Import Geant4 0.0.0 source tree

This commit is contained in:
Gabriele Cosmo
2016-06-01 15:25:35 +02:00
parent 54d6b71f95
commit b97f8d0df7
3237 changed files with 807095 additions and 0 deletions
@@ -0,0 +1,43 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DAWNFILE.hh,v 2.1 1998/11/06 13:41:37 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// Satoshi TANAKA
// DAWNFILE driver factory.
//=================//
#if defined (G4VIS_BUILD_DAWNFILE_DRIVER) || defined (G4VIS_USE_DAWNFILE)
//=================//
#ifndef G4DAWNFILE_HH
#define G4DAWNFILE_HH
#include "G4VGraphicsSystem.hh"
//----- prototype
class G4VScene ;
//----------------------------//
//----- class G4DAWNFILE -----//
//----------------------------//
class G4DAWNFILE: public G4VGraphicsSystem {
public:
G4DAWNFILE ();
~G4DAWNFILE ();
G4VScene* CreateScene (const G4String& name = "");
G4VView* CreateView (G4VScene&, const G4String& name = "");
private:
};
#endif
#endif
@@ -0,0 +1,215 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DAWNFILEScene.hh,v 2.4 1998/12/04 07:31:03 stanaka Exp $
// GEANT4 tag $Name: geant4-00 $
//
// Satoshi TANAKA
//=================//
#ifdef G4VIS_BUILD_DAWNFILE_DRIVER
//=================//
#ifndef G4DAWNFILE_SCENE_HH
#define G4DAWNFILE_SCENE_HH
#include "globals.hh"
#include "G4VScene.hh"
#include "G4FRofstream.hh"
#include "G4FRConst.hh"
class G4VisAttributes ;
class G4DAWNFILE;
//-----
class G4DAWNFILEScene: public G4VScene {
public:
//----- constructor and destructor
G4DAWNFILEScene (G4DAWNFILE& system, const G4String& name = "");
~G4DAWNFILEScene ();
//----- overriding base class methods
void AddPrimitive (const G4Polyline& line);
void AddPrimitive (const G4Polyhedron& p);
void AddPrimitive (const G4NURBS& nurb);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VScene::AddPrimitive (polymarker); }
virtual void BeginModeling () ;
virtual void EndModeling () { G4VScene::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
void AddThis ( const G4Box& box );
void AddThis ( const G4Cons& cons );
void AddThis ( const G4Tubs& tubs );
void AddThis ( const G4Trd& trd );
void AddThis ( const G4Trap& trap );
void AddThis ( const G4Sphere& sphere );
void AddThis ( const G4Para& para );
void AddThis ( const G4Torus& torus );
void AddThis ( const G4VSolid& solid );
void ClearStore (){}
//----- public methods inherent to this class
static G4int GetSceneCount ();
void FREndModeling () ;
G4bool IsInModeling () { return flag_in_modeling ; }
G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
void BeginSavingG4Prim( void );
void EndSavingG4Prim ( void ) ;
void SetG4PrimFileName() ;
G4DAWNFILE& GetSystem () { return fSystem ; }
void SendBoundingBox ( void );
const char* GetG4PrimFileName () { return fG4PrimFileName ; }
private:
//----- Utilities etc (common to DAWN and DAWNFILE drivers )
G4bool SendVisAttributes ( const G4VisAttributes* pAV );
G4bool IsVisible ( void ) ;
G4bool InitializeFR ( void ) ;
void SendTransformedCoordinates( void ) ;
void SendPhysVolName ( void ) ;
//----- public methods common to DAWN and DAWNFILE drivers
public:
void SendStr ( const char* char_string ) ;
void SendStrInt( const char* char_string ,
G4int ival );
void SendStrInt3( const char* char_string ,
G4int ival1 ,
G4int ival2 ,
G4int ival3 );
void SendStrInt4( const char* char_string ,
G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
G4int ival4 );
void SendStrDouble( const char* char_string ,
G4double dval );
void SendStrDouble2( const char* char_string ,
G4double dval1 ,
G4double dval2 );
void SendStrDouble3( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 );
void SendStrDouble4( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 );
void SendStrDouble5( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 );
void SendStrDouble6( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 );
void SendStrDouble7( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
G4double dval7 );
void SendStrDouble11( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
G4double dval7 ,
G4double dval8 ,
G4double dval9 ,
G4double dval10 ,
G4double dval11 ) ;
void SendIntDouble3( G4int ival ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 );
void SendInt3Str( G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
const char* char_string );
void SendInt4Str( G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
G4int ival4 ,
const char* char_string );
void SendStrDouble6Str( const char* char_string1 ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
const char* char_string2 );
void SendInt ( G4int val );
void SendDouble( G4double val );
private:
G4DAWNFILE& fSystem; // Graphics system for this scene.
static G4int fSceneIdCount;
static G4int fSceneCount; // No. of existing scenes.
G4FRofstream fPrimDest ; // defined here
G4bool flag_in_modeling ;
// true: FR_BEGIN_MODELING has sent to DAWN, and
// FR_END_MODELING has not sent yet.
// false: otherwise
//
// The flag flag_in_modeling is set to "true"
// in BeginModeling(), and to "false"
// in FREndModeling().
// ( EndModeling() is not used.)
G4bool flag_saving_g4_prim ;
const int COMMAND_BUF_SIZE ;
char fG4PrimDestDir [256] ;
char fG4PrimFileName[256] ;
G4int fMaxFileNum ;
};
#endif
#endif //G4VIS_BUILD_DAWNFILE_DRIVER
@@ -0,0 +1,60 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DAWNFILEView.hh,v 2.1 1998/11/06 13:41:39 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
// Satoshi TANAKA
// DAWNFILE view - opens window, hard copy, etc.
//=================//
#ifdef G4VIS_BUILD_DAWNFILE_DRIVER
//=================//
#ifndef G4DAWNFILE_VIEW_HH
#define G4DAWNFILE_VIEW_HH
#include "G4VView.hh"
#include "globals.hh"
class G4DAWNFILEScene ;
class G4DAWNFILEView: public G4VView {
enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
public:
//----- constructor and destructor
G4DAWNFILEView (G4DAWNFILEScene& scene, const G4String& name = "");
~G4DAWNFILEView ();
//----- overriding base class methods
void SetView (); // Do nothing. SendViewParameters will do its job.
void ClearView ();
void DrawView ();
void ShowView ();
void FlushView (); // ShowView() without calling Wait()
//---- methods inherent to this class
void SendViewParameters () ;
const char* GetG4PrimViewer () { return fG4PrimViewer ;}
const char* GetG4PrimViewerInvocation() { return fG4PrimViewerInvocation ;}
const char* GetPSViewer () { return fPSViewer ;}
void SendDrawingStyleToDAWNGUI( ostream& out ) ;
private:
G4DAWNFILEScene& fScene; // Reference to Graphics Scene for this view.
char fG4PrimViewer [32] ;
char fG4PrimViewerInvocation[64] ;
char fPSViewer [32] ;
};
#endif
#endif //G4VIS_BUILD_DAWNFILE_DRIVER
@@ -0,0 +1,124 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRClientServer.hh,v 2.2 1998/07/13 17:10:54 urbi Exp $
// GEANT4 tag $Name: geant4-00 $
//
// Satoshi TANAKA, Wed Jul 3 14:13:52 JST 1996
////////////////////////////////
///// G4FRClientServer.h /////
////////////////////////////////
//=================//
#if defined (G4VIS_BUILD_DAWN_DRIVER) || defined (G4VIS_USE_DAWN)
//=================//
#if !defined G4FR_CLIENT_SERVER_H
#define G4FR_CLIENT_SERVER_H
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<netdb.h>
#include<sys/un.h>
#include<unistd.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include"G4ios.hh"
//----- constants
const char FR_ENV_SERVER_HOST_NAME[] = "G4DAWN_HOST_NAME" ;
const char FR_ENV_NAMED_PIPE_CONNECTION[] = "G4DAWN_NAMED_PIPE" ;
//-----------------------------------//
//----- class G4FRClientServer -----//
//-----------------------------------//
class G4FRClientServer {
public:
enum { SEND_BUFMAX = 1024 , RECV_BUFMAX = 1024 };
enum { SUN_PATH_MAX = 16 };
protected:
const char TERMINATOR ;
const char END_OF_LINE;
char SUN_PATH[ SUN_PATH_MAX ];
int PORT_NUMBER ;
int fSocketFd ;
char fReceivedMessage [ RECV_BUFMAX ];
char fSendingMessage [ SEND_BUFMAX ];
protected:
void Err( char* message ) { perror(message) ;}
void SetSendingMessage( const char* message )
{ strcpy( fSendingMessage, message );}
void Send() ; // send command in fSendingMessage
public:
//----- Server
int AcceptUnix(){ return 0;} // made unfunctioned
int AcceptINET(){ return 0 ;} // made unfunctioned
//----- Client
int ConnectUnix();
int ConnectINET();
//----- Common to server and client
//---------- (1)
G4FRClientServer ( char terminator = '.' ,
char end_line = '\n' ) ;
virtual ~G4FRClientServer () {;}
void SetSunPath( const char* sun_path )
{ strcpy ( SUN_PATH, sun_path ); }
void SetPortNumber( int port_num )
{ PORT_NUMBER = port_num ; }
void IncrementPortNumber( int incr = 1 )
{ PORT_NUMBER += incr ; }
const char* GetSendingMessage() const
{ return fSendingMessage ;}
int GetSendingMessageLength() const
{ return strlen(fSendingMessage) ;}
void SetReceivedMessage( const char* message )
{ strcpy( fReceivedMessage, message );}
const char* GetReceivedMessage() const
{ return fReceivedMessage ;}
int GetReceivedMessageLength() const
{ return strlen(fReceivedMessage) ;}
int GetSofd() const { return fSocketFd ; }
int GetPortNumber () const { return PORT_NUMBER ; }
void ClearReceivedMessage ()
{ memset(fReceivedMessage, '\0', RECV_BUFMAX) ; }
int IsTerminator(char ch ) { return ( ch == TERMINATOR ); }
char GetTerminator() const { return TERMINATOR ; }
int IsEndOfLine (char ch ) { return ( ch == END_OF_LINE ); }
char GetEndOfLine() const { return END_OF_LINE ; }
void DisConnect();
void Clear();
void WaitSendBack( const char* command_string ) ;
//---------- (2) send and receive
virtual void Send ( const char* message ) ;
virtual void SendLine ( const char* message ) ;
// Add END_OF_LINE if the message does not
// Terminate with it. And then send the message.
virtual void Receive() ;
virtual void ReceiveLine() ;
}; // G4FRClientServer
#endif
#endif //G4VIS_BUILD_DAWN_DRIVER
@@ -0,0 +1,176 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRConst.hh,v 2.0 1998/07/02 16:42:01 gunter Exp $
// GEANT4 tag $Name: geant4-00 $
//
// Satoshi TANAKA, Tue Jul 2 15:30:49 JST 1996
///////////////////////////////////
///// G4FRConst.hh /////
///////////////////////////////////
#if !defined G4_FR_COMMAND_LIST_HH
#define G4_FR_COMMAND_LIST_HH
//----- Header comment
const char FR_G4_PRIM_HEADER [] = "##G4.PRIM-FORMAT-2.4" ;
//const char FR_PHYSICAL_VOLUME_NAME [] = "#/PhysicalVolumeName" ;
const char FR_PHYSICAL_VOLUME_NAME [] = "#/PVName" ;
//----- Execution control (beginning with !)
const char FR_GUI [] = "!GraphicalUserInterface" ;
const char FR_DEVICE [] = "!Device" ;
const char FR_SET_CAMERA [] = "!SetCamera" ;
const char FR_OPEN_DEVICE [] = "!OpenDevice" ;
const char FR_CLOSE_DEVICE [] = "!CloseDevice" ;
const char FR_DRAW_ALL [] = "!DrawAll" ;
const char FR_CLEAR_DATA [] = "!ClearData" ;
const char FR_QUIT [] = "!Quit" ;
const char FR_DISCONNECT_DAWND [] = "!DisconnectDawnd" ;
const char FR_TERMINATE_DAWND [] = "!TerminateDawnd" ;
const char FR_SAVE [] = "!Save" ;
const char FR_END_SAVE [] = "!EndSave" ;
const char FR_WAIT [] = "!Wait" ;
const char FR_PAUSE [] = "!Pause" ;
//----- Drawing Style
const char FR_WIREFRAME [] = "/Wireframe" ;
const char FR_SURFACE [] = "/Surface" ;
const char FR_LINES [] = "/Lines" ;
//----- Begin and End of Modeling
const char FR_BEGIN_MODELING [] = "!BeginModeling" ;
const char FR_END_MODELING [] = "!EndModeling" ;
//----- Bounding box
const char FR_BOUNDING_BOX [] = "/BoundingBox" ;
const char FR_BOUNDING_BOX_UNIT [] = "/BoundingBox -0.5 -0.5 -0.5 0.5 0.5 0.5" ;
//----- Number of divising curved surface
const char FR_NDIV [] = "/Ndiv" ;
const char FR_NDIV_DEFAULT [] = "/Ndiv 24" ;
const char FR_NDIV_3 [] = "/Ndiv 3" ;
const char FR_NDIV_4 [] = "/Ndiv 4" ;
const char FR_NDIV_8 [] = "/Ndiv 8" ;
const char FR_NDIV_16 [] = "/Ndiv 16" ;
const char FR_NDIV_24 [] = "/Ndiv 24" ;
const char FR_NDIV_48 [] = "/Ndiv 48" ;
const char FR_NDIV_96 [] = "/Ndiv 96" ;
//----- Camera information
const char FR_CAMERA_POSITION[] = "/CameraPosition" ;
const char FR_CAMERA_POSITION_DEFAULT[] = "/CameraPosition 100000.0 0.0 0.0" ;
// see from far upward position
const char FR_TARGET_POINT [] = "/TargetPoint";
const char FR_ZOOM_FACTOR [] = "/ZoomFactor";
const char FR_SCALE [] = "/Scale";
const char FR_FOCAL_DISTANCE [] = "/FocalDistance";
//----- Body coordinate information
const char FR_BASE_VECTOR [] = "/BaseVector" ;
// Give e1 and e2. Then e3 is calculated.
const char FR_BASE_VECTOR_DEFAULT [] = "/BaseVector 1.0 0.0 0.0 0.0 1.0 0.0" ;
const char FR_ORIGIN [] = "/Origin" ;
const char FR_ORIGIN_DEFAULT [] = "/Origin 0.0 0.0 0.0" ;
//----- Attribute information
const char FR_DIFFUSE_RGB [] = "/DiffuseRGB" ;
// old name of /ColorRGB
const char FR_COLOR_RGB [] = "/ColorRGB" ;
const char FR_COLOR_RGB_DEFAULT [] = "/ColorRGB 1.0 1.0 1.0" ;
const char FR_COLOR_RGB_WHITE [] = "/ColorRGB 1.0 1.0 1.0" ;
const char FR_COLOR_RGB_RED [] = "/ColorRGB 1.0 0.0 0.0" ;
const char FR_COLOR_RGB_GREEN [] = "/ColorRGB 0.0 1.0 0.0" ;
const char FR_COLOR_RGB_BLUE [] = "/ColorRGB 0.0 0.0 1.0" ;
const char FR_COLOR_RGB_CYAN [] = "/ColorRGB 0.0 1.0 1.0" ;
const char FR_COLOR_RGB_MAGENTA [] = "/ColorRGB 1.0 0.0 1.0" ;
const char FR_COLOR_RGB_YELLOW [] = "/ColorRGB 1.0 1.0 0.0" ;
const char FR_SPECULAR_RGB [] = "/SpecularRGB" ;
const char FR_SPECULAR_RGB_DEFAULT [] = "/SpecularRGB 1.0 1.0 1.0" ;
const char FR_SPECULAR_RGB_WHITE [] = "/SpecularRGB 1.0 1.0 1.0" ;
const char FR_PHONG_POWER [] = "/PhongPower" ;
const char FR_PHONG_POWER_DEFAULT [] = "/PhongPower 3" ;
const char FR_TRANSPARENCY [] = "/Transparency" ;
const char FR_TRANSPARENCY_ON [] = "/Transparency 1 " ; // transparent
const char FR_TRANSPARENCY_OFF [] = "/Transparency 0 " ; // non-transparent
const char FR_FORCE_WIREFRAME [] = "/ForceWireframe" ;
const char FR_FORCE_WIREFRAME_ON [] = "/ForceWireframe 1" ;
const char FR_FORCE_WIREFRAME_OFF [] = "/ForceWireframe 0" ;
const char FR_VISIBILITY [] = "/Visibility" ;
const char FR_VISIBILITY_ON [] = "/Visibility 1" ; // visible
const char FR_VISIBILITY_OFF [] = "/Visibility 0" ; // invisible
//----- 3D Primitives
const char FR_POLYHEDRON [] = "/Polyhedron" ;
const char FR_VERTEX [] = "/Vertex" ;
const char FR_FACET [] = "/Facet" ;
const char FR_END_POLYHEDRON [] = "/EndPolyhedron" ;
const char FR_BOX [] = "/Box" ;
const char FR_BOX_UNIT [] = "/Box 0.5 0.5 0.5" ; // dx, dy, dz
const char FR_COLUMN [] = "/Column" ;
const char FR_COLUMN_UNIT [] = "/Column 0.5 0.5" ; // R dz
const char FR_POLYLINE [] = "/Polyline" ;
const char FR_PL_VERTEX [] = "/PLVertex" ;
const char FR_PL_VERTEX_OLD [] = "PLVertex" ;
const char FR_END_POLYLINE [] = "/EndPolyline" ;
const char FR_TRD [] = "/Trd" ;
// /Trd dx1 dx2 dy1 dy2 dz ;
const char FR_TRAP [] = "/Trap" ;
// /Trap dz theta phi h1 bl1 tl1 alpha1 h2 bl2 tl2 alpha2
const char FR_TUBS [] = "/Tubs" ;
// /Tubs rmin rmax dz sphi dphi
const char FR_CONS [] = "/Cons" ;
// /Cons rmin1 rmax1 rmin2 rmax2 dz sphi dphi
const char FR_SPHERE [] = "/Sphere" ;
// /Sphere R
const char FR_SPHERE_SEG [] = "/SphereSeg" ;
// /SphereSeg rmin rmax s_theta d_theta s_phi d_phi
const char FR_PARA [] = "/Parallelepiped" ;
// /Parallelepiped dx dy dz tanAlpha tanTheta_cosPhi tanTheta_sinPhi
const char FR_PCON [] = "/PolyCone" ;
// /PolyCone sphi dphi nz z[nz] rmin[nz] rmax[nz]
const char FR_PGON [] = "/PolyGon" ;
// /PolyGon sphi dphi ndiv nz z[nz] rmin[nz] rmax[nz]
const char FR_TORUS [] = "/Torus" ;
// /PolyGon sphi dphi ndiv nz z[nz] rmin[nz] rmax[nz]
//----- Marks I (arg: x y z half_size_3d)
const char FR_FONT_NAME [] = "/FontName" ;
//----- Marks I (arg: x y z half_size_3d)
const char FR_MARK_CIRCLE_2D [] = "/MarkCircle2D" ;
const char FR_MARK_SQUARE_2D [] = "/MarkSquare2D" ;
const char FR_MARK_TEXT_2D [] = "/MarkText2D" ;
// /MarkText2D x y z size_world x_offset_world y_offset_world string
//----- Marks II (arg: x y z half_size_2d)
const char FR_MARK_CIRCLE_2DS [] = "/MarkCircle2DS" ;
const char FR_MARK_SQUARE_2DS [] = "/MarkSquare2DS" ;
const char FR_MARK_TEXT_2DS [] = "/MarkText2DS" ;
// /MarkText2DS x y z size_pt x_offset_pt y_offset_pt string
//----- Text
const char FR_TEXT_2DS [] = "/Text2DS" ;
//----- For DAWNCUT
const char FR_CLIPPING_PLANE [] = "/ClippingPlane" ;
// /ClippingPlaneMarkCross2D a b c d
// for plane ax + by + cz + d = 0
#endif
@@ -0,0 +1,41 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRFeatures.hh,v 2.2 1998/07/12 03:09:10 urbi Exp $
// GEANT4 tag $Name: geant4-00 $
//
#if !defined G4_FR_FEATURES_HH
#define G4_FR_FEATURES_HH
const char FR_DAWN_FEATURES[] = "High quality technical renderer.\
\n Features: exact hidden line, hidden surface algorithms.\
\n high (unlimited) resolution.\
\n renders to PostScript for viewing and/or hardcopy.\
\n remote rendering.\
\n off-line rendering.\
\n graphical user interface.\
\n connection via TCP/IP socket or named pipe Fukui Renderer DAWN.\
\n Disadvantages: compute intensive, takes time (use a fast graphics\
\n system, such as OpenGL, to select view, then copy\
\n to this renderer - /vis~/copy/view, /vis~/set/view).";
const char FR_DAWNFILE_FEATURES[] ="High quality technical renderer.\
\n Features: exact hidden line, hidden surface algorithms.\
\n high (unlimited) resolution.\
\n renders to PostScript for viewing and/or hardcopy.\
\n remote rendering.\
\n off-line rendering.\
\n graphical user interface.\
\n connection via g4.prim file to Fukui Renderer DAWN,\
\n DAVID (DAwn's Visual Intersection Debugger, etc.\
\n Disadvantages: compute intensive, takes time (use a fast graphics\
\n system, such as OpenGL, to select view, then copy\
\n to this renderer - /vis~/copy/view, /vis~/set/view).";
#endif
@@ -0,0 +1,40 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRSocketConfig.hh,v 2.2 1998/12/03 22:07:21 stanaka Exp $
// GEANT4 tag $Name: geant4-00 $
//
////////////////////////////////
///// G4FRSocketConfig.h /////
////////////////////////////////
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
#if !defined SOCKET_CONFIG_H
#define SOCKET_CONFIG_H
//----------------------------------//
// Select one from the List below ////
//----------------------------------//
#if defined SOCKET_IRIX_SOLARIS
#define FR_SOCKET_IRIX_SOLARIS
#else
#define FR_SOCKET_DEFAULT
#endif
///// NOT IMPLEMENTED //////////
//#define SOCKET_NT
#endif
#endif // G4VIS_BUILD_DAWN_DRIVER
@@ -0,0 +1,33 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRSocketMacro.hh,v 2.0 1998/07/02 16:42:05 gunter Exp $
// GEANT4 tag $Name: geant4-00 $
//
///////////////////////////////
///// G4FRSocketMacro.hh /////
///////////////////////////////
//----- MACRO for portability -----//
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
#if !defined FR_SOCKET_MACRO_H
#define FR_SOCKET_MACRO_H
//----- gethostname
#if defined FR_SOCKET_IRIX_SOLARIS
#include <sys/systeminfo.h>
#define GET_HOSTNAME( hostname, length ) sysinfo( SI_HOSTNAME, hostname, length )
#else
#define GET_HOSTNAME( hostname, length ) gethostname( hostname, length )
#endif
#endif
#endif //G4VIS_BUILD_DAWN_DRIVER
@@ -0,0 +1,107 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FRofstream.hh,v 2.0 1998/07/02 16:42:06 gunter Exp $
// GEANT4 tag $Name: geant4-00 $
//
#include<fstream.h>
#if !defined G4_FR_OFSTREAM_HH
#define G4_FR_OFSTREAM_HH
#include "globals.hh"
/////////////////////
//typedef int G4bool ;
//#define false 0 ;
//#define true 1 ;
////////////////////
class G4FRofstream {
public:
enum { SEND_BUFMAX = 1024 };
public:
// constructors
G4FRofstream () { flag_file_open = false ; }
G4FRofstream ( const char* filename ) ;
// destructor
virtual ~G4FRofstream ();
// open and close
void Open ( const char* filename );
void Close() ;
G4bool IsOpen() { return flag_file_open ;}
// utilities
void SendLine( const char* string ) ; // save string with new line
// static functions
static G4bool DoesFileExist( const char* filename ) ;
protected:
G4bool flag_file_open ;
ofstream fout ;
} ;
inline void G4FRofstream::Open ( const char* filename )
{
if( !IsOpen() ) {
fout.open( filename ) ;
flag_file_open = true ;
}
}
inline void G4FRofstream::Close ()
{
if( IsOpen() ) {
fout.close();
flag_file_open = false ;
}
}
inline void G4FRofstream::SendLine ( const char* message )
{
if ( IsOpen() ) {
fout << message << endl;
}
}
inline G4bool G4FRofstream::DoesFileExist ( const char* filename )
{
G4bool status = false ;
ifstream fout_tmp( filename ) ;
if( fout_tmp ) { status = true ; }
fout_tmp.close();
return status ;
}
inline
G4FRofstream::G4FRofstream ( const char* filename )
{
flag_file_open = false ;
Open( filename );
}
inline
G4FRofstream::~G4FRofstream ()
{
Close() ;
}
#endif
@@ -0,0 +1,65 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FukuiRenderer.hh,v 2.1 1998/11/06 13:41:39 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
//
// Satoshi TANAKA
// Fukui Renderer factory.
//=================//
#if defined (G4VIS_BUILD_DAWN_DRIVER) || defined (G4VIS_USE_DAWN)
//=================//
#ifndef G4FUKUI_RENDERER_HH
#define G4FUKUI_RENDERER_HH
#include "G4VGraphicsSystem.hh"
#include "G4FRClientServer.hh"
//----- prototype
class G4VScene ;
//---------------------------------//
//----- class G4FukuiRenderer -----//
//---------------------------------//
class G4FukuiRenderer: public G4VGraphicsSystem {
public:
G4FukuiRenderer ();
~G4FukuiRenderer ();
G4VScene* CreateScene (const G4String& name = "");
G4VView* CreateView (G4VScene&, const G4String& name = "");
G4FRClientServer& GetPrimDest() { return fPrimDest ; }
//----- inter-process communication
enum { IP_UNIX, IP_INET };
enum { FR_MAX_PORT_INCR = 10 };
G4bool IsUnixDomain() const { return (fIPMode == G4FukuiRenderer::IP_UNIX); }
G4bool IsInetDomain() const { return (fIPMode == G4FukuiRenderer::IP_INET); }
void UseInetDomainAuto();
void UseInetDomain();
void UseBSDUnixDomainAuto();
void ConnectPort( int max_port_incr = FR_MAX_PORT_INCR);
G4bool IsGUIMode (void) { return flag_use_gui ; }
G4bool IsConnected (void) { return flag_connected ; }
public:
//----- inter-process communication
G4FRClientServer fPrimDest ;
private:
int fIPMode ;
G4bool flag_use_gui ;
G4int flag_connected ;
};
#endif
#endif //G4VIS_BUILD_DAWN_DRIVER
@@ -0,0 +1,284 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FukuiRendererScene.hh,v 2.3 1998/11/06 13:41:40 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
//
// Satoshi TANAKA, Fri Jun 28 11:19:19 JST 1996
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
#ifndef G4FUKUI_RENDERER_SCENE_HH
#define G4FUKUI_RENDERER_SCENE_HH
#include "globals.hh"
#include "G4VScene.hh"
#include "G4FRClientServer.hh"
#include "G4FRConst.hh"
class G4VisAttributes ;
class G4FukuiRenderer;
////////////////////////////////////////////////////////////////////////
//
// ===== About AddPrimitive() functions =====
//
// Any graphics driver should prepare AddPrimitive() functions
// for the following visualizable primitives:
//
// G4Polyline,
// G4NURBS (not supported by DAWN),
// G4Text, G4Circle, G4Square,
// G4Polyhedron
//
// A drawing function G4VisManager::Draw(...) is prepared for each
// of these primitives.
//
// These primitives have visualization attributes by themselves.
// AddPrimitive() functions use these assinged visualization attributes
// for visualization.
//
// Local coordinates to locate these primitives are set to the current in
// BeginPrimitive() functions.
// See G4VisManager::Draw( const G4Polyline&), for example.
//
//////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
//
// ========== About AddThis() functions =======
//
// AddThis() functions are usually used to visualize a physical volume.
// The are called when G4VisManager::Draw( void ) is used.
//
// Current local coordinates and current visualization attributes
// are set to the current in the inherited PreAddThis() function.
// PreAddThis() is called in G4PhysicalVolumeModel::DescribeAndDescend():
//
// // Make decision to Draw.
// G4bool thisToBeDrawn = !IsThisCulled (pLV);
// if (thisToBeDrawn) {
// scene.PreAddThis (theNewAT, *(pLV -> GetVisAttributes ()));
// pSol -> DescribeYourselfTo (scene);
// scene.PostAddThis ();
// }
//
// where G4VSolid::DescribeYourselfTo ( G4VScene& ) calls
// a proper AddThis() function. See G4Box.cc, for example.
//
// For shapes for which AddThis() functions are not prepered explicitly,
// AddThis (const G4VSolid& ) is called automatically.
// Then the following chain of calling is Done:
//
// AddThis ( const G4VSolid& )
// ==> G4VScene::AddThis ( const G4VSolid& )
// ==> G4VScene::RequestPrimitives( const G4VSolid& )
// ==> AddPrimitive ( const G4Polyhedron& )
//
// Therefore, AddPrimitive( const G4Polyhedron& ) is used for
// visualization finally. Note that G4Polyhedron is automatically
// created in G4VScene::RequestPrimitives( const G4VSolid& ) and
// current visualization attributes are assigned there.
//
///////////////////////////////////////////////////////////////////////
//-----
class G4FukuiRendererScene: public G4VScene {
public:
//----- constructor and destructor
G4FukuiRendererScene (G4FukuiRenderer& system, const G4String& name = "");
~G4FukuiRendererScene ();
//----- overriding base class methods
void AddPrimitive (const G4Polyline& line);
void AddPrimitive (const G4Polyhedron& p);
void AddPrimitive (const G4NURBS& nurb);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive (const G4Polymarker& polymarker)
{ G4VScene::AddPrimitive (polymarker); }
virtual void BeginModeling () ;
virtual void EndModeling () { G4VScene::EndModeling ();}
virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
virtual void EndPrimitives ();
void AddThis ( const G4Box& box );
void AddThis ( const G4Cons& cons );
void AddThis ( const G4Tubs& tubs );
void AddThis ( const G4Trd& trd );
void AddThis ( const G4Trap& trap );
void AddThis ( const G4Sphere& sphere );
void AddThis ( const G4Para& para );
void AddThis ( const G4Torus& torus );
void AddThis ( const G4VSolid& solid );
void ClearStore (){}
//----- methods inherent to this class
static G4int GetSceneCount ();
void FREndModeling () ;
G4bool IsInModeling () { return flag_in_modeling ; }
G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
void BeginSavingG4Prim( void )
{
if( !IsSavingG4Prim() )
{
SendStr( FR_SAVE ) ;
SendStr( FR_G4_PRIM_HEADER ) ;
flag_saving_g4_prim = true ;
}
}
void EndSavingG4Prim ( void )
{ if( IsSavingG4Prim() ) { SendStr( FR_END_SAVE ); flag_saving_g4_prim = false ; } }
G4FRClientServer& GetPrimDest () { return fPrimDest ; }
G4FukuiRenderer& GetSystem () { return fSystem ; }
void SendBoundingBox ( void );
private:
//----- Utilities etc
G4bool SendVisAttributes ( const G4VisAttributes* pAV );
G4bool IsVisible ( void ) ;
G4bool InitializeFR ( void ) ;
void SendTransformedCoordinates( void ) ;
void SendPhysVolName ( void ) ;
public:
void SendStr ( const char* char_string ) ;
void SendStrInt( const char* char_string ,
G4int ival );
void SendStrInt3( const char* char_string ,
G4int ival1 ,
G4int ival2 ,
G4int ival3 );
void SendStrInt4( const char* char_string ,
G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
G4int ival4 );
void SendStrDouble( const char* char_string ,
G4double dval );
void SendStrDouble2( const char* char_string ,
G4double dval1 ,
G4double dval2 );
void SendStrDouble3( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 );
void SendStrDouble4( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 );
void SendStrDouble5( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 );
void SendStrDouble6( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 );
void SendStrDouble7( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
G4double dval7 );
void SendStrDouble11( const char* char_string ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
G4double dval7 ,
G4double dval8 ,
G4double dval9 ,
G4double dval10 ,
G4double dval11 ) ;
void SendIntDouble3( G4int ival ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 );
void SendInt3Str( G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
const char* char_string );
void SendInt4Str( G4int ival1 ,
G4int ival2 ,
G4int ival3 ,
G4int ival4 ,
const char* char_string );
void SendStrDouble6Str( const char* char_string1 ,
G4double dval1 ,
G4double dval2 ,
G4double dval3 ,
G4double dval4 ,
G4double dval5 ,
G4double dval6 ,
const char* char_string2 );
void SendInt ( G4int val );
void SendDouble( G4double val );
private:
G4FukuiRenderer& fSystem; // Graphics system for this scene.
static G4int fSceneIdCount;
static G4int fSceneCount; // No. of existing scenes.
G4FRClientServer& fPrimDest ; // defined in G4FukuiRenderer
G4bool flag_in_modeling ;
// true: FR_BEGIN_MODELING has sent to DAWN, and
// FR_END_MODELING has not sent yet.
// false: otherwise
//
// The flag flag_in_modeling is set to "true"
// in BeginModeling(), and to "false"
// in FREndModeling().
// ( EndModeling() is not used.)
G4bool flag_saving_g4_prim ;
const int COMMAND_BUF_SIZE ;
};
#endif
#endif //G4VIS_BUILD_DAWN_DRIVER
@@ -0,0 +1,55 @@
// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4FukuiRendererView.hh,v 2.1 1998/11/06 13:41:41 allison Exp $
// GEANT4 tag $Name: geant4-00 $
//
//
// Satoshi TANAKA, Fri Jun 28 12:10:14 JST 1996
// FukuiRenderer view - opens window, hard copy, etc.
//=================//
#ifdef G4VIS_BUILD_DAWN_DRIVER
//=================//
#ifndef G4FUKUI_RENDERER_VIEW_HH
#define G4FUKUI_RENDERER_VIEW_HH
#include "G4VView.hh"
#include "globals.hh"
class G4FukuiRendererScene ;
class G4FukuiRendererView: public G4VView {
enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
public:
//----- constructor and destructor
G4FukuiRendererView (G4FukuiRendererScene& scene, const G4String& name);
~G4FukuiRendererView ();
//----- overriding base class methods
void SetView (); // Do nothing. SendViewParameters will do its job.
void ClearView ();
void DrawView ();
void ShowView ();
void FlushView (); // ShowView() without calling Wait()
//---- methods inherent to this class
void Wait() ;
void SendViewParameters () ;
private:
void SendDevice( FRDEV dev );
void SendDrawingStyle() ;
G4FukuiRendererScene& fScene; // Reference to Graphics Scene for this view.
};
#endif
#endif //G4VIS_BUILD_DAWN_DRIVER