Import Geant4 7.1.0 source tree
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@@ -21,52 +21,52 @@
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLSceneHandler.icc,v 1.5 2001/08/09 20:16:06 johna Exp $
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// GEANT4 tag $Name: geant4-07-00-cand-01 $
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// $Id: G4OpenGLSceneHandler.icc,v 1.6 2005/01/27 20:04:55 johna Exp $
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// GEANT4 tag $Name: geant4-07-01 $
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//
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//
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// Andrew Walkden 20th January 1998
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inline void G4OpenGLSceneHandler::AddThis (const G4Box& box) {
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G4VSceneHandler::AddThis (box);
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inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
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G4VSceneHandler::AddSolid (box);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Cons& cons) {
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G4VSceneHandler::AddThis (cons);
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inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
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G4VSceneHandler::AddSolid (cons);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Tubs& tubs) {
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G4VSceneHandler::AddThis (tubs);
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inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
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G4VSceneHandler::AddSolid (tubs);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Trd& trd) {
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G4VSceneHandler::AddThis (trd);
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inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
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G4VSceneHandler::AddSolid (trd);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Trap& trap) {
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G4VSceneHandler::AddThis (trap);
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inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
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G4VSceneHandler::AddSolid (trap);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Sphere& sphere) {
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G4VSceneHandler::AddThis (sphere);
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inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
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G4VSceneHandler::AddSolid (sphere);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Para& para) {
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G4VSceneHandler::AddThis (para);
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inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
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G4VSceneHandler::AddSolid (para);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Torus& torus) {
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G4VSceneHandler::AddThis (torus);
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inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
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G4VSceneHandler::AddSolid (torus);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Polycone& polycone) {
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G4VSceneHandler::AddThis (polycone);
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inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
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G4VSceneHandler::AddSolid (polycone);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddThis (polyhedra);
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inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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inline void G4OpenGLSceneHandler::AddThis (const G4VSolid& vsolid) {
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G4VSceneHandler::AddThis (vsolid);
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inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
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G4VSceneHandler::AddSolid (vsolid);
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}
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