Import Geant4 0.0.0 source tree
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#include "G3toG4RotationMatrix.hh"
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G3toG4RotationMatrix::G3toG4RotationMatrix()
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{
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rxx = 1;
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ryx = 0;
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rzx = 0;
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rxy = 0;
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ryy = 1;
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rzy = 0;
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rxz = 0;
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ryz = 0;
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rzz = 1;
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}
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G3toG4RotationMatrix::~G3toG4RotationMatrix()
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{
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;
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}
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void
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G3toG4RotationMatrix::SetRotationMatrixByCol(const G4ThreeVector& col1,
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const G4ThreeVector& col2,
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const G4ThreeVector& col3)
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{
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rxx = col1.x();
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ryx = col1.y();
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rzx = col1.z();
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rxy = col2.x();
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ryy = col2.y();
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rzy = col2.z();
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rxz = col3.x();
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ryz = col3.y();
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rzz = col3.z();
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}
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void
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G3toG4RotationMatrix::SetRotationMatrixByRow(const G4ThreeVector& row1,
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const G4ThreeVector& row2,
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const G4ThreeVector& row3)
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{
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rxx = row1.x();
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rxy = row1.y();
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rxz = row1.z();
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ryx = row2.x();
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ryy = row2.y();
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ryz = row2.z();
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rzx = row3.x();
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rzy = row3.y();
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rzz = row3.z();
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}
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