Import Geant4 1.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:28:20 +02:00
parent aaa409b6ee
commit ca1c8cb059
2995 changed files with 106830 additions and 299600 deletions
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DAWNFILE.hh,v 1.4 1999/05/10 15:38:26 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4DAWNFILE.hh,v 1.4.8.1 1999/12/07 20:53:08 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
// Satoshi TANAKA
// DAWNFILE driver factory.
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DAWNFILESceneHandler.hh,v 1.2 1999/05/10 15:38:27 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4DAWNFILESceneHandler.hh,v 1.3.4.1 1999/12/07 20:53:08 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
// Satoshi TANAKA
@@ -50,11 +50,12 @@ public:
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VSceneHandler::AddPrimitive (polymarker); }
virtual void BeginModeling () ;
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
void AddThis ( const G4Box& box );
void AddThis ( const G4Cons& cons );
void AddThis ( const G4Tubs& tubs );
@@ -68,9 +69,10 @@ public:
void ClearStore (){}
//----- public methods inherent to this class
static G4int GetSceneCount ();
void FREndModeling () ;
G4bool IsInModeling () { return flag_in_modeling ; }
static G4int GetSceneCount ();
void FRBeginModeling () ;
void FREndModeling () ;
G4bool FRIsInModeling () { return FRflag_in_modeling ; }
G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
void BeginSavingG4Prim( void );
@@ -87,13 +89,12 @@ private:
//----- Utilities etc (common to DAWN and DAWNFILE drivers )
G4bool SendVisAttributes ( const G4VisAttributes* pAV );
G4bool IsVisible ( void ) ;
G4bool InitializeFR ( void ) ;
void SendTransformedCoordinates( void ) ;
void SendPhysVolName ( void ) ;
void SendNdiv ( void ) ;
//----- public methods common to DAWN and DAWNFILE drivers
public:
void SendStr ( const char* char_string ) ;
void SendStrInt( const char* char_string ,
G4int ival );
@@ -191,15 +192,14 @@ private:
static G4int fSceneCount; // No. of existing scenes.
G4FRofstream fPrimDest ; // defined here
G4bool flag_in_modeling ;
G4bool FRflag_in_modeling ;
// true: FR_BEGIN_MODELING has sent to DAWN, and
// FR_END_MODELING has not sent yet.
// false: otherwise
//
// The flag flag_in_modeling is set to "true"
// in BeginModeling(), and to "false"
// FRflag_in_modeling is set to "true"
// in FRBeginModeling(), and to "false"
// in FREndModeling().
// ( EndModeling() is not used.)
G4bool flag_saving_g4_prim ;
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DAWNFILEViewer.hh,v 1.3 1999/05/10 15:38:28 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4DAWNFILEViewer.hh,v 1.4.4.1 1999/12/07 20:53:08 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
// Satoshi TANAKA
// DAWNFILE viewer - opens window, hard copy, etc.
@@ -38,7 +38,6 @@ public:
void ClearView ();
void DrawView ();
void ShowView ();
void FlushView (); // ShowView() without calling Wait()
//---- methods inherent to this class
void SendViewParameters () ;
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRClientServer.hh,v 1.2 1999/01/09 16:11:40 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4FRClientServer.hh,v 1.2.8.1 1999/12/07 20:53:09 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
// Satoshi TANAKA, Wed Jul 3 14:13:52 JST 1996
////////////////////////////////
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRConst.hh,v 1.2 1999/01/09 16:11:41 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4FRConst.hh,v 1.3.4.1 1999/12/07 20:53:09 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
// Satoshi TANAKA, Tue Jul 2 15:30:49 JST 1996
///////////////////////////////////
@@ -51,6 +51,8 @@ const char FR_BOUNDING_BOX [] = "/BoundingBox" ;
const char FR_BOUNDING_BOX_UNIT [] = "/BoundingBox -0.5 -0.5 -0.5 0.5 0.5 0.5" ;
//----- Number of divising curved surface
const int FR_DEFALUT_NDIV_VALUE = 24 ;
const char FR_NDIV [] = "/Ndiv" ;
const char FR_NDIV_DEFAULT [] = "/Ndiv 24" ;
const char FR_NDIV_3 [] = "/Ndiv 3" ;
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRFeatures.hh,v 1.2 1999/01/09 16:11:41 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4FRFeatures.hh,v 1.2.8.1 1999/12/07 20:53:09 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
#if !defined G4_FR_FEATURES_HH
#define G4_FR_FEATURES_HH
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRSocketConfig.hh,v 1.2 1999/01/09 16:11:42 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4FRSocketConfig.hh,v 1.2.8.1 1999/12/07 20:53:09 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
////////////////////////////////
///// G4FRSocketConfig.h /////
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRSocketMacro.hh,v 1.2 1999/01/09 16:11:42 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4FRSocketMacro.hh,v 1.2.8.1 1999/12/07 20:53:09 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
///////////////////////////////
///// G4FRSocketMacro.hh /////
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRofstream.hh,v 1.2 1999/01/09 16:11:43 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4FRofstream.hh,v 1.2.8.1 1999/12/07 20:53:10 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
#include<fstream.h>
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FukuiRenderer.hh,v 1.4 1999/05/10 15:38:30 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4FukuiRenderer.hh,v 1.4.8.1 1999/12/07 20:53:10 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
// Satoshi TANAKA
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FukuiRendererSceneHandler.hh,v 1.2 1999/05/10 15:38:31 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4FukuiRendererSceneHandler.hh,v 1.3.4.1 1999/12/07 20:53:10 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
// Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
@@ -30,73 +30,6 @@
class G4VisAttributes ;
class G4FukuiRenderer;
////////////////////////////////////////////////////////////////////////
//
// ===== About AddPrimitive() functions =====
//
// Any graphics driver should prepare AddPrimitive() functions
// for the following visualizable primitives:
//
// G4Polyline,
// G4NURBS (not supported by DAWN),
// G4Text, G4Circle, G4Square,
// G4Polyhedron
//
// A drawing function G4VisManager::Draw(...) is prepared for each
// of these primitives.
//
// These primitives have visualization attributes by themselves.
// AddPrimitive() functions use these assinged visualization attributes
// for visualization.
//
// Local coordinates to locate these primitives are set to the current in
// BeginPrimitive() functions.
// See G4VisManager::Draw( const G4Polyline&), for example.
//
//////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
//
// ========== About AddThis() functions =======
//
// AddThis() functions are usually used to visualize a physical volume.
// The are called when G4VisManager::Draw( void ) is used.
//
// Current local coordinates and current visualization attributes
// are set to the current in the inherited PreAddThis() function.
// PreAddThis() is called in G4PhysicalVolumeModel::DescribeAndDescend():
//
// // Make decision to Draw.
// G4bool thisToBeDrawn = !IsThisCulled (pLV);
// if (thisToBeDrawn) {
// scene.PreAddThis (theNewAT, *(pLV -> GetVisAttributes ()));
// pSol -> DescribeYourselfTo (scene);
// scene.PostAddThis ();
// }
//
// where G4VSolid::DescribeYourselfTo ( G4VSceneHandler& ) calls
// a proper AddThis() function. See G4Box.cc, for example.
//
// For shapes for which AddThis() functions are not prepered explicitly,
// AddThis (const G4VSolid& ) is called automatically.
// Then the following chain of calling is Done:
//
// AddThis ( const G4VSolid& )
// ==> G4VSceneHandler::AddThis ( const G4VSolid& )
// ==> G4VSceneHandler::RequestPrimitives( const G4VSolid& )
// ==> AddPrimitive ( const G4Polyhedron& )
//
// Therefore, AddPrimitive( const G4Polyhedron& ) is used for
// visualization finally. Note that G4Polyhedron is automatically
// created in G4VSceneHandler::RequestPrimitives( const G4VSolid& ) and
// current visualization attributes are assigned there.
//
///////////////////////////////////////////////////////////////////////
//-----
class G4FukuiRendererSceneHandler: public G4VSceneHandler {
@@ -116,11 +49,12 @@ public:
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VSceneHandler::AddPrimitive (polymarker); }
virtual void BeginModeling () ;
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
void AddThis ( const G4Box& box );
void AddThis ( const G4Cons& cons );
void AddThis ( const G4Tubs& tubs );
@@ -134,9 +68,10 @@ public:
void ClearStore (){}
//----- methods inherent to this class
static G4int GetSceneCount ();
void FREndModeling () ;
G4bool IsInModeling () { return flag_in_modeling ; }
static G4int GetSceneCount ();
void FRBeginModeling () ;
void FREndModeling () ;
G4bool FRIsInModeling () { return FRflag_in_modeling ; }
G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
void BeginSavingG4Prim( void )
@@ -160,9 +95,9 @@ private:
//----- Utilities etc
G4bool SendVisAttributes ( const G4VisAttributes* pAV );
G4bool IsVisible ( void ) ;
G4bool InitializeFR ( void ) ;
void SendTransformedCoordinates( void ) ;
void SendPhysVolName ( void ) ;
void SendNdiv ( void ) ;
public:
@@ -265,15 +200,14 @@ private:
static G4int fSceneCount; // No. of existing scenes.
G4FRClientServer& fPrimDest ; // defined in G4FukuiRenderer
G4bool flag_in_modeling ;
G4bool FRflag_in_modeling ;
// true: FR_BEGIN_MODELING has sent to DAWN, and
// FR_END_MODELING has not sent yet.
// false: otherwise
//
// The flag flag_in_modeling is set to "true"
// in BeginModeling(), and to "false"
// FRflag_in_modeling is set to "true"
// in FRBeginModeling(), and to "false"
// in FREndModeling().
// ( EndModeling() is not used.)
G4bool flag_saving_g4_prim ;
@@ -1,12 +1,12 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FukuiRendererViewer.hh,v 1.3 1999/05/10 15:38:32 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
// $Id: G4FukuiRendererViewer.hh,v 1.4.4.1 1999/12/07 20:53:10 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
// Satoshi TANAKA, Fri Jun 28 12:10:14 JST 1996
@@ -25,11 +25,13 @@
class G4FukuiRendererSceneHandler ;
class G4FukuiRendererViewer: public G4VViewer {
public:
enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
public:
//----- constructor and destructor
G4FukuiRendererViewer (G4FukuiRendererSceneHandler& scene, const G4String& name);
virtual ~G4FukuiRendererViewer ();
@@ -39,15 +41,16 @@ public:
void ClearView ();
void DrawView ();
void ShowView ();
void FlushView (); // ShowView() without calling Wait()
//---- methods inherent to this class
void Wait() ;
void SendViewParameters () ;
private:
void SendDevice( FRDEV dev );
void SendDrawingStyle() ;
private:
G4FukuiRendererSceneHandler& fSceneHandler; // Reference to Graphics Scene for this view.
};