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geant4/source/visualization/modeling/include/G4PhysicalVolumeSearchScene.hh
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2016-06-01 15:25:35 +02:00

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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4PhysicalVolumeSearchScene.hh,v 2.2 1998/08/22 16:34:59 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
//
// John Allison 10th August 1998.
// An artificial scene to find physical volumes.
#ifndef G4PHYSICALVOLUMESEARCHSCENE_HH
#define G4PHYSICALVOLUMESEARCHSCENE_HH
#include "G4VGraphicsScene.hh"
#include "G4VisExtent.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Tubs.hh"
#include "G4Trd.hh"
#include "G4Trap.hh"
#include "G4Sphere.hh"
#include "G4Para.hh"
#include "G4Torus.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
class G4PhysicalVolumeSearchScene: public G4VGraphicsScene {
public:
G4PhysicalVolumeSearchScene
(const G4String& requiredPhysicalVolumeName, G4int requiredCopyNo);
~G4PhysicalVolumeSearchScene ();
void AddThis (const G4Box& s) {FindVolume (s);}
void AddThis (const G4Cons & s) {FindVolume (s);}
void AddThis (const G4Tubs& s) {FindVolume (s);}
void AddThis (const G4Trd& s) {FindVolume (s);}
void AddThis (const G4Trap& s) {FindVolume (s);}
void AddThis (const G4Sphere& s) {FindVolume (s);}
void AddThis (const G4Para& s) {FindVolume (s);}
void AddThis (const G4Torus& s) {FindVolume (s);}
void AddThis (const G4VSolid& s) {FindVolume (s);}
void PreAddThis (const G4Transform3D& objectTransformation,
const G4VisAttributes&);
void PostAddThis ();
void EstablishSpecials (G4PhysicalVolumeModel&);
G4int GetFoundDepth () const;
G4VPhysicalVolume* GetFoundVolume () const;
const G4Transform3D& GetFoundTransformation () const;
private:
void FindVolume (const G4VSolid&);
G4String fRequiredPhysicalVolumeName;
G4int fRequiredCopyNo;
G4int fCurrentDepth; // Current depth of geom. hierarchy.
G4VPhysicalVolume* fpCurrentPV; // Current physical volume.
G4LogicalVolume* fpCurrentLV; // Current logical volume.
const G4Transform3D* fpCurrentObjectTransformation;
G4int fFoundDepth; // Found depth.
G4VPhysicalVolume* fpFoundPV; // Found physical volume.
G4LogicalVolume* fpFoundLV; // Found logical volume.
G4Transform3D fFoundObjectTransformation; // Found transformation.
G4bool fMultipleOccurrence;
};
#include "G4PhysicalVolumeSearchScene.icc"
#endif