Import Geant4 3.0.0 source tree
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@@ -5,9 +5,21 @@
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G3toG4RotationMatrix.hh,v 1.3 1999/12/09 01:27:47 lockman Exp $
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// GEANT4 tag $Name: geant4-02-00 $
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// $Id: G3toG4RotationMatrix.hh,v 1.4 2000/11/24 09:50:11 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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// ----------------------
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// Class description:
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//
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// An "extended" rotation matrix class.
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// The SetRotationMatrixByCol/Row() methods enables
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// to define the rotation matrix by column/row vectors.
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// The result matrix may be a matrix that does not
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// represent a rotation transformation (!) as
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// G3 "rotation" matrices can be a composition of
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// rotation and reflection.
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// ----------------------
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#ifndef G3TOG4ROTATION_HH
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#define G3TOG4ROTATION_HH 1
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@@ -16,7 +28,9 @@
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class G3toG4RotationMatrix : public G4RotationMatrix
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{
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public:
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public: // with description
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G3toG4RotationMatrix();
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void SetRotationMatrixByCol(const G4ThreeVector& Col1,
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@@ -27,6 +41,8 @@ public:
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const G4ThreeVector& Row2,
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const G4ThreeVector& Row3);
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~G3toG4RotationMatrix();
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~G3toG4RotationMatrix();
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};
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#endif
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