Import Geant4 3.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:55:53 +02:00
parent e7d7193284
commit cfcb558cfe
3050 changed files with 91703 additions and 48310 deletions
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4BooleanSolid.cc,v 1.3 2000/04/27 09:59:39 gcosmo Exp $
// GEANT4 tag $Name: geant4-02-00 $
// $Id: G4BooleanSolid.cc,v 1.4 2000/11/20 17:56:01 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// Implementation for the abstract base class for solids created by boolean
// operations between other solids
@@ -84,7 +84,7 @@ G4BooleanSolid::~G4BooleanSolid()
// If the solid is not a "Boolean", return 0
const G4VSolid* G4BooleanSolid::GetConstituentSolid(G4int no) const
{
const G4VSolid* subSolid;
const G4VSolid* subSolid=0;
if( no == 0 )
subSolid = fPtrSolidA;
else if( no == 1 )
@@ -97,7 +97,7 @@ const G4VSolid* G4BooleanSolid::GetConstituentSolid(G4int no) const
G4VSolid* G4BooleanSolid::GetConstituentSolid(G4int no)
{
G4VSolid* subSolid;
G4VSolid* subSolid=0;
if( no == 0 )
subSolid = fPtrSolidA;
else if( no == 1 )
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DisplacedSolid.cc,v 1.11 2000/04/27 09:59:39 gcosmo Exp $
// GEANT4 tag $Name: geant4-02-00 $
// $Id: G4DisplacedSolid.cc,v 1.13 2000/11/22 15:19:20 grichine Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// Implementation for G4DisplacedSolid class for boolean
// operations between other solids
@@ -15,6 +15,7 @@
//
// 28.10.98 V.Grichine, creation according J. Apostolakis's recommendations
// 14.11.99 V.Grichine, modifications in CalculateExtent(...) method
// 22.11.00 V.Grichine, new set methods for matrix/vectors
#include "G4DisplacedSolid.hh"
@@ -90,6 +91,11 @@ G4DisplacedSolid::~G4DisplacedSolid()
}
}
G4GeometryType G4DisplacedSolid::GetEntityType() const
{
return G4String("G4DisplacedSolid");
}
const G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr() const
{ return this; }
@@ -97,42 +103,86 @@ const G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr() const
{ return this; }
G4VSolid* G4DisplacedSolid::GetConstituentMovedSolid() const
{ return fPtrSolid; }
{
return fPtrSolid;
}
/////////////////////////////////////////////////////////////////////////////
G4AffineTransform G4DisplacedSolid::GetTransform() const
{
G4AffineTransform aTransform= *fPtrTransform;
G4AffineTransform aTransform = *fPtrTransform;
return aTransform;
}
void G4DisplacedSolid::SetTransform(G4AffineTransform& transform)
{
fPtrTransform = &transform ;
}
//////////////////////////////////////////////////////////////////////////////
G4AffineTransform G4DisplacedSolid::GetDirectTransform() const
{
G4AffineTransform aTransform= *fDirectTransform;
return aTransform;
}
void G4DisplacedSolid::SetDirectTransform(G4AffineTransform& transform)
{
fDirectTransform = &transform ;
}
/////////////////////////////////////////////////////////////////////////////
G4RotationMatrix G4DisplacedSolid::GetFrameRotation() const
{
G4RotationMatrix InvRotation= fDirectTransform->NetRotation();
return InvRotation;
}
void G4DisplacedSolid::SetFrameRotation(const G4RotationMatrix& matrix)
{
fDirectTransform->SetNetRotation(matrix);
}
/////////////////////////////////////////////////////////////////////////////
G4ThreeVector G4DisplacedSolid::GetFrameTranslation() const
{
return fPtrTransform->NetTranslation();
}
void G4DisplacedSolid::SetFrameTranslation(const G4ThreeVector& vector)
{
fPtrTransform->SetNetTranslation(vector);
}
///////////////////////////////////////////////////////////////
G4RotationMatrix G4DisplacedSolid::GetObjectRotation() const
{
G4RotationMatrix Rotation= fPtrTransform->NetRotation();
return Rotation;
}
void G4DisplacedSolid::SetObjectRotation(const G4RotationMatrix& matrix)
{
fPtrTransform->SetNetRotation(matrix);
}
///////////////////////////////////////////////////////////////////////
G4ThreeVector G4DisplacedSolid::GetObjectTranslation() const
{
return fDirectTransform->NetTranslation();
}
void G4DisplacedSolid::SetObjectTranslation(const G4ThreeVector& vector)
{
fDirectTransform->SetNetTranslation(vector);
}
///////////////////////////////////////////////////////////////
//
//
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4IntersectionSolid.cc,v 1.8 2000/06/24 14:27:41 japost Exp $
// GEANT4 tag $Name: geant4-02-00 $
// $Id: G4IntersectionSolid.cc,v 1.9 2000/11/02 12:25:47 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -412,6 +412,15 @@ G4IntersectionSolid::ComputeDimensions( G4VPVParameterisation* p,
//
//
G4GeometryType G4IntersectionSolid::GetEntityType() const
{
return G4String("G4IntersectionSolid");
}
/////////////////////////////////////////////////
//
//
void
G4IntersectionSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
{
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4SubtractionSolid.cc,v 1.8 2000/06/26 16:16:06 gcosmo Exp $
// GEANT4 tag $Name: geant4-02-00 $
// $Id: G4SubtractionSolid.cc,v 1.11 2000/11/20 17:56:01 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -17,6 +17,8 @@
// J.Apostolakis recommendations (while loops)
// 02.08.99 V.Grichine, bugs fixed in DistanceToOut(p,v,...)
// while -> do-while & surfaceA limitations
// 13.09.00 V.Grichine, bug fixed in SurfaceNormal(p), p can be inside
//
//
#include "G4SubtractionSolid.hh"
@@ -145,16 +147,24 @@ G4SubtractionSolid::SurfaceNormal( const G4ThreeVector& p ) const
if( fPtrSolidA->Inside(p) == kSurface &&
fPtrSolidB->Inside(p) != kInside )
{
normal= fPtrSolidA->SurfaceNormal(p) ;
normal = fPtrSolidA->SurfaceNormal(p) ;
}
else if( fPtrSolidA->Inside(p) == kInside &&
fPtrSolidB->Inside(p) != kOutside )
{
normal= -fPtrSolidB->SurfaceNormal(p) ;
normal = -fPtrSolidB->SurfaceNormal(p) ;
}
else
{
G4Exception("Invalid call in G4SubtractionSolid::SurfaceNormal(p), point p is inside rather than on surface") ;
if ( fPtrSolidA->DistanceToOut(p) <= fPtrSolidB->DistanceToIn(p) )
{
normal = fPtrSolidA->SurfaceNormal(p) ;
}
else
{
normal = -fPtrSolidB->SurfaceNormal(p) ;
}
G4cerr<<"G4SubtractionSolid::SurfaceNormal(p), point p is inside"<<G4endl ;
}
}
return normal;
@@ -314,7 +324,7 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p,
G4double
G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p ) const
{
G4double dist;
G4double dist=kInfinity;
if( Inside(p) == kOutside )
{
@@ -323,7 +333,7 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p ) const
else
{
dist= G4std::min(fPtrSolidA->DistanceToOut(p),
fPtrSolidB->DistanceToIn(p) ) ;
fPtrSolidB->DistanceToIn(p) ) ;
}
return dist;
}
@@ -332,6 +342,15 @@ G4SubtractionSolid::DistanceToOut( const G4ThreeVector& p ) const
//
//
G4GeometryType G4SubtractionSolid::GetEntityType() const
{
return G4String("G4SubtractionSolid");
}
//////////////////////////////////////////////////////////////
//
//
void
G4SubtractionSolid::ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
@@ -5,8 +5,8 @@
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4UnionSolid.cc,v 1.9 2000/06/24 14:27:42 japost Exp $
// GEANT4 tag $Name: geant4-02-00 $
// $Id: G4UnionSolid.cc,v 1.11 2000/11/20 17:56:01 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// Implementation of methods for the class G4IntersectionSolid
//
@@ -173,7 +173,6 @@ G4double
G4UnionSolid::DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const
{
G4double dist ;
if( Inside(p) == kInside )
{
G4Exception("Invalid call in G4IntersectionSolid::DistanceToIn(p,v), point p is inside") ;
@@ -230,7 +229,7 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
else
{
EInside positionA = fPtrSolidA->Inside(p) ;
EInside positionB = fPtrSolidB->Inside(p) ;
// EInside positionB = fPtrSolidB->Inside(p) ;
if( positionA != kOutside )
{
@@ -286,7 +285,7 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p,
G4double
G4UnionSolid::DistanceToOut( const G4ThreeVector& p ) const
{
G4double distout;
G4double distout = kInfinity;
if( Inside(p) == kOutside )
{
G4Exception("Invalid call in G4IntersectionSolid::DistanceToOut(p), point p is outside") ;
@@ -304,7 +303,7 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p ) const
(positionA == kSurface && positionB == kInside ) )
{
distout= G4std::max(fPtrSolidA->DistanceToOut(p),
fPtrSolidB->DistanceToOut(p) ) ;
fPtrSolidB->DistanceToOut(p) ) ;
}
else
{
@@ -325,6 +324,15 @@ G4UnionSolid::DistanceToOut( const G4ThreeVector& p ) const
//
//
G4GeometryType G4UnionSolid::GetEntityType() const
{
return G4String("G4UnionSolid");
}
//////////////////////////////////////////////////////////////
//
//
void
G4UnionSolid::ComputeDimensions( G4VPVParameterisation* p,
const G4int n,