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geant4/source/geometry/solids/specific/include/G4VSurface.icc
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4VSurface.icc,v 1.2 2004/05/28 13:13:35 gcosmo Exp $
// GEANT4 tag $Name: geant4-06-02 $
//
//
// --------------------------------------------------------------------
// G4VSurface class inline methods
//
// Author:
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp)
//
// History:
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
//=====================================================================
//* DistanceToPlaneWithV ----------------------------------------------
inline
G4double G4VSurface::DistanceToPlaneWithV(const G4ThreeVector &p,
const G4ThreeVector &v,
const G4ThreeVector &x0,
const G4ThreeVector &n0,
G4ThreeVector &xx)
{
G4double t = (n0 * (x0 - p)) / (n0 * v);
xx = p + t * v;
return t;
}
//=====================================================================
//* DistanceToPlane ---------------------------------------------------
inline
G4double G4VSurface::DistanceToPlane(const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &n0,
G4ThreeVector &xx)
{
// DistanceToPlane :
// Calculate distance to plane in local coordinate,
// then return distance and global intersection points.
//
// p - location of flying particle
// x0 - reference point of surface
// xx - a foot of perpendicular line from p to the plane
// t - distance from xx to p
// n - a unit normal of this plane from plane to p.
//
// equation of plane:
// n*(x - x0) = 0;
//
// vector to xx:
// xx = p - t*n
//
// where
// t = n * (p - x0) / abs(n)
//
G4double t;
G4ThreeVector n = n0.unit();
t = n * (p - x0);
xx = p - t * n;
return t;
}
//=====================================================================
//* DistanceToPlane ---------------------------------------------------
inline
G4double G4VSurface::DistanceToPlane(const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &t1,
const G4ThreeVector &t2,
G4ThreeVector &xx,
G4ThreeVector &n)
{
// DistanceToPlane :
// Calculate distance to plane in local coordinate,
// then return distance and global intersection points.
// t1 - 1st. vector lying on the plane
// t2 - 2nd. vector lying on the plane
n = (t1.cross(t2)).unit();
return DistanceToPlane(p, x0, n, xx);
}
//=====================================================================
//* DistanceToLine ----------------------------------------------------
inline
G4double G4VSurface::DistanceToLine(const G4ThreeVector &p,
const G4ThreeVector &x0,
const G4ThreeVector &d,
G4ThreeVector &xx)
{
// DistanceToLine :
// Calculate distance to line,
// then return distance and global intersection points.
//
// p - location of flying particle
// x0 - reference point of line
// d - direction vector of line
// xx - a foot of perpendicular line from p to the plane
// t - distance from xx to p
//
// Equation
//
// distance^2 = |(xx - p)|^2
// with
// xx = x0 + t*d
//
// (d/dt)distance^2 = (d/dt)|((x0 + t*d) - p)|^2
// = 2*t*|d|^2 + 2*d*(x0 - p)
// = 0 // smallest distance
// then
// t = - d*(x0 - p) / |d|^2
//
G4double t;
G4ThreeVector dir = d.unit();
t = - dir * (x0 - p); // |dir|^2 = 1.
xx = x0 + t * dir;
G4ThreeVector dist = xx - p;
return dist.mag();
}
//=====================================================================
//* IsAxis0 -----------------------------------------------------------
inline
G4bool G4VSurface::IsAxis0(G4int areacode) const
{
if (areacode & sAxis0) return true;
return false;
}
//=====================================================================
//* IsAxis1 -----------------------------------------------------------
inline
G4bool G4VSurface::IsAxis1(G4int areacode) const
{
if (areacode & sAxis1) return true;
return false;
}
//=====================================================================
//* IsOutside ---------------------------------------------------------
inline
G4bool G4VSurface::IsOutside(G4int areacode) const
{
if (areacode & sInside) return false;
return true;
}
//=====================================================================
//* IsInside ----------------------------------------------------------
inline
G4bool G4VSurface::IsInside(G4int areacode, G4bool testbitmode) const
{
if (areacode & sInside) {
if (testbitmode) {
return true;
} else {
if (!((areacode & sBoundary) || (areacode & sCorner))) return true;
}
}
return false;
}
//=====================================================================
//* IsBoundary --------------------------------------------------------
inline
G4bool G4VSurface::IsBoundary(G4int areacode, G4bool testbitmode) const
{
if ((areacode & sBoundary) == sBoundary) {
if (testbitmode) {
return true;
} else {
if ((areacode & sInside) == sInside) return true;
}
}
return false;
}
//=====================================================================
//* IsCorner ----------------------------------------------------------
inline
G4bool G4VSurface::IsCorner(G4int areacode, G4bool testbitmode) const
{
if ((areacode & sCorner) == sCorner) {
if (testbitmode) {
return true;
} else {
if ((areacode & sInside) == sInside) return true;
}
}
return false;
}
//=====================================================================
//* GetAxisType -------------------------------------------------------
inline
G4int G4VSurface::GetAxisType(G4int areacode, G4int whichaxis) const
{
G4int axiscode = areacode & sAxisMask & whichaxis;
if (axiscode == (sAxisX & sAxis0) ||
axiscode == (sAxisX & sAxis1)) {
return sAxisX;
} else if (axiscode == (sAxisY & sAxis0) ||
axiscode == (sAxisY & sAxis1)) {
return sAxisY;
} else if (axiscode == (sAxisZ & sAxis0) ||
axiscode == (sAxisZ & sAxis1)) {
return sAxisZ;
} else if (axiscode == (sAxisRho & sAxis0) ||
axiscode == (sAxisRho & sAxis1)) {
return sAxisRho;
} else if (axiscode == (sAxisPhi & sAxis0) ||
axiscode == (sAxisPhi & sAxis1)) {
return sAxisPhi;
} else {
G4cerr << "ERROR - G4VSurface::GetAxisType()" << G4endl
<< " areacode = " << areacode << G4endl;
G4Exception("G4VSurface::GetAxisType()","NotSupported",
FatalException, "Configuration not supported.");
}
return 1;
}
//=====================================================================
//* ComputeGlobalPoint ------------------------------------------------
inline
G4ThreeVector G4VSurface::ComputeGlobalPoint(const G4ThreeVector &lp) const
{
return fRot * G4ThreeVector(lp) + fTrans;
}
//=====================================================================
//* ComputeGlobalPoint ------------------------------------------------
inline
G4ThreeVector G4VSurface::ComputeLocalPoint(const G4ThreeVector &gp) const
{
return fRot.inverse() * G4ThreeVector(gp) - fTrans;
}
//=====================================================================
//* ComputeGlobalDirection --------------------------------------------
inline
G4ThreeVector G4VSurface::ComputeGlobalDirection(const G4ThreeVector &lp) const
{
return fRot * G4ThreeVector(lp);
}
//=====================================================================
//* ComputeLocalDirection ---------------------------------------------
inline
G4ThreeVector G4VSurface::ComputeLocalDirection(const G4ThreeVector &gp) const
{
return fRot.inverse() * G4ThreeVector(gp);
}
//=====================================================================
//* SetNeighbours -----------------------------------------------------
inline
void G4VSurface::SetNeighbours(G4VSurface* axis0min, G4VSurface* axis1min,
G4VSurface* axis0max, G4VSurface* axis1max)
{
fNeighbours[0] = axis0min;
fNeighbours[1] = axis1min;
fNeighbours[2] = axis0max;
fNeighbours[4] = axis1max;
}
//=====================================================================
//* GetNeighbours -----------------------------------------------------
inline
G4int G4VSurface::GetNeighbours(G4int areacode, G4VSurface** surfaces)
{
G4int i = 0;
if (areacode & (sAxis0 | sAxisMin)) {
surfaces[i] = fNeighbours[0];
i++;
}
if (areacode & (sAxis1 | sAxisMin)) {
surfaces[i] = fNeighbours[1];
i++;
if (i == 2) return i;
}
if (areacode & (sAxis0 | sAxisMax)) {
surfaces[i] = fNeighbours[2];
i++;
if (i == 2) return i;
}
if (areacode & (sAxis1 | sAxisMax)) {
surfaces[i] = fNeighbours[3];
i++;
if (i == 2) return i;
}
return i;
}
//=====================================================================
//* GetCorner ---------------------------------------------------------
inline
G4ThreeVector G4VSurface::GetCorner(G4int areacode) const
{
if (!(areacode & sCorner)){
G4cerr << "ERROR - G4VSurface::GetCorner()" << G4endl
<< " areacode = " << areacode << G4endl;
G4Exception("G4VSurface::GetCorner()","InvalidSetup",
FatalException, "Area code must represent corner.");
}
if ((areacode & sCMin1Min) == sCMin1Min) {
return fCorners[0];
} else if ((areacode & sCMax1Min) == sCMax1Min) {
return fCorners[1];
} else if ((areacode & sCMax1Max) == sCMax1Max) {
return fCorners[2];
} else if ((areacode & sCMin1Max) == sCMin1Max) {
return fCorners[3];
} else {
G4cerr << "ERROR - G4VSurface::GetCorner()" << G4endl
<< " areacode = " << areacode << G4endl;
G4Exception("G4VSurface::GetCorner()", "NotSupported",
FatalException, "Configuration not supported.");
}
return fCorners[0];
}