49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G3toG4RotationMatrix.hh,v 1.4 2000/11/24 09:50:11 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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// ----------------------
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// Class description:
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//
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// An "extended" rotation matrix class.
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// The SetRotationMatrixByCol/Row() methods enables
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// to define the rotation matrix by column/row vectors.
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// The result matrix may be a matrix that does not
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// represent a rotation transformation (!) as
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// G3 "rotation" matrices can be a composition of
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// rotation and reflection.
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// ----------------------
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#ifndef G3TOG4ROTATION_HH
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#define G3TOG4ROTATION_HH 1
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#include "G4RotationMatrix.hh"
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#include "globals.hh"
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class G3toG4RotationMatrix : public G4RotationMatrix
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{
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public: // with description
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G3toG4RotationMatrix();
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void SetRotationMatrixByCol(const G4ThreeVector& Col1,
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const G4ThreeVector& Col2,
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const G4ThreeVector& Col3);
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void SetRotationMatrixByRow(const G4ThreeVector& Row1,
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const G4ThreeVector& Row2,
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const G4ThreeVector& Row3);
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~G3toG4RotationMatrix();
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};
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#endif
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