Import Geant4 1.0.0 source tree
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@@ -1,12 +1,12 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4FukuiRendererSceneHandler.hh,v 1.2 1999/05/10 15:38:31 johna Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// $Id: G4FukuiRendererSceneHandler.hh,v 1.3.4.1 1999/12/07 20:53:10 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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// Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
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@@ -30,73 +30,6 @@
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class G4VisAttributes ;
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class G4FukuiRenderer;
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////////////////////////////////////////////////////////////////////////
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//
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// ===== About AddPrimitive() functions =====
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//
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// Any graphics driver should prepare AddPrimitive() functions
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// for the following visualizable primitives:
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//
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// G4Polyline,
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// G4NURBS (not supported by DAWN),
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// G4Text, G4Circle, G4Square,
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// G4Polyhedron
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//
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// A drawing function G4VisManager::Draw(...) is prepared for each
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// of these primitives.
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//
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// These primitives have visualization attributes by themselves.
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// AddPrimitive() functions use these assinged visualization attributes
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// for visualization.
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//
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// Local coordinates to locate these primitives are set to the current in
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// BeginPrimitive() functions.
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// See G4VisManager::Draw( const G4Polyline&), for example.
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//
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//////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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//
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// ========== About AddThis() functions =======
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//
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// AddThis() functions are usually used to visualize a physical volume.
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// The are called when G4VisManager::Draw( void ) is used.
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//
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// Current local coordinates and current visualization attributes
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// are set to the current in the inherited PreAddThis() function.
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// PreAddThis() is called in G4PhysicalVolumeModel::DescribeAndDescend():
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//
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// // Make decision to Draw.
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// G4bool thisToBeDrawn = !IsThisCulled (pLV);
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// if (thisToBeDrawn) {
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// scene.PreAddThis (theNewAT, *(pLV -> GetVisAttributes ()));
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// pSol -> DescribeYourselfTo (scene);
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// scene.PostAddThis ();
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// }
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//
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// where G4VSolid::DescribeYourselfTo ( G4VSceneHandler& ) calls
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// a proper AddThis() function. See G4Box.cc, for example.
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//
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// For shapes for which AddThis() functions are not prepered explicitly,
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// AddThis (const G4VSolid& ) is called automatically.
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// Then the following chain of calling is Done:
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//
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// AddThis ( const G4VSolid& )
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// ==> G4VSceneHandler::AddThis ( const G4VSolid& )
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// ==> G4VSceneHandler::RequestPrimitives( const G4VSolid& )
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// ==> AddPrimitive ( const G4Polyhedron& )
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//
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// Therefore, AddPrimitive( const G4Polyhedron& ) is used for
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// visualization finally. Note that G4Polyhedron is automatically
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// created in G4VSceneHandler::RequestPrimitives( const G4VSolid& ) and
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// current visualization attributes are assigned there.
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//
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///////////////////////////////////////////////////////////////////////
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//-----
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class G4FukuiRendererSceneHandler: public G4VSceneHandler {
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@@ -116,11 +49,12 @@ public:
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void AddPrimitive (const G4Polymarker& polymarker)
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{ G4VSceneHandler::AddPrimitive (polymarker); }
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virtual void BeginModeling () ;
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virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
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virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
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virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
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virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
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virtual void EndPrimitives ();
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void AddThis ( const G4Box& box );
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void AddThis ( const G4Cons& cons );
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void AddThis ( const G4Tubs& tubs );
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@@ -134,9 +68,10 @@ public:
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void ClearStore (){}
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//----- methods inherent to this class
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static G4int GetSceneCount ();
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void FREndModeling () ;
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G4bool IsInModeling () { return flag_in_modeling ; }
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static G4int GetSceneCount ();
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void FRBeginModeling () ;
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void FREndModeling () ;
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G4bool FRIsInModeling () { return FRflag_in_modeling ; }
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G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
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void BeginSavingG4Prim( void )
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@@ -160,9 +95,9 @@ private:
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//----- Utilities etc
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G4bool SendVisAttributes ( const G4VisAttributes* pAV );
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G4bool IsVisible ( void ) ;
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G4bool InitializeFR ( void ) ;
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void SendTransformedCoordinates( void ) ;
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void SendPhysVolName ( void ) ;
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void SendNdiv ( void ) ;
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public:
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@@ -265,15 +200,14 @@ private:
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static G4int fSceneCount; // No. of existing scenes.
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G4FRClientServer& fPrimDest ; // defined in G4FukuiRenderer
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G4bool flag_in_modeling ;
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G4bool FRflag_in_modeling ;
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// true: FR_BEGIN_MODELING has sent to DAWN, and
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// FR_END_MODELING has not sent yet.
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// false: otherwise
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//
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// The flag flag_in_modeling is set to "true"
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// in BeginModeling(), and to "false"
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// FRflag_in_modeling is set to "true"
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// in FRBeginModeling(), and to "false"
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// in FREndModeling().
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// ( EndModeling() is not used.)
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G4bool flag_saving_g4_prim ;
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