Import Geant4 10.7.0 source tree
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@@ -25,12 +25,12 @@
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//
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//
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//
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//
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//
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////////////////////////////////////////////////////////////////////////
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// Scintillation Light Class Definition
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// Scintillation Light Class Definition
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////////////////////////////////////////////////////////////////////////
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//
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// File: G4Scintillation.hh
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// File: G4Scintillation.hh
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// Description: Discrete Process - Generation of Scintillation Photons
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// Version: 1.0
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// Created: 1998-11-07
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@@ -47,7 +47,6 @@
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// 2002-05-09 changed IsApplicable method
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// 1999-10-29 add method and class descriptors
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//
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// mail: gum@triumf.ca
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//
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////////////////////////////////////////////////////////////////////////
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@@ -64,7 +63,7 @@
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#include "G4VRestDiscreteProcess.hh"
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#include "G4OpticalPhoton.hh"
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#include "G4DynamicParticle.hh"
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#include "G4Material.hh"
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#include "G4Material.hh"
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#include "G4PhysicsTable.hh"
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#include "G4MaterialPropertiesTable.hh"
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#include "G4PhysicsOrderedFreeVector.hh"
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@@ -78,21 +77,17 @@
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class G4Scintillation : public G4VRestDiscreteProcess
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{
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public:
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explicit G4Scintillation(const G4String& processName = "Scintillation",
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G4ProcessType type = fElectromagnetic);
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~G4Scintillation();
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public:
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private:
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G4Scintillation(const G4Scintillation& right) = delete;
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G4Scintillation& operator=(const G4Scintillation& right) = delete;
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explicit G4Scintillation(const G4String& processName = "Scintillation",
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G4ProcessType type = fElectromagnetic);
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~G4Scintillation();
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private:
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G4Scintillation(const G4Scintillation &right) = delete;
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G4Scintillation& operator=(const G4Scintillation &right) = delete;
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public:
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// G4Scintillation Process has both PostStepDoIt (for energy
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public:
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// G4Scintillation Process has both PostStepDoIt (for energy
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// deposition of particles in flight) and AtRestDoIt (for energy
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// given to the medium by particles at rest)
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@@ -103,43 +98,43 @@ public:
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void BuildPhysicsTable(const G4ParticleDefinition& aParticleType) override;
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// Build table at the right time
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G4double GetMeanFreePath(const G4Track& aTrack,
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G4double ,
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G4ForceCondition* ) override;
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void PreparePhysicsTable(const G4ParticleDefinition& part) override;
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void Initialise();
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G4double GetMeanFreePath(const G4Track& aTrack, G4double,
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G4ForceCondition*) override;
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// Returns infinity; i. e. the process does not limit the step,
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// but sets the 'StronglyForced' condition for the DoIt to be
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// but sets the 'StronglyForced' condition for the DoIt to be
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// invoked at every step.
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G4double GetMeanLifeTime(const G4Track& aTrack,
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G4ForceCondition* ) override;
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G4double GetMeanLifeTime(const G4Track& aTrack, G4ForceCondition*) override;
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// Returns infinity; i. e. the process does not limit the time,
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// but sets the 'StronglyForced' condition for the DoIt to be
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// invoked at every step.
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G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
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const G4Step& aStep) override;
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G4VParticleChange* AtRestDoIt (const G4Track& aTrack,
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const G4Step& aStep) override;
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G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
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const G4Step& aStep) override;
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G4VParticleChange* AtRestDoIt(const G4Track& aTrack,
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const G4Step& aStep) override;
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G4double GetScintillationYieldByParticleType(const G4Track &aTrack,
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const G4Step &aStep);
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G4double GetScintillationYieldByParticleType(const G4Track& aTrack,
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const G4Step& aStep);
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// Returns the number of scintillation photons calculated when
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// scintillation depends on the particle type and energy
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// deposited (includes nonlinear dependendency)
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// DEPRECATED: to be removed in the next major release. Use the
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// following instead.
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G4double GetScintillationYieldByParticleType(
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const G4Track &aTrack,
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const G4Step &aStep,
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G4double &yield1,
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G4double &yield2,
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G4double &yield3);
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G4double GetScintillationYieldByParticleType(const G4Track& aTrack,
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const G4Step& aStep,
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G4double& yield1,
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G4double& yield2,
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G4double& yield3);
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// allow multiple time constants with scint by particle type
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void SetTrackSecondariesFirst(const G4bool state);
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// If set, the primary particle tracking is interrupted and any
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// produced scintillation photons are tracked next. When all
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// produced scintillation photons are tracked next. When all
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// have been tracked, the tracking of the primary resumes.
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G4bool GetTrackSecondariesFirst() const;
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@@ -201,7 +196,7 @@ public:
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G4EmSaturation* GetSaturation() const;
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// Returns the Birks Saturation.
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void SetScintillationByParticleType(const G4bool );
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void SetScintillationByParticleType(const G4bool);
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// Called by the user to set the scintillation yield as a function
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// of energy deposited by particle type
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@@ -223,7 +218,7 @@ public:
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// Return the boolean for whether or not the
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// G4ScintillationTrackInformation is set to the scint. photon track
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void SetStackPhotons(const G4bool );
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void SetStackPhotons(const G4bool);
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// Call by the user to set the flag for stacking the scint. photons
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G4bool GetStackPhotons() const;
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@@ -235,27 +230,21 @@ public:
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void DumpPhysicsTable() const;
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// Prints the fast and slow scintillation integral tables.
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protected:
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void BuildThePhysicsTable();
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// It builds either the fast or slow scintillation integral table;
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// or both.
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protected:
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G4PhysicsTable* fIntegralTable1;
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G4PhysicsTable* fIntegralTable2;
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G4PhysicsTable* fIntegralTable3;
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private:
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G4bool fTrackSecondariesFirst;
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G4bool fFiniteRiseTime;
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private:
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G4bool fTrackSecondariesFirst;
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G4bool fFiniteRiseTime;
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G4double fYieldFactor;
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G4double fExcitationRatio;
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G4bool fScintillationByParticleType;
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G4bool fScintillationTrackInfo;
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G4bool fStackingFlag;
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G4int fNumPhotons;
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G4bool fEnhancedTimeConstants;
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G4bool fScintillationByParticleType;
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G4bool fScintillationTrackInfo;
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G4bool fStackingFlag;
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G4int fNumPhotons;
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G4bool fEnhancedTimeConstants;
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#ifdef G4DEBUG_SCINTILLATION
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G4double ScintTrackEDep, ScintTrackYield;
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@@ -268,169 +257,137 @@ private:
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G4double sample_time(G4double tau1, G4double tau2);
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G4EmSaturation* fEmSaturation;
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G4ParticleDefinition* opticalphoton = G4OpticalPhoton::OpticalPhotonDefinition();
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G4ParticleDefinition* opticalphoton =
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G4OpticalPhoton::OpticalPhotonDefinition();
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};
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////////////////////
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// Inline methods
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////////////////////
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inline
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void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
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inline void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
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{
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fTrackSecondariesFirst = state;
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}
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inline
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G4bool G4Scintillation::GetTrackSecondariesFirst() const
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inline G4bool G4Scintillation::GetTrackSecondariesFirst() const
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{
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return fTrackSecondariesFirst;
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}
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inline
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void G4Scintillation::SetFiniteRiseTime(const G4bool state)
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inline void G4Scintillation::SetFiniteRiseTime(const G4bool state)
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{
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fFiniteRiseTime = state;
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}
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inline
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G4bool G4Scintillation::GetFiniteRiseTime() const
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inline G4bool G4Scintillation::GetFiniteRiseTime() const
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{
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return fFiniteRiseTime;
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}
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inline
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void G4Scintillation::SetScintillationYieldFactor(const G4double yieldfactor)
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inline void G4Scintillation::SetScintillationYieldFactor(
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const G4double yieldfactor)
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{
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fYieldFactor = yieldfactor;
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}
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inline
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G4double G4Scintillation::GetScintillationYieldFactor() const
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inline G4double G4Scintillation::GetScintillationYieldFactor() const
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{
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return fYieldFactor;
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}
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inline
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void G4Scintillation::SetScintillationExcitationRatio(const G4double ratio)
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inline void G4Scintillation::SetScintillationExcitationRatio(
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const G4double ratio)
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{
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fExcitationRatio = ratio;
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}
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inline
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G4double G4Scintillation::GetScintillationExcitationRatio() const
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inline G4double G4Scintillation::GetScintillationExcitationRatio() const
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{
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return fExcitationRatio;
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}
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inline
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G4PhysicsTable* G4Scintillation::GetSlowIntegralTable() const
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inline G4PhysicsTable* G4Scintillation::GetSlowIntegralTable() const
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{
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return fIntegralTable3;
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}
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inline
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G4PhysicsTable* G4Scintillation::GetFastIntegralTable() const
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inline G4PhysicsTable* G4Scintillation::GetFastIntegralTable() const
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{
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return fIntegralTable1;
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}
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inline
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G4PhysicsTable* G4Scintillation::GetIntegralTable1() const
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inline G4PhysicsTable* G4Scintillation::GetIntegralTable1() const
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{
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return fIntegralTable1;
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}
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inline
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G4PhysicsTable* G4Scintillation::GetIntegralTable2() const
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inline G4PhysicsTable* G4Scintillation::GetIntegralTable2() const
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{
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return fIntegralTable2;
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}
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inline
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G4PhysicsTable* G4Scintillation::GetIntegralTable3() const
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inline G4PhysicsTable* G4Scintillation::GetIntegralTable3() const
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{
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return fIntegralTable3;
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}
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inline
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void G4Scintillation::AddSaturation(G4EmSaturation* sat)
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inline void G4Scintillation::AddSaturation(G4EmSaturation* sat)
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{
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fEmSaturation = sat;
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}
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inline
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void G4Scintillation::RemoveSaturation()
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{
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fEmSaturation = nullptr;
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}
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inline void G4Scintillation::RemoveSaturation() { fEmSaturation = nullptr; }
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inline
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G4EmSaturation* G4Scintillation::GetSaturation() const
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inline G4EmSaturation* G4Scintillation::GetSaturation() const
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{
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return fEmSaturation;
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}
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inline
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G4bool G4Scintillation::GetScintillationByParticleType() const
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inline G4bool G4Scintillation::GetScintillationByParticleType() const
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{
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return fScintillationByParticleType;
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}
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inline
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void G4Scintillation::SetEnhancedTimeConstants(G4bool val)
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inline void G4Scintillation::SetEnhancedTimeConstants(G4bool val)
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{
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fEnhancedTimeConstants = val;
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}
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inline
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G4bool G4Scintillation::GetEnhancedTimeConstants() const
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inline G4bool G4Scintillation::GetEnhancedTimeConstants() const
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{
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return fEnhancedTimeConstants;
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}
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inline
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void G4Scintillation::SetScintillationTrackInfo(const G4bool trackType)
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inline void G4Scintillation::SetScintillationTrackInfo(const G4bool trackType)
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{
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fScintillationTrackInfo = trackType;
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}
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inline
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G4bool G4Scintillation::GetScintillationTrackInfo() const
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inline G4bool G4Scintillation::GetScintillationTrackInfo() const
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{
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return fScintillationTrackInfo;
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}
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inline
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void G4Scintillation::SetStackPhotons(const G4bool stackingFlag)
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inline void G4Scintillation::SetStackPhotons(const G4bool stackingFlag)
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{
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fStackingFlag = stackingFlag;
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}
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inline
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G4bool G4Scintillation::GetStackPhotons() const
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inline G4bool G4Scintillation::GetStackPhotons() const { return fStackingFlag; }
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inline G4int G4Scintillation::GetNumPhotons() const { return fNumPhotons; }
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inline G4double G4Scintillation::single_exp(G4double t, G4double tau2)
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{
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return fStackingFlag;
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return std::exp(-1.0 * t / tau2) / tau2;
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}
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inline
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G4int G4Scintillation::GetNumPhotons() const
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inline G4double G4Scintillation::bi_exp(G4double t, G4double tau1,
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G4double tau2)
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{
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return fNumPhotons;
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}
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inline
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G4double G4Scintillation::single_exp(G4double t, G4double tau2)
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{
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return std::exp(-1.0*t/tau2)/tau2;
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}
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inline
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G4double G4Scintillation::bi_exp(G4double t, G4double tau1, G4double tau2)
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{
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return std::exp(-1.0*t/tau2)*(1-std::exp(-1.0*t/tau1))/tau2/tau2*(tau1+tau2);
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return std::exp(-1.0 * t / tau2) * (1 - std::exp(-1.0 * t / tau1)) / tau2 /
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tau2 * (tau1 + tau2);
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}
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#endif /* G4Scintillation_h */
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