Files
geant4/source/g3tog4/include/G3toG4RotationMatrix.hh
T
2016-06-08 15:55:53 +02:00

49 lines
1.4 KiB
C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G3toG4RotationMatrix.hh,v 1.4 2000/11/24 09:50:11 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
// ----------------------
// Class description:
//
// An "extended" rotation matrix class.
// The SetRotationMatrixByCol/Row() methods enables
// to define the rotation matrix by column/row vectors.
// The result matrix may be a matrix that does not
// represent a rotation transformation (!) as
// G3 "rotation" matrices can be a composition of
// rotation and reflection.
// ----------------------
#ifndef G3TOG4ROTATION_HH
#define G3TOG4ROTATION_HH 1
#include "G4RotationMatrix.hh"
#include "globals.hh"
class G3toG4RotationMatrix : public G4RotationMatrix
{
public: // with description
G3toG4RotationMatrix();
void SetRotationMatrixByCol(const G4ThreeVector& Col1,
const G4ThreeVector& Col2,
const G4ThreeVector& Col3);
void SetRotationMatrixByRow(const G4ThreeVector& Row1,
const G4ThreeVector& Row2,
const G4ThreeVector& Row3);
~G3toG4RotationMatrix();
};
#endif