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geant4/source/interfaces/common/include/G4Win32.hh
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2016-06-08 15:28:20 +02:00

51 lines
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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4Win32.hh,v 1.4.4.1 1999/12/07 20:49:10 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
// To unify Windows message treatment between
// G4/interfaces Windows sessions and G4/visualizations Windows drivers.
// G.Barrand
#ifndef G4WIN32_HH
#define G4WIN32_HH
#if defined(G4INTY_BUILD_WIN32) || defined(G4INTY_USE_WIN32)
#include <windows.h>
#include <windowsx.h>
#include "G4VInteractorManager.hh"
// Class description :
//
// G4Win32 : a singleton to handle GUI sessions and visualization
// drivers built over Windows. It permits to have one Windows main
// loop for the whole application.
//
// Class description - end :
class G4Win32 : public G4VInteractorManager {
public:
static G4Win32* getInstance ();
static G4Win32* getInstance (HINSTANCE,HINSTANCE,LPSTR,int);
G4bool Inited ();
void* GetEvent ();
void FlushAndWaitExecution ();
static G4bool dispatchWin32Event (void*);
void getWinMainArguments (HINSTANCE*,HINSTANCE*,LPSTR*,int*);
virtual ~G4Win32 ();
private:
G4Win32 (HINSTANCE,HINSTANCE,LPSTR,int);
static G4Win32* instance; // Pointer to single instance.
};
#endif //HAS_WIN32
#endif