Import Geant4 0.0.0 source tree
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// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4ParticleGun.hh,v 2.2 1998/10/01 16:41:52 asaim Exp $
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// GEANT4 tag $Name: geant4-00 $
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//
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#ifndef G4ParticleGun_h
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#define G4ParticleGun_h 1
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#include "globals.hh"
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#include "G4VPrimaryGenerator.hh"
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#include "G4ThreeVector.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4PrimaryVertex.hh"
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#include "G4ParticleMomentum.hh"
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class G4Event;
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class G4ParticleGunMessenger;
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class G4ParticleGun:public G4VPrimaryGenerator
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{
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public:
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G4ParticleGun();
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G4ParticleGun(G4int numberofparticles);
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G4ParticleGun(G4ParticleDefinition * particleDef,
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G4int numberofparticles = 1);
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virtual ~G4ParticleGun();
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G4ParticleGun(const G4ParticleGun &right);
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const G4ParticleGun & operator=(const G4ParticleGun &right);
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int operator==(const G4ParticleGun &right) const;
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int operator!=(const G4ParticleGun &right) const;
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virtual void GeneratePrimaryVertex(G4Event* evt);
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// Set particle properties to be shoot out
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// SetParticleDefinition should be called at first
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// By using SetParticleMomentum(), both particle_momentum_direction and
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// particle_energy(Kinetic Energy) are determined.
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void SetParticleMomentum(G4ParticleMomentum aMomentum);
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inline void SetParticleDefinition
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(G4ParticleDefinition * aParticleDefinition)
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{ particle_definition = aParticleDefinition; }
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inline void SetParticleMomentumDirection
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(G4ParticleMomentum aMomentumDirection)
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{ particle_momentum_direction = aMomentumDirection.unit(); }
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inline void SetParticleEnergy(G4double aKineticEnergy)
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{ particle_energy = aKineticEnergy; }
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inline void SetParticlePosition(G4ThreeVector aPosition)
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{ particle_position = aPosition; }
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inline void SetParticleTime(G4double aTime)
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{ particle_time = aTime; }
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inline G4ParticleDefinition* GetParticleDefinition()
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{ return particle_definition; }
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inline G4ParticleMomentum GetParticleMomentumDirection()
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{ return particle_momentum_direction; }
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inline G4double GetParticleEnergy()
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{ return particle_energy; }
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inline G4ThreeVector GetParticlePosition()
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{ return particle_position; }
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inline G4double GetParticleTime()
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{ return particle_time; }
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inline void SetParticlePolarization(G4ThreeVector aVal)
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{ particle_polarization = aVal; }
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inline G4ThreeVector GetParticlePolarization()
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{ return particle_polarization; }
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inline void SetNumberOfParticles(G4int i)
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{ NumberOfParticlesToBeGenerated = i; }
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inline G4int GetNumberOfParticles()
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{ return NumberOfParticlesToBeGenerated; }
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protected:
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virtual void SetInitialValues();
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G4int NumberOfParticlesToBeGenerated;
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G4ParticleDefinition* particle_definition;
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G4ParticleMomentum particle_momentum_direction;
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G4double particle_energy;
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G4ThreeVector particle_position;
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G4double particle_time;
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G4ThreeVector particle_polarization;
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private:
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G4ParticleGunMessenger* theMessenger;
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};
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#endif
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