Import Geant4 1.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-08 15:28:20 +02:00
parent aaa409b6ee
commit ca1c8cb059
2995 changed files with 106830 additions and 299600 deletions
@@ -1,10 +1,13 @@
// Class Description
//
// Abstract base class for solids created by boolean operations
// between other solids
//
// History:
//
// 10.09.98 V.Grichine, creation according J. Apostolakis's recommendations
#ifndef G4BOOLEANSOLID_HH
#define G4BOOLEANSOLID_HH
@@ -19,7 +22,7 @@
class G4BooleanSolid: public G4VSolid
{
public:
public: // With Description
G4BooleanSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ) ;
@@ -37,6 +40,12 @@ public:
virtual ~G4BooleanSolid() ;
public: // With Description
// If Solid is made up from a Boolean operation of two solids,
// return the corresponding solid (for no=0 and 1)
// If the solid is not a "Boolean", return 0
virtual const G4VSolid* GetConstituentSolid(G4int no) const;
virtual G4VSolid* GetConstituentSolid(G4int no);
protected:
G4VSolid* fPtrSolidA ;
@@ -1,5 +1,8 @@
// Class describing solid placements for boolean operations
//
// Class description
//
// A displaced solid is a solid that has been shifted from its original
// frame of reference to a new one. It is meant to be used only for
// simplifying the implementation of "Boolean solids".
//
// History:
//
@@ -16,7 +19,7 @@
class G4DisplacedSolid : public G4VSolid
{
public:
public: // With description
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
G4RotationMatrix* rotMatrix,
@@ -26,16 +29,24 @@ public:
G4VSolid* pSolid ,
const G4Transform3D& transform ) ;
public:
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4AffineTransform directTransform );
// For use in instantiating a transient instance from a persistent one:
public: // With description
virtual ~G4DisplacedSolid() ;
//
// It also has all the methods that a solid requires, eg.
EInside Inside( const G4ThreeVector& p ) const ;
public:
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
EInside Inside( const G4ThreeVector& p ) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
@@ -57,9 +68,31 @@ public:
const G4int n,
const G4VPhysicalVolume* pRep ) ;
public: // With description
virtual G4GeometryType GetEntityType() const
{ return G4String("G4DisplacedSolid"); }
// If the Solid is a "G4DisplacedSolid", return a self pointer
// else return 0
virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const ;
virtual G4DisplacedSolid* GetDisplacedSolidPtr();
// Access methods
G4VSolid* GetConstituentMovedSolid();
G4AffineTransform GetTransform() const;
G4AffineTransform GetDirectTransform() const;
// Get the rotation/translation, as applied to the frame of reference
G4RotationMatrix GetFrameRotation() const;
G4ThreeVector GetFrameTranslation() const;
// Get the rotation/translation, as applied to the object
G4RotationMatrix GetObjectRotation() const;
G4ThreeVector GetObjectTranslation() const;
public:
// For creating graphical representations (ie for visualisation)
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4VisExtent GetExtent () const ;
G4Polyhedron* CreatePolyhedron () const ;
@@ -66,7 +66,7 @@ public:
const G4VPhysicalVolume* pRep ) ;
virtual G4GeometryType GetEntityType() const
{ return G4String("G4IntersectionSolid"); }
{ return G4String("G4UnionSolid"); }
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4VisExtent GetExtent () const ;