhysicalVolume*> G4PhysicalVolumesPair;
typedef std::map<G4LogicalVolume*, G4LogicalVolume*,
std::less<G4LogicalVolume*> > G4ReflectedVolumesMap;
class G4ReflectionFactory
{
typedef G4ReflectedVolumesMap::const_iterator LogicalVolumesMapIterator;
public: // with description
virtual ~G4ReflectionFactory();
// Virtual destructor.
static G4ReflectionFactory* Instance();
// Gets pointer to the instance of the singleton.
G4PhysicalVolumesPair Place(const G4Transform3D& transform3D,
const G4String& name,
G4LogicalVolume* LV,
G4LogicalVolume* motherLV,
G4bool isMany,
G4int copyNo);
// Evaluates the passed transformation; if it contains reflection
// it performs its decomposition, creates new reflected solid and
// logical volume (or retrieves them from a map if the reflected
// objects were already created), transforms the daughters (if present)
// and place it in the given mother.
// The result is a pair of physical volumes;
// the second physical volume is a placement in a reflected mother
// or 0 if mother LV was not reflected.
G4PhysicalVolumesPair Replicate(const G4String& name,
G4LogicalVolume* LV,
G4LogicalVolume* motherLV,
EAxis axis,
G4int nofReplicas,
G4double width,
G4double offset=0);
// Creates replica in the given mother.
// The result is a pair of physical volumes;
// the second physical volume is a replica in a reflected mother
// or 0 if mother LV was not reflected.
void SetVerboseLevel(G4int verboseLevel);
G4int GetVerboseLevel() const;
// Sets/gets verbosity level.
void SetVolumesNameExtension(const G4String& nameExtension);
G4String GetVolumesNameExtension() const;
// Returns the name extension for the reflected solids
// and logical volumes.
void SetScalePrecision(G4double scaleValue);
G4double GetScalePrecision() const;
// Sets/gets precision factor for the scale consistency check
// The default value is set to 10*kCarTolerance.
G4LogicalVolume* GetConstituentLV(G4LogicalVolume* reflLV) const;
// Returns the consituent volume of the given reflected volume,
// 0 if the given reflected volume was not found.
G4LogicalVolume* GetReflectedLV(G4LogicalVolume* lv) const;
// Returns the reflected volume of the given consituent volume,
// 0 if the given volume was not reflected.
G4bool IsConstituent(G4LogicalVolume* lv) const;
// Returns true if the given volume has been already reflected
// (is in the map of constituent volumes).
G4bool IsReflected(G4LogicalVolume* lv) const;
// Returns true if the given volume is a reflected volume
// (is in the map reflected volumes).
const G4ReflectedVolumesMap& GetReflectedVolumesMap() const;
// Returns a handle to the internal map of volumes which have
// been reflected, after that placement or replication is performed.
protected:
G4ReflectionFactory();
// Protected singleton constructor.
G4ReflectionFactory(const G4ReflectionFactory&);
G4ReflectionFactory& operator=(const G4ReflectionFactory&);
// Disabled copy constructor and assignment operator.
private:
G4LogicalVolume* ReflectLV(G4LogicalVolume* LV);
// Gets/creates the reflected solid and logical volume
// and copies + transforms LV daughters.
G4LogicalVolume* CreateReflectedLV(G4LogicalVolume* LV);
// Creates the reflected solid and logical volume
// and add the logical volumes pair in the maps.
void ReflectDaughters(G4LogicalVolume* LV, G4LogicalVolume* refLV);
// Reflects daughters recursively.
void ReflectPVPlacement(G4VPhysicalVolume* PV, G4LogicalVolume* refLV);
// Copies and transforms daughter of PVPlacement type of
// a constituent volume into a reflected volume.
void ReflectPVReplica(G4VPhysicalVolume* PV, G4LogicalVolume* refLV);
// Copies and transforms daughter of PVReplica type of
// a constituent volume into a reflected volume.
void ReflectPVParameterised(G4VPhysicalVolume* PV, G4LogicalVolume* refLV);
// Not implemented yet.
// Should copy and transform daughter of PVReplica type of
// a constituent volume into a reflected volume.
G4bool IsReflection(const G4Scale3D& scale) const;
// Returns true if the scale is negative, false otherwise.
void CheckScale(const G4Scale3D& scale) const;
// Checks if scale correspond to fScale, if not gives exception.
void PrintConstituentLVMap();
// Temporary - for debugging purpose.
private:
static G4ReflectionFactory* fInstance;
static const G4String fDefaultNameExtension;
static const G4Scale3D fScale;
G4double fScalePrecision;
G4int fVerboseLevel;
G4String fNameExtension;
G4ReflectedVolumesMap fConstituentLVMap;
G4ReflectedVolumesMap fReflectedLVMap;
};
#endif
@@ -1,549 +0,0 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ReflectedSolid.cc,v 1.14 2003/12/01 09:32:05 gcosmo Exp $
//
// GEANT4 tag $Name: geant4-06-00-patch-01 $
//
// Implementation for G4ReflectedSolid class for boolean
// operations between other solids
//
// Author: Vladimir Grichine, 23.07.01 (Vladimir.Grichine@cern.ch)
//
// --------------------------------------------------------------------
#include "G4ReflectedSolid.hh"
#include "G4Point3D.hh"
#include "G4Normal3D.hh"
#include "G4VoxelLimits.hh"
#include "G4VPVParameterisation.hh"
#include "G4VGraphicsScene.hh"
#include "G4Polyhedron.hh"
#include "G4NURBS.hh"
// #include "G4NURBSbox.hh"
/////////////////////////////////////////////////////////////////
//
// Constructor using HepTransform3D, in fact HepReflect3D
G4ReflectedSolid::G4ReflectedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform )
: G4VSolid(pName)
{
fPtrSolid = pSolid ;
G4RotationMatrix rotMatrix ;
fDirectTransform =
new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
fPtrTransform =
new G4AffineTransform(rotMatrix, transform.getTranslation()) ;
fPtrTransform->Invert() ;
fDirectTransform3D = new G4Transform3D(transform) ;
fPtrTransform3D = new G4Transform3D(transform.inverse()) ;
}
///////////////////////////////////////////////////////////////////
//
G4ReflectedSolid::~G4ReflectedSolid()
{
if(fPtrTransform)
{
delete fPtrTransform; fPtrTransform=0;
delete fDirectTransform; fDirectTransform=0;
}
if(fPtrTransform3D)
{
delete fPtrTransform3D; fPtrTransform3D=0;
delete fDirectTransform3D; fDirectTransform3D=0;
}
}
G4GeometryType G4ReflectedSolid::GetEntityType() const
{
return G4String("G4ReflectedSolid");
}
const G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr() const
{
return this;
}
G4ReflectedSolid* G4ReflectedSolid::GetReflectedSolidPtr()
{
return this;
}
G4VSolid* G4ReflectedSolid::GetConstituentMovedSolid() const
{
return fPtrSolid;
}
/////////////////////////////////////////////////////////////////////////////
G4AffineTransform G4ReflectedSolid::GetTransform() const
{
G4AffineTransform aTransform = *fPtrTransform;
return aTransform;
}
void G4ReflectedSolid::SetTransform(G4AffineTransform& transform)
{
fPtrTransform = &transform ;
}
//////////////////////////////////////////////////////////////////////////////
G4AffineTransform G4ReflectedSolid::GetDirectTransform() const
{
G4AffineTransform aTransform= *fDirectTransform;
return aTransform;
}
void G4ReflectedSolid::SetDirectTransform(G4AffineTransform& transform)
{
fDirectTransform = &transform ;
}
/////////////////////////////////////////////////////////////////////////////
G4Transform3D G4ReflectedSolid::GetTransform3D() const
{
G4Transform3D aTransform = *fPtrTransform3D;
return aTransform;
}
void G4ReflectedSolid::SetTransform3D(G4Transform3D& transform)
{
fPtrTransform3D = &transform ;
}
//////////////////////////////////////////////////////////////////////////////
G4Transform3D G4ReflectedSolid::GetDirectTransform3D() const
{
G4Transform3D aTransform= *fDirectTransform3D;
return aTransform;
}
void G4ReflectedSolid::SetDirectTransform3D(G4Transform3D& transform)
{
fDirectTransform3D = &transform ;
}
/////////////////////////////////////////////////////////////////////////////
G4RotationMatrix G4ReflectedSolid::GetFrameRotation() const
{
G4RotationMatrix InvRotation= fDirectTransform->NetRotation();
return InvRotation;
}
void G4ReflectedSolid::SetFrameRotation(const G4RotationMatrix& matrix)
{
fDirectTransform->SetNetRotation(matrix);
}
/////////////////////////////////////////////////////////////////////////////
G4ThreeVector G4ReflectedSolid::GetFrameTranslation() const
{
return fPtrTransform->NetTranslation();
}
void G4ReflectedSolid::SetFrameTranslation(const G4ThreeVector& vector)
{
fPtrTransform->SetNetTranslation(vector);
}
///////////////////////////////////////////////////////////////
G4RotationMatrix G4ReflectedSolid::GetObjectRotation() const
{
G4RotationMatrix Rotation= fPtrTransform->NetRotation();
return Rotation;
}
void G4ReflectedSolid::SetObjectRotation(const G4RotationMatrix& matrix)
{
fPtrTransform->SetNetRotation(matrix);
}
///////////////////////////////////////////////////////////////////////
G4ThreeVector G4ReflectedSolid::GetObjectTranslation() const
{
return fDirectTransform->NetTranslation();
}
void G4ReflectedSolid::SetObjectTranslation(const G4ThreeVector& vector)
{
fDirectTransform->SetNetTranslation(vector);
}
///////////////////////////////////////////////////////////////
//
//
G4bool
G4ReflectedSolid::CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin,
G4double& pMax ) const
{
G4VoxelLimits unLimit;
G4AffineTransform unTransform;
G4double x1 = -kInfinity, x2 = kInfinity,
y1 = -kInfinity, y2 = kInfinity,
z1 = -kInfinity, z2 = kInfinity;
G4bool existsAfterClip = false ;
existsAfterClip =
fPtrSolid->CalculateExtent(kXAxis,unLimit,unTransform,x1,x2);
existsAfterClip =
fPtrSolid->CalculateExtent(kYAxis,unLimit,unTransform,y1,y2);
existsAfterClip =
fPtrSolid->CalculateExtent(kZAxis,unLimit,unTransform,z1,z2);
existsAfterClip = false;
pMin = +kInfinity ;
pMax = -kInfinity ;
G4Transform3D pTransform3D = G4Transform3D(pTransform.NetRotation().inverse(),
pTransform.NetTranslation());
G4Transform3D transform3D = pTransform3D*(*fDirectTransform3D);
G4Point3D tmpPoint;
// Calculate rotated vertex coordinates
G4ThreeVectorList* vertices = new G4ThreeVectorList();
vertices->reserve(8);
if (vertices)
{
G4ThreeVector vertex0(x1,y1,z1) ;
tmpPoint = transform3D*G4Point3D(vertex0);
vertex0 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex0);
G4ThreeVector vertex1(x2,y1,z1) ;
tmpPoint = transform3D*G4Point3D(vertex1);
vertex1 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex1);
G4ThreeVector vertex2(x2,y2,z1) ;
tmpPoint = transform3D*G4Point3D(vertex2);
vertex2 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex2);
G4ThreeVector vertex3(x1,y2,z1) ;
tmpPoint = transform3D*G4Point3D(vertex3);
vertex3 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex3);
G4ThreeVector vertex4(x1,y1,z2) ;
tmpPoint = transform3D*G4Point3D(vertex4);
vertex4 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex4);
G4ThreeVector vertex5(x2,y1,z2) ;
tmpPoint = transform3D*G4Point3D(vertex5);
vertex5 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex5);
G4ThreeVector vertex6(x2,y2,z2) ;
tmpPoint = transform3D*G4Point3D(vertex6);
vertex6 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex6);
G4ThreeVector vertex7(x1,y2,z2) ;
tmpPoint = transform3D*G4Point3D(vertex7);
vertex7 = G4ThreeVector(tmpPoint.x(),tmpPoint.y(),tmpPoint.z());
vertices->push_back(vertex7);
}
else
{
DumpInfo();
G4Exception("G4ReflectedSolid::CalculateExtent()",
"FatalError", FatalException,
"Error in allocation of vertices. Out of memory !");
}
ClipCrossSection(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
ClipCrossSection(vertices,4,pVoxelLimit,pAxis,pMin,pMax) ;
ClipBetweenSections(vertices,0,pVoxelLimit,pAxis,pMin,pMax) ;
if (pVoxelLimit.IsLimited(pAxis) == false)
{
if ( pMin != kInfinity || pMax != -kInfinity )
{
existsAfterClip = true ;
// Add 2*tolerance to avoid precision troubles
pMin -= kCarTolerance;
pMax += kCarTolerance;
}
}
else
{
G4ThreeVector clipCentre(
( pVoxelLimit.GetMinXExtent()+pVoxelLimit.GetMaxXExtent())*0.5,
( pVoxelLimit.GetMinYExtent()+pVoxelLimit.GetMaxYExtent())*0.5,
( pVoxelLimit.GetMinZExtent()+pVoxelLimit.GetMaxZExtent())*0.5);
if ( pMin != kInfinity || pMax != -kInfinity )
{
existsAfterClip = true ;
// Check to see if endpoints are in the solid
clipCentre(pAxis) = pVoxelLimit.GetMinExtent(pAxis);
if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
{
pMin = pVoxelLimit.GetMinExtent(pAxis);
}
else
{
pMin -= kCarTolerance;
}
clipCentre(pAxis) = pVoxelLimit.GetMaxExtent(pAxis);
if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
{
pMax = pVoxelLimit.GetMaxExtent(pAxis);
}
else
{
pMax += kCarTolerance;
}
}
// Check for case where completely enveloping clipping volume
// If point inside then we are confident that the solid completely
// envelopes the clipping volume. Hence set min/max extents according
// to clipping volume extents along the specified axis.
else if (Inside(transform3D.inverse()*G4Point3D(clipCentre)) != kOutside)
{
existsAfterClip = true ;
pMin = pVoxelLimit.GetMinExtent(pAxis) ;
pMax = pVoxelLimit.GetMaxExtent(pAxis) ;
}
}
delete vertices;
return existsAfterClip;
}
/////////////////////////////////////////////////////
//
//
EInside G4ReflectedSolid::Inside(const G4ThreeVector& p) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
// G4Point3D newPoint = (*fPtrTransform3D)*G4Point3D(p) ;
return fPtrSolid->Inside(G4ThreeVector(newPoint.x(),
newPoint.y(),
newPoint.z())) ;
}
//////////////////////////////////////////////////////////////
//
//
G4ThreeVector
G4ReflectedSolid::SurfaceNormal( const G4ThreeVector& p ) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
G4ThreeVector normal =
fPtrSolid->SurfaceNormal(G4ThreeVector(newPoint.x(),
newPoint.y(),
newPoint.z() ) ) ;
G4Point3D newN = (*fDirectTransform3D)*G4Point3D(normal) ;
newN.unit() ;
return G4ThreeVector(newN.x(),newN.y(),newN.z()) ;
}
/////////////////////////////////////////////////////////////
//
// The same algorithm as in DistanceToIn(p)
G4double
G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v) ;
newDirection.unit() ;
return fPtrSolid->DistanceToIn(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()),
G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z())) ;
}
////////////////////////////////////////////////////////
//
// Approximate nearest distance from the point p to the intersection of
// two solids
G4double
G4ReflectedSolid::DistanceToIn( const G4ThreeVector& p) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
return fPtrSolid->DistanceToIn(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ;
}
//////////////////////////////////////////////////////////
//
// The same algorithm as DistanceToOut(p)
G4double
G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm,
G4bool *validNorm,
G4ThreeVector *n ) const
{
G4ThreeVector solNorm ;
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
G4Point3D newDirection = (*fDirectTransform3D)*G4Point3D(v) ;
newDirection.unit() ;
G4double dist =
fPtrSolid->DistanceToOut(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z()),
G4ThreeVector(newDirection.x(),newDirection.y(),newDirection.z()),
calcNorm, validNorm, &solNorm) ;
if(calcNorm)
{
G4Point3D newN = (*fDirectTransform3D)*G4Point3D(solNorm) ;
newN.unit() ;
*n = G4ThreeVector(newN.x(),newN.y(),newN.z()) ;
}
return dist ;
}
//////////////////////////////////////////////////////////////
//
// Inverted algorithm of DistanceToIn(p)
G4double
G4ReflectedSolid::DistanceToOut( const G4ThreeVector& p ) const
{
G4Point3D newPoint = (*fDirectTransform3D)*G4Point3D(p) ;
return fPtrSolid->DistanceToOut(
G4ThreeVector(newPoint.x(),newPoint.y(),newPoint.z())) ;
}
//////////////////////////////////////////////////////////////
//
//
void
G4ReflectedSolid::ComputeDimensions( G4VPVParameterisation*,
const G4int,
const G4VPhysicalVolume* )
{
DumpInfo();
G4Exception("G4BooleanSolid::ComputeDimensions()",
"NotApplicable", FatalException,
"Method not applicable in this context!");
}
//////////////////////////////////////////////////////////////////////////
//
// Stream object contents to an output stream
std::ostream& G4ReflectedSolid::StreamInfo(std::ostream& os) const
{
os << "-----------------------------------------------------------\n"
<< " *** Dump for Reflected solid - " << GetName() << " ***\n"
<< " ===================================================\n"
<< " Solid type: " << GetEntityType() << "\n"
<< " Parameters of constituent solid: \n"
<< "===========================================================\n";
fPtrSolid->StreamInfo(os);
os << "===========================================================\n"
<< " Transformations: \n"
<< " Direct transformation - translation : \n"
<< " " << fDirectTransform->NetTranslation() << "\n"
<< " - rotation : \n"
<< " ";
fDirectTransform->NetRotation().print(os);
os << "\n"
<< "===========================================================\n";
return os;
}
/////////////////////////////////////////////////
//
//
void
G4ReflectedSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
{
scene.AddThis (*this);
}
////////////////////////////////////////////////////
//
//
G4Polyhedron*
G4ReflectedSolid::CreatePolyhedron () const
{
G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron();
polyhedron->Transform(*fDirectTransform3D);
return polyhedron;
}
/////////////////////////////////////////////////////////
//
//
G4NURBS*
G4ReflectedSolid::CreateNURBS () const
{
// Take into account local transformation - see CreatePolyhedron.
// return fPtrSolid->CreateNURBS() ;
return 0;
}
@@ -1,638 +0,0 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ReflectionFactory.cc,v 1.11 2003/11/03 17:48:46 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-00-patch-01 $
//
// Author: Ivana Hrivnacova, 16.10.2001 (Ivana.Hrivnacova@cern.ch)
//
// Class G4ReflectionFactory Implementation
//
// Decomposition of a general transformation
// that can include reflection in a "reflection-free" transformation:
//
// x(inM') = TG*x(inM) TG - general transformation
// = T*(R*x(inM)) T - "reflection-free" transformation
// = T* x(inReflM)
//
// Daughters transformation:
// When a volume V containing daughter D with transformation TD
// is placed in mother M with a general tranformation TGV,
// the TGV is decomposed,
// new reflected volume ReflV containing a new daughter ReflD
// with reflected transformation ReflTD is created:
//
// x(inV) = TD * x(inD);
// x(inM) = TGV * x(inV)
// = TV * R * x(inV)
// = TV * R * TD * x(inD)
// = TV * R*TD*R-1 * R*x(inD)
// = TV * ReflTD * x(inReflD)
// --------------------------------------------------------------------
#include "G4ReflectionFactory.hh"
#include "G4ReflectedSolid.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4PVReplica.hh"
G4ReflectionFactory* G4ReflectionFactory::fInstance = 0;
const G4String G4ReflectionFactory::fDefaultNameExtension = "_refl";
const G4Scale3D G4ReflectionFactory::fScale = G4ScaleZ3D(-1.0);
//_____________________________________________________________________________
G4ReflectionFactory* G4ReflectionFactory::Instance()
{
// Static singleton access method.
// ---
if (!fInstance) new G4ReflectionFactory();
return fInstance;
}
//_____________________________________________________________________________
G4ReflectionFactory::G4ReflectionFactory()
: fVerboseLevel(0),
fNameExtension(fDefaultNameExtension)
{
// Protected singleton constructor.
// ---
fScalePrecision = 10.*kCarTolerance;
fInstance = this;
}
//_____________________________________________________________________________
G4ReflectionFactory::~G4ReflectionFactory()
{
}
//
// public methods
//
//_____________________________________________________________________________
G4PhysicalVolumesPair
G4ReflectionFactory::Place( const G4Transform3D& transform3D,
const G4String& name,
G4LogicalVolume* LV,
G4LogicalVolume* motherLV,
G4bool isMany,
G4int copyNo)
{
// Evaluates the passed transformation; if it contains reflection
// it performs its decomposition, creates new reflected solid and
// logical volume (or retrieves them from a map if the reflected
// objects were already created), transforms the daughters (if present)
// and place it in the given mother.
// The result is a pair of physical volumes;
// the second physical volume is a placement in a reflected mother
// - or 0 if mother LV was not reflected.
// ---
if (fVerboseLevel>0)
{
G4cout << "Place " << name << " lv " << LV << " "
<< LV->GetName() << G4endl;
}
// decompose transformation
G4Scale3D scale;
G4Rotate3D rotation;
G4Translate3D translation;
transform3D.getDecomposition(scale, rotation, translation);
G4Transform3D pureTransform3D = translation * rotation;
//PrintTransform(transform3D);
//PrintTransform(pureTransform3D);
// check that scale correspond to fScale
//
CheckScale(scale);
//
// reflection IS NOT present in transform3D
//
if (! IsReflection(scale))
{
if (fVerboseLevel>0)
G4cout << "Scale positive" << G4endl;
G4VPhysicalVolume* pv1
= new G4PVPlacement(pureTransform3D, LV, name, motherLV, isMany, copyNo);
G4VPhysicalVolume* pv2 = 0;
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV))
{
// if mother was reflected
// reflect this LV and place it in reflected mother
pv2 = new G4PVPlacement(fScale * (pureTransform3D * fScale.inverse()),
ReflectLV(LV),name,reflMotherLV,isMany,copyNo);
}
return G4PhysicalVolumesPair(pv1, pv2);
}
//
// reflection IS present in transform3D
//
if (fVerboseLevel>0)
G4cout << "scale negative" << G4endl;
G4VPhysicalVolume* pv1
= new G4PVPlacement(pureTransform3D,
ReflectLV(LV), name, motherLV, isMany, copyNo);
G4VPhysicalVolume* pv2 = 0;
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV))
{
// if mother was reflected
// place the refLV consituent in reflected mother
pv2 = new G4PVPlacement(fScale * (pureTransform3D * fScale.inverse()),
LV, name, reflMotherLV, isMany, copyNo);
}
return G4PhysicalVolumesPair(pv1, pv2);
}
//_____________________________________________________________________________
G4PhysicalVolumesPair
G4ReflectionFactory::Replicate(const G4String& name,
G4LogicalVolume* LV,
G4LogicalVolume* motherLV,
EAxis axis,
G4int nofReplicas,
G4double width,
G4double offset)
{
// Creates replica in given mother.
// The result is a pair of physical volumes;
// the second physical volume is a replica in a reflected mother
// - or 0 if mother LV was not reflected.
// ---
if (fVerboseLevel>0) {
G4cout << "Replicate " << name << " lv " << LV << " "
<< LV->GetName() << G4endl;
}
G4VPhysicalVolume* pv1
= new G4PVReplica(name, LV, motherLV, axis, nofReplicas, width, offset);
G4VPhysicalVolume* pv2 = 0;
if (G4LogicalVolume* reflMotherLV = GetReflectedLV(motherLV))
{
// if mother was reflected
// reflect the LV and replicate it in reflected mother
pv2 = new G4PVReplica(name, ReflectLV(LV), reflMotherLV,
axis, nofReplicas, width, offset);
}
return G4PhysicalVolumesPair(pv1, pv2);
}
//
// private methods
//
//_____________________________________________________________________________
G4LogicalVolume* G4ReflectionFactory::ReflectLV(G4LogicalVolume* LV)
{
// Gets/creates the reflected solid and logical volume
// and copies + transforms LV daughters.
// ---
G4LogicalVolume* refLV = GetReflectedLV(LV);
if (!refLV)
{
// create new (reflected) objects
//
refLV = CreateReflectedLV(LV);
// process daughters
//
ReflectDaughters(LV, refLV);
}
return refLV;
}
//_____________________________________________________________________________
G4LogicalVolume* G4ReflectionFactory::CreateReflectedLV(G4LogicalVolume* LV)
{
// Creates the reflected solid and logical volume
// and add the logical volumes pair in the maps.
// ---
// consistency check
//
if (fReflectedLVMap.find(LV) != fReflectedLVMap.end())
{
G4cerr << "ERROR - G4ReflectionFactory::CreateReflectedLV(): "
<< LV->GetName() << G4endl
<< " Cannot be applied to an already reflected volume !"
<< G4endl;
G4Exception("G4ReflectionFactory::CreateReflectedLV()",
"NotApplicable", FatalException,
"Cannot be applied to a volume already reflected.");
}
G4VSolid* refSolid
= new G4ReflectedSolid(LV->GetSolid()->GetName() + fNameExtension,
LV->GetSolid(), fScale);
G4LogicalVolume* refLV
= new G4LogicalVolume(refSolid,
LV->GetMaterial(),
LV->GetName() + fNameExtension,
LV->GetFieldManager(),
LV->GetSensitiveDetector(),
LV->GetUserLimits());
fConstituentLVMap[LV] = refLV;
fReflectedLVMap[refLV] = LV;
return refLV;
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectDaughters(G4LogicalVolume* LV,
G4LogicalVolume* refLV)
{
// Reflects daughters recursively.
// ---
if (fVerboseLevel>0)
{
G4cout << "G4ReflectionFactory::ReflectDaughters(): "
<< LV->GetNoDaughters() << " of " << LV->GetName() << G4endl;
}
for (G4int i=0; i<LV->GetNoDaughters(); i++)
{
G4VPhysicalVolume* dPV = LV->GetDaughter(i);
if (! dPV->IsReplicated())
{
ReflectPVPlacement(dPV, refLV);
}
else if (! dPV->GetParameterisation())
{
ReflectPVReplica(dPV, refLV);
}
else
{
ReflectPVParameterised(dPV, refLV);
}
}
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectPVPlacement(G4VPhysicalVolume* dPV,
G4LogicalVolume* refLV)
{
// Copies and transforms daughter of PVPlacement type of
// a constituent volume into a reflected volume.
// ---
G4LogicalVolume* dLV = dPV->GetLogicalVolume();
// update daughter transformation
//
G4Transform3D dt(dPV->GetObjectRotationValue(), dPV->GetObjectTranslation());
dt = fScale * (dt * fScale.inverse());
G4LogicalVolume* refDLV;
if (fVerboseLevel>0)
G4cout << "Daughter: " << dPV << " " << dLV->GetName();
if (!IsReflected(dLV))
{
if (fVerboseLevel>0)
G4cout << " will be reflected." << G4endl;
// get reflected volume if already created
//
refDLV = GetReflectedLV(dLV);
if (!refDLV)
{
// create new daughter solid and logical volume
//
refDLV = CreateReflectedLV(dLV);
// recursive call
//
ReflectDaughters(dLV, refDLV);
}
// create new daughter physical volume
// with updated transformation
new G4PVPlacement(dt, refDLV, dPV->GetName(), refLV,
dPV->IsMany(), dPV->GetCopyNo());
}
else
{
if (fVerboseLevel>0)
G4cout << " will be reconstitued." << G4endl;
refDLV = GetConstituentLV(dLV);
new G4PVPlacement(dt, refDLV, dPV->GetName(), refLV,
dPV->IsMany(), dPV->GetCopyNo());
}
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectPVReplica(G4VPhysicalVolume* dPV,
G4LogicalVolume* refLV)
{
// Copies and transforms daughter of PVReplica type of
// a constituent volume into a reflected volume.
// ---
G4LogicalVolume* dLV = dPV->GetLogicalVolume();
// get replication data
//
EAxis axis;
G4int nofReplicas;
G4double width;
G4double offset;
G4bool consuming;
dPV->GetReplicationData(axis, nofReplicas, width, offset, consuming);
G4LogicalVolume* refDLV;
if (fVerboseLevel>0)
G4cout << "Daughter: " << dPV << " " << dLV->GetName();
if (!IsReflected(dLV))
{
if (fVerboseLevel>0)
G4cout << " will be reflected." << G4endl;
// get reflected volume if already created
//
refDLV = GetReflectedLV(dLV);
if (!refDLV)
{
// create new daughter solid and logical volume
//
refDLV = CreateReflectedLV(dLV);
// recursive call
//
ReflectDaughters(dLV, refDLV);
}
// create new daughter replica
//
new G4PVReplica(dPV->GetName(), refDLV, refLV,
axis, nofReplicas, width, offset);
}
else
{
if (fVerboseLevel>0)
G4cout << " will be reconstitued." << G4endl;
refDLV = GetConstituentLV(dLV);
new G4PVReplica(dPV->GetName(), refDLV, refLV,
axis, nofReplicas, width, offset);
}
}
//_____________________________________________________________________________
void G4ReflectionFactory::ReflectPVParameterised(G4VPhysicalVolume* dPV,
G4LogicalVolume*)
{
// Not implemented.
// Should copy and transform daughter of PVReplica type of
// a constituent volume into a reflected volume.
// ---
G4cerr << "ERROR - G4ReflectionFactory::ReflectPVParameterised(): "
<< dPV->GetName() << G4endl
<< " Reflection of parameterised volumes "
<< "is not yet implemented." << G4endl;
G4Exception("G4ReflectionFactory::ReflectPVParameterised()",
"NotImplemented", FatalException,
"Sorry, not yet implemented.");
}
//_____________________________________________________________________________
G4LogicalVolume*
G4ReflectionFactory::GetConstituentLV(G4LogicalVolume* reflLV) const
{
// Returns the consituent volume of the given reflected volume,
// 0 if the given reflected volume was not found.
// ---
LogicalVolumesMapIterator it = fReflectedLVMap.find(reflLV);
if (it == fReflectedLVMap.end()) return 0;
return (*it).second;
}
//_____________________________________________________________________________
G4LogicalVolume*
G4ReflectionFactory::GetReflectedLV(G4LogicalVolume* lv) const
{
// Returns the reflected volume of the given consituent volume,
// 0 if the given volume was not reflected.
// ---
LogicalVolumesMapIterator it = fConstituentLVMap.find(lv);
if (it == fConstituentLVMap.end()) return 0;
return (*it).second;
}
//_____________________________________________________________________________
G4bool G4ReflectionFactory::IsConstituent(G4LogicalVolume* lv) const
{
// Returns true if the given volume has been already reflected
// (is in the map of constituent volumes).
// ---
return (fConstituentLVMap.find(lv) != fConstituentLVMap.end());
}
//_____________________________________________________________________________
G4bool G4ReflectionFactory::IsReflected(G4LogicalVolume* lv) const
{
// Returns true if the given volume is a reflected volume
// (is in the map reflected volumes).
// ---
return (fReflectedLVMap.find(lv) != fReflectedLVMap.end());
}
//_____________________________________________________________________________
G4bool G4ReflectionFactory::IsReflection(const G4Scale3D& scale) const
{
// Returns true if the scale is negative, false otherwise.
// ---
if (scale(0,0)*scale(1,1)*scale(2,2) < 0.)
return true;
else
return false;
}
//_____________________________________________________________________________
const G4ReflectedVolumesMap&
G4ReflectionFactory::GetReflectedVolumesMap() const
{
return fReflectedLVMap;
}
//_____________________________________________________________________________
void G4ReflectionFactory::PrintConstituentLVMap()
{
// temporary - for debugging purpose
// ---
LogicalVolumesMapIterator it;
for (it = fConstituentLVMap.begin(); it != fConstituentLVMap.end(); it++)
{
G4cout << "lv: " << (*it).first << " lv_refl: " << (*it).second << G4endl;
}
G4cout << G4endl;
}
//_____________________________________________________________________________
void G4ReflectionFactory::CheckScale(const G4Scale3D& scale) const
{
// Check if scale correspond to fScale,
// if not give exception.
// ---
if (!IsReflection(scale)) return;
G4double diff = 0.;
for (G4int i=0; i<4; i++)
for (G4int j=0; j<4; j++)
diff += abs(scale(i,j) - fScale(i,j));
if (diff > fScalePrecision)
{
G4cerr << "ERROR - G4ReflectionFactory::CheckScale()" << G4endl
<< " Unexpected scale. Difference: " << diff << G4endl;
G4Exception("G4ReflectionFactory::CheckScale()",
"WrongArgumentValue", FatalException,
"Unexpected scale in input !");
}
}
//_____________________________________________________________________________
void G4ReflectionFactory::SetScalePrecision(G4double scaleValue)
{
fScalePrecision = scaleValue;
}
//_____________________________________________________________________________
G4double G4ReflectionFactory::GetScalePrecision() const
{
return fScalePrecision;
}
//_____________________________________________________________________________
void G4ReflectionFactory::SetVerboseLevel(G4int verboseLevel)
{
fVerboseLevel = verboseLevel;
}
//_____________________________________________________________________________
G4int G4ReflectionFactory::GetVerboseLevel() const
{
return fVerboseLevel;
}
//_____________________________________________________________________________
void G4ReflectionFactory::SetVolumesNameExtension(const G4String& nameExtension)
{
fNameExtension = nameExtension;
}
//_____________________________________________________________________________
G4String G4ReflectionFactory::GetVolumesNameExtension() const
{
return fNameExtension;
}
/*
// placement with decomposed transformation
G4VPhysicalVolume* pv1
= new G4PVPlacement(new G4RotationMatrix(rotation.getRotation().inverse()),
translation.getTranslation(),
refLV, name, motherLV, isMany, copyNo);
*/
+2 -1
View File
@@ -1,4 +1,4 @@
# $Id: GNUmakefile,v 1.4 2002/01/10 15:42:24 gcosmo Exp $
# $Id: GNUmakefile,v 1.5 2004/06/11 14:17:17 gcosmo Exp $
# ----------------------------------------------------------------
# GNUmakefile for geometry/CSG library. Gabriele Cosmo, 16/11/96.
# ----------------------------------------------------------------
@@ -11,6 +11,7 @@ endif
include $(G4INSTALL)/config/architecture.gmk
CPPFLAGS += -DG4GEOM_ALLOC_EXPORT
CPPFLAGS += -I$(G4BASE)/intercoms/include \
-I$(G4BASE)/graphics_reps/include \
-I$(G4BASE)/global/management/include \
+2 -1
View File
@@ -1,4 +1,4 @@
# $Id: GNUmakefile,v 1.3 2003/11/14 14:46:15 gcosmo Exp $
# $Id: GNUmakefile,v 1.4 2004/06/11 14:17:18 gcosmo Exp $
# ----------------------------------------------------------------------------
# GNUmakefile for geometry/solids/specific library. Gabriele Cosmo, 05/04/00.
# ----------------------------------------------------------------------------
@@ -11,6 +11,7 @@ endif
include $(G4INSTALL)/config/architecture.gmk
CPPFLAGS += -DG4GEOM_ALLOC_EXPORT
CPPFLAGS += -I$(G4BASE)/intercoms/include \
-I$(G4BASE)/graphics_reps/include \
-I$(G4BASE)/global/management/include \
+32 -1
View File
@@ -1,4 +1,4 @@
$Id: History,v 1.34 2004/01/12 10:30:31 gcosmo Exp $
$Id: History,v 1.39 2004/06/07 08:46:53 gcosmo Exp $
-------------------------------------------------------------------
=========================================================
@@ -17,6 +17,37 @@ committal in the CVS repository !
* Reverse chronological order (last date on top), please *
----------------------------------------------------------
07-Jun-2004, G.Cosmo (geom-specific-V06-01-04)
- Fixed compilation problem in G4TwistedSurface.cc on WIN32-VC.
28-May-2004, G.Cosmo (geom-specific-V06-01-03)
- Fixed archiving problem on WIN32-VC7: replaced structs with classes
in G4VSurface.
- Replaced misleading names for masks in G4VSurface and moved inlined
methods of nested classes to .cc.
25-May-2004, G.Cosmo (geom-specific-V06-01-02)
- Fixed compilation problem on SUN-CC. Made EValidate enum public in
G4VSurface.hh.
24-May-2004, G.Cosmo (geom-specific-V06-01-01)
- Removed compilation warnings and minor cleanup...
19-May-2004, O.Link (geom-specific-V06-01-00)
- First implementation of a framework for twisted surfaces, integrated from
the original version of Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
implemented in the 'Jupiter' application.
o Includes new specific twisted shape: G4TwistedTubs.
o New classes: G4VSurface, G4TwistedSurface, G4HyperbolicSurface,
G4FlatSurface, G4TwistedTubs.
o Cleanup of original code (debugging messages, compiler errors, migration
of g4std to new convention...)
o New organisation of class G4TwistedTubs: now independent of XXXSurface;
removed backpointer 'fSolid' from XXXSurface to G4TwistedTubs.
o New form of constructors in G4TwistedSurface, G4HyperbolicSurface and
G4FlatSurface.
o Change in G4TwistedSurface::DistanceToIn(p,v,...): roundoff correction.
12-Jan-2004, G.Cosmo (geom-specific-V06-00-00)
- G4PolyhedraSide.cc: fixed bug in which particles could "leak" out the
center of a face if inner radius = 0.
@@ -0,0 +1,103 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4FlatSurface.hh,v 1.4 2004/05/24 12:09:46 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4FlatSurface
//
// Class description:
//
// Class describing a flat boundary surface for G4VSolid.
// Author:
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
//
// History:
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
#ifndef __G4FLATSURFACE__
#define __G4FLATSURFACE__
#include "G4VSurface.hh"
// class G4TwistedTubs;
class G4FlatSurface : public G4VSurface
{
public: // with description
G4FlatSurface(const G4String &name,
const G4RotationMatrix &rot,
const G4ThreeVector &tlate,
const G4ThreeVector &n,
const EAxis axis1 = kRho, // RHO axis !
const EAxis axis2 = kPhi, // PHI axis !
G4double axis0min = -kInfinity,
G4double axis1min = -kInfinity,
G4double axis0max = kInfinity,
G4double axis1max = kInfinity );
G4FlatSurface( const G4String &name,
G4double EndInnerRadius[2],
G4double EndOuterRadius[2],
G4double DPhi,
G4double EndPhi[2],
G4double EndZ[2],
G4int handedness ) ;
virtual ~G4FlatSurface();
virtual G4ThreeVector GetNormal(const G4ThreeVector & /* xx */ ,
G4bool isGlobal = false);
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate = kValidateWithTol);
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[]);
protected: // with description
virtual G4int GetAreaCode(const G4ThreeVector &xx,
G4bool withTol = true) ;
private:
virtual void SetCorners();
virtual void SetBoundaries();
};
#endif
@@ -0,0 +1,152 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4HyperbolicSurface.hh,v 1.4 2004/05/24 12:09:47 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4HyperbolicSurface
//
// Class description:
//
// Class describing a hyperbolic boundary surface for G4VSolid.
// Author:
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
//
// History:
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
#ifndef __G4HYPERBOLICSURFACE__
#define __G4HYPERBOLICSURFACE__
#include "G4VSurface.hh"
class G4HyperbolicSurface : public G4VSurface
{
public: // with description
G4HyperbolicSurface(const G4String &name,
const G4RotationMatrix &rot, // 0.5*(phi-width segment)
const G4ThreeVector &tlate,
const G4int handedness,// R-hand = 1, L-hand = -1
const G4double kappa, // tan(TwistAngle/2)/fZHalfLen
const G4double tanstereo, // tan(stereo angle)
const G4double r0, // radius at z = 0
const EAxis axis0 = kPhi,
const EAxis axis1 = kZAxis,
G4double axis0min = -kInfinity,
G4double axis1min = -kInfinity,
G4double axis0max = kInfinity,
G4double axis1max = kInfinity);
G4HyperbolicSurface(const G4String &name,
G4double EndInnerRadius[2],
G4double EndOuterRadius[2],
G4double DPhi,
G4double EndPhi[2],
G4double EndZ[2],
G4double InnerRadius,
G4double OuterRadius,
G4double Kappa,
G4double TanInnerStereo,
G4double TanOuterStereo,
G4int handedness) ;
virtual ~G4HyperbolicSurface();
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate = kValidateWithTol);
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[]);
virtual G4ThreeVector GetNormal(const G4ThreeVector &xx,
G4bool isGlobal = false) ;
virtual EInside Inside(const G4ThreeVector &gp) ;
inline virtual G4double GetRhoAtPZ(const G4ThreeVector &p,
G4bool isglobal = false) const ;
private:
virtual G4int GetAreaCode(const G4ThreeVector &xx,
G4bool withTol = true);
virtual G4int GetAreaCodeInPhi(const G4ThreeVector &xx,
G4bool withTol = true);
virtual void SetCorners();
virtual void SetCorners(G4double EndInnerRadius[2],
G4double EndOuterRadius[2],
G4double DPhi,
G4double EndPhi[2],
G4double EndZ[2]);
virtual void SetBoundaries();
private:
G4double fKappa; // tan(TwistedAngle/2)/HalfLenZ;
G4double fTanStereo; // tan(StereoAngle)
G4double fTan2Stereo; // tan(StereoAngle)**2
G4double fR0; // radius at z = 0
G4double fR02; // radius**2 at z = 0
class Insidetype
{
public:
G4ThreeVector gp;
EInside inside;
};
Insidetype fInside;
};
//========================================================
// inline functions
//========================================================
inline
G4double G4HyperbolicSurface::GetRhoAtPZ(const G4ThreeVector &p,
G4bool isglobal) const
{
// Get Rho at p.z() on Hyperbolic Surface.
G4ThreeVector tmpp;
if (isglobal) {
tmpp = fRot.inverse()*p - fTrans;
} else {
tmpp = p;
}
return sqrt(fR02 + tmpp.z() * tmpp.z() * fTan2Stereo);
}
#endif
@@ -0,0 +1,150 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4TwistedSurface.hh,v 1.4 2004/05/24 12:09:47 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4TwistedSurface
//
// Class description:
//
// Class describing a twisted boundary surface for G4VSolid.
// Author:
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
//
// History:
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
#ifndef __G4TWISTEDSURFACE__
#define __G4TWISTEDSURFACE__
#include "G4VSurface.hh"
class G4TwistedSurface : public G4VSurface
{
public: // with description
G4TwistedSurface(const G4String &name,
const G4RotationMatrix &rot, // 0.5*(phi-width segment)
const G4ThreeVector &tlate,
G4int handedness, // R-hand = 1, L-hand = -1
const G4double kappa, // tan(TwistAngle/2)/fZHalfLen
const EAxis axis0 = kXAxis,
const EAxis axis1 = kZAxis,
G4double axis0min = -kInfinity,
G4double axis1min = -kInfinity,
G4double axis0max = kInfinity,
G4double axis1max = kInfinity );
G4TwistedSurface(const G4String &name,
G4double EndInnerRadius[2],
G4double EndOuterRadius[2],
G4double DPhi,
G4double EndPhi[2],
G4double EndZ[2],
G4double InnerRadius,
G4double OuterRadius,
G4double Kappa,
G4int handedness);
virtual ~G4TwistedSurface();
virtual G4ThreeVector GetNormal(const G4ThreeVector &xx,
G4bool isGlobal = false) ;
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate = kValidateWithTol);
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[]);
inline G4ThreeVector ProjectAtPXPZ(const G4ThreeVector &p,
G4bool isglobal = false) const ;
private:
virtual G4double DistanceToPlane(const G4ThreeVector &p,
const G4ThreeVector &A,
const G4ThreeVector &B,
const G4ThreeVector &C,
const G4ThreeVector &D,
const G4int parity,
G4ThreeVector &xx,
G4ThreeVector &n);
virtual G4int GetAreaCode(const G4ThreeVector &xx,
G4bool withTol = true);
virtual void SetCorners();
virtual void SetCorners( G4double endInnerRad[2],
G4double endOuterRad[2],
G4double endPhi[2],
G4double endZ[2] ) ;
virtual void SetBoundaries();
private:
G4double fKappa; // tan(TwistedAngle/2)/HalfLenZ;
};
//========================================================
// inline functions
//========================================================
inline
G4ThreeVector G4TwistedSurface::ProjectAtPXPZ(const G4ThreeVector &p,
G4bool isglobal) const
{
// Get Rho at p.z() on Hyperbolic Surface.
G4ThreeVector tmpp;
if (isglobal) {
tmpp = fRot.inverse()*p - fTrans;
} else {
tmpp = p;
}
G4ThreeVector xx(p.x(), p.x() * fKappa * p.z(), p.z());
if (isglobal) {
return (fRot * xx + fTrans);
} else {
return xx;
}
}
#endif
@@ -0,0 +1,356 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4TwistedTubs.hh,v 1.3 2004/05/24 12:09:47 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4TwistedTubs
//
// Class description:
//
// G4TwistedTubs is a sort of twisted cylinder.
// A twisted cylinder which is placed along with z-axis and is
// separated into phi-segments should become a hyperboloid, and
// its each segmented piece should be tilted with a stereo angle.
// G4TwistedTubs is a G4VSolid.
// It can have inner & outer surfaces as well as G4TwistedTubs,
// but cannot has different stereo angles between the inner surface
// and outer surface.
// Author:
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
//
// History:
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
#ifndef __G4TWISTEDTUBS__
#define __G4TWISTEDTUBS__
#include "G4VSolid.hh"
#include "G4FlatSurface.hh"
#include "G4TwistedSurface.hh"
#include "G4HyperbolicSurface.hh"
class G4SolidExtentList;
class G4ClippablePolygon;
class G4TwistedTubs : public G4VSolid
{
public: // with description
G4TwistedTubs(const G4String &pname, // Name of instance
G4double twistedangle, // Twisted angle
G4double endinnerrad, // Inner radius at endcap
G4double endouterrad, // Outer radius at endcap
G4double halfzlen, // half z length
G4double dphi); // Phi angle of a segment
G4TwistedTubs(const G4String &pname, // Name of instance
G4double twistedangle, // Stereo angle
G4double endinnerrad, // Inner radius at endcap
G4double endouterrad, // Outer radius at endcap
G4double halfzlen, // half z length
G4int nseg, // Number of segments in totalPhi
G4double totphi); // Total angle of all segments
G4TwistedTubs(const G4String &pname, // Name of instance
G4double twistedangle, // Twisted angle
G4double innerrad, // Inner radius at z=0
G4double outerrad, // Outer radius at z=0
G4double negativeEndz, // -ve z endplate
G4double positiveEndz, // +ve z endplate
G4double dphi); // Phi angle of a segment
G4TwistedTubs(const G4String &pname, // Name of instance
G4double twistedangle, // Stereo angle
G4double innerrad, // Inner radius at z=0
G4double outerrad, // Outer radius at z=0
G4double negativeEndz, // -ve z endplate
G4double positiveEndz, // +ve z endplate
G4int nseg, // Number of segments in totalPhi
G4double totphi); // Total angle of all segments
virtual ~G4TwistedTubs();
void ComputeDimensions(G4VPVParameterisation * /* p */ ,
const G4int /* n */ ,
const G4VPhysicalVolume * /* prep */ );
G4bool CalculateExtent(const EAxis paxis,
const G4VoxelLimits &pvoxellimit,
const G4AffineTransform &ptransform,
G4double &pmin,
G4double &pmax ) const;
G4double DistanceToIn (const G4ThreeVector &p,
const G4ThreeVector &v ) const;
G4double DistanceToIn (const G4ThreeVector &p ) const;
G4double DistanceToOut(const G4ThreeVector &p,
const G4ThreeVector &v,
const G4bool calcnorm=G4bool(false),
G4bool *validnorm=0,
G4ThreeVector *n=0 ) const;
G4double DistanceToOut(const G4ThreeVector &p) const;
EInside Inside (const G4ThreeVector &p) const;
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const;
void DescribeYourselfTo (G4VGraphicsScene &scene) const;
G4Polyhedron *CreatePolyhedron () const;
G4NURBS *CreateNURBS () const;
std::ostream &StreamInfo(std::ostream& os) const;
// accessors
inline G4double GetDPhi () const { return fDPhi ; }
inline G4double GetPhiTwist () const { return fPhiTwist ; }
inline G4double GetInnerRadius () const { return fInnerRadius; }
inline G4double GetOuterRadius () const { return fOuterRadius; }
inline G4double GetInnerStereo () const { return fInnerStereo; }
inline G4double GetOuterStereo () const { return fOuterStereo; }
inline G4double GetZHalfLength () const { return fZHalfLength; }
inline G4double GetKappa () const { return fKappa ; }
inline G4double GetTanInnerStereo () const { return fTanInnerStereo ; }
inline G4double GetTanInnerStereo2() const { return fTanInnerStereo2 ; }
inline G4double GetTanOuterStereo () const { return fTanOuterStereo ; }
inline G4double GetTanOuterStereo2() const { return fTanOuterStereo2 ; }
inline G4double GetEndZ (G4int i) const { return fEndZ[i] ; }
inline G4double GetEndPhi (G4int i) const { return fEndPhi[i]; }
inline G4double GetEndInnerRadius (G4int i) const
{ return fEndInnerRadius[i]; }
inline G4double GetEndOuterRadius (G4int i) const
{ return fEndOuterRadius[i]; }
inline G4double GetEndInnerRadius () const
{ return (fEndInnerRadius[0] > fEndInnerRadius[1] ?
fEndInnerRadius[0] : fEndInnerRadius[1]); }
inline G4double GetEndOuterRadius () const
{ return (fEndOuterRadius[0] > fEndOuterRadius[1] ?
fEndOuterRadius[0] : fEndOuterRadius[1]); }
G4VisExtent GetExtent () const;
G4GeometryType GetEntityType() const;
public: // without description
#ifdef G4SPECSDEBUG
G4VSurface * GetOuterHype() const { return fOuterHype; }
#endif
private:
inline void SetFields(G4double phitwist, G4double innerrad,
G4double outerrad,
G4double negativeEndz, G4double positiveEndz);
void CreateSurfaces();
static void AddPolyToExtent( const G4ThreeVector &v0,
const G4ThreeVector &v1,
const G4ThreeVector &w1,
const G4ThreeVector &w0,
const G4VoxelLimits &voxellimit,
const EAxis axis,
G4SolidExtentList &extentlist );
private:
G4double fPhiTwist; // Twist angle from -fZHalfLength to fZHalfLength
G4double fInnerRadius; // Inner-hype radius at z=0
G4double fOuterRadius; // Outer-hype radius at z=0
G4double fEndZ[2]; // z at endcaps, [0] = -ve z, [1] = +ve z
G4double fDPhi; // Phi-width of a segment fDPhi > 0
G4double fZHalfLength; // Half length along z-axis
G4double fInnerStereo; // Inner-hype stereo angle
G4double fOuterStereo; // Outer-hype stereo angle
G4double fTanInnerStereo; // tan(innerStereoAngle)
G4double fTanOuterStereo; // tan(outerStereoAngle)
G4double fKappa; // tan(fPhiTwist/2)/fZHalfLen;
G4double fEndInnerRadius[2]; // Inner-hype radii endcaps [0] -ve z, [1] +ve z
G4double fEndOuterRadius[2]; // Outer-hype radii endcaps [0] -ve z, [1] +ve z
G4double fEndPhi[2]; // Phi endcaps, [0] = -ve z, [1] = +ve z
G4double fInnerRadius2; // fInnerRadius * fInnerRadius
G4double fOuterRadius2; // fOuterRadius * fOuterRadius
G4double fTanInnerStereo2; // fInnerRadius * fInnerRadius
G4double fTanOuterStereo2; // fInnerRadius * fInnerRadius
G4double fEndZ2[2]; // fEndZ * fEndZ
G4VSurface *fLowerEndcap; // Surface of -ve z
G4VSurface *fUpperEndcap; // Surface of +ve z
G4VSurface *fLatterTwisted; // Surface of -ve phi
G4VSurface *fFormerTwisted; // Surface of +ve phi
G4VSurface *fInnerHype; // Surface of -ve r
G4VSurface *fOuterHype; // Surface of +ve r
class LastState // last Inside result
{
public:
LastState()
{
p.set(kInfinity,kInfinity,kInfinity);
inside = kOutside;
}
~LastState(){}
public:
G4ThreeVector p;
EInside inside;
};
class LastVector // last SurfaceNormal result
{
public:
LastVector()
{
p.set(kInfinity,kInfinity,kInfinity);
vec.set(kInfinity,kInfinity,kInfinity);
surface = new G4VSurface*[1];
}
~LastVector()
{
delete [] surface;
}
public:
G4ThreeVector p;
G4ThreeVector vec;
G4VSurface **surface;
};
class LastValue // last G4double value
{
public:
LastValue()
{
p.set(kInfinity,kInfinity,kInfinity);
value = DBL_MAX;
}
~LastValue(){}
public:
G4ThreeVector p;
G4double value;
};
class LastValueWithDoubleVector // last G4double value
{
public:
LastValueWithDoubleVector()
{
p.set(kInfinity,kInfinity,kInfinity);
vec.set(kInfinity,kInfinity,kInfinity);
value = DBL_MAX;
}
~LastValueWithDoubleVector(){}
public:
G4ThreeVector p;
G4ThreeVector vec;
G4double value;
};
LastState fLastInside;
LastVector fLastNormal;
LastValue fLastDistanceToIn;
LastValue fLastDistanceToOut;
LastValueWithDoubleVector fLastDistanceToInWithV;
LastValueWithDoubleVector fLastDistanceToOutWithV;
};
//=====================================================================
//---------------------
// inline functions
//---------------------
inline
void G4TwistedTubs::SetFields(G4double phitwist, G4double innerrad,
G4double outerrad, G4double negativeEndz,
G4double positiveEndz)
{
fPhiTwist = phitwist;
fEndZ[0] = negativeEndz;
fEndZ[1] = positiveEndz;
fEndZ2[0] = fEndZ[0] * fEndZ[0];
fEndZ2[1] = fEndZ[1] * fEndZ[1];
fInnerRadius = innerrad;
fOuterRadius = outerrad;
fInnerRadius2 = fInnerRadius * fInnerRadius;
fOuterRadius2 = fOuterRadius * fOuterRadius;
G4int maxi;
if (fabs(fEndZ[0]) >= fabs(fEndZ[1])) {
fZHalfLength = fabs(fEndZ[0]);
maxi = 0;
} else {
fZHalfLength = fabs(fEndZ[1]);
maxi = 1;
}
G4double parity = (fPhiTwist > 0 ? 1 : -1);
G4double tanHalfTwist = tan(0.5 * fPhiTwist);
G4double innerNumerator = fabs(fInnerRadius * tanHalfTwist) * parity;
G4double outerNumerator = fabs(fOuterRadius * tanHalfTwist) * parity;
fTanInnerStereo = innerNumerator / fZHalfLength;
fTanOuterStereo = outerNumerator / fZHalfLength;
fTanInnerStereo2 = fTanInnerStereo * fTanInnerStereo;
fTanOuterStereo2 = fTanOuterStereo * fTanOuterStereo;
fInnerStereo = atan2(innerNumerator, fZHalfLength);
fOuterStereo = atan2(outerNumerator, fZHalfLength);
fEndInnerRadius[0] = sqrt(fInnerRadius2 + fEndZ2[0] * fTanInnerStereo2);
fEndInnerRadius[1] = sqrt(fInnerRadius2 + fEndZ2[1] * fTanInnerStereo2);
fEndOuterRadius[0] = sqrt(fOuterRadius2 + fEndZ2[0] * fTanOuterStereo2);
fEndOuterRadius[1] = sqrt(fOuterRadius2 + fEndZ2[1] * fTanOuterStereo2);
fKappa = tanHalfTwist / fZHalfLength;
fEndPhi[0] = atan2(fEndZ[0] * tanHalfTwist, fZHalfLength);
fEndPhi[1] = atan2(fEndZ[1] * tanHalfTwist, fZHalfLength);
#ifdef G4SPECSDEBUG
G4cout << "/********* G4TwistedTubs::SetFields() Field Parameters ***************** " << G4endl;
G4cout << "/* fPhiTwist : " << fPhiTwist << G4endl;
G4cout << "/* fEndZ(0, 1) : " << fEndZ[0] << " , " << fEndZ[1] << G4endl;
G4cout << "/* fEndPhi(0, 1) : " << fEndPhi[0] << " , " << fEndPhi[1] << G4endl;
G4cout << "/* fInnerRadius, fOuterRadius : " << fInnerRadius << " , " << fOuterRadius << G4endl;
G4cout << "/* fEndInnerRadius(0, 1) : " << fEndInnerRadius[0] << " , "
<< fEndInnerRadius[1] << G4endl;
G4cout << "/* fEndOuterRadius(0, 1) : " << fEndOuterRadius[0] << " , "
<< fEndOuterRadius[1] << G4endl;
G4cout << "/* fInnerStereo, fOuterStereo : " << fInnerStereo << " , " << fOuterStereo << G4endl;
G4cout << "/* tanHalfTwist, fKappa : " << tanHalfTwist << " , " << fKappa << G4endl;
G4cout << "/*********************************************************************** " << G4endl;
#endif
}
#endif
@@ -0,0 +1,337 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4VSurface.hh,v 1.8 2004/05/28 18:19:05 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class header file
//
//
// G4VSurface
//
// Class description:
//
// Abstract base class for boundary surface of G4VSolid.
// Author:
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
//
// History:
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
#ifndef __G4VSURFACE__
#define __G4VSURFACE__
#include "G4VSolid.hh"
#include "geomdefs.hh"
#include "G4RotationMatrix.hh"
class G4VSurface
{
public: // without description
enum EValidate {kDontValidate = 0, kValidateWithTol = 1,
kValidateWithoutTol = 2, kUninitialized = 3};
public: // with description
G4VSurface (const G4String &name);
G4VSurface (const G4String &name,
const G4RotationMatrix &rot,
const G4ThreeVector &tlate,
G4int handedness,
const EAxis axis1,
const EAxis axis2,
G4double axis0min = -kInfinity,
G4double axis1min = -kInfinity,
G4double axis0max = kInfinity,
G4double axis1max = kInfinity);
virtual ~G4VSurface();
virtual G4int AmIOnLeftSide(const G4ThreeVector &me,
const G4ThreeVector &vec,
G4bool withTol = true);
virtual G4double DistanceToBoundary( G4int areacode,
G4ThreeVector &xx,
const G4ThreeVector &p) ;
virtual G4double DistanceToIn(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector &gxxbest);
virtual G4double DistanceToOut(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector &gxxbest);
virtual G4double DistanceTo(const G4ThreeVector &gp,
G4ThreeVector &gxx);
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate=kValidateWithTol) = 0;
virtual G4int DistanceToSurface(const G4ThreeVector &gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[]) = 0;
void DebugPrint() const;
// get methods
virtual G4ThreeVector GetNormal(const G4ThreeVector &xx,G4bool isGlobal) = 0;
virtual G4String GetName() const { return fName; }
virtual void GetBoundaryParameters(const G4int &areacode,
G4ThreeVector &d,
G4ThreeVector &x0,
G4int &boundarytype) const;
virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode,
const G4ThreeVector &p) const;
inline G4double DistanceToPlaneWithV(const G4ThreeVector &p,
const G4ThreeVector &v,
const G4ThreeVector &x0,
const G4ThreeVector &n0,
G4ThreeVector &xx);
inline G4double DistanceToPlane(const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &n0,
G4ThreeVector &xx);
inline G4double DistanceToPlane(const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &t1,
const G4ThreeVector &t2,
G4ThreeVector &xx,
G4ThreeVector &n);
inline G4double DistanceToLine (const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &d,
G4ThreeVector &xx);
inline G4bool IsAxis0 (G4int areacode) const;
inline G4bool IsAxis1 (G4int areacode) const;
inline G4bool IsOutside (G4int areacode) const;
inline G4bool IsInside (G4int areacode, G4bool testbitmode = false) const;
inline G4bool IsBoundary (G4int areacode, G4bool testbitmode = false) const;
inline G4bool IsCorner (G4int areacode, G4bool testbitmode = false) const;
inline G4bool IsValidNorm() const { return fIsValidNorm; }
G4bool IsSameBoundary (G4VSurface *surface1, G4int areacode1,
G4VSurface *surface2, G4int areacode2 ) const;
inline G4int GetAxisType(G4int areacode, G4int whichaxis) const;
inline G4ThreeVector ComputeGlobalPoint (const G4ThreeVector &lp) const;
inline G4ThreeVector ComputeLocalPoint (const G4ThreeVector &gp) const;
inline G4ThreeVector ComputeGlobalDirection (const G4ThreeVector &lp) const;
inline G4ThreeVector ComputeLocalDirection (const G4ThreeVector &gp) const;
// set methods
inline void SetAxis(G4int i, const EAxis axis) { fAxis[i] = axis; }
inline void SetNeighbours(G4VSurface* axis0min, G4VSurface* axis1min,
G4VSurface* axis0max, G4VSurface* axis1max);
protected: // with description
// get methods
inline G4VSurface** GetNeighbours() { return fNeighbours; }
inline G4int GetNeighbours(G4int areacode, G4VSurface* surfaces[]);
inline G4ThreeVector GetCorner(G4int areacode) const;
void GetBoundaryAxis(G4int areacode, EAxis axis[]) const;
void GetBoundaryLimit(G4int areacode, G4double limit[]) const;
virtual G4int GetAreaCode(const G4ThreeVector &xx, G4bool withtol=true) = 0;
// set methods
virtual void SetBoundary(const G4int &axiscode,
const G4ThreeVector &direction,
const G4ThreeVector &x0,
const G4int &boundarytype);
// areacode must be one of them:
// sAxis0 & sAxisMin, sAxis0 & sAxisMax,
// sAxis1 & sAxisMin, sAxis1 & sAxisMax.
// boundarytype represents the shape of locus
// from the start point to end point of boundary.
// ex.
// sAxisRho = linear line which start point is fixed at origin.
// sAxisPhi = part of circle which center placed at the origin.
void SetCorner(G4int areacode, G4double x, G4double y, G4double z);
private:
virtual void SetBoundaries() = 0;
virtual void SetCorners() = 0;
// data members ---------------------------------------------------------
public:
static const G4int sOutside ;
static const G4int sInside ;
static const G4int sBoundary;
static const G4int sCorner;
static const G4int sCMin1Min;
static const G4int sCMax1Min;
static const G4int sCMax1Max;
static const G4int sCMin1Max;
static const G4int sAxisMin;
static const G4int sAxisMax;
static const G4int sAxisX;
static const G4int sAxisY;
static const G4int sAxisZ;
static const G4int sAxisRho;
static const G4int sAxisPhi;
static const G4int sAxis0;
static const G4int sAxis1;
static const G4int sSizeMask;
static const G4int sAxisMask;
static const G4int sAreaMask;
protected:
class CurrentStatus
{
public:
CurrentStatus();
virtual ~CurrentStatus();
inline G4ThreeVector GetXX(G4int i) const { return fXX[i]; }
inline G4double GetDistance(G4int i) const { return fDistance[i]; }
inline G4int GetAreacode(G4int i) const { return fAreacode[i]; }
inline G4int GetNXX() const { return fNXX; }
inline G4bool IsDone() const { return fDone; }
inline G4bool IsValid(G4int i) const { return fIsValid[i]; }
void SetCurrentStatus(G4int i,
G4ThreeVector &xx,
G4double &dist,
G4int &areacode,
G4bool &isvalid,
G4int nxx,
EValidate validate,
const G4ThreeVector *p,
const G4ThreeVector *v = 0);
void ResetfDone(EValidate validate,
const G4ThreeVector *p,
const G4ThreeVector *v = 0);
void DebugPrint() const;
private:
G4double fDistance[2];
G4ThreeVector fXX[2];
G4int fAreacode[2];
G4bool fIsValid[2];
G4int fNXX;
G4ThreeVector fLastp;
G4ThreeVector fLastv;
EValidate fLastValidate;
G4bool fDone;
};
class Boundary
{
public:
Boundary();
virtual ~Boundary();
void SetFields(const G4int &areacode,
const G4ThreeVector &d,
const G4ThreeVector &x0,
const G4int &boundarytype);
G4bool IsEmpty() const;
G4bool GetBoundaryParameters(const G4int &areacode,
G4ThreeVector &d,
G4ThreeVector &x0,
G4int &boundarytype) const;
private:
G4int fBoundaryAcode;
G4ThreeVector fBoundaryDirection;
G4ThreeVector fBoundaryX0;
G4int fBoundaryType;
};
EAxis fAxis[2];
G4double fAxisMin[2];
G4double fAxisMax[2];
CurrentStatus fCurStatWithV;
CurrentStatus fCurStat;
G4RotationMatrix fRot;
G4ThreeVector fTrans;
G4int fHandedness;
class G4SurfCurNormal
{
public:
G4ThreeVector p;
G4ThreeVector normal;
};
G4SurfCurNormal fCurrentNormal;
G4bool fIsValidNorm;
private:
G4VSurface *fNeighbours[4]; // {0,1,2,3} = sAxis0min, sAxis1min,
// sAxis0max, sAxis1max
G4ThreeVector fCorners[4]; // corners of the surface in local coordinate
Boundary fBoundaries[4]; // boundaries of the surface.
G4String fName;
class G4SurfSideQuery
{
public:
G4ThreeVector me;
G4ThreeVector vec;
G4bool withTol;
G4int amIOnLeftSide;
};
G4SurfSideQuery fAmIOnLeftSide;
};
//========================================================
// inline functions
//========================================================
#include "G4VSurface.icc"
#endif
@@ -0,0 +1,369 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4VSurface.icc,v 1.2 2004/05/28 13:13:35 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// --------------------------------------------------------------------
// G4VSurface class inline methods
//
// Author:
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
//
// History:
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
//=====================================================================
//* DistanceToPlaneWithV ----------------------------------------------
inline
G4double G4VSurface::DistanceToPlaneWithV(const G4ThreeVector &p,
const G4ThreeVector &v,
const G4ThreeVector &x0,
const G4ThreeVector &n0,
G4ThreeVector &xx)
{
G4double t = (n0 * (x0 - p)) / (n0 * v);
xx = p + t * v;
return t;
}
//=====================================================================
//* DistanceToPlane ---------------------------------------------------
inline
G4double G4VSurface::DistanceToPlane(const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &n0,
G4ThreeVector &xx)
{
// DistanceToPlane :
// Calculate distance to plane in local coordinate,
// then return distance and global intersection points.
//
// p - location of flying particle
// x0 - reference point of surface
// xx - a foot of perpendicular line from p to the plane
// t - distance from xx to p
// n - a unit normal of this plane from plane to p.
//
// equation of plane:
// n*(x - x0) = 0;
//
// vector to xx:
// xx = p - t*n
//
// where
// t = n * (p - x0) / abs(n)
//
G4double t;
G4ThreeVector n = n0.unit();
t = n * (p - x0);
xx = p - t * n;
return t;
}
//=====================================================================
//* DistanceToPlane ---------------------------------------------------
inline
G4double G4VSurface::DistanceToPlane(const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &t1,
const G4ThreeVector &t2,
G4ThreeVector &xx,
G4ThreeVector &n)
{
// DistanceToPlane :
// Calculate distance to plane in local coordinate,
// then return distance and global intersection points.
// t1 - 1st. vector lying on the plane
// t2 - 2nd. vector lying on the plane
n = (t1.cross(t2)).unit();
return DistanceToPlane(p, x0, n, xx);
}
//=====================================================================
//* DistanceToLine ----------------------------------------------------
inline
G4double G4VSurface::DistanceToLine(const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &d,
G4ThreeVector &xx)
{
// DistanceToLine :
// Calculate distance to line,
// then return distance and global intersection points.
//
// p - location of flying particle
// x0 - reference point of line
// d - direction vector of line
// xx - a foot of perpendicular line from p to the plane
// t - distance from xx to p
//
// Equation
//
// distance^2 = |(xx - p)|^2
// with
// xx = x0 + t*d
//
// (d/dt)distance^2 = (d/dt)|((x0 + t*d) - p)|^2
// = 2*t*|d|^2 + 2*d*(x0 - p)
// = 0 // smallest distance
// then
// t = - d*(x0 - p) / |d|^2
//
G4double t;
G4ThreeVector dir = d.unit();
t = - dir * (x0 - p); // |dir|^2 = 1.
xx = x0 + t * dir;
G4ThreeVector dist = xx - p;
return dist.mag();
}
//=====================================================================
//* IsAxis0 -----------------------------------------------------------
inline
G4bool G4VSurface::IsAxis0(G4int areacode) const
{
if (areacode & sAxis0) return true;
return false;
}
//=====================================================================
//* IsAxis1 -----------------------------------------------------------
inline
G4bool G4VSurface::IsAxis1(G4int areacode) const
{
if (areacode & sAxis1) return true;
return false;
}
//=====================================================================
//* IsOutside ---------------------------------------------------------
inline
G4bool G4VSurface::IsOutside(G4int areacode) const
{
if (areacode & sInside) return false;
return true;
}
//=====================================================================
//* IsInside ----------------------------------------------------------
inline
G4bool G4VSurface::IsInside(G4int areacode, G4bool testbitmode) const
{
if (areacode & sInside) {
if (testbitmode) {
return true;
} else {
if (!((areacode & sBoundary) || (areacode & sCorner))) return true;
}
}
return false;
}
//=====================================================================
//* IsBoundary --------------------------------------------------------
inline
G4bool G4VSurface::IsBoundary(G4int areacode, G4bool testbitmode) const
{
if ((areacode & sBoundary) == sBoundary) {
if (testbitmode) {
return true;
} else {
if ((areacode & sInside) == sInside) return true;
}
}
return false;
}
//=====================================================================
//* IsCorner ----------------------------------------------------------
inline
G4bool G4VSurface::IsCorner(G4int areacode, G4bool testbitmode) const
{
if ((areacode & sCorner) == sCorner) {
if (testbitmode) {
return true;
} else {
if ((areacode & sInside) == sInside) return true;
}
}
return false;
}
//=====================================================================
//* GetAxisType -------------------------------------------------------
inline
G4int G4VSurface::GetAxisType(G4int areacode, G4int whichaxis) const
{
G4int axiscode = areacode & sAxisMask & whichaxis;
if (axiscode == (sAxisX & sAxis0) ||
axiscode == (sAxisX & sAxis1)) {
return sAxisX;
} else if (axiscode == (sAxisY & sAxis0) ||
axiscode == (sAxisY & sAxis1)) {
return sAxisY;
} else if (axiscode == (sAxisZ & sAxis0) ||
axiscode == (sAxisZ & sAxis1)) {
return sAxisZ;
} else if (axiscode == (sAxisRho & sAxis0) ||
axiscode == (sAxisRho & sAxis1)) {
return sAxisRho;
} else if (axiscode == (sAxisPhi & sAxis0) ||
axiscode == (sAxisPhi & sAxis1)) {
return sAxisPhi;
} else {
G4cerr << "ERROR - G4VSurface::GetAxisType()" << G4endl
<< " areacode = " << areacode << G4endl;
G4Exception("G4VSurface::GetAxisType()","NotSupported",
FatalException, "Configuration not supported.");
}
return 1;
}
//=====================================================================
//* ComputeGlobalPoint ------------------------------------------------
inline
G4ThreeVector G4VSurface::ComputeGlobalPoint(const G4ThreeVector &lp) const
{
return fRot * G4ThreeVector(lp) + fTrans;
}
//=====================================================================
//* ComputeGlobalPoint ------------------------------------------------
inline
G4ThreeVector G4VSurface::ComputeLocalPoint(const G4ThreeVector &gp) const
{
return fRot.inverse() * G4ThreeVector(gp) - fTrans;
}
//=====================================================================
//* ComputeGlobalDirection --------------------------------------------
inline
G4ThreeVector G4VSurface::ComputeGlobalDirection(const G4ThreeVector &lp) const
{
return fRot * G4ThreeVector(lp);
}
//=====================================================================
//* ComputeLocalDirection ---------------------------------------------
inline
G4ThreeVector G4VSurface::ComputeLocalDirection(const G4ThreeVector &gp) const
{
return fRot.inverse() * G4ThreeVector(gp);
}
//=====================================================================
//* SetNeighbours -----------------------------------------------------
inline
void G4VSurface::SetNeighbours(G4VSurface* axis0min, G4VSurface* axis1min,
G4VSurface* axis0max, G4VSurface* axis1max)
{
fNeighbours[0] = axis0min;
fNeighbours[1] = axis1min;
fNeighbours[2] = axis0max;
fNeighbours[4] = axis1max;
}
//=====================================================================
//* GetNeighbours -----------------------------------------------------
inline
G4int G4VSurface::GetNeighbours(G4int areacode, G4VSurface** surfaces)
{
G4int i = 0;
if (areacode & (sAxis0 | sAxisMin)) {
surfaces[i] = fNeighbours[0];
i++;
}
if (areacode & (sAxis1 | sAxisMin)) {
surfaces[i] = fNeighbours[1];
i++;
if (i == 2) return i;
}
if (areacode & (sAxis0 | sAxisMax)) {
surfaces[i] = fNeighbours[2];
i++;
if (i == 2) return i;
}
if (areacode & (sAxis1 | sAxisMax)) {
surfaces[i] = fNeighbours[3];
i++;
if (i == 2) return i;
}
return i;
}
//=====================================================================
//* GetCorner ---------------------------------------------------------
inline
G4ThreeVector G4VSurface::GetCorner(G4int areacode) const
{
if (!(areacode & sCorner)){
G4cerr << "ERROR - G4VSurface::GetCorner()" << G4endl
<< " areacode = " << areacode << G4endl;
G4Exception("G4VSurface::GetCorner()","InvalidSetup",
FatalException, "Area code must represent corner.");
}
if ((areacode & sCMin1Min) == sCMin1Min) {
return fCorners[0];
} else if ((areacode & sCMax1Min) == sCMax1Min) {
return fCorners[1];
} else if ((areacode & sCMax1Max) == sCMax1Max) {
return fCorners[2];
} else if ((areacode & sCMin1Max) == sCMin1Max) {
return fCorners[3];
} else {
G4cerr << "ERROR - G4VSurface::GetCorner()" << G4endl
<< " areacode = " << areacode << G4endl;
G4Exception("G4VSurface::GetCorner()", "NotSupported",
FatalException, "Configuration not supported.");
}
return fCorners[0];
}
@@ -0,0 +1,482 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4FlatSurface.cc,v 1.5 2004/05/28 13:13:36 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class source file
//
//
// G4FlatSurface.cc
//
// Author:
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
//
// History:
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
#include "G4FlatSurface.hh"
//=====================================================================
//* constructors ------------------------------------------------------
G4FlatSurface::G4FlatSurface(const G4String &name,
const G4RotationMatrix &rot,
const G4ThreeVector &tlate,
const G4ThreeVector &n,
const EAxis axis0 ,
const EAxis axis1 ,
G4double axis0min,
G4double axis1min,
G4double axis0max,
G4double axis1max )
: G4VSurface(name, rot, tlate, 0, axis0, axis1,
axis0min, axis1min, axis0max, axis1max)
{
if (axis0 == kPhi && axis1 == kRho) {
G4Exception("G4FlatSurface::G4FlatSurface()", "InvalidSetup",
FatalException, "Should swap axis0 and axis1!");
}
G4ThreeVector normal = rot.inverse()*n;
fCurrentNormal.normal = normal.unit(); // in local coordinate system
fIsValidNorm = true;
SetCorners();
SetBoundaries();
}
G4FlatSurface::G4FlatSurface( const G4String &name,
G4double EndInnerRadius[2],
G4double EndOuterRadius[2],
G4double DPhi,
G4double EndPhi[2],
G4double EndZ[2],
G4int handedness )
: G4VSurface(name)
{
fHandedness = handedness; // +z = +ve, -z = -ve
fAxis[0] = kRho; // in local coordinate system
fAxis[1] = kPhi;
G4int i = (handedness < 0 ? 0 : 1);
fAxisMin[0] = EndInnerRadius[i]; // Inner-hype radius at z=0
fAxisMax[0] = EndOuterRadius[i]; // Outer-hype radius at z=0
fAxisMin[1] = -0.5*DPhi;
fAxisMax[1] = -fAxisMin[1];
fCurrentNormal.normal.set(0, 0, (fHandedness < 0 ? -1 : 1));
// Unit vector, in local coordinate system
fRot.rotateZ(EndPhi[i]);
fTrans.set(0, 0, EndZ[i]);
fIsValidNorm = true;
SetCorners();
SetBoundaries();
}
//=====================================================================
//* destructor --------------------------------------------------------
G4FlatSurface::~G4FlatSurface()
{
}
//=====================================================================
//* GetNormal ---------------------------------------------------------
G4ThreeVector G4FlatSurface::GetNormal(const G4ThreeVector & /* xx */ ,
G4bool isGlobal)
{
if (isGlobal) {
return ComputeGlobalDirection(fCurrentNormal.normal);
} else {
return fCurrentNormal.normal;
}
}
//=====================================================================
//* DistanceToSurface(p, v) -------------------------------------------
G4int G4FlatSurface::DistanceToSurface(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate)
{
fCurStatWithV.ResetfDone(validate, &gp, &gv);
if (fCurStatWithV.IsDone()) {
G4int i;
for (i=0; i<fCurStatWithV.GetNXX(); i++) {
gxx[i] = fCurStatWithV.GetXX(i);
distance[i] = fCurStatWithV.GetDistance(i);
areacode[i] = fCurStatWithV.GetAreacode(i);
isvalid[i] = fCurStatWithV.IsValid(i);
}
return fCurStatWithV.GetNXX();
} else {
// initialize
G4int i;
for (i=0; i<2; i++) {
distance[i] = kInfinity;
areacode[i] = sOutside;
isvalid[i] = false;
gxx[i].set(kInfinity, kInfinity, kInfinity);
}
}
G4ThreeVector p = ComputeLocalPoint(gp);
G4ThreeVector v = ComputeLocalDirection(gv);
//
// special case!
// if p is on surface, distance = 0.
//
if (fabs(p.z()) == 0.) { // if p is on the plane
distance[0] = 0;
G4ThreeVector xx = p;
gxx[0] = ComputeGlobalPoint(xx);
if (validate == kValidateWithTol) {
areacode[0] = GetAreaCode(xx);
if (!IsOutside(areacode[0])) {
isvalid[0] = true;
}
} else if (validate == kValidateWithoutTol) {
areacode[0] = GetAreaCode(xx, false);
if (IsInside(areacode[0])) {
isvalid[0] = true;
}
} else { // kDontValidate
areacode[0] = sInside;
isvalid[0] = true;
}
return 1;
}
//
// special case end
//
if (v.z() == 0) {
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 0, validate, &gp, &gv);
return 0;
}
distance[0] = - (p.z() / v.z());
G4ThreeVector xx = p + distance[0]*v;
gxx[0] = ComputeGlobalPoint(xx);
if (validate == kValidateWithTol) {
areacode[0] = GetAreaCode(xx);
if (!IsOutside(areacode[0])) {
if (distance[0] >= 0) isvalid[0] = true;
}
} else if (validate == kValidateWithoutTol) {
areacode[0] = GetAreaCode(xx, false);
if (IsInside(areacode[0])) {
if (distance[0] >= 0) isvalid[0] = true;
}
} else { // kDontValidate
areacode[0] = sInside;
if (distance[0] >= 0) isvalid[0] = true;
}
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 1, validate, &gp, &gv);
#ifdef G4SPECSDEBUG
G4cerr << "ERROR - G4FlatSurface::DistanceToSurface(p,v)" << G4endl;
G4cerr << " Name : " << GetName() << G4endl;
G4cerr << " xx : " << xx << G4endl;
G4cerr << " gxx[0] : " << gxx[0] << G4endl;
G4cerr << " dist[0] : " << distance[0] << G4endl;
G4cerr << " areacode[0] : " << areacode[0] << G4endl;
G4cerr << " isvalid[0] : " << isvalid[0] << G4endl;
}
#endif
return 1;
}
//=====================================================================
//* DistanceToSurface(p) ----------------------------------------------
G4int G4FlatSurface::DistanceToSurface(const G4ThreeVector &gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[])
{
// Calculate distance to plane in local coordinate,
// then return distance and global intersection points.
//
fCurStat.ResetfDone(kDontValidate, &gp);
if (fCurStat.IsDone()) {
G4int i;
for (i=0; i<fCurStat.GetNXX(); i++) {
gxx[i] = fCurStat.GetXX(i);
distance[i] = fCurStat.GetDistance(i);
areacode[i] = fCurStat.GetAreacode(i);
}
return fCurStat.GetNXX();
} else {
// initialize
G4int i;
for (i=0; i<2; i++) {
distance[i] = kInfinity;
areacode[i] = sOutside;
gxx[i].set(kInfinity, kInfinity, kInfinity);
}
}
G4ThreeVector p = ComputeLocalPoint(gp);
G4ThreeVector xx;
// The plane is placed on origin with making its normal
// parallel to z-axis.
if (fabs(p.z()) <= 0.5 * kCarTolerance) { // if p is on the plane, return 1
distance[0] = 0;
xx = p;
} else {
distance[0] = fabs(p.z());
xx.set(p.x(), p.y(), 0);
}
gxx[0] = ComputeGlobalPoint(xx);
areacode[0] = sInside;
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
//=====================================================================
//* GetAreaCode -------------------------------------------------------
G4int G4FlatSurface::GetAreaCode(const G4ThreeVector &xx,
G4bool withTol)
{
static const G4double rtol = 0.5*kRadTolerance;
G4int areacode = sInside;
if (fAxis[0] == kRho && fAxis[1] == kPhi) {
G4int rhoaxis = 0;
// G4int phiaxis = 0;
G4ThreeVector dphimin; // direction of phi-minimum boundary
G4ThreeVector dphimax; // direction of phi-maximum boundary
dphimin = GetCorner(sCMax1Min);
dphimax = GetCorner(sCMax1Max);
if (withTol) {
G4bool isoutside = false;
// test boundary of rho-axis
if (xx.getRho() <= fAxisMin[rhoaxis] + rtol) {
areacode |= (sAxis0 & (sAxisRho | sAxisMin)) | sBoundary; // rho-min
if (xx.getRho() < fAxisMin[rhoaxis] - rtol) isoutside = true;
} else if (xx.getRho() >= fAxisMax[rhoaxis] - rtol) {
areacode |= (sAxis0 & (sAxisRho | sAxisMax)) | sBoundary; // rho-max
if (xx.getRho() > fAxisMax[rhoaxis] + rtol) isoutside = true;
}
// test boundary of phi-axis
if (AmIOnLeftSide(xx, dphimin) >= 0) { // xx is on dphimin
areacode |= (sAxis1 & (sAxisPhi | sAxisMin));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
if (AmIOnLeftSide(xx, dphimin) > 0) isoutside = true;
} else if (AmIOnLeftSide(xx, dphimax) <= 0) { // xx is on dphimax
areacode |= (sAxis1 & (sAxisPhi | sAxisMax));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
if (AmIOnLeftSide(xx, dphimax) < 0) isoutside = true;
}
// if isoutside = true, clear inside bit.
// if not on boundary, add axis information.
if (isoutside) {
G4int tmpareacode = areacode & (~sInside);
areacode = tmpareacode;
} else if ((areacode & sBoundary) != sBoundary) {
areacode |= (sAxis0 & sAxisRho) | (sAxis1 & sAxisPhi);
}
} else {
// out of boundary of rho-axis
if (xx.getRho() < fAxisMin[rhoaxis]) {
areacode |= (sAxis0 & (sAxisRho | sAxisMin)) | sBoundary;
} else if (xx.getRho() > fAxisMax[rhoaxis]) {
areacode |= (sAxis0 & (sAxisRho | sAxisMax)) | sBoundary;
}
// out of boundary of phi-axis
if (AmIOnLeftSide(xx, dphimin, false) >= 0) { // xx is leftside or
areacode |= (sAxis1 & (sAxisPhi | sAxisMin)) ; // boundary of dphimin
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
} else if (AmIOnLeftSide(xx, dphimax, false) <= 0) { // xx is rightside or
areacode |= (sAxis1 & (sAxisPhi | sAxisMax)) ; // boundary of dphimax
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
}
if ((areacode & sBoundary) != sBoundary) {
areacode |= (sAxis0 & sAxisRho) | (sAxis1 & sAxisPhi);
}
}
return areacode;
} else {
G4cerr << "ERROR - G4FlatSurface::GetAreaCode()" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1] << G4endl;
G4Exception("G4FlatSurface::GetAreaCode()", "NotImplemented",
FatalException, "Feature NOT implemented !");
}
return areacode;
}
//=====================================================================
//* SetCorners --------------------------------------------------------
void G4FlatSurface::SetCorners()
{
// Set Corner points in local coodinate.
if (fAxis[0] == kRho && fAxis[1] == kPhi) {
G4int rhoaxis = 0; // kRho
G4int phiaxis = 1; // kPhi
G4double x, y, z;
// corner of Axis0min and Axis1min
x = fAxisMin[rhoaxis]*cos(fAxisMin[phiaxis]);
y = fAxisMin[rhoaxis]*sin(fAxisMin[phiaxis]);
z = 0;
SetCorner(sCMin1Min, x, y, z);
// corner of Axis0max and Axis1min
x = fAxisMax[rhoaxis]*cos(fAxisMin[phiaxis]);
y = fAxisMax[rhoaxis]*sin(fAxisMin[phiaxis]);
z = 0;
SetCorner(sCMax1Min, x, y, z);
// corner of Axis0max and Axis1max
x = fAxisMax[rhoaxis]*cos(fAxisMax[phiaxis]);
y = fAxisMax[rhoaxis]*sin(fAxisMax[phiaxis]);
z = 0;
SetCorner(sCMax1Max, x, y, z);
// corner of Axis0min and Axis1max
x = fAxisMin[rhoaxis]*cos(fAxisMax[phiaxis]);
y = fAxisMin[rhoaxis]*sin(fAxisMax[phiaxis]);
z = 0;
SetCorner(sCMin1Max, x, y, z);
} else {
G4cerr << "ERROR - G4FlatSurface::SetCorners()" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1] << G4endl;
G4Exception("G4FlatSurface::SetCorners()", "NotImplemented",
FatalException, "Feature NOT implemented !");
}
}
//=====================================================================
//* SetBoundaries() ---------------------------------------------------
void G4FlatSurface::SetBoundaries()
{
// Set direction-unit vector of phi-boundary-lines in local coodinate.
// Don't call the function twice.
if (fAxis[0] == kRho && fAxis[1] == kPhi) {
G4ThreeVector direction;
// sAxis0 & sAxisMin
direction = GetCorner(sCMin1Max) - GetCorner(sCMin1Min);
direction = direction.unit();
SetBoundary(sAxis0 & (sAxisPhi | sAxisMin), direction,
GetCorner(sCMin1Min), sAxisPhi);
// sAxis0 & sAxisMax
direction = GetCorner(sCMax1Max) - GetCorner(sCMax1Min);
direction = direction.unit();
SetBoundary(sAxis0 & (sAxisPhi | sAxisMax), direction,
GetCorner(sCMax1Min), sAxisPhi);
// sAxis1 & sAxisMin
direction = GetCorner(sCMax1Min) - GetCorner(sCMin1Min);
direction = direction.unit();
SetBoundary(sAxis1 & (sAxisRho | sAxisMin), direction,
GetCorner(sCMin1Min), sAxisRho);
// sAxis1 & sAxisMax
direction = GetCorner(sCMax1Max) - GetCorner(sCMin1Max);
direction = direction.unit();
SetBoundary(sAxis1 & (sAxisRho | sAxisMax), direction,
GetCorner(sCMin1Max), sAxisPhi);
} else {
G4cerr << "ERROR - G4FlatSurface::SetBoundaries()" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1] << G4endl;
G4Exception("G4FlatSurface::SetBoundaries()", "NotImplemented",
FatalException, "Feature NOT implemented !");
}
}
@@ -0,0 +1,912 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4HyperbolicSurface.cc,v 1.5 2004/05/28 13:13:36 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class source file
//
//
// G4HyperbolicSurface.cc
//
// Author:
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
//
// History:
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
#include "G4HyperbolicSurface.hh"
//=====================================================================
//* constructors ------------------------------------------------------
G4HyperbolicSurface::G4HyperbolicSurface(const G4String &name,
const G4RotationMatrix &rot,
const G4ThreeVector &tlate,
const G4int handedness,
const G4double kappa,
const G4double tanstereo,
const G4double r0,
const EAxis axis0,
const EAxis axis1,
G4double axis0min,
G4double axis1min,
G4double axis0max,
G4double axis1max )
: G4VSurface(name, rot, tlate, handedness, axis0, axis1,
axis0min, axis1min, axis0max, axis1max),
fKappa(kappa), fTanStereo(tanstereo),
fTan2Stereo(tanstereo*tanstereo), fR0(r0), fR02(r0*r0)
{
if (axis0 == kZAxis && axis1 == kPhi) {
G4Exception("G4HyperbolicSurface::G4HyperbolicSurface()", "InvalidSetup",
FatalException, "Should swap axis0 and axis1!");
}
fInside.gp.set(kInfinity, kInfinity, kInfinity);
fInside.inside = kOutside;
fIsValidNorm = false;
SetCorners();
SetBoundaries();
}
G4HyperbolicSurface::G4HyperbolicSurface(const G4String &name,
G4double EndInnerRadius[2],
G4double EndOuterRadius[2],
G4double DPhi,
G4double EndPhi[2],
G4double EndZ[2],
G4double InnerRadius,
G4double OuterRadius,
G4double Kappa,
G4double TanInnerStereo,
G4double TanOuterStereo,
G4int handedness)
: G4VSurface(name)
{
fHandedness = handedness; // +z = +ve, -z = -ve
fAxis[0] = kPhi;
fAxis[1] = kZAxis;
fAxisMin[0] = kInfinity; // we cannot fix boundary min of Phi,
fAxisMax[0] = kInfinity; // because it depends on z.
fAxisMin[1] = EndZ[0];
fAxisMax[1] = EndZ[1];
fKappa = Kappa;
if (handedness < 0) { // inner hyperbolic surface
fTanStereo = TanInnerStereo;
fR0 = InnerRadius;
} else { // outer hyperbolic surface
fTanStereo = TanOuterStereo;
fR0 = OuterRadius;
}
fTan2Stereo = fTanStereo * fTanStereo;
fR02 = fR0 * fR0;
fTrans.set(0, 0, 0);
fIsValidNorm = false;
fInside.gp.set(kInfinity, kInfinity, kInfinity);
fInside.inside = kOutside;
SetCorners(EndInnerRadius, EndOuterRadius, DPhi, EndPhi, EndZ) ;
SetBoundaries();
}
//=====================================================================
//* destructor --------------------------------------------------------
G4HyperbolicSurface::~G4HyperbolicSurface()
{
}
//=====================================================================
//* GetNormal ---------------------------------------------------------
G4ThreeVector G4HyperbolicSurface::GetNormal(const G4ThreeVector &tmpxx,
G4bool isGlobal)
{
// GetNormal returns a normal vector at a surface (or very close
// to surface) point at tmpxx.
// If isGlobal=true, it returns the normal in global coordinate.
//
G4ThreeVector xx;
if (isGlobal) {
xx = ComputeLocalPoint(tmpxx);
if ((xx - fCurrentNormal.p).mag() < 0.5 * kCarTolerance) {
return ComputeGlobalDirection(fCurrentNormal.normal);
}
} else {
xx = tmpxx;
if (xx == fCurrentNormal.p) {
return fCurrentNormal.normal;
}
}
fCurrentNormal.p = xx;
G4ThreeVector normal( xx.x(), xx.y(), -xx.z() * fTan2Stereo);
normal *= fHandedness;
normal = normal.unit();
if (isGlobal) {
fCurrentNormal.normal = ComputeLocalDirection(normal);
} else {
fCurrentNormal.normal = normal;
}
return fCurrentNormal.normal;
}
//=====================================================================
//* Inside() ----------------------------------------------------------
EInside G4HyperbolicSurface::Inside(const G4ThreeVector &gp)
{
// Inside returns
static const G4double halftol = 0.5 * kRadTolerance;
if (fInside.gp == gp) {
return fInside.inside;
}
fInside.gp = gp;
G4ThreeVector p = ComputeLocalPoint(gp);
if (p.mag() < DBL_MIN) {
fInside.inside = kOutside;
return fInside.inside;
}
G4double rhohype = GetRhoAtPZ(p);
G4double distanceToOut = fHandedness * (rhohype - p.getRho());
// +ve : inside
if (distanceToOut < -halftol) {
fInside.inside = kOutside;
} else {
G4int areacode = GetAreaCode(p);
if (IsOutside(areacode)) {
fInside.inside = kOutside;
} else if (IsBoundary(areacode)) {
fInside.inside = kSurface;
} else if (IsInside(areacode)) {
if (distanceToOut <= halftol) {
fInside.inside = kSurface;
} else {
fInside.inside = kInside;
}
} else {
G4cout << "WARNING - G4HyperbolicSurface::Inside()" << G4endl
<< " Invalid option !" << G4endl
<< " name, areacode, distanceToOut = "
<< GetName() << ", " << std::hex << areacode << std::dec << ", "
<< distanceToOut << G4endl;
}
}
return fInside.inside;
}
//=====================================================================
//* DistanceToSurface -------------------------------------------------
G4int G4HyperbolicSurface::DistanceToSurface(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate)
{
//
// Decide if and where a line intersects with a hyperbolic
// surface (of infinite extent)
//
// Arguments:
// p - (in) Point on trajectory
// v - (in) Vector along trajectory
// r2 - (in) Square of radius at z = 0
// tan2phi - (in) tan(stereo)**2
// s - (out) Up to two points of intersection, where the
// intersection point is p + s*v, and if there are
// two intersections, s[0] < s[1]. May be negative.
// Returns:
// The number of intersections. If 0, the trajectory misses.
//
//
// Equation of a line:
//
// x = x0 + s*tx y = y0 + s*ty z = z0 + s*tz
//
// Equation of a hyperbolic surface:
//
// x**2 + y**2 = r**2 + (z*tanPhi)**2
//
// Solution is quadratic:
//
// a*s**2 + b*s + c = 0
//
// where:
//
// a = tx**2 + ty**2 - (tz*tanPhi)**2
//
// b = 2*( x0*tx + y0*ty - z0*tz*tanPhi**2 )
//
// c = x0**2 + y0**2 - r**2 - (z0*tanPhi)**2
//
fCurStatWithV.ResetfDone(validate, &gp, &gv);
if (fCurStatWithV.IsDone()) {
G4int i;
for (i=0; i<fCurStatWithV.GetNXX(); i++) {
gxx[i] = fCurStatWithV.GetXX(i);
distance[i] = fCurStatWithV.GetDistance(i);
areacode[i] = fCurStatWithV.GetAreacode(i);
isvalid[i] = fCurStatWithV.IsValid(i);
}
return fCurStatWithV.GetNXX();
} else {
// initialize
G4int i;
for (i=0; i<2; i++) {
distance[i] = kInfinity;
areacode[i] = sOutside;
isvalid[i] = false;
gxx[i].set(kInfinity, kInfinity, kInfinity);
}
}
G4ThreeVector p = ComputeLocalPoint(gp);
G4ThreeVector v = ComputeLocalDirection(gv);
G4ThreeVector xx[2];
//
// special case! p is on origin.
//
if (p.mag() == 0) {
// p is origin.
// unique solution of 2-dimension question in r-z plane
// Equations:
// r^2 = fR02 + z^2*fTan2Stere0
// r = beta*z
// where
// beta = vrho / vz
// Solution (z value of intersection point):
// xxz = +- sqrt (fR02 / (beta^2 - fTan2Stereo))
//
G4double vz = v.z();
G4double absvz = abs(vz);
G4double vrho = v.getRho();
G4double vslope = vrho/vz;
G4double vslope2 = vslope * vslope;
if (vrho == 0 || (vrho/absvz) <= (absvz*fabs(fTanStereo)/absvz)) {
// vz/vrho is bigger than slope of asymptonic line
distance[0] = kInfinity;
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 0, validate, &gp, &gv);
return 0;
}
if (vz) {
G4double xxz = sqrt(fR02 / (vslope2 - fTan2Stereo))
* (vz / fabs(vz)) ;
G4double t = xxz / vz;
xx[0].set(t*v.x(), t*v.y(), xxz);
} else {
// p.z = 0 && v.z =0
xx[0].set(v.x()*fR0, v.y()*fR0, 0); // v is a unit vector.
}
distance[0] = xx[0].mag();
gxx[0] = ComputeGlobalPoint(xx[0]);
if (validate == kValidateWithTol) {
areacode[0] = GetAreaCode(xx[0]);
if (!IsOutside(areacode[0])) {
if (distance[0] >= 0) isvalid[0] = true;
}
} else if (validate == kValidateWithoutTol) {
areacode[0] = GetAreaCode(xx[0], false);
if (IsInside(areacode[0])) {
if (distance[0] >= 0) isvalid[0] = true;
}
} else { // kDontValidate
areacode[0] = sInside;
if (distance[0] >= 0) isvalid[0] = true;
}
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 1, validate, &gp, &gv);
return 1;
}
//
// special case end.
//
G4double a = v.x()*v.x() + v.y()*v.y() - v.z()*v.z()*fTan2Stereo;
G4double b = 2.0 * ( p.x() * v.x() + p.y() * v.y() - p.z() * v.z() * fTan2Stereo );
G4double c = p.x()*p.x() + p.y()*p.y() - fR02 - p.z()*p.z()*fTan2Stereo;
G4double D = b*b - 4*a*c; //discriminant
if (fabs(a) < DBL_MIN) {
if (fabs(b) > DBL_MIN) { // single solution
distance[0] = -c/b;
xx[0] = p + distance[0]*v;
gxx[0] = ComputeGlobalPoint(xx[0]);
if (validate == kValidateWithTol) {
areacode[0] = GetAreaCode(xx[0]);
if (!IsOutside(areacode[0])) {
if (distance[0] >= 0) isvalid[0] = true;
}
} else if (validate == kValidateWithoutTol) {
areacode[0] = GetAreaCode(xx[0], false);
if (IsInside(areacode[0])) {
if (distance[0] >= 0) isvalid[0] = true;
}
} else { // kDontValidate
areacode[0] = sInside;
if (distance[0] >= 0) isvalid[0] = true;
}
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 1, validate, &gp, &gv);
return 1;
} else {
// if a=b=0 and c != 0, p is origin and v is parallel to asymptotic line.
// if a=b=c=0, p is on surface and v is paralell to stereo wire.
// return distance = infinity.
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 0, validate, &gp, &gv);
return 0;
}
} else if (D > DBL_MIN) { // double solutions
D = sqrt(D);
G4double factor = 0.5/a;
G4double tmpdist[2] = {kInfinity, kInfinity};
G4ThreeVector tmpxx[2] ;
G4int tmpareacode[2] = {sOutside, sOutside};
G4bool tmpisvalid[2] = {false, false};
G4int i;
for (i=0; i<2; i++) {
tmpdist[i] = factor*(-b - D);
D = -D;
tmpxx[i] = p + tmpdist[i]*v;
if (validate == kValidateWithTol) {
tmpareacode[i] = GetAreaCode(tmpxx[i]);
if (!IsOutside(tmpareacode[i])) {
if (tmpdist[i] >= 0) tmpisvalid[i] = true;
continue;
}
} else if (validate == kValidateWithoutTol) {
tmpareacode[i] = GetAreaCode(tmpxx[i], false);
if (IsInside(tmpareacode[i])) {
if (tmpdist[i] >= 0) tmpisvalid[i] = true;
continue;
}
} else { // kDontValidate
tmpareacode[i] = sInside;
if (tmpdist[i] >= 0) tmpisvalid[i] = true;
continue;
}
}
if (tmpdist[0] <= tmpdist[1]) {
distance[0] = tmpdist[0];
distance[1] = tmpdist[1];
xx[0] = tmpxx[0];
xx[1] = tmpxx[1];
gxx[0] = ComputeGlobalPoint(tmpxx[0]);
gxx[1] = ComputeGlobalPoint(tmpxx[1]);
areacode[0] = tmpareacode[0];
areacode[1] = tmpareacode[1];
isvalid[0] = tmpisvalid[0];
isvalid[1] = tmpisvalid[1];
} else {
distance[0] = tmpdist[1];
distance[1] = tmpdist[0];
xx[0] = tmpxx[1];
xx[1] = tmpxx[0];
gxx[0] = ComputeGlobalPoint(tmpxx[1]);
gxx[1] = ComputeGlobalPoint(tmpxx[0]);
areacode[0] = tmpareacode[1];
areacode[1] = tmpareacode[0];
isvalid[0] = tmpisvalid[1];
isvalid[1] = tmpisvalid[0];
}
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 2, validate, &gp, &gv);
fCurStatWithV.SetCurrentStatus(1, gxx[1], distance[1], areacode[1],
isvalid[1], 2, validate, &gp, &gv);
return 2;
} else {
// if D<0, no solution
// if D=0, just grazing the surfaces, return kInfinity
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 0, validate, &gp, &gv);
return 0;
}
G4Exception("G4HyperbolicSurface::DistanceToSurface(p,v)",
"InvalidCondition", FatalException, "Illegal operation !");
return 1;
}
//=====================================================================
//* DistanceToSurface -------------------------------------------------
G4int G4HyperbolicSurface::DistanceToSurface(const G4ThreeVector &gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[])
{
// Find the approximate distance of a point of a hyperbolic surface.
// The distance must be an underestimate.
// It will also be nice (although not necessary) that the estimate is
// always finite no matter how close the point is.
//
// We arranged G4Hype::ApproxDistOutside and G4Hype::ApproxDistInside
// for this function. See these discriptions.
static const G4double halftol = 0.5 * kRadTolerance;
fCurStat.ResetfDone(kDontValidate, &gp);
if (fCurStat.IsDone()) {
for (G4int i=0; i<fCurStat.GetNXX(); i++) {
gxx[i] = fCurStat.GetXX(i);
distance[i] = fCurStat.GetDistance(i);
areacode[i] = fCurStat.GetAreacode(i);
}
return fCurStat.GetNXX();
} else {
// initialize
for (G4int i=0; i<2; i++) {
distance[i] = kInfinity;
areacode[i] = sOutside;
gxx[i].set(kInfinity, kInfinity, kInfinity);
}
}
G4ThreeVector p = ComputeLocalPoint(gp);
G4ThreeVector xx;
//
// special case!
// If p is on surface, return distance = 0 immediatery .
//
G4ThreeVector lastgxx[2];
G4double distfromlast[2];
for (G4int i=0; i<2; i++) {
lastgxx[i] = fCurStatWithV.GetXX(i);
distfromlast[i] = (gp - lastgxx[i]).mag();
}
if ((gp - lastgxx[0]).mag() < halftol || (gp - lastgxx[1]).mag() < halftol) {
// last winner, or last poststep point is on the surface.
xx = p;
gxx[0] = gp;
distance[0] = 0;
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
//
// special case end
//
G4double prho = p.getRho();
G4double pz = fabs(p.z()); // use symmetry
G4double r1 = sqrt(fR02 + pz * pz * fTan2Stereo);
G4ThreeVector pabsz(p.x(), p.y(), pz);
if (prho > r1 + halftol) { // p is outside of Hyperbolic surface
// First point xx1
G4double t = r1 / prho;
G4ThreeVector xx1(t * pabsz.x(), t * pabsz.y() , pz);
// Second point xx2
G4double z2 = (prho * fTanStereo + pz) / (1 + fTan2Stereo);
G4double r2 = sqrt(fR02 + z2 * z2 * fTan2Stereo);
t = r2 / prho;
G4ThreeVector xx2(t * pabsz.x(), t * pabsz.y() , z2);
G4double len = (xx2 - xx1).mag();
if (len < DBL_MIN) {
// xx2 = xx1?? I guess we
// must have really bracketed the normal
distance[0] = (pabsz - xx1).mag();
xx = xx1;
} else {
distance[0] = DistanceToLine(pabsz, xx1, (xx2 - xx1) , xx);
}
} else if (prho < r1 - halftol) { // p is inside of Hyperbolic surface.
// First point xx1
G4double t;
G4ThreeVector xx1;
if (prho < DBL_MIN) {
xx1.set(r1, 0. , pz);
} else {
t = r1 / prho;
xx1.set(t * pabsz.x(), t * pabsz.y() , pz);
}
// dr, dz is tangential vector of Hyparbolic surface at xx1
// dr = r, dz = z*tan2stereo
G4double dr = pz * fTan2Stereo;
G4double dz = r1;
G4double tanbeta = dr / dz;
G4double pztanbeta = pz * tanbeta;
// Second point xx2
// xx2 is intersection between x-axis and tangential vector
G4double r2 = r1 - pztanbeta;
G4ThreeVector xx2;
if (prho < DBL_MIN) {
xx2.set(r2, 0. , 0.);
} else {
t = r2 / prho;
xx2.set(t * pabsz.x(), t * pabsz.y() , 0.);
}
G4ThreeVector d = xx2 - xx1;
distance[0] = DistanceToLine(pabsz, xx1, d, xx);
} else { // p is on Hyperbolic surface.
distance[0] = 0;
xx.set(p.x(), p.y(), pz);
}
if (p.z() < 0) {
G4ThreeVector tmpxx(xx.x(), xx.y(), -xx.z());
xx = tmpxx;
}
gxx[0] = ComputeGlobalPoint(xx);
areacode[0] = sInside;
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
//=====================================================================
//* GetAreaCode -------------------------------------------------------
G4int G4HyperbolicSurface::GetAreaCode(const G4ThreeVector &xx,
G4bool withTol)
{
static const G4double ctol = 0.5 * kCarTolerance;
G4int areacode = sInside;
if ((fAxis[0] == kPhi && fAxis[1] == kZAxis)) {
//G4int phiaxis = 0;
G4int zaxis = 1;
if (withTol) {
G4bool isoutside = false;
G4int phiareacode = GetAreaCodeInPhi(xx);
G4bool isoutsideinphi = IsOutside(phiareacode);
// test boundary of phiaxis
if ((phiareacode & sAxisMin) == sAxisMin) {
areacode |= (sAxis0 & (sAxisPhi | sAxisMin)) | sBoundary;
if (isoutsideinphi) isoutside = true;
} else if ((phiareacode & sAxisMax) == sAxisMax) {
areacode |= (sAxis0 & (sAxisPhi | sAxisMax)) | sBoundary;
if (isoutsideinphi) isoutside = true;
}
// test boundary of zaxis
if (xx.z() < fAxisMin[zaxis] + ctol) {
areacode |= (sAxis1 & (sAxisZ | sAxisMin));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
if (xx.z() <= fAxisMin[zaxis] - ctol) isoutside = true;
} else if (xx.z() > fAxisMax[zaxis] - ctol) {
areacode |= (sAxis1 & (sAxisZ | sAxisMax));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
if (xx.z() >= fAxisMax[zaxis] + ctol) isoutside = true;
}
// if isoutside = true, clear sInside bit.
// if not on boundary, add boundary information.
if (isoutside) {
G4int tmpareacode = areacode & (~sInside);
areacode = tmpareacode;
} else if ((areacode & sBoundary) != sBoundary) {
areacode |= (sAxis0 & sAxisPhi) | (sAxis1 & sAxisZ);
}
return areacode;
} else {
G4int phiareacode = GetAreaCodeInPhi(xx, false);
// test boundary of z-axis
if (xx.z() < fAxisMin[zaxis]) {
areacode |= (sAxis1 & (sAxisZ | sAxisMin)) | sBoundary;
} else if (xx.z() > fAxisMax[zaxis]) {
areacode |= (sAxis1 & (sAxisZ | sAxisMax)) | sBoundary;
}
// boundary of phi-axis
if (phiareacode == sAxisMin) {
areacode |= (sAxis0 & (sAxisPhi | sAxisMin));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
} else if (phiareacode == sAxisMax) {
areacode |= (sAxis0 & (sAxisPhi | sAxisMax));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
}
// if not on boundary, add boundary information.
if ((areacode & sBoundary) != sBoundary) {
areacode |= (sAxis0 & sAxisPhi) | (sAxis1 & sAxisZ);
}
return areacode;
}
} else {
G4cerr << "ERROR - G4HyperbolicSurface::GetAreaCode()" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1] << G4endl;
G4Exception("G4HyperbolicSurface::GetAreaCode()",
"NotImplemented", FatalException,
"Feature NOT implemented !");
}
return areacode;
}
//=====================================================================
//* GetAreaCodeInPhi --------------------------------------------------
G4int G4HyperbolicSurface::GetAreaCodeInPhi(const G4ThreeVector &xx,
G4bool withTol)
{
G4ThreeVector lowerlimit; // lower phi-boundary limit at z = xx.z()
G4ThreeVector upperlimit; // upper phi-boundary limit at z = xx.z()
lowerlimit = GetBoundaryAtPZ(sAxis0 & sAxisMin, xx);
upperlimit = GetBoundaryAtPZ(sAxis0 & sAxisMax, xx);
G4int areacode = sInside;
G4bool isoutside = false;
if (withTol) {
if (AmIOnLeftSide(xx, lowerlimit) >= 0) { // xx is on lowerlimit
areacode |= (sAxisMin | sBoundary);
if (AmIOnLeftSide(xx, lowerlimit) > 0) isoutside = true;
} else if (AmIOnLeftSide(xx, upperlimit) <= 0) { // xx is on upperlimit
areacode |= (sAxisMax | sBoundary);
if (AmIOnLeftSide(xx, upperlimit) < 0) isoutside = true;
}
// if isoutside = true, clear inside bit.
if (isoutside) {
G4int tmpareacode = areacode & (~sInside);
areacode = tmpareacode;
}
} else {
if (AmIOnLeftSide(xx, lowerlimit, false) >= 0) {
areacode |= (sAxisMin | sBoundary);
} else if (AmIOnLeftSide(xx, upperlimit, false) <= 0) {
areacode |= (sAxisMax | sBoundary);
}
}
return areacode;
}
//=====================================================================
//* SetCorners(EndInnerRadius, EndOuterRadius,DPhi,EndPhi,EndZ) -------
void G4HyperbolicSurface::SetCorners(
G4double EndInnerRadius[2],
G4double EndOuterRadius[2],
G4double DPhi,
G4double endPhi[2],
G4double endZ[2]
)
{
// Set Corner points in local coodinate.
if (fAxis[0] == kPhi && fAxis[1] == kZAxis) {
G4int i;
G4double endRad[2];
G4double halfdphi = 0.5*DPhi;
for (i=0; i<2; i++) { // i=0,1 : -ve z, +ve z
endRad[i] = (fHandedness == 1 ? EndOuterRadius[i]
: EndInnerRadius[i]);
}
G4int zmin = 0 ; // at -ve z
G4int zmax = 1 ; // at +ve z
G4double x, y, z;
// corner of Axis0min and Axis1min
x = endRad[zmin]*cos(endPhi[zmin] - halfdphi);
y = endRad[zmin]*sin(endPhi[zmin] - halfdphi);
z = endZ[zmin];
SetCorner(sCMin1Min, x, y, z);
// corner of Axis0max and Axis1min
x = endRad[zmin]*cos(endPhi[zmin] + halfdphi);
y = endRad[zmin]*sin(endPhi[zmin] + halfdphi);
z = endZ[zmin];
SetCorner(sCMax1Min, x, y, z);
// corner of Axis0max and Axis1max
x = endRad[zmax]*cos(endPhi[zmax] + halfdphi);
y = endRad[zmax]*sin(endPhi[zmax] + halfdphi);
z = endZ[zmax];
SetCorner(sCMax1Max, x, y, z);
// corner of Axis0min and Axis1max
x = endRad[zmax]*cos(endPhi[zmax] - halfdphi);
y = endRad[zmax]*sin(endPhi[zmax] - halfdphi);
z = endZ[zmax];
SetCorner(sCMin1Max, x, y, z);
} else {
G4cerr << "ERROR - G4FlatSurface::SetCorners()" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1] << G4endl;
G4Exception("G4HyperbolicSurface::SetCorners()",
"NotImplemented", FatalException,
"Feature NOT implemented !");
}
}
//=====================================================================
//* SetCorners() ------------------------------------------------------
void G4HyperbolicSurface::SetCorners()
{
G4Exception("G4HyperbolicSurface::SetCorners()",
"NotImplemented", FatalException,
"Method NOT implemented !");
}
//=====================================================================
//* SetBoundaries() ---------------------------------------------------
void G4HyperbolicSurface::SetBoundaries()
{
// Set direction-unit vector of phi-boundary-lines in local coodinate.
// sAxis0 must be kPhi.
// This fanction set lower phi-boundary and upper phi-boundary.
if (fAxis[0] == kPhi && fAxis[1] == kZAxis) {
G4ThreeVector direction;
// sAxis0 & sAxisMin
direction = GetCorner(sCMin1Max) - GetCorner(sCMin1Min);
direction = direction.unit();
SetBoundary(sAxis0 & (sAxisPhi | sAxisMin), direction,
GetCorner(sCMin1Min), sAxisZ);
// sAxis0 & sAxisMax
direction = GetCorner(sCMax1Max) - GetCorner(sCMax1Min);
direction = direction.unit();
SetBoundary(sAxis0 & (sAxisPhi | sAxisMax), direction,
GetCorner(sCMax1Min), sAxisZ);
// sAxis1 & sAxisMin
direction = GetCorner(sCMax1Min) - GetCorner(sCMin1Min);
direction = direction.unit();
SetBoundary(sAxis1 & (sAxisZ | sAxisMin), direction,
GetCorner(sCMin1Min), sAxisPhi);
// sAxis1 & sAxisMax
direction = GetCorner(sCMax1Max) - GetCorner(sCMin1Max);
direction = direction.unit();
SetBoundary(sAxis1 & (sAxisZ | sAxisMax), direction,
GetCorner(sCMin1Max), sAxisPhi);
} else {
G4cerr << "ERROR - G4HyperbolicSurface::SetBoundaries()" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1] << G4endl;
G4Exception("G4HyperbolicSurface::SetBoundaries()",
"NotImplemented", FatalException,
"Feature NOT implemented !");
}
}
@@ -0,0 +1,949 @@
//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4TwistedSurface.cc,v 1.6 2004/06/07 08:46:38 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class source file
//
//
// G4TwistedSurface.cc
//
// Author:
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
//
// History:
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
#include "G4TwistedSurface.hh"
//=====================================================================
//* constructors ------------------------------------------------------
G4TwistedSurface::G4TwistedSurface(const G4String &name,
const G4RotationMatrix &rot,
const G4ThreeVector &tlate,
G4int handedness,
const G4double kappa,
const EAxis axis0,
const EAxis axis1,
G4double axis0min,
G4double axis1min,
G4double axis0max,
G4double axis1max)
: G4VSurface(name, rot, tlate, handedness, axis0, axis1,
axis0min, axis1min, axis0max, axis1max),
fKappa(kappa)
{
if (axis0 == kZAxis && axis1 == kXAxis) {
G4Exception("G4TwistedSurface::G4TwistedSurface()", "InvalidSetup",
FatalException, "Should swap axis0 and axis1!");
}
fIsValidNorm = false;
SetCorners();
SetBoundaries();
}
G4TwistedSurface::G4TwistedSurface(const G4String &name,
G4double EndInnerRadius[2],
G4double EndOuterRadius[2],
G4double DPhi,
G4double EndPhi[2],
G4double EndZ[2],
G4double InnerRadius,
G4double OuterRadius,
G4double Kappa,
G4int handedness)
: G4VSurface(name)
{
fHandedness = handedness; // +z = +ve, -z = -ve
fAxis[0] = kXAxis; // in local coordinate system
fAxis[1] = kZAxis;
fAxisMin[0] = InnerRadius; // Inner-hype radius at z=0
fAxisMax[0] = OuterRadius; // Outer-hype radius at z=0
fAxisMin[1] = EndZ[0];
fAxisMax[1] = EndZ[1];
fKappa = Kappa;
fRot.rotateZ( fHandedness > 0
? -0.5*DPhi
: 0.5*DPhi );
fTrans.set(0, 0, 0);
fIsValidNorm = false;
SetCorners( EndInnerRadius, EndOuterRadius, EndPhi, EndZ) ;
SetBoundaries();
}
//=====================================================================
//* destructor --------------------------------------------------------
G4TwistedSurface::~G4TwistedSurface()
{
}
//=====================================================================
//* GetNormal ---------------------------------------------------------
G4ThreeVector G4TwistedSurface::GetNormal(const G4ThreeVector &tmpxx,
G4bool isGlobal)
{
// GetNormal returns a normal vector at a surface (or very close
// to surface) point at tmpxx.
// If isGlobal=true, it returns the normal in global coordinate.
//
G4ThreeVector xx;
if (isGlobal) {
xx = ComputeLocalPoint(tmpxx);
if ((xx - fCurrentNormal.p).mag() < 0.5 * kCarTolerance) {
return ComputeGlobalDirection(fCurrentNormal.normal);
}
} else {
xx = tmpxx;
if (xx == fCurrentNormal.p) {
return fCurrentNormal.normal;
}
}
G4ThreeVector er(1, fKappa * xx.z(), 0);
G4ThreeVector ez(0, fKappa * xx.x(), 1);
G4ThreeVector normal = fHandedness*(er.cross(ez));
if (isGlobal) {
fCurrentNormal.normal = ComputeGlobalDirection(normal.unit());
} else {
fCurrentNormal.normal = normal.unit();
}
return fCurrentNormal.normal;
}
//=====================================================================
//* DistanceToSurface -------------------------------------------------
G4int G4TwistedSurface::DistanceToSurface(const G4ThreeVector &gp,
const G4ThreeVector &gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate)
{
// Coordinate system:
//
// The coordinate system is so chosen that the intersection of
// the twisted surface with the z=0 plane coincides with the
// x-axis.
// Rotation matrix from this coordinate system (local system)
// to global system is saved in fRot field.
// So the (global) particle position and (global) velocity vectors,
// p and v, should be rotated fRot.inverse() in order to convert
// to local vectors.
//
// Equation of a twisted surface:
//
// x(rho(z=0), z) = rho(z=0)
// y(rho(z=0), z) = rho(z=0)*K*z
// z(rho(z=0), z) = z
// with
// K = tan(fPhiTwist/2)/fZHalfLen
//
// Equation of a line:
//
// gxx = p + t*v
// with
// p = fRot.inverse()*gp
// v = fRot.inverse()*gv
//
// Solution for intersection:
//
// Required time for crossing is given by solving the
// following quadratic equation:
//
// a*t^2 + b*t + c = 0
//
// where
//
// a = K*v_x*v_z
// b = K*(v_x*p_z + v_z*p_x) - v_y
// c = K*p_x*p_z - p_y
//
// Out of the possible two solutions you must choose
// the one that gives a positive rho(z=0).
//
//
fCurStatWithV.ResetfDone(validate, &gp, &gv);
if (fCurStatWithV.IsDone()) {
G4int i;
for (i=0; i<fCurStatWithV.GetNXX(); i++) {
gxx[i] = fCurStatWithV.GetXX(i);
distance[i] = fCurStatWithV.GetDistance(i);
areacode[i] = fCurStatWithV.GetAreacode(i);
isvalid[i] = fCurStatWithV.IsValid(i);
}
return fCurStatWithV.GetNXX();
} else {
// initialize
G4int i;
for (i=0; i<2; i++) {
distance[i] = kInfinity;
areacode[i] = sOutside;
isvalid[i] = false;
gxx[i].set(kInfinity, kInfinity, kInfinity);
}
}
G4ThreeVector p = ComputeLocalPoint(gp);
G4ThreeVector v = ComputeLocalDirection(gv);
G4ThreeVector xx[2];
//
// special case!
// p is origin or
//
G4double absvz = fabs(v.z());
if ((absvz < DBL_MIN) && (fabs(p.x() * v.y() - p.y() * v.x()) < DBL_MIN)) {
// no intersection
isvalid[0] = false;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 0, validate, &gp, &gv);
return 0;
}
//
// special case end
//
G4double a = fKappa * v.x() * v.z();
G4double b = fKappa * (v.x() * p.z() + v.z() * p.x()) - v.y();
G4double c = fKappa * p.x() * p.z() - p.y();
G4double D = b * b - 4 * a * c; // discriminant
if (fabs(a) < DBL_MIN) {
if (fabs(b) > DBL_MIN) {
// single solution
distance[0] = - c / b;
xx[0] = p + distance[0]*v;
gxx[0] = ComputeGlobalPoint(xx[0]);
if (validate == kValidateWithTol) {
areacode[0] = GetAreaCode(xx[0]);
if (!IsOutside(areacode[0])) {
if (distance[0] >= 0) isvalid[0] = true;
}
} else if (validate == kValidateWithoutTol) {
areacode[0] = GetAreaCode(xx[0], false);
if (IsInside(areacode[0])) {
if (distance[0] >= 0) isvalid[0] = true;
}
} else { // kDontValidate
// we must omit x(rho,z) = rho(z=0) < 0
if (xx[0].x() > 0) {
areacode[0] = sInside;
if (distance[0] >= 0) isvalid[0] = true;
} else {
distance[0] = kInfinity;
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0],
areacode[0], isvalid[0],
0, validate, &gp, &gv);
return 0;
}
}
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 1, validate, &gp, &gv);
return 1;
} else {
// if a=b=0 , v.y=0 and (v.x=0 && p.x=0) or (v.z=0 && p.z=0) .
// if v.x=0 && p.x=0, no intersection unless p is on z-axis
// (in that case, v is paralell to surface).
// if v.z=0 && p.z=0, no intersection unless p is on x-axis
// (in that case, v is paralell to surface).
// return distance = infinity.
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 0, validate, &gp, &gv);
return 0;
}
} else if (D > DBL_MIN) {
// double solutions
D = sqrt(D);
G4double factor = 0.5/a;
G4double tmpdist[2] = {kInfinity, kInfinity};
G4ThreeVector tmpxx[2];
G4int tmpareacode[2] = {sOutside, sOutside};
G4bool tmpisvalid[2] = {false, false};
G4int i;
for (i=0; i<2; i++) {
G4double bminusD = - b - D;
// protection against round off error
//G4double protection = 1.0e-6;
G4double protection = 0;
if ( b * D < 0 && fabs(bminusD / D) < protection ) {
G4double acovbb = (a*c)/(b*b);
tmpdist[i] = - c/b * ( 1 - acovbb * (1 + 2*acovbb));
} else {
tmpdist[i] = factor * bminusD;
}
D = -D;
tmpxx[i] = p + tmpdist[i]*v;
if (validate == kValidateWithTol) {
tmpareacode[i] = GetAreaCode(tmpxx[i]);
if (!IsOutside(tmpareacode[i])) {
if (tmpdist[i] >= 0) tmpisvalid[i] = true;
continue;
}
} else if (validate == kValidateWithoutTol) {
tmpareacode[i] = GetAreaCode(tmpxx[i], false);
if (IsInside(tmpareacode[i])) {
if (tmpdist[i] >= 0) tmpisvalid[i] = true;
continue;
}
} else { // kDontValidate
// we must choose x(rho,z) = rho(z=0) > 0
if (tmpxx[i].x() > 0) {
tmpareacode[i] = sInside;
if (tmpdist[i] >= 0) tmpisvalid[i] = true;
continue;
} else {
tmpdist[i] = kInfinity;
continue;
}
}
}
if (tmpdist[0] <= tmpdist[1]) {
distance[0] = tmpdist[0];
distance[1] = tmpdist[1];
xx[0] = tmpxx[0];
xx[1] = tmpxx[1];
gxx[0] = ComputeGlobalPoint(tmpxx[0]);
gxx[1] = ComputeGlobalPoint(tmpxx[1]);
areacode[0] = tmpareacode[0];
areacode[1] = tmpareacode[1];
isvalid[0] = tmpisvalid[0];
isvalid[1] = tmpisvalid[1];
} else {
distance[0] = tmpdist[1];
distance[1] = tmpdist[0];
xx[0] = tmpxx[1];
xx[1] = tmpxx[0];
gxx[0] = ComputeGlobalPoint(tmpxx[1]);
gxx[1] = ComputeGlobalPoint(tmpxx[0]);
areacode[0] = tmpareacode[1];
areacode[1] = tmpareacode[0];
isvalid[0] = tmpisvalid[1];
isvalid[1] = tmpisvalid[0];
}
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 2, validate, &gp, &gv);
fCurStatWithV.SetCurrentStatus(1, gxx[1], distance[1], areacode[1],
isvalid[1], 2, validate, &gp, &gv);
// protection against roundoff error
for (G4int k=0; k<2; k++) {
if (!isvalid[k]) continue;
G4ThreeVector xxonsurface(xx[k].x(), fKappa * fabs(xx[k].x())
* xx[k].z() , xx[k].z());
G4double deltaY = (xx[k] - xxonsurface).mag();
if ( deltaY > 0.5*kCarTolerance ) {
G4int maxcount = 10;
G4int l;
G4double lastdeltaY = deltaY;
G4ThreeVector last = deltaY;
for (l=0; l<maxcount; l++) {
G4ThreeVector surfacenormal = GetNormal(xxonsurface);
distance[k] = DistanceToPlaneWithV(p, v, xxonsurface,
surfacenormal, xx[k]);
deltaY = (xx[k] - xxonsurface).mag();
if (deltaY > lastdeltaY) {
}
gxx[k] = ComputeGlobalPoint(xx[k]);
if (deltaY <= 0.5*kCarTolerance) {
break;
}
xxonsurface.set(xx[k].x(),
fKappa * fabs(xx[k].x()) * xx[k].z(),
xx[k].z());
}
if (l == maxcount) {
G4cerr << "ERROR - G4TwistedSurface::DistanceToSurface(p,v)"
<< G4endl
<< " maxloop count " << maxcount << G4endl;
G4Exception("G4FlatSurface::DistanceToSurface(p,v)",
"InvalidSetup", FatalException,
"Exceeded maxloop count!");
}
}
}
return 2;
} else {
// if D<0, no solution
// if D=0, just grazing the surfaces, return kInfinity
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 0, validate, &gp, &gv);
return 0;
}
G4Exception("G4TwistedSurface::DistanceToSurface(p,v)",
"InvalidCondition", FatalException, "Illegal operation !");
return 1;
}
//=====================================================================
//* DistanceToSurface -------------------------------------------------
G4int G4TwistedSurface::DistanceToSurface(const G4ThreeVector &gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[])
{
fCurStat.ResetfDone(kDontValidate, &gp);
G4int i = 0;
if (fCurStat.IsDone()) {
for (i=0; i<fCurStat.GetNXX(); i++) {
gxx[i] = fCurStat.GetXX(i);
distance[i] = fCurStat.GetDistance(i);
areacode[i] = fCurStat.GetAreacode(i);
}
return fCurStat.GetNXX();
} else {
// initialize
for (i=0; i<2; i++) {
distance[i] = kInfinity;
areacode[i] = sOutside;
gxx[i].set(kInfinity, kInfinity, kInfinity);
}
}
static const G4double halftol = 0.5 * kCarTolerance;
G4ThreeVector p = ComputeLocalPoint(gp);
G4ThreeVector xx;
G4int parity = (fKappa >= 0 ? 1 : -1);
//
// special case!
// If p is on surface, or
// p is on z-axis,
// return here immediatery.
//
G4ThreeVector lastgxx[2];
G4double distfromlast[2];
for (i=0; i<2; i++) {
lastgxx[i] = fCurStatWithV.GetXX(i);
distfromlast[i] = (gp - lastgxx[i]).mag();
}
if ((gp - lastgxx[0]).mag() < halftol
|| (gp - lastgxx[1]).mag() < halftol) {
// last winner, or last poststep point is on the surface.
xx = p;
distance[0] = 0;
gxx[0] = gp;
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
if (p.getRho() == 0) {
// p is on z-axis. Namely, p is on twisted surface (invalid area).
// We must return here, however, returning distance to x-minimum
// boundary is better than return 0-distance.
//
G4bool isvalid = true;
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis) {
distance[0] = DistanceToBoundary(sAxis0 & sAxisMin, xx, p);
areacode[0] = sInside;
} else {
distance[0] = 0;
xx.set(0., 0., 0.);
}
gxx[0] = ComputeGlobalPoint(xx);
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 0, kDontValidate, &gp);
return 1;
}
//
// special case end
//
// set corner points of quadrangle try area ...
G4ThreeVector A; // foot of normal from p to boundary of sAxis0 & sAxisMin
G4ThreeVector C; // foot of normal from p to boundary of sAxis0 & sAxisMax
G4ThreeVector B; // point on boundary sAxis0 & sAxisMax at z = A.z()
G4ThreeVector D; // point on boundary sAxis0 & sAxisMin at z = C.z()
G4double distToA; // distance from p to A
G4double distToC; // distance from p to C
distToA = DistanceToBoundary(sAxis0 & sAxisMin, A, p);
distToC = DistanceToBoundary(sAxis0 & sAxisMax, C, p);
// is p.z between a.z and c.z?
// p.z must be bracketed a.z and c.z.
if (A.z() > C.z()) {
if (p.z() > A.z()) {
A = GetBoundaryAtPZ(sAxis0 & sAxisMin, p);
} else if (p.z() < C.z()) {
C = GetBoundaryAtPZ(sAxis0 & sAxisMax, p);
}
} else {
if (p.z() > C.z()) {
C = GetBoundaryAtPZ(sAxis0 & sAxisMax, p);
} else if (p.z() < A.z()) {
A = GetBoundaryAtPZ(sAxis0 & sAxisMin, p);
}
}
G4ThreeVector d[2]; // direction vectors of boundary
G4ThreeVector x0[2]; // foot of normal from line to p
G4int btype[2]; // boundary type
for (i=0; i<2; i++) {
if (i == 0) {
GetBoundaryParameters((sAxis0 & sAxisMax), d[i], x0[i], btype[i]);
B = x0[i] + ((A.z() - x0[i].z()) / d[i].z()) * d[i];
// x0 + t*d , d is direction unit vector.
} else {
GetBoundaryParameters((sAxis0 & sAxisMin), d[i], x0[i], btype[i]);
D = x0[i] + ((C.z() - x0[i].z()) / d[i].z()) * d[i];
}
}
// In order to set correct diagonal, swap A and D, C and B if needed.
G4ThreeVector pt(p.x(), p.y(), 0.);
G4double rc = fabs(p.x());
G4ThreeVector surfacevector(rc, rc * fKappa * p.z(), 0.);
G4int pside = AmIOnLeftSide(pt, surfacevector);
G4double test = (A.z() - C.z()) * parity * pside;
if (test == 0) {
if (pside == 0) {
// p is on surface.
xx = p;
distance[0] = 0;
gxx[0] = gp;
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
} else {
// A.z = C.z(). return distance to line.
d[0] = C - A;
distance[0] = DistanceToLine(p, A, d[0], xx);
areacode[0] = sInside;
gxx[0] = ComputeGlobalPoint(xx);
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
} else if (test < 0) {
// wrong diagonal. vector AC is crossing the surface!
// swap A and D, C and B
G4ThreeVector tmp;
tmp = A;
A = D;
D = tmp;
tmp = C;
C = B;
B = tmp;
} else {
// correct diagonal. nothing to do.
}
// Now, we chose correct diaglnal.
// First try. divide quadrangle into double triangle by diagonal and
// calculate distance to both surfaces.
G4ThreeVector xxacb; // foot of normal from plane ACB to p
G4ThreeVector nacb; // normal of plane ACD
G4ThreeVector xxcad; // foot of normal from plane CAD to p
G4ThreeVector ncad; // normal of plane CAD
G4ThreeVector AB(A.x(), A.y(), 0);
G4ThreeVector DC(C.x(), C.y(), 0);
G4double distToACB = G4VSurface::DistanceToPlane(p, A, C-A, AB, xxacb, nacb) * parity;
G4double distToCAD = G4VSurface::DistanceToPlane(p, C, C-A, DC, xxcad, ncad) * parity;
// if calculated distance = 0, return
if (fabs(distToACB) <= halftol || fabs(distToCAD) <= halftol) {
xx = (fabs(distToACB) < fabs(distToCAD) ? xxacb : xxcad);
areacode[0] = sInside;
gxx[0] = ComputeGlobalPoint(xx);
distance[0] = 0;
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0] , areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
if (distToACB * distToCAD > 0 && distToACB < 0) {
// both distToACB and distToCAD are negative.
// divide quadrangle into double triangle by diagonal
G4ThreeVector normal;
distance[0] = DistanceToPlane(p, A, B, C, D, parity, xx, normal);
} else {
if (distToACB * distToCAD > 0) {
// both distToACB and distToCAD are positive.
// Take smaller one.
if (distToACB <= distToCAD) {
distance[0] = distToACB;
xx = xxacb;
} else {
distance[0] = distToCAD;
xx = xxcad;
}
} else {
// distToACB * distToCAD is negative.
// take positive one
if (distToACB > 0) {
distance[0] = distToACB;
xx = xxacb;
} else {
distance[0] = distToCAD;
xx = xxcad;
}
}
}
areacode[0] = sInside;
gxx[0] = ComputeGlobalPoint(xx);
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
//=====================================================================
//* DistanceToPlane ---------------------------------------------------
G4double G4TwistedSurface::DistanceToPlane(const G4ThreeVector &p,
const G4ThreeVector &A,
const G4ThreeVector &B,
const G4ThreeVector &C,
const G4ThreeVector &D,
const G4int parity,
G4ThreeVector &xx,
G4ThreeVector &n)
{
static const G4double halftol = 0.5 * kCarTolerance;
G4ThreeVector M = 0.5*(A + B);
G4ThreeVector N = 0.5*(C + D);
G4ThreeVector xxanm; // foot of normal from p to plane ANM
G4ThreeVector nanm; // normal of plane ANM
G4ThreeVector xxcmn; // foot of normal from p to plane CMN
G4ThreeVector ncmn; // normal of plane CMN
G4double distToanm = G4VSurface::DistanceToPlane(p, A, (N - A), (M - A), xxanm, nanm) * parity;
G4double distTocmn = G4VSurface::DistanceToPlane(p, C, (M - C), (N - C), xxcmn, ncmn) * parity;
// if p is behind of both surfaces, abort.
if (distToanm * distTocmn > 0 && distToanm < 0) {
G4Exception("G4TwistedSurface::DistanceToPlane()",
"InvalidCondition", FatalException,
"Point p is behind the surfaces.");
}
// if p is on surface, return 0.
if (fabs(distToanm) <= halftol) {
xx = xxanm;
n = nanm * parity;
return 0;
} else if (fabs(distTocmn) <= halftol) {
xx = xxcmn;
n = ncmn * parity;
return 0;
}
if (distToanm <= distTocmn) {
if (distToanm > 0) {
// both distanses are positive. take smaller one.
xx = xxanm;
n = nanm * parity;
return distToanm;
} else {
// take -ve distance and call the function recursively.
return DistanceToPlane(p, A, M, N, D, parity, xx, n);
}
} else {
if (distTocmn > 0) {
// both distanses are positive. take smaller one.
xx = xxcmn;
n = ncmn * parity;
return distTocmn;
} else {
// take -ve distance and call the function recursively.
return DistanceToPlane(p, C, N, M, B, parity, xx, n);
}
}
}
//=====================================================================
//* GetAreaCode -------------------------------------------------------
G4int G4TwistedSurface::GetAreaCode(const G4ThreeVector &xx,
G4bool withTol)
{
// We must use the function in local coordinate system.
// See the description of DistanceToSurface(p,v).
static const G4double ctol = 0.5 * kCarTolerance;
G4int areacode = sInside;
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis) {
G4int xaxis = 0;
G4int zaxis = 1;
if (withTol) {
G4bool isoutside = false;
// test boundary of xaxis
if (xx.x() < fAxisMin[xaxis] + ctol) {
areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary;
if (xx.x() <= fAxisMin[xaxis] - ctol) isoutside = true;
} else if (xx.x() > fAxisMax[xaxis] - ctol) {
areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
if (xx.x() >= fAxisMin[xaxis] + ctol) isoutside = true;
}
// test boundary of z-axis
if (xx.z() < fAxisMin[zaxis] + ctol) {
areacode |= (sAxis1 & (sAxisZ | sAxisMin));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
if (xx.z() <= fAxisMin[zaxis] - ctol) isoutside = true;
} else if (xx.z() > fAxisMax[zaxis] - ctol) {
areacode |= (sAxis1 & (sAxisZ | sAxisMax));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
if (xx.z() >= fAxisMax[zaxis] + ctol) isoutside = true;
}
// if isoutside = true, clear inside bit.
// if not on boundary, add axis information.
if (isoutside) {
G4int tmpareacode = areacode & (~sInside);
areacode = tmpareacode;
} else if ((areacode & sBoundary) != sBoundary) {
areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisZ);
}
} else {
// boundary of x-axis
if (xx.x() < fAxisMin[xaxis] ) {
areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary;
} else if (xx.x() > fAxisMax[xaxis]) {
areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
}
// boundary of z-axis
if (xx.z() < fAxisMin[zaxis]) {
areacode |= (sAxis1 & (sAxisZ | sAxisMin));
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
} else if (xx.z() > fAxisMax[zaxis]) {
areacode |= (sAxis1 & (sAxisZ | sAxisMax)) ;
if (areacode & sBoundary) areacode |= sCorner; // xx is on the corner.
else areacode |= sBoundary;
}
if ((areacode & sBoundary) != sBoundary) {
areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisZ);
}
}
return areacode;
} else {
G4Exception("G4TwistedSurface::GetAreaCode()",
"NotImplemented", FatalException,
"Feature NOT implemented !");
}
return areacode;
}
//=====================================================================
//* SetCorners( arglist ) -------------------------------------------------
void G4TwistedSurface::SetCorners(
G4double endInnerRad[2],
G4double endOuterRad[2],
G4double endPhi[2],
G4double endZ[2])
{
// Set Corner points in local coodinate.
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis) {
G4int zmin = 0 ; // at -ve z
G4int zmax = 1 ; // at +ve z
G4double x, y, z;
// corner of Axis0min and Axis1min
x = endInnerRad[zmin]*cos(endPhi[zmin]);
y = endInnerRad[zmin]*sin(endPhi[zmin]);
z = endZ[zmin];
SetCorner(sCMin1Min, x, y, z);
// corner of Axis0max and Axis1min
x = endOuterRad[zmin]*cos(endPhi[zmin]);
y = endOuterRad[zmin]*sin(endPhi[zmin]);
z = endZ[zmin];
SetCorner(sCMax1Min, x, y, z);
// corner of Axis0max and Axis1max
x = endOuterRad[zmax]*cos(endPhi[zmax]);
y = endOuterRad[zmax]*sin(endPhi[zmax]);
z = endZ[zmax];
SetCorner(sCMax1Max, x, y, z);
// corner of Axis0min and Axis1max
x = endInnerRad[zmax]*cos(endPhi[zmax]);
y = endInnerRad[zmax]*sin(endPhi[zmax]);
z = endZ[zmax];
SetCorner(sCMin1Max, x, y, z);
} else {
G4cerr << "ERROR - G4FlatSurface::SetCorners()" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1] << G4endl;
G4Exception("G4TwistedSurface::SetCorners()",
"NotImplemented", FatalException,
"Feature NOT implemented !");
}
}
//=====================================================================
//* SetCorners() ------------------------------------------------------
void G4TwistedSurface::SetCorners()
{
G4Exception("G4TwistedSurface::SetCorners()",
"NotImplemented", FatalException,
"Method NOT implemented !");
}
//=====================================================================
//* SetBoundaries() ---------------------------------------------------
void G4TwistedSurface::SetBoundaries()
{
// Set direction-unit vector of boundary-lines in local coodinate.
//
G4ThreeVector direction;
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis) {
// sAxis0 & sAxisMin
direction = GetCorner(sCMin1Max) - GetCorner(sCMin1Min);
direction = direction.unit();
SetBoundary(sAxis0 & (sAxisX | sAxisMin), direction,
GetCorner(sCMin1Min), sAxisZ) ;
// sAxis0 & sAxisMax
direction = GetCorner(sCMax1Max) - GetCorner(sCMax1Min);
direction = direction.unit();
SetBoundary(sAxis0 & (sAxisX | sAxisMax), direction,
GetCorner(sCMax1Min), sAxisZ);
// sAxis1 & sAxisMin
direction = GetCorner(sCMax1Min) - GetCorner(sCMin1Min);
direction = direction.unit();
SetBoundary(sAxis1 & (sAxisZ | sAxisMin), direction,
GetCorner(sCMin1Min), sAxisX);
// sAxis1 & sAxisMax
direction = GetCorner(sCMax1Max) - GetCorner(sCMin1Max);
direction = direction.unit();
SetBoundary(sAxis1 & (sAxisZ | sAxisMax), direction,
GetCorner(sCMin1Max), sAxisX);
} else {
G4cerr << "ERROR - G4FlatSurface::SetBoundaries()" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1] << G4endl;
G4Exception("G4TwistedSurface::SetCorners()",
"NotImplemented", FatalException,
"Feature NOT implemented !");
}
}
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File diff suppressed because it is too large Load Diff