Import Geant4 0.0.0 source tree
This commit is contained in:
@@ -0,0 +1,78 @@
|
||||
// This code implementation is the intellectual property of
|
||||
// the RD44 GEANT4 collaboration.
|
||||
//
|
||||
// By copying, distributing or modifying the Program (or any work
|
||||
// based on the Program) you indicate your acceptance of this statement,
|
||||
// and all its terms.
|
||||
//
|
||||
// $Id: G4VGraphicsScene.hh,v 2.0 1998/07/02 17:30:16 gunter Exp $
|
||||
// GEANT4 tag $Name: geant4-00 $
|
||||
//
|
||||
//
|
||||
// John Allison 19th July 1996
|
||||
// Abstract interface class for the concept of a graphics scene.
|
||||
// It is a minimal scene for the GEANT4 kernel.
|
||||
// See G4VScene for a fuller description. G4VScene is the full abstract
|
||||
// interface to graphics systems.
|
||||
|
||||
#ifndef G4VGRAPHICSSCENE_HH
|
||||
#define G4VGRAPHICSSCENE_HH
|
||||
|
||||
class G4VisAttributes;
|
||||
class G4VSolid;
|
||||
class G4Box;
|
||||
class G4Cons;
|
||||
class G4Tubs;
|
||||
class G4Trd;
|
||||
class G4Trap;
|
||||
class G4Sphere;
|
||||
class G4Para;
|
||||
class G4Torus;
|
||||
class G4PhysicalVolumeModel;
|
||||
|
||||
#include "G4Transform3D.hh"
|
||||
|
||||
// Scene Interface - begin snippet.
|
||||
class G4VGraphicsScene {
|
||||
|
||||
public:
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// Functions for adding raw GEANT4 objects. The concrete graphics
|
||||
// scene has the option of implementing its own model or asking the
|
||||
// solid to provide a G4Polyhedron or similar primitive - see, for
|
||||
// example, G4VScene in the Visualization Category.
|
||||
|
||||
virtual void AddThis (const G4Box& box) = 0;
|
||||
virtual void AddThis (const G4Cons& cons) = 0;
|
||||
virtual void AddThis (const G4Tubs& tubs) = 0;
|
||||
virtual void AddThis (const G4Trd& trd) = 0;
|
||||
virtual void AddThis (const G4Trap& trap) = 0;
|
||||
virtual void AddThis (const G4Sphere& sphere) = 0;
|
||||
virtual void AddThis (const G4Para& para ) = 0;
|
||||
virtual void AddThis (const G4Torus& torus ) = 0;
|
||||
virtual void AddThis (const G4VSolid& solid) = 0; // For solids not above.
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// Other functions.
|
||||
|
||||
virtual void EstablishSpecials (G4PhysicalVolumeModel&) {}
|
||||
// Used to establish any special relationships between scene and
|
||||
// this particular type of model - non-pure, i.e., no requirement to
|
||||
// implement. See G4PhysicalVolumeModel.hh for details.
|
||||
|
||||
virtual void DecommissionSpecials (G4PhysicalVolumeModel&) {}
|
||||
// Used to reverse the effect of EstablishSpecials, if required.
|
||||
|
||||
virtual void PreAddThis (const G4Transform3D& objectTransformation,
|
||||
const G4VisAttributes& visAttribs) = 0;
|
||||
// objectTransformation is the transformation in the world
|
||||
// coordinate system of the object about to be added, and
|
||||
// visAttribs is its visualization attributes.
|
||||
|
||||
virtual void PostAddThis () = 0;
|
||||
|
||||
};
|
||||
// Scene Interface - end snippet.
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user