51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Win32.hh,v 1.4.4.1 1999/12/07 20:49:10 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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// To unify Windows message treatment between
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// G4/interfaces Windows sessions and G4/visualizations Windows drivers.
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// G.Barrand
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#ifndef G4WIN32_HH
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#define G4WIN32_HH
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#if defined(G4INTY_BUILD_WIN32) || defined(G4INTY_USE_WIN32)
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#include <windows.h>
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#include <windowsx.h>
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#include "G4VInteractorManager.hh"
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// Class description :
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//
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// G4Win32 : a singleton to handle GUI sessions and visualization
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// drivers built over Windows. It permits to have one Windows main
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// loop for the whole application.
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//
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// Class description - end :
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class G4Win32 : public G4VInteractorManager {
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public:
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static G4Win32* getInstance ();
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static G4Win32* getInstance (HINSTANCE,HINSTANCE,LPSTR,int);
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G4bool Inited ();
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void* GetEvent ();
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void FlushAndWaitExecution ();
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static G4bool dispatchWin32Event (void*);
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void getWinMainArguments (HINSTANCE*,HINSTANCE*,LPSTR*,int*);
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virtual ~G4Win32 ();
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private:
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G4Win32 (HINSTANCE,HINSTANCE,LPSTR,int);
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static G4Win32* instance; // Pointer to single instance.
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};
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#endif //HAS_WIN32
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#endif
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