Import Geant4 1.0.0 source tree
This commit is contained in:
@@ -1,5 +1,5 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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@@ -1,12 +1,12 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VBasicShell.hh,v 1.3 1999/04/16 10:06:05 barrand Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// $Id: G4VBasicShell.hh,v 1.4.4.1 1999/12/07 20:49:09 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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#ifndef G4VBasicShell_H
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@@ -18,6 +18,19 @@ class G4UIcommand;
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#include "G4UIsession.hh"
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#include "globals.hh"
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// Class description :
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//
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// G4VBasicShell : a base class to extract common things to various
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// sessions.
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//
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// It handles "seek" completion logic, help logic.
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// VBasicShell handles also commands like "cd, ls, pwd"
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// without passing by a Geant4 "intercom" command. This feature,
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// which is similar to a UNIX shell one, had given.
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// its name to the class.
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//
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// Class description - end :
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class G4VBasicShell : public G4UIsession
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{
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public:
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@@ -1,5 +1,5 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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@@ -9,12 +9,22 @@
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#ifndef G4VInteractiveSession_H
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#define G4VInteractiveSession_H 1
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#include <rw/tvhdict.h>
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#include "g4std/map"
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#include "G4VInteractorManager.hh"
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class G4UImessenger;
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// Class description :
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//
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// G4VInteractiveSession : a base class to isolate common things
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// to various graphical "basic" G4UI sessions ; AddMenu, AddButton,
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// a dictionnary for widgets.
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// The word "interactor" is for "piece of user interface" or
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// "widget" (which means nothing).
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//
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// Class description - end :
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class G4VInteractiveSession {
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public:
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G4VInteractiveSession();
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@@ -25,7 +35,8 @@ public:
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G4Interactor GetInteractor(G4String);
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private:
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G4UImessenger* messenger;
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RWTValHashDictionary<G4String,G4Interactor> interactors;
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typedef G4std::map<G4String,G4Interactor, G4std::less<G4String> > G4interactor_map;
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G4interactor_map interactors;
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};
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#endif
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@@ -1,12 +1,12 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VInteractorManager.hh,v 1.3 1999/04/16 10:06:06 barrand Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// $Id: G4VInteractorManager.hh,v 1.5.4.1 1999/12/07 20:49:10 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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// G.Barrand
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@@ -14,12 +14,22 @@
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#define G4VINTERACTORMANAGER_HH
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#include "globals.hh"
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#include <rw/tvordvec.h>
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#include "g4std/vector"
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typedef void* G4Interactor;
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typedef G4bool (*G4DispatchFunction)(void*);
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typedef void (*G4SecondaryLoopAction)();
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// Class description :
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//
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// G4VInteractorManager : a base class to isolate common things
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// to various GUI "toolkits" like WIndows, Xt.
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// The word "interactor" is for "piece of user interface" or
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// "widget" (which means nothing). Then a GUI "toolkit" could be
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// defined as a manager of interactors.
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//
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// Class description - end :
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class G4VInteractorManager {
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public:
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G4VInteractorManager ();
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@@ -56,10 +66,10 @@ private:
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int argc;
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char** argv;
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G4Interactor mainInteractor;
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RWTValOrderedVector<G4DispatchFunction> dispatchers;
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RWTValOrderedVector<G4SecondaryLoopAction> preActions;
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RWTValOrderedVector<G4SecondaryLoopAction> postActions;
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RWTValOrderedVector<G4Interactor> shells;
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G4std::vector<G4DispatchFunction> dispatchers;
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G4std::vector<G4SecondaryLoopAction> preActions;
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G4std::vector<G4SecondaryLoopAction> postActions;
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G4std::vector<G4Interactor> shells;
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G4bool secondaryLoopEnabled;
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G4bool alreadyInSecondaryLoop;
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int exitSecondaryLoop;
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@@ -1,12 +1,12 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Win32.hh,v 1.3 1999/05/07 10:34:11 barrand Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// $Id: G4Win32.hh,v 1.4.4.1 1999/12/07 20:49:10 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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// To unify Windows message treatment between
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// G4/interfaces Windows sessions and G4/visualizations Windows drivers.
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@@ -22,6 +22,14 @@
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#include "G4VInteractorManager.hh"
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// Class description :
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//
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// G4Win32 : a singleton to handle GUI sessions and visualization
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// drivers built over Windows. It permits to have one Windows main
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// loop for the whole application.
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//
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// Class description - end :
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class G4Win32 : public G4VInteractorManager {
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public:
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static G4Win32* getInstance ();
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@@ -1,12 +1,12 @@
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Xt.hh,v 1.2 1999/04/13 01:26:31 yhajime Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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// $Id: G4Xt.hh,v 1.3.4.1 1999/12/07 20:49:10 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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// To unify X11 event treatment between
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// G4/interfaces Xt sessions and G4/visualizations Xt drivers.
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@@ -21,15 +21,24 @@
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#include "G4VInteractorManager.hh"
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// Class description :
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//
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// G4Xt : a singleton to handle GUI sessions and visualization
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// drivers built over Xt. It permits to have one Xt main loop for
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// the whole application. The Xt toolkit is inited in the
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// constructor. It is done once for the whole application.
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//
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// Class description - end :
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class G4Xt : public G4VInteractorManager {
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public:
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static G4Xt* getInstance ();
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static G4Xt* getInstance (int,char**,char*);
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void PutStringInResourceDatabase (char*);
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G4bool Inited ();
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void* GetEvent ();
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void FlushAndWaitExecution ();
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virtual ~G4Xt ();
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static G4Xt* getInstance();
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static G4Xt* getInstance(int,char**,char*);
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void PutStringInResourceDatabase(char*);
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G4bool Inited();
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void* GetEvent();
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void FlushAndWaitExecution();
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virtual ~G4Xt();
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private:
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G4Xt (int,char**,char*);
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static G4Xt* instance; // Pointer to single instance.
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