Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4PhysicalVolumeSearchScene.hh,v 2.2 1998/08/22 16:34:59 allison Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// John Allison 10th August 1998.
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// An artificial scene to find physical volumes.
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#ifndef G4PHYSICALVOLUMESEARCHSCENE_HH
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#define G4PHYSICALVOLUMESEARCHSCENE_HH
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#include "G4VGraphicsScene.hh"
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#include "G4VisExtent.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Tubs.hh"
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#include "G4Trd.hh"
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#include "G4Trap.hh"
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#include "G4Sphere.hh"
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#include "G4Para.hh"
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#include "G4Torus.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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class G4PhysicalVolumeSearchScene: public G4VGraphicsScene {
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public:
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G4PhysicalVolumeSearchScene
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(const G4String& requiredPhysicalVolumeName, G4int requiredCopyNo);
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~G4PhysicalVolumeSearchScene ();
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void AddThis (const G4Box& s) {FindVolume (s);}
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void AddThis (const G4Cons & s) {FindVolume (s);}
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void AddThis (const G4Tubs& s) {FindVolume (s);}
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void AddThis (const G4Trd& s) {FindVolume (s);}
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void AddThis (const G4Trap& s) {FindVolume (s);}
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void AddThis (const G4Sphere& s) {FindVolume (s);}
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void AddThis (const G4Para& s) {FindVolume (s);}
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void AddThis (const G4Torus& s) {FindVolume (s);}
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void AddThis (const G4VSolid& s) {FindVolume (s);}
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void PreAddThis (const G4Transform3D& objectTransformation,
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const G4VisAttributes&);
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void PostAddThis ();
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void EstablishSpecials (G4PhysicalVolumeModel&);
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G4int GetFoundDepth () const;
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G4VPhysicalVolume* GetFoundVolume () const;
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const G4Transform3D& GetFoundTransformation () const;
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private:
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void FindVolume (const G4VSolid&);
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G4String fRequiredPhysicalVolumeName;
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G4int fRequiredCopyNo;
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G4int fCurrentDepth; // Current depth of geom. hierarchy.
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G4VPhysicalVolume* fpCurrentPV; // Current physical volume.
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G4LogicalVolume* fpCurrentLV; // Current logical volume.
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const G4Transform3D* fpCurrentObjectTransformation;
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G4int fFoundDepth; // Found depth.
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G4VPhysicalVolume* fpFoundPV; // Found physical volume.
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G4LogicalVolume* fpFoundLV; // Found logical volume.
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G4Transform3D fFoundObjectTransformation; // Found transformation.
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G4bool fMultipleOccurrence;
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};
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#include "G4PhysicalVolumeSearchScene.icc"
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#endif
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