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geant4/source/visualization/FukuiRenderer/include/G4FukuiRendererSceneHandler.hh
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2016-06-08 15:28:20 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FukuiRendererSceneHandler.hh,v 1.3.4.1 1999/12/07 20:53:10 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
// Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
#ifndef G4FUKUI_RENDERER_SCENE_HANDLER_HH
#define G4FUKUI_RENDERER_SCENE_HANDLER_HH
#include "globals.hh"
#include "G4VSceneHandler.hh"
#include "G4FRClientServer.hh"
#include "G4FRConst.hh"
class G4VisAttributes ;
class G4FukuiRenderer;
//-----
class G4FukuiRendererSceneHandler: public G4VSceneHandler {
public:
//----- constructor and destructor
G4FukuiRendererSceneHandler (G4FukuiRenderer& system, const G4String& name = "");
virtual ~G4FukuiRendererSceneHandler ();
//----- overriding base class methods
void AddPrimitive (const G4Polyline& line);
void AddPrimitive (const G4Polyhedron& p);
void AddPrimitive (const G4NURBS& nurb);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VSceneHandler::AddPrimitive (polymarker); }
virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
void AddThis ( const G4Box& box );
void AddThis ( const G4Cons& cons );
void AddThis ( const G4Tubs& tubs );
void AddThis ( const G4Trd& trd );
void AddThis ( const G4Trap& trap );
void AddThis ( const G4Sphere& sphere );
void AddThis ( const G4Para& para );
void AddThis ( const G4Torus& torus );
void AddThis ( const G4VSolid& solid );
void ClearStore (){}
//----- methods inherent to this class
static G4int GetSceneCount ();
void FRBeginModeling () ;
void FREndModeling () ;
G4bool FRIsInModeling () { return FRflag_in_modeling ; }
G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
void BeginSavingG4Prim( void )
{
if( !IsSavingG4Prim() )
{
SendStr( FR_SAVE ) ;
SendStr( FR_G4_PRIM_HEADER ) ;
flag_saving_g4_prim = true ;
}
}
void EndSavingG4Prim ( void )
{ if( IsSavingG4Prim() ) { SendStr( FR_END_SAVE ); flag_saving_g4_prim = false ; } }
G4FRClientServer& GetPrimDest () { return fPrimDest ; }
G4FukuiRenderer& GetSystem () { return fSystem ; }
void SendBoundingBox ( void );
private:
//----- Utilities etc
G4bool SendVisAttributes ( const G4VisAttributes* pAV );
G4bool IsVisible ( void ) ;
void SendTransformedCoordinates( void ) ;
void SendPhysVolName ( void ) ;
void SendNdiv ( void ) ;
public:
void SendStr ( const char* char_string ) ;
void SendStrInt( const char* char_string ,
G4int ival );
void SendStrInt3( const char* char_string ,
G4int ival1 ,
G4int ival2 ,
G4int ival3 );
void SendStrInt4( const char* char_string ,
G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
G4int ival4 );
void SendStrDouble( const char* char_string ,
G4double dval );
void SendStrDouble2( const char* char_string ,
G4double dval1 ,
G4double dval2 );
void SendStrDouble3( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 );
void SendStrDouble4( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 );
void SendStrDouble5( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 );
void SendStrDouble6( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 );
void SendStrDouble7( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
G4double dval7 );
void SendStrDouble11( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
G4double dval7 ,
G4double dval8 ,
G4double dval9 ,
G4double dval10 ,
G4double dval11 ) ;
void SendIntDouble3( G4int ival ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 );
void SendInt3Str( G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
const char* char_string );
void SendInt4Str( G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
G4int ival4 ,
const char* char_string );
void SendStrDouble6Str( const char* char_string1 ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
const char* char_string2 );
void SendInt ( G4int val );
void SendDouble( G4double val );
private:
G4FukuiRenderer& fSystem; // Graphics system for this scene.
static G4int fSceneIdCount;
static G4int fSceneCount; // No. of existing scenes.
G4FRClientServer& fPrimDest ; // defined in G4FukuiRenderer
G4bool FRflag_in_modeling ;
// true: FR_BEGIN_MODELING has sent to DAWN, and
// FR_END_MODELING has not sent yet.
// false: otherwise
//
// FRflag_in_modeling is set to "true"
// in FRBeginModeling(), and to "false"
// in FREndModeling().
G4bool flag_saving_g4_prim ;
const int COMMAND_BUF_SIZE ;
};
#endif
#endif //G4VIS_BUILD_DAWN_DRIVER