79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VGraphicsScene.hh,v 2.0 1998/07/02 17:30:16 gunter Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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//
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// John Allison 19th July 1996
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// Abstract interface class for the concept of a graphics scene.
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// It is a minimal scene for the GEANT4 kernel.
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// See G4VScene for a fuller description. G4VScene is the full abstract
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// interface to graphics systems.
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#ifndef G4VGRAPHICSSCENE_HH
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#define G4VGRAPHICSSCENE_HH
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class G4VisAttributes;
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class G4VSolid;
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class G4Box;
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class G4Cons;
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class G4Tubs;
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class G4Trd;
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class G4Trap;
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class G4Sphere;
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class G4Para;
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class G4Torus;
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class G4PhysicalVolumeModel;
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#include "G4Transform3D.hh"
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// Scene Interface - begin snippet.
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class G4VGraphicsScene {
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public:
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///////////////////////////////////////////////////////////////////
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// Functions for adding raw GEANT4 objects. The concrete graphics
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// scene has the option of implementing its own model or asking the
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// solid to provide a G4Polyhedron or similar primitive - see, for
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// example, G4VScene in the Visualization Category.
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virtual void AddThis (const G4Box& box) = 0;
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virtual void AddThis (const G4Cons& cons) = 0;
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virtual void AddThis (const G4Tubs& tubs) = 0;
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virtual void AddThis (const G4Trd& trd) = 0;
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virtual void AddThis (const G4Trap& trap) = 0;
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virtual void AddThis (const G4Sphere& sphere) = 0;
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virtual void AddThis (const G4Para& para ) = 0;
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virtual void AddThis (const G4Torus& torus ) = 0;
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virtual void AddThis (const G4VSolid& solid) = 0; // For solids not above.
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///////////////////////////////////////////////////////////////////
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// Other functions.
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virtual void EstablishSpecials (G4PhysicalVolumeModel&) {}
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// Used to establish any special relationships between scene and
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// this particular type of model - non-pure, i.e., no requirement to
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// implement. See G4PhysicalVolumeModel.hh for details.
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virtual void DecommissionSpecials (G4PhysicalVolumeModel&) {}
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// Used to reverse the effect of EstablishSpecials, if required.
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virtual void PreAddThis (const G4Transform3D& objectTransformation,
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const G4VisAttributes& visAttribs) = 0;
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// objectTransformation is the transformation in the world
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// coordinate system of the object about to be added, and
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// visAttribs is its visualization attributes.
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virtual void PostAddThis () = 0;
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};
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// Scene Interface - end snippet.
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#endif
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