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geant4/source/processes/electromagnetic/xrays/include/G4Scintillation.hh
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//
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////////////////////////////////////////////////////////////////////////
// Scintillation Light Class Definition
////////////////////////////////////////////////////////////////////////
//
// File: G4Scintillation.hh
// Description: Discrete Process - Generation of Scintillation Photons
// Version: 1.0
// Created: 1998-11-07
// Author: Peter Gumplinger
// Updated: 2010-10-20 Allow the scintillation yield to be a function
// of energy deposited by particle type
// Thanks to Zach Hartwig (Department of Nuclear
// Science and Engineeering - MIT)
// 2005-07-28 add G4ProcessType to constructor
// 2002-11-21 change to user G4Poisson for small MeanNumPotons
// 2002-11-07 allow for fast and slow scintillation
// 2002-11-05 make use of constant material properties
// 2002-05-16 changed to inherit from VRestDiscreteProcess
// 2002-05-09 changed IsApplicable method
// 1999-10-29 add method and class descriptors
//
//
////////////////////////////////////////////////////////////////////////
#ifndef G4Scintillation_h
#define G4Scintillation_h 1
#include "globals.hh"
#include "templates.hh"
#include "Randomize.hh"
#include "G4Poisson.hh"
#include "G4ThreeVector.hh"
#include "G4ParticleMomentum.hh"
#include "G4Step.hh"
#include "G4VRestDiscreteProcess.hh"
#include "G4OpticalPhoton.hh"
#include "G4DynamicParticle.hh"
#include "G4Material.hh"
#include "G4PhysicsTable.hh"
#include "G4MaterialPropertiesTable.hh"
#include "G4PhysicsOrderedFreeVector.hh"
#include "G4EmSaturation.hh"
// Class Description:
// RestDiscrete Process - Generation of Scintillation Photons.
// Class inherits publicly from G4VRestDiscreteProcess.
// Class Description - End:
class G4Scintillation : public G4VRestDiscreteProcess
{
public:
explicit G4Scintillation(const G4String& processName = "Scintillation",
G4ProcessType type = fElectromagnetic);
~G4Scintillation();
private:
G4Scintillation(const G4Scintillation& right) = delete;
G4Scintillation& operator=(const G4Scintillation& right) = delete;
public:
// G4Scintillation Process has both PostStepDoIt (for energy
// deposition of particles in flight) and AtRestDoIt (for energy
// given to the medium by particles at rest)
G4bool IsApplicable(const G4ParticleDefinition& aParticleType) override;
// Returns true -> 'is applicable', for any particle type except
// for an 'opticalphoton' and for short-lived particles
void BuildPhysicsTable(const G4ParticleDefinition& aParticleType) override;
// Build table at the right time
void PreparePhysicsTable(const G4ParticleDefinition& part) override;
void Initialise();
G4double GetMeanFreePath(const G4Track& aTrack, G4double,
G4ForceCondition*) override;
// Returns infinity; i. e. the process does not limit the step,
// but sets the 'StronglyForced' condition for the DoIt to be
// invoked at every step.
G4double GetMeanLifeTime(const G4Track& aTrack, G4ForceCondition*) override;
// Returns infinity; i. e. the process does not limit the time,
// but sets the 'StronglyForced' condition for the DoIt to be
// invoked at every step.
G4VParticleChange* PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
G4VParticleChange* AtRestDoIt(const G4Track& aTrack,
const G4Step& aStep) override;
G4double GetScintillationYieldByParticleType(const G4Track& aTrack,
const G4Step& aStep);
// Returns the number of scintillation photons calculated when
// scintillation depends on the particle type and energy
// deposited (includes nonlinear dependendency)
// DEPRECATED: to be removed in the next major release. Use the
// following instead.
G4double GetScintillationYieldByParticleType(const G4Track& aTrack,
const G4Step& aStep,
G4double& yield1,
G4double& yield2,
G4double& yield3);
// allow multiple time constants with scint by particle type
void SetTrackSecondariesFirst(const G4bool state);
// If set, the primary particle tracking is interrupted and any
// produced scintillation photons are tracked next. When all
// have been tracked, the tracking of the primary resumes.
G4bool GetTrackSecondariesFirst() const;
// Returns the boolean flag for tracking secondaries first.
void SetFiniteRiseTime(const G4bool state);
// If set, the G4Scintillation process expects the user to have
// set the constant material property FAST/SLOWSCINTILLATIONRISETIME.
G4bool GetFiniteRiseTime() const;
// Returns the boolean flag for a finite scintillation rise time.
void SetScintillationYieldFactor(const G4double yieldfactor);
// Called to set the scintillation photon yield factor, needed when
// the yield is different for different types of particles. This
// scales the yield obtained from the G4MaterialPropertiesTable.
G4double GetScintillationYieldFactor() const;
// Returns the photon yield factor.
void SetScintillationExcitationRatio(const G4double ratio);
// Called to set the scintillation excitation ratio, needed when
// the scintillation level excitation is different for different
// types of particles. This overwrites the YieldRatio obtained
// from the G4MaterialPropertiesTable.
// DEPRECATED and will be removed in the next major release. Set
// the yields for different particles in material property table instead.
G4double GetScintillationExcitationRatio() const;
// Returns the scintillation level excitation ratio.
// DEPRECATED and will be removed in the next major release. Set
// the yields for different particles in material property table instead.
G4PhysicsTable* GetFastIntegralTable() const;
// Returns the address of the fast scintillation integral table.
// DEPRECATED and will be removed in the next major release. Use
// GetIntegralTable1() instead.
G4PhysicsTable* GetSlowIntegralTable() const;
// Returns the address of the slow scintillation integral table.
// DEPRECATED and will be removed in the next major release. Use
// GetIntegralTable3() instead.
G4PhysicsTable* GetIntegralTable1() const;
// Returns the address of scintillation integral table #1.
G4PhysicsTable* GetIntegralTable2() const;
// Returns the address of scintillation integral table #2.
G4PhysicsTable* GetIntegralTable3() const;
// Returns the address of scintillation integral table #3.
void AddSaturation(G4EmSaturation* sat);
// Adds Birks Saturation to the process.
void RemoveSaturation();
// Removes the Birks Saturation from the process.
G4EmSaturation* GetSaturation() const;
// Returns the Birks Saturation.
void SetScintillationByParticleType(const G4bool);
// Called by the user to set the scintillation yield as a function
// of energy deposited by particle type
G4bool GetScintillationByParticleType() const;
// Return the boolean that determines the method of scintillation
// production
void SetEnhancedTimeConstants(G4bool);
G4bool GetEnhancedTimeConstants() const;
// Starting with 10.7.beta, enable 3 time constants, either for
// all particles or by particle type. The names of the material
// properties have been generalized from FAST and SLOW to 1, 2, 3.
void SetScintillationTrackInfo(const G4bool trackType);
// Call by the user to set the G4ScintillationTrackInformation
// to scintillation photon track
G4bool GetScintillationTrackInfo() const;
// Return the boolean for whether or not the
// G4ScintillationTrackInformation is set to the scint. photon track
void SetStackPhotons(const G4bool);
// Call by the user to set the flag for stacking the scint. photons
G4bool GetStackPhotons() const;
// Return the boolean for whether or not the scint. photons are stacked
G4int GetNumPhotons() const;
// Returns the current number of scint. photons (after PostStepDoIt)
void DumpPhysicsTable() const;
// Prints the fast and slow scintillation integral tables.
protected:
G4PhysicsTable* fIntegralTable1;
G4PhysicsTable* fIntegralTable2;
G4PhysicsTable* fIntegralTable3;
private:
G4bool fTrackSecondariesFirst;
G4bool fFiniteRiseTime;
G4double fYieldFactor;
G4double fExcitationRatio;
G4bool fScintillationByParticleType;
G4bool fScintillationTrackInfo;
G4bool fStackingFlag;
G4int fNumPhotons;
G4bool fEnhancedTimeConstants;
#ifdef G4DEBUG_SCINTILLATION
G4double ScintTrackEDep, ScintTrackYield;
#endif
G4double single_exp(G4double t, G4double tau2);
G4double bi_exp(G4double t, G4double tau1, G4double tau2);
// emission time distribution when there is a finite rise time
G4double sample_time(G4double tau1, G4double tau2);
G4EmSaturation* fEmSaturation;
G4ParticleDefinition* opticalphoton =
G4OpticalPhoton::OpticalPhotonDefinition();
};
////////////////////
// Inline methods
////////////////////
inline void G4Scintillation::SetTrackSecondariesFirst(const G4bool state)
{
fTrackSecondariesFirst = state;
}
inline G4bool G4Scintillation::GetTrackSecondariesFirst() const
{
return fTrackSecondariesFirst;
}
inline void G4Scintillation::SetFiniteRiseTime(const G4bool state)
{
fFiniteRiseTime = state;
}
inline G4bool G4Scintillation::GetFiniteRiseTime() const
{
return fFiniteRiseTime;
}
inline void G4Scintillation::SetScintillationYieldFactor(
const G4double yieldfactor)
{
fYieldFactor = yieldfactor;
}
inline G4double G4Scintillation::GetScintillationYieldFactor() const
{
return fYieldFactor;
}
inline void G4Scintillation::SetScintillationExcitationRatio(
const G4double ratio)
{
fExcitationRatio = ratio;
}
inline G4double G4Scintillation::GetScintillationExcitationRatio() const
{
return fExcitationRatio;
}
inline G4PhysicsTable* G4Scintillation::GetSlowIntegralTable() const
{
return fIntegralTable3;
}
inline G4PhysicsTable* G4Scintillation::GetFastIntegralTable() const
{
return fIntegralTable1;
}
inline G4PhysicsTable* G4Scintillation::GetIntegralTable1() const
{
return fIntegralTable1;
}
inline G4PhysicsTable* G4Scintillation::GetIntegralTable2() const
{
return fIntegralTable2;
}
inline G4PhysicsTable* G4Scintillation::GetIntegralTable3() const
{
return fIntegralTable3;
}
inline void G4Scintillation::AddSaturation(G4EmSaturation* sat)
{
fEmSaturation = sat;
}
inline void G4Scintillation::RemoveSaturation() { fEmSaturation = nullptr; }
inline G4EmSaturation* G4Scintillation::GetSaturation() const
{
return fEmSaturation;
}
inline G4bool G4Scintillation::GetScintillationByParticleType() const
{
return fScintillationByParticleType;
}
inline void G4Scintillation::SetEnhancedTimeConstants(G4bool val)
{
fEnhancedTimeConstants = val;
}
inline G4bool G4Scintillation::GetEnhancedTimeConstants() const
{
return fEnhancedTimeConstants;
}
inline void G4Scintillation::SetScintillationTrackInfo(const G4bool trackType)
{
fScintillationTrackInfo = trackType;
}
inline G4bool G4Scintillation::GetScintillationTrackInfo() const
{
return fScintillationTrackInfo;
}
inline void G4Scintillation::SetStackPhotons(const G4bool stackingFlag)
{
fStackingFlag = stackingFlag;
}
inline G4bool G4Scintillation::GetStackPhotons() const { return fStackingFlag; }
inline G4int G4Scintillation::GetNumPhotons() const { return fNumPhotons; }
inline G4double G4Scintillation::single_exp(G4double t, G4double tau2)
{
return std::exp(-1.0 * t / tau2) / tau2;
}
inline G4double G4Scintillation::bi_exp(G4double t, G4double tau1,
G4double tau2)
{
return std::exp(-1.0 * t / tau2) * (1 - std::exp(-1.0 * t / tau1)) / tau2 /
tau2 * (tau1 + tau2);
}
#endif /* G4Scintillation_h */