333 lines
9.1 KiB
C++
333 lines
9.1 KiB
C++
// This code implementation is the intellectual property of
|
|
// the GEANT4 collaboration.
|
|
//
|
|
// By copying, distributing or modifying the Program (or any work
|
|
// based on the Program) you indicate your acceptance of this statement,
|
|
// and all its terms.
|
|
//
|
|
// $Id: G4DisplacedSolid.cc,v 1.13 2000/11/22 15:19:20 grichine Exp $
|
|
// GEANT4 tag $Name: geant4-03-00 $
|
|
//
|
|
// Implementation for G4DisplacedSolid class for boolean
|
|
// operations between other solids
|
|
//
|
|
// History:
|
|
//
|
|
// 28.10.98 V.Grichine, creation according J. Apostolakis's recommendations
|
|
// 14.11.99 V.Grichine, modifications in CalculateExtent(...) method
|
|
// 22.11.00 V.Grichine, new set methods for matrix/vectors
|
|
|
|
#include "G4DisplacedSolid.hh"
|
|
|
|
|
|
#include "G4VoxelLimits.hh"
|
|
#include "G4AffineTransform.hh"
|
|
|
|
#include "G4VPVParameterisation.hh"
|
|
|
|
#include "G4VGraphicsScene.hh"
|
|
#include "G4Polyhedron.hh"
|
|
#include "G4NURBS.hh"
|
|
#include "G4NURBSbox.hh"
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Constractor for transformation like rotation of frame then translation
|
|
// in new frame. It is similar to 1st constractor in G4PVPlacement
|
|
|
|
G4DisplacedSolid::
|
|
G4DisplacedSolid( const G4String& pName,
|
|
G4VSolid* pSolid ,
|
|
G4RotationMatrix* rotMatrix,
|
|
const G4ThreeVector& transVector )
|
|
: G4VSolid(pName)
|
|
{
|
|
fPtrSolid = pSolid ;
|
|
fPtrTransform = new G4AffineTransform(rotMatrix,transVector) ;
|
|
fPtrTransform->Invert() ;
|
|
fDirectTransform = new G4AffineTransform(rotMatrix,transVector) ;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
|
|
G4VSolid* pSolid ,
|
|
const G4Transform3D& transform ) :
|
|
G4VSolid(pName)
|
|
{
|
|
fPtrSolid = pSolid ;
|
|
fDirectTransform = new G4AffineTransform(transform.getRotation().inverse(),
|
|
transform.getTranslation()) ;
|
|
|
|
fPtrTransform = new G4AffineTransform(transform.getRotation().inverse(),
|
|
transform.getTranslation()) ;
|
|
fPtrTransform->Invert() ;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////
|
|
// Constructor for use with creation of Transient object from Persistent object
|
|
//
|
|
|
|
G4DisplacedSolid::G4DisplacedSolid( const G4String& pName,
|
|
G4VSolid* pSolid ,
|
|
const G4AffineTransform directTransform ) :
|
|
G4VSolid(pName)
|
|
{
|
|
fPtrSolid = pSolid ;
|
|
fDirectTransform = new G4AffineTransform( directTransform );
|
|
fPtrTransform = new G4AffineTransform( directTransform.Inverse() ) ;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////
|
|
//
|
|
|
|
G4DisplacedSolid::~G4DisplacedSolid()
|
|
{
|
|
if(fPtrTransform)
|
|
{
|
|
delete fPtrTransform ;
|
|
delete fDirectTransform;
|
|
}
|
|
}
|
|
|
|
G4GeometryType G4DisplacedSolid::GetEntityType() const
|
|
{
|
|
return G4String("G4DisplacedSolid");
|
|
}
|
|
|
|
const G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr() const
|
|
{ return this; }
|
|
|
|
G4DisplacedSolid* G4DisplacedSolid::GetDisplacedSolidPtr()
|
|
{ return this; }
|
|
|
|
G4VSolid* G4DisplacedSolid::GetConstituentMovedSolid() const
|
|
{
|
|
return fPtrSolid;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
G4AffineTransform G4DisplacedSolid::GetTransform() const
|
|
{
|
|
G4AffineTransform aTransform = *fPtrTransform;
|
|
return aTransform;
|
|
}
|
|
|
|
void G4DisplacedSolid::SetTransform(G4AffineTransform& transform)
|
|
{
|
|
fPtrTransform = &transform ;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
G4AffineTransform G4DisplacedSolid::GetDirectTransform() const
|
|
{
|
|
G4AffineTransform aTransform= *fDirectTransform;
|
|
return aTransform;
|
|
}
|
|
|
|
void G4DisplacedSolid::SetDirectTransform(G4AffineTransform& transform)
|
|
{
|
|
fDirectTransform = &transform ;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
G4RotationMatrix G4DisplacedSolid::GetFrameRotation() const
|
|
{
|
|
G4RotationMatrix InvRotation= fDirectTransform->NetRotation();
|
|
return InvRotation;
|
|
}
|
|
|
|
void G4DisplacedSolid::SetFrameRotation(const G4RotationMatrix& matrix)
|
|
{
|
|
fDirectTransform->SetNetRotation(matrix);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
G4ThreeVector G4DisplacedSolid::GetFrameTranslation() const
|
|
{
|
|
return fPtrTransform->NetTranslation();
|
|
}
|
|
|
|
void G4DisplacedSolid::SetFrameTranslation(const G4ThreeVector& vector)
|
|
{
|
|
fPtrTransform->SetNetTranslation(vector);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
G4RotationMatrix G4DisplacedSolid::GetObjectRotation() const
|
|
{
|
|
G4RotationMatrix Rotation= fPtrTransform->NetRotation();
|
|
return Rotation;
|
|
}
|
|
|
|
void G4DisplacedSolid::SetObjectRotation(const G4RotationMatrix& matrix)
|
|
{
|
|
fPtrTransform->SetNetRotation(matrix);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
|
|
G4ThreeVector G4DisplacedSolid::GetObjectTranslation() const
|
|
{
|
|
return fDirectTransform->NetTranslation();
|
|
}
|
|
|
|
void G4DisplacedSolid::SetObjectTranslation(const G4ThreeVector& vector)
|
|
{
|
|
fDirectTransform->SetNetTranslation(vector);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
|
|
G4bool
|
|
G4DisplacedSolid::CalculateExtent( const EAxis pAxis,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const G4AffineTransform& pTransform,
|
|
G4double& pMin,
|
|
G4double& pMax ) const
|
|
{
|
|
G4AffineTransform sumTransform ;
|
|
sumTransform.Product(*fDirectTransform,pTransform) ;
|
|
return fPtrSolid->CalculateExtent(pAxis,pVoxelLimit,sumTransform,
|
|
pMin,pMax) ;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
|
|
EInside G4DisplacedSolid::Inside(const G4ThreeVector& p) const
|
|
{
|
|
G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
|
|
return fPtrSolid->Inside(newPoint) ;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
|
|
G4ThreeVector
|
|
G4DisplacedSolid::SurfaceNormal( const G4ThreeVector& p ) const
|
|
{
|
|
G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
|
|
G4ThreeVector normal = fPtrSolid->SurfaceNormal(newPoint) ;
|
|
return fDirectTransform->TransformAxis(normal) ;
|
|
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////
|
|
//
|
|
// The same algorithm as in DistanceToIn(p)
|
|
|
|
G4double
|
|
G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p,
|
|
const G4ThreeVector& v ) const
|
|
{
|
|
G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
|
|
G4ThreeVector newDirection = fPtrTransform->TransformAxis(v) ;
|
|
return fPtrSolid->DistanceToIn(newPoint,newDirection) ;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////
|
|
//
|
|
// Approximate nearest distance from the point p to the intersection of
|
|
// two solids
|
|
|
|
G4double
|
|
G4DisplacedSolid::DistanceToIn( const G4ThreeVector& p) const
|
|
{
|
|
G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
|
|
return fPtrSolid->DistanceToIn(newPoint) ;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// The same algorithm as DistanceToOut(p)
|
|
|
|
G4double
|
|
G4DisplacedSolid::DistanceToOut( const G4ThreeVector& p,
|
|
const G4ThreeVector& v,
|
|
const G4bool calcNorm,
|
|
G4bool *validNorm,
|
|
G4ThreeVector *n ) const
|
|
{
|
|
G4ThreeVector solNorm ;
|
|
G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
|
|
G4ThreeVector newDirection = fPtrTransform->TransformAxis(v) ;
|
|
G4double dist = fPtrSolid->DistanceToOut(newPoint,newDirection,
|
|
calcNorm,validNorm,&solNorm) ;
|
|
if(calcNorm)
|
|
{
|
|
*n = fDirectTransform->TransformAxis(solNorm) ;
|
|
}
|
|
return dist ;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
//
|
|
// Inverted algorithm of DistanceToIn(p)
|
|
|
|
G4double
|
|
G4DisplacedSolid::DistanceToOut( const G4ThreeVector& p ) const
|
|
{
|
|
G4ThreeVector newPoint = fPtrTransform->TransformPoint(p) ;
|
|
return fPtrSolid->DistanceToOut(newPoint) ;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
|
|
void
|
|
G4DisplacedSolid::ComputeDimensions( G4VPVParameterisation* p,
|
|
const G4int n,
|
|
const G4VPhysicalVolume* pRep )
|
|
{
|
|
// fPtrSolid->ComputeDimensions(p,n,pRep);
|
|
|
|
G4Exception("ERROR: ComputeDimensions has no meaning for a G4DisplacedSolid. It cannot be called.");
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
//
|
|
//
|
|
|
|
void
|
|
G4DisplacedSolid::DescribeYourselfTo ( G4VGraphicsScene& scene ) const
|
|
{
|
|
scene.AddThis (*this);
|
|
}
|
|
|
|
////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
|
|
G4Polyhedron*
|
|
G4DisplacedSolid::CreatePolyhedron () const
|
|
{
|
|
G4Polyhedron* polyhedron = fPtrSolid->CreatePolyhedron();
|
|
polyhedron->Transform
|
|
(G4Transform3D(GetObjectRotation(),GetObjectTranslation()));
|
|
return polyhedron;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////
|
|
//
|
|
//
|
|
|
|
G4NURBS*
|
|
G4DisplacedSolid::CreateNURBS () const
|
|
{
|
|
// Take into account local transformation - see CreatePolyhedron.
|
|
// return fPtrSolid->CreateNURBS() ;
|
|
return 0;
|
|
}
|