219 lines
5.8 KiB
C++
219 lines
5.8 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4FukuiRendererSceneHandler.hh,v 1.3.4.1 1999/12/07 20:53:10 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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//
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// Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
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//=================//
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#ifdef G4VIS_BUILD_DAWN_DRIVER
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//=================//
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#ifndef G4FUKUI_RENDERER_SCENE_HANDLER_HH
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#define G4FUKUI_RENDERER_SCENE_HANDLER_HH
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#include "globals.hh"
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#include "G4VSceneHandler.hh"
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#include "G4FRClientServer.hh"
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#include "G4FRConst.hh"
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class G4VisAttributes ;
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class G4FukuiRenderer;
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//-----
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class G4FukuiRendererSceneHandler: public G4VSceneHandler {
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public:
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//----- constructor and destructor
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G4FukuiRendererSceneHandler (G4FukuiRenderer& system, const G4String& name = "");
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virtual ~G4FukuiRendererSceneHandler ();
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//----- overriding base class methods
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void AddPrimitive (const G4Polyline& line);
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void AddPrimitive (const G4Polyhedron& p);
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void AddPrimitive (const G4NURBS& nurb);
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void AddPrimitive (const G4Text&);
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void AddPrimitive (const G4Circle&);
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void AddPrimitive (const G4Square&);
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void AddPrimitive (const G4Polymarker& polymarker)
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{ G4VSceneHandler::AddPrimitive (polymarker); }
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virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
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virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
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virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
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virtual void EndPrimitives ();
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void AddThis ( const G4Box& box );
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void AddThis ( const G4Cons& cons );
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void AddThis ( const G4Tubs& tubs );
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void AddThis ( const G4Trd& trd );
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void AddThis ( const G4Trap& trap );
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void AddThis ( const G4Sphere& sphere );
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void AddThis ( const G4Para& para );
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void AddThis ( const G4Torus& torus );
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void AddThis ( const G4VSolid& solid );
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void ClearStore (){}
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//----- methods inherent to this class
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static G4int GetSceneCount ();
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void FRBeginModeling () ;
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void FREndModeling () ;
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G4bool FRIsInModeling () { return FRflag_in_modeling ; }
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G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
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void BeginSavingG4Prim( void )
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{
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if( !IsSavingG4Prim() )
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{
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SendStr( FR_SAVE ) ;
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SendStr( FR_G4_PRIM_HEADER ) ;
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flag_saving_g4_prim = true ;
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}
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}
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void EndSavingG4Prim ( void )
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{ if( IsSavingG4Prim() ) { SendStr( FR_END_SAVE ); flag_saving_g4_prim = false ; } }
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G4FRClientServer& GetPrimDest () { return fPrimDest ; }
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G4FukuiRenderer& GetSystem () { return fSystem ; }
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void SendBoundingBox ( void );
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private:
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//----- Utilities etc
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G4bool SendVisAttributes ( const G4VisAttributes* pAV );
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G4bool IsVisible ( void ) ;
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void SendTransformedCoordinates( void ) ;
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void SendPhysVolName ( void ) ;
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void SendNdiv ( void ) ;
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public:
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void SendStr ( const char* char_string ) ;
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void SendStrInt( const char* char_string ,
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G4int ival );
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void SendStrInt3( const char* char_string ,
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G4int ival1 ,
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G4int ival2 ,
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G4int ival3 );
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void SendStrInt4( const char* char_string ,
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G4int ival1 ,
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G4int ival2 ,
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G4int ival3 ,
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G4int ival4 );
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void SendStrDouble( const char* char_string ,
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G4double dval );
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void SendStrDouble2( const char* char_string ,
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G4double dval1 ,
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G4double dval2 );
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void SendStrDouble3( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 );
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void SendStrDouble4( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 );
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void SendStrDouble5( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 ,
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G4double dval5 );
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void SendStrDouble6( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 ,
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G4double dval5 ,
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G4double dval6 );
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void SendStrDouble7( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 ,
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G4double dval5 ,
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G4double dval6 ,
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G4double dval7 );
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void SendStrDouble11( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 ,
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G4double dval5 ,
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G4double dval6 ,
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G4double dval7 ,
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G4double dval8 ,
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G4double dval9 ,
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G4double dval10 ,
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G4double dval11 ) ;
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void SendIntDouble3( G4int ival ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 );
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void SendInt3Str( G4int ival1 ,
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G4int ival2 ,
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G4int ival3 ,
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const char* char_string );
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void SendInt4Str( G4int ival1 ,
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G4int ival2 ,
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G4int ival3 ,
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G4int ival4 ,
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const char* char_string );
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void SendStrDouble6Str( const char* char_string1 ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 ,
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G4double dval5 ,
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G4double dval6 ,
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const char* char_string2 );
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void SendInt ( G4int val );
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void SendDouble( G4double val );
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private:
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G4FukuiRenderer& fSystem; // Graphics system for this scene.
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static G4int fSceneIdCount;
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static G4int fSceneCount; // No. of existing scenes.
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G4FRClientServer& fPrimDest ; // defined in G4FukuiRenderer
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G4bool FRflag_in_modeling ;
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// true: FR_BEGIN_MODELING has sent to DAWN, and
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// FR_END_MODELING has not sent yet.
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// false: otherwise
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//
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// FRflag_in_modeling is set to "true"
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// in FRBeginModeling(), and to "false"
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// in FREndModeling().
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G4bool flag_saving_g4_prim ;
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const int COMMAND_BUF_SIZE ;
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};
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#endif
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#endif //G4VIS_BUILD_DAWN_DRIVER
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