Import Geant4 10.7.0 source tree

This commit is contained in:
Gabriele Cosmo
2020-12-04 12:30:43 +01:00
parent 67ba86d073
commit dab42d2018
3770 changed files with 226369 additions and 286486 deletions
@@ -25,12 +25,12 @@
//
//
//
//
//
////////////////////////////////////////////////////////////////////////
// Scintillation Light Class Definition
// Scintillation Light Class Definition
////////////////////////////////////////////////////////////////////////
//
// File: G4Scintillation.hh
// File: G4Scintillation.hh
// Description: Discrete Process - Generation of Scintillation Photons
// Version: 1.0
// Created: 1998-11-07
@@ -47,7 +47,6 @@
// 2002-05-09 changed IsApplicable method
// 1999-10-29 add method and class descriptors
//
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
@@ -64,7 +63,7 @@
#include "G4VRestDiscreteProcess.hh"
#include "G4OpticalPhoton.hh"
#include "G4DynamicParticle.hh"
#include "G4Material.hh"
#include "G4Material.hh"
#include "G4PhysicsTable.hh"
#include "G4MaterialPropertiesTable.hh"
#include "G4PhysicsOrderedFreeVector.hh"
@@ -78,21 +77,17 @@
class G4Scintillation : public G4VRestDiscreteProcess
{
public:
explicit G4Scintillation(const G4String& processName = "Scintillation",
G4ProcessType type = fElectromagnetic);
~G4Scintillation();
public:
private:
G4Scintillation(const G4Scintillation& right) = delete;
G4Scintillation& operator=(const G4Scintillation& right) = delete;
explicit G4Scintillation(const G4String& processName = "Scintillation",
G4ProcessType type = fElectromagnetic);
~G4Scintillation();
private:
G4Scintillation(const G4Scintillation &right) = delete;
G4Scintillation& operator=(const G4Scintillation &right) = delete;
public:
// G4Scintillation Process has both PostStepDoIt (for energy
public:
// G4Scintillation Process has both PostStepDoIt (for energy
// deposition of particles in flight) and AtRestDoIt (for energy
// given to the medium by particles at rest)
@@ -103,43 +98,43 @@ public:
void BuildPhysicsTable(const G4ParticleDefinition& aParticleType) override;
// Build table at the right time
G4double GetMeanFreePath(const G4Track& aTrack,
G4double ,
G4ForceCondition* ) override;
void PreparePhysicsTable(const G4ParticleDefinition& part) override;
void Initialise();
G4double GetMeanFreePath(const G4Track& aTrack, G4double,
G4ForceCondition*) override;
// Returns infinity; i. e. the process does not limit the step,
// but sets the 'StronglyForced' condition for the DoIt to be
// but sets the 'StronglyForced' condition for the DoIt to be
// invoked at every step.
G4double GetMeanLifeTime(const G4Track& aTrack,
G4ForceCondition* ) override;
G4double GetMeanLifeTime(const G4Track& aTrack, G4ForceCondition*) override;
// Returns infinity; i. e. the process does not limit the time,
// but sets the 'StronglyForced' condition for the DoIt to be
// invoked at every step.
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
G4VParticleChange* AtRestDoIt (const G4Track& aTrack,
const G4Step& aStep) override;
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
G4VParticleChange* AtRestDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
G4double GetScintillationYieldByParticleType(const G4Track &aTrack,
const G4Step &aStep);
G4double GetScintillationYieldByParticleType(const G4Track& aTrack,
const G4Step& aStep);
// Returns the number of scintillation photons calculated when
// scintillation depends on the particle type and energy
// deposited (includes nonlinear dependendency)
// DEPRECATED: to be removed in the next major release. Use the
// following instead.
G4double GetScintillationYieldByParticleType(
const G4Track &aTrack,
const G4Step &aStep,
G4double &yield1,
G4double &yield2,
G4double &yield3);
G4double GetScintillationYieldByParticleType(const G4Track& aTrack,
const G4Step& aStep,
G4double& yield1,
G4double& yield2,
G4double& yield3);
// allow multiple time constants with scint by particle type
void SetTrackSecondariesFirst(const G4bool state);
// If set, the primary particle tracking is interrupted and any
// produced scintillation photons are tracked next. When all
// produced scintillation photons are tracked next. When all
// have been tracked, the tracking of the primary resumes.
G4bool GetTrackSecondariesFirst() const;
@@ -201,7 +196,7 @@ public:
G4EmSaturation* GetSaturation() const;
// Returns the Birks Saturation.
void SetScintillationByParticleType(const G4bool );
void SetScintillationByParticleType(const G4bool);
// Called by the user to set the scintillation yield as a function
// of energy deposited by particle type
@@ -223,7 +218,7 @@ public:
// Return the boolean for whether or not the
// G4ScintillationTrackInformation is set to the scint. photon track
void SetStackPhotons(const G4bool );
void SetStackPhotons(const G4bool);
// Call by the user to set the flag for stacking the scint. photons
G4bool GetStackPhotons() const;
@@ -235,27 +230,21 @@ public:
void DumpPhysicsTable() const;
// Prints the fast and slow scintillation integral tables.
protected:
void BuildThePhysicsTable();
// It builds either the fast or slow scintillation integral table;
// or both.
protected:
G4PhysicsTable* fIntegralTable1;
G4PhysicsTable* fIntegralTable2;
G4PhysicsTable* fIntegralTable3;
private:
G4bool fTrackSecondariesFirst;
G4bool fFiniteRiseTime;
private:
G4bool fTrackSecondariesFirst;
G4bool fFiniteRiseTime;
G4double fYieldFactor;
G4double fExcitationRatio;
G4bool fScintillationByParticleType;
G4bool fScintillationTrackInfo;
G4bool fStackingFlag;
G4int fNumPhotons;
G4bool fEnhancedTimeConstants;
G4bool fScintillationByParticleType;
G4bool fScintillationTrackInfo;
G4bool fStackingFlag;
G4int fNumPhotons;
G4bool fEnhancedTimeConstants;
#ifdef G4DEBUG_SCINTILLATION
G4double ScintTrackEDep, ScintTrackYield;
@@ -268,169 +257,137 @@ private:
G4double sample_time(G4double tau1, G4double tau2);
G4EmSaturation* fEmSaturation;
G4ParticleDefinition* opticalphoton = G4OpticalPhoton::OpticalPhotonDefinition();
G4ParticleDefinition* opticalphoton =
G4OpticalPhoton::OpticalPhotonDefinition();
};
////////////////////
// Inline methods
////////////////////
inline
void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
inline void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
{
fTrackSecondariesFirst = state;
}
inline
G4bool G4Scintillation::GetTrackSecondariesFirst() const
inline G4bool G4Scintillation::GetTrackSecondariesFirst() const
{
return fTrackSecondariesFirst;
}
inline
void G4Scintillation::SetFiniteRiseTime(const G4bool state)
inline void G4Scintillation::SetFiniteRiseTime(const G4bool state)
{
fFiniteRiseTime = state;
}
inline
G4bool G4Scintillation::GetFiniteRiseTime() const
inline G4bool G4Scintillation::GetFiniteRiseTime() const
{
return fFiniteRiseTime;
}
inline
void G4Scintillation::SetScintillationYieldFactor(const G4double yieldfactor)
inline void G4Scintillation::SetScintillationYieldFactor(
const G4double yieldfactor)
{
fYieldFactor = yieldfactor;
}
inline
G4double G4Scintillation::GetScintillationYieldFactor() const
inline G4double G4Scintillation::GetScintillationYieldFactor() const
{
return fYieldFactor;
}
inline
void G4Scintillation::SetScintillationExcitationRatio(const G4double ratio)
inline void G4Scintillation::SetScintillationExcitationRatio(
const G4double ratio)
{
fExcitationRatio = ratio;
}
inline
G4double G4Scintillation::GetScintillationExcitationRatio() const
inline G4double G4Scintillation::GetScintillationExcitationRatio() const
{
return fExcitationRatio;
}
inline
G4PhysicsTable* G4Scintillation::GetSlowIntegralTable() const
inline G4PhysicsTable* G4Scintillation::GetSlowIntegralTable() const
{
return fIntegralTable3;
}
inline
G4PhysicsTable* G4Scintillation::GetFastIntegralTable() const
inline G4PhysicsTable* G4Scintillation::GetFastIntegralTable() const
{
return fIntegralTable1;
}
inline
G4PhysicsTable* G4Scintillation::GetIntegralTable1() const
inline G4PhysicsTable* G4Scintillation::GetIntegralTable1() const
{
return fIntegralTable1;
}
inline
G4PhysicsTable* G4Scintillation::GetIntegralTable2() const
inline G4PhysicsTable* G4Scintillation::GetIntegralTable2() const
{
return fIntegralTable2;
}
inline
G4PhysicsTable* G4Scintillation::GetIntegralTable3() const
inline G4PhysicsTable* G4Scintillation::GetIntegralTable3() const
{
return fIntegralTable3;
}
inline
void G4Scintillation::AddSaturation(G4EmSaturation* sat)
inline void G4Scintillation::AddSaturation(G4EmSaturation* sat)
{
fEmSaturation = sat;
}
inline
void G4Scintillation::RemoveSaturation()
{
fEmSaturation = nullptr;
}
inline void G4Scintillation::RemoveSaturation() { fEmSaturation = nullptr; }
inline
G4EmSaturation* G4Scintillation::GetSaturation() const
inline G4EmSaturation* G4Scintillation::GetSaturation() const
{
return fEmSaturation;
}
inline
G4bool G4Scintillation::GetScintillationByParticleType() const
inline G4bool G4Scintillation::GetScintillationByParticleType() const
{
return fScintillationByParticleType;
}
inline
void G4Scintillation::SetEnhancedTimeConstants(G4bool val)
inline void G4Scintillation::SetEnhancedTimeConstants(G4bool val)
{
fEnhancedTimeConstants = val;
}
inline
G4bool G4Scintillation::GetEnhancedTimeConstants() const
inline G4bool G4Scintillation::GetEnhancedTimeConstants() const
{
return fEnhancedTimeConstants;
}
inline
void G4Scintillation::SetScintillationTrackInfo(const G4bool trackType)
inline void G4Scintillation::SetScintillationTrackInfo(const G4bool trackType)
{
fScintillationTrackInfo = trackType;
}
inline
G4bool G4Scintillation::GetScintillationTrackInfo() const
inline G4bool G4Scintillation::GetScintillationTrackInfo() const
{
return fScintillationTrackInfo;
}
inline
void G4Scintillation::SetStackPhotons(const G4bool stackingFlag)
inline void G4Scintillation::SetStackPhotons(const G4bool stackingFlag)
{
fStackingFlag = stackingFlag;
}
inline
G4bool G4Scintillation::GetStackPhotons() const
inline G4bool G4Scintillation::GetStackPhotons() const { return fStackingFlag; }
inline G4int G4Scintillation::GetNumPhotons() const { return fNumPhotons; }
inline G4double G4Scintillation::single_exp(G4double t, G4double tau2)
{
return fStackingFlag;
return std::exp(-1.0 * t / tau2) / tau2;
}
inline
G4int G4Scintillation::GetNumPhotons() const
inline G4double G4Scintillation::bi_exp(G4double t, G4double tau1,
G4double tau2)
{
return fNumPhotons;
}
inline
G4double G4Scintillation::single_exp(G4double t, G4double tau2)
{
return std::exp(-1.0*t/tau2)/tau2;
}
inline
G4double G4Scintillation::bi_exp(G4double t, G4double tau1, G4double tau2)
{
return std::exp(-1.0*t/tau2)*(1-std::exp(-1.0*t/tau1))/tau2/tau2*(tau1+tau2);
return std::exp(-1.0 * t / tau2) * (1 - std::exp(-1.0 * t / tau1)) / tau2 /
tau2 * (tau1 + tau2);
}
#endif /* G4Scintillation_h */